Dominion Strategy Forum
Dominion => Game Reports => Topic started by: O on August 28, 2012, 05:18:51 am
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I'm sure it's been documented before but it's hard to get any worse than this in terms of a P2 advantage:
http://dominion.isotropic.org/gamelog/201208/28/game-20120828-021039-bece4025.html (http://dominion.isotropic.org/gamelog/201208/28/game-20120828-021039-bece4025.html)
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Simulator shows it 54/42 for first player still, both players taking two embassies plus walled village if needed. That's not too different from a militia or ghost ship slog.
<player name="Embassy/bank "
author="DG"
description="Test">
<type name="TwoPlayer"/>
<type name="UserCreated"/>
<type name="Province"/>
<type name="Bot"/>
<type name="Optimized"/>
<type name="BigMoney"/>
<type name="SingleCard"/>
<start_state>
<hand contents="2 Copper, 3 Estate"/>
<discard contents=""/>
<drawdeck contents="5 Copper" shuffle="true"/>
</start_state>
<buy name="Colony"/>
<buy name="Province">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="6.0"/>
</condition>
</buy>
<buy name="Duchy">
<condition>
<left type="gainsNeededToEndGame"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="4.0"/>
</condition>
</buy>
<buy name="Estate">
<condition>
<left type="gainsNeededToEndGame"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Platinum"/>
<buy name="Bank"/>
<buy name="Gold"/>
<buy name="Embassy">
<condition>
<left type="countCardsInDeck" attribute="Embassy"/>
<operator type="smallerThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Walled_Village">
<condition>
<left type="countCardsInDeck" attribute="Walled_Village"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
<condition>
<left type="countCardsInDeck" attribute="Embassy"/>
<operator type="greaterThan" />
<right type="constant" attribute="1.0"/>
</condition>
</buy>
<buy name="Silver"/>
</player>
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Can you explain why this would give a second player advantage?
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Can you explain why this would give a second player advantage?
Opponents gaining silver when Embassy is bought. If both started Nothing/Embassy, O would get the silver before the first reshuffle, ARTjoMS don't. I think that's it...
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Simulator shows it 54/42 for first player still, both players taking two embassies plus walled village if needed. That's not too different from a militia or ghost ship slog.
<player name="Embassy/bank "
author="DG"
description="Test">
<type name="TwoPlayer"/>
<type name="UserCreated"/>
<type name="Province"/>
<type name="Bot"/>
<type name="Optimized"/>
<type name="BigMoney"/>
<type name="SingleCard"/>
<start_state>
<hand contents="2 Copper, 3 Estate"/>
<discard contents=""/>
<drawdeck contents="5 Copper" shuffle="true"/>
</start_state>
<buy name="Colony"/>
<buy name="Province">
<condition>
<left type="countCardsInSupply" attribute="Colony"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="6.0"/>
</condition>
</buy>
<buy name="Duchy">
<condition>
<left type="gainsNeededToEndGame"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="4.0"/>
</condition>
</buy>
<buy name="Estate">
<condition>
<left type="gainsNeededToEndGame"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Platinum"/>
<buy name="Bank"/>
<buy name="Gold"/>
<buy name="Embassy">
<condition>
<left type="countCardsInDeck" attribute="Embassy"/>
<operator type="smallerThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Walled_Village">
<condition>
<left type="countCardsInDeck" attribute="Walled_Village"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
<condition>
<left type="countCardsInDeck" attribute="Embassy"/>
<operator type="greaterThan" />
<right type="constant" attribute="1.0"/>
</condition>
</buy>
<buy name="Silver"/>
</player>
damn... but why is walled village referenced there?
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The simulator thinks it's the better play to have the walled village.
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The simulator thinks it's the better play to have the walled village.
but thats pretty clearly wrong. You want two embassys at most and one embassy will get you a colony/plat in almost every play after turn, say, 6.
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BM-Noble Brigand gives 2nd-player advantage.
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It's depressing seeing the smithy-MV engine continually fail to coalesce. Poor guy...