Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Rush_Clasic on September 28, 2012, 02:40:39 pm

Title: Clasic_Cards #45: Inventor
Post by: Rush_Clasic on September 28, 2012, 02:40:39 pm
Inventor (4)
Action - Looter
$2
Gain a Ruins and attach it to the Randomizer card of any Action in the Supply. Trash any other Ruins already attached to that card. Whenever a player plays a copy of that card, he also gets the effects of the attached Ruins.



Title: Re: Clasic_Cards #45: Inventor
Post by: One Armed Man on September 28, 2012, 02:50:13 pm
This actually seems silly and fun. In the midgame, you can make any card you have more of than your opponent into a super card. It has a good cost and effect, as well. This treats the various Ruins strengths in a fair way.
Title: Re: Clasic_Cards #45: Inventor
Post by: Rush_Clasic on September 28, 2012, 02:58:47 pm
I should also mention that I'm posting this now because I really like the concept and really want help finding a balanced way to do it. As is, I'm afraid it gets too swingy. Imagine turning all your Pawns into Laboratories... just... eek!
Title: Re: Clasic_Cards #45: Inventor
Post by: rinkworks on September 28, 2012, 03:00:59 pm
I loved the Dark Ages outtake Donald described:  Play the top 4 Ruins, or +$3 if the Ruins supply pile is empty.  So much so that I implemented it in my Dominion A.I. and tried it out.  In real life, I imagine the tedium of manipulating the Ruins pile every play was prohibitive, but I don't know.

Anyway, I like the idea of using Ruinses this way.  They're all single units of functionality that can be easily tacked onto things and mixed and matched.
Title: Re: Clasic_Cards #45: Inventor
Post by: rinkworks on September 28, 2012, 03:04:15 pm
I should also mention that I'm posting this now because I really like the concept and really want help finding a balanced way to do it. As is, I'm afraid it gets too swingy. Imagine turning all your Pawns into Laboratories... just... eek!

This thread might be of interest to you:  http://forum.dominionstrategy.com/index.php?topic=2665.msg90837#msg90837

Essentially it's the same idea, only it's limited to just adding +$1 to a card and only does it for one particular player.  It's a strong effect, though at first I underestimated just how punishing the opportunity/setup costs are.  Taking those critical differences into account, that idea and your idea are not very comparable.  Still, it may help to see another incarnation of that basic idea.
Title: Re: Clasic_Cards #45: Inventor
Post by: Rush_Clasic on September 28, 2012, 04:05:59 pm
I should also mention that I'm posting this now because I really like the concept and really want help finding a balanced way to do it. As is, I'm afraid it gets too swingy. Imagine turning all your Pawns into Laboratories... just... eek!

This thread might be of interest to you:  http://forum.dominionstrategy.com/index.php?topic=2665.msg90837#msg90837

Essentially it's the same idea, only it's limited to just adding +$1 to a card and only does it for one particular player.  It's a strong effect, though at first I underestimated just how punishing the opportunity/setup costs are.  Taking those critical differences into account, that idea and your idea are not very comparable.  Still, it may help to see another incarnation of that basic idea.

Very useful read-through. Your final summation gives some credence to the power concerns, although they are rather different in this case. I'll have to playtest this some over the weekend.