Dominion Strategy Forum
Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: O on August 27, 2012, 12:20:26 am
-
You are on a mission to save your beloved Dominion server, Isotropic. Isotropic is being shut down by the evil totalitarian government agency known as GOKO. The government, however, has placed spies in your resistance to thwart your attempts.
note: Donald X is awesome and that one line of flavor is just that, flavor
This is the thread for Resistance III, all of it (but this line and the flavor) shamelessly stolen from Tables.
Rules of Resistance
Resistance is a mafia-like game of social deduction. There are two teams - one consisting of a number of Empire Spies (between 2-4 depending on number of players), each of whom knows all the other spies - and one team of Resistance members, who know nothing but the fact that they themselves are Resistance. The Resistance are trying to overthrow the empire by conducting three successful missions - each requiring the full co-operation of everyone on the team. The spies, on the other hand, want to sabotage said missions - if they can sabotage three missions, then the Resistance crumbles and they win.
At the start of the game, the leader is randomly chosen, as well as the succession of the leader. The leader's job is to choose a team of between 2-5 operatives (depending on number of players and mission number), to attempt the next mission. After the leader proposes his team, everyone (including himself) gets to vote yes or no to that proposal. If a majority say yes, the mission goes ahead with that team. Otherwise, leadership passes to the next person in the succession (this goes in a circle - the last person passes leadership to the first person). Voting is done simultaneously - to simulate that here, all votes will be sent via PM to the mod (that's me!).
Be warned: if 5 proposals fail in a row, for any reasons (plot cards can affect this, if they are being used), then the Resistance fails due to it's lack of leadership and the spies instantly win!
If the proposal passes, then each person on the mission can choose to sabotage or support the mission. Spies have free choice in this, and while they need to sabotage to win they might support as a strategic move. Resistance members MUST support the mission. After everyone has chosen, the results are revealed. In real life, this would be done with cards which are then shuffled and revealed. Here, I only need the spies decisions, all done via PM.
If a mission has even a single sabotage*, it fails and the spies get a point. If a mission has nothing but successes, however, it passes, and the Resistance gets a point. Regardless of if a mission passes or fails, leadership moves on to the next person. Whichever team reaches three points first wins.
*The 4th mission requires TWO sabotages to fail. The mission will succeed if only one spy sabotages.
We are using the Plot Thickens plot cards variant in this game
Plot cards are a deck of 15 cards which are drawn by the leader at the start of each ROUND (that is, the very first leader of the game, and then every leader after a mission only). 2 cards are drawn each round and must be immediately distributed.
here (http://boardgamegeek.com/image/866596/the-resistance?size=large) is a picture of the plot cards. These are the following numbers of cards:
No Confidence x3
Keeping a Close Eye on You x2
Opinion Maker x2
Overheard conversation x2
Strong Leader x2
Establish Confidence
In the Spotlight
Open Up
Take Responsibility
Deadlines
For the first leader in each round, the leader will have a 5 day deadline for giving out the plot card, and a 6 day deadline running concurrently to propose a team (the plot card must be distributed first). Missing the plot card deadline will result in a random person chosen, missing the team proposal deadline will result in a random team being chosen.
For the second and onward leader in each round, the leader will have a 5 day deadline for proposing a team.
Voting will have a 2 day deadline from the team being proposed. Failure to vote will result in a no vote being cast. Voting will end early once all votes are in and I have seen them all.
Missions will have a 1 day deadline. Only spies need to submit a decision for the mission. They may submit their choice in advance with their vote for the mission. Missions will never end early unless the game will end as a result of the mission - this is to protect the spies right to think in cases they need to make a non-trivial decision (e.g. both are on a mission). In the rare case of a spy missing the submission for a mission they will default to sabotage.
I will not wait for plot cards people have in cases they can be played, with the exception of Opinion Maker (see below). If you have a plot card, please leave CO (conditional orders) for when you want to use them. If you are very likely to want to use a plot card but need to see certain results to decide on whom (this mostly applies to Keeping a Close Eye on You) I will allow you to CO for me to wait for you on that.
If/when opinion maker is in the game, I will give a minimum of 1 day for voting after the opinion maker's vote has been cast. You may still wish to CO (conditional order) your vote depending on how the opinion maker does vote.
The role PMs in this game look like this:
You are a resistance operative
(http://cf.geekdo-images.com/images/pic866462_t.jpg)
You win if the resistance succeed on 3 missions. You lose if the spies sabotage 3 missions
You are a spy
(http://cf.geekdo-images.com/images/pic866471_t.jpg)
The (two/three/four) spies are:
W
X
(Y)
(Z)
You win if the spies successfully sabotage 3 missions. You lose if the resistance complete 3 missions
Finally rules. Shamelessly stolen and adapted from Axxle, who stole them from Mafiascum.
General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing is acceptable.
2. There is to be NO personal communication outside of the forum postings. This includes Spies!
3. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
4: You may talk at ALL stages of the game. This means during proposals, voting, and missions. There is never a period where communication is banned.
Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod.
2. No invisible/small text is allowed, nor is cryptography, or obscuring text in any way.
3. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
4. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
5. Please bold and double hashtag ## all requests to the Mod so that they don’t get missed. This includes all final actions (giving out plot cards, proposing a team, public vote if you have Opinion Maker).
6. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
7. Rule violations will be dealt with according to their severity.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
1) Glooble
2) Voltgloss
3) Robz
4) Qvist
5) Insomniac
6) Galzria
7) Ftl
-
/in
-
Yeah, Resistance III. I'm in.
-
In.
-
Having read the first two of these, I think I'd like to try my hand at Resistance. In.
-
In unless I get bumped off the list by others wanting to play. Don't mind sitting this one out to allow others to play.
-
How many players will this be?
-
How many players will this be?
R1 was 6 and R2 was 7 so probably that area
-
5-10, most likely settling in at 6-8 (9 is really unbalanced in favor of the resistance, 7 is supposed to be unbalanced in favor of the spies but apparently forum spies here need all the help they can get.
-
In!
I'm dead in RMM2 and Cosmic Encounter just ended.
-
Vote: Glooble.
He's always scum.
-
/in
FTFY :P
-
I think I'll pass.
I didn't have fun last time, and I made a seriously dumb mistake that costed my team the game :(
-
I think I'll pass.
I didn't have fun last time, and I made a seriously dumb mistake that costed my team the game :(
you did?
-
Yeah, dude, should have voted Yes on Galz/Qvist/Robz.
-
Yeah, dude, should have voted Yes on Galz/Qvist/Robz.
ok. i mostly remember the RNG screwing your team over completely that game
resistance got to hand out every single card! and all the good cards went to resistance, and all the bad cards went to spies.
-
Yeah, dude, should have voted Yes on Galz/Qvist/Robz.
ok. i mostly remember the RNG screwing your team over completely that game
resistance got to hand out every single card! and all the good cards went to resistance, and all the bad cards went to spies.
This. There was NOTHING we could've done.
But Cayvie is obvspy, so don't take her.
-
Yeah, dude, should have voted Yes on Galz/Qvist/Robz.
ok. i mostly remember the RNG screwing your team over completely that game
resistance got to hand out every single card! and all the good cards went to resistance, and all the bad cards went to spies.
This. There was NOTHING we could've done.
But Cayvie is obvspy, so don't take her.
If I remember correctly that was actually how I had to try and pitch it to get myself on the last mission (which didn't happen)
-
Cayvie, Theory, you all want in? I plan on actually starting this today ;D
-
Cayvie, Theory, you all want in? I plan on actually starting this today ;D
not me thanks, i don't think i like the game all that much
-
Cayvie, Theory, you all want in? I plan on actually starting this today ;D
I approve of this message
-
/in
-
One hour till start, sign up now or forever hold your peace.
I have 666 non forum games posts; FTL has 1000
-
Insomniac, Ftl, Robz, Glooble, Voltgloss, Galzria, Qvist will be the table ordering of this game, starting with Insomniac because he requested the existence of the game.
Now I will be randomly determining who the three spies and four resistance are.
-
inb4 Voltgloss, Galzria, Qvist scumteam.
-
No Confidence - {1,2,3}
Keeping a Close Eye on You {4,5}
Opinion Maker {6,7}
Overheard conversation {8,9}
Strong Leader {10,11}
Establish Confidence {12}
In the Spotlight {13}
Open Up {14}
Take Responsibility {15}
Random.org got 3,5
Insomniac has drawn No Confidence and Keeping a Close Eye on You
Thread Open
What would the people participating like the deadlines to be?
http://boardgamegeek.com/image/866596/the-resistance?size=large (http://boardgamegeek.com/image/866596/the-resistance?size=large) card images
-
So glad I'm Resistance. It means I get to win.
Do we want to go through the motions of actually playing, or will the Spies agree to surrender?
-
So glad I'm Resistance. It means I get to win.
Do we want to go through the motions of actually playing, or will the Spies agree to surrender?
You tell me, do you want to go through the motions?
Look at the flavor in the opening post. You're killing Isotropic. That's the best thing this community has had. We fans do not appreciate your attempts to sabotage our community and our playspace.
So just admit to your misdeeds and we can get this over with. We'll save Iso, and everybody will be happy.
-
So glad I'm Resistance. It means I get to win.
Do we want to go through the motions of actually playing, or will the Spies agree to surrender?
You tell me, do you want to go through the motions?
Look at the flavor in the opening post. You're killing Isotropic. That's the best thing this community has had. We fans do not appreciate your attempts to sabotage our community and our playspace.
So just admit to your misdeeds and we can get this over with. We'll save Iso, and everybody will be happy.
Are No Confidence and KACEOY the good cards? If they are, Insomniac is confirmed Resistance. If they are bad when used on a Spy, whoever he gives them to is confirmed Spy.
-
So let me see if I understand these cards right:
- Whoever gets No Confidence can use it to veto a single mission vote, forcing leadership to pass to the next person. (Am I right that, if the recipient does NOT use No Confidence during this first set of mission votes, he gets to keep it for voting on separate missions later in the game?)
- Whoever gets KACEOY can use it after succeed/sabotage actions are played by the people actually assigned to a mission, but BEFORE the mission results are revealed, to see one player's action card. (Does this have to be used for this Mission 1? Or can it be carried over to subsequent missions?)
-
Both can be held over till future missions. Your interpretation of KACEOY is correct.
-
Any preference on how I give these out? Random seemed to work pretty well in the last game.
Also I'm still newish to this game so I have no idea what Robz means here.
So glad I'm Resistance. It means I get to win.
Do we want to go through the motions of actually playing, or will the Spies agree to surrender?
You tell me, do you want to go through the motions?
Look at the flavor in the opening post. You're killing Isotropic. That's the best thing this community has had. We fans do not appreciate your attempts to sabotage our community and our playspace.
So just admit to your misdeeds and we can get this over with. We'll save Iso, and everybody will be happy.
Are No Confidence and KACEOY the good cards? If they are, Insomniac is confirmed Resistance. If they are bad when used on a Spy, whoever he gives them to is confirmed Spy.
-
Robz was making a joke about how Resistance has been getting all the luck in past games. (So, if you drew good cards, you're obviously resistance; if they're bad cards and you give them to someone, the person you give them to is obviously a spy.) Because that's how it worked out the last game.
No Confidence means that realistically, we only have 4 chances to vote for a mission (because if we let it go to a fifth and No Confidence is held by a spy, they'll veto that and resistance loses).
Giving them out randomly works pretty well for the start.
Unless you know something about someone. You might want to give them to your two scumbuddies, for example!
-
Rules question: can the player with No Confidence use it to veto their own mission proposal? (I think the answer is "yes" but would like to confirm)
Giving them out randomly works pretty well for the start.
ftl, in Resistance II (where you were Resistance and the first leader), didn't you give out one plot card randomly - but the other one not randomly?
-
Rules question: can the player with No Confidence use it to veto their own mission proposal? (I think the answer is "yes" but would like to confirm)
Giving them out randomly works pretty well for the start.
ftl, in Resistance II (where you were Resistance and the first leader), didn't you give out one plot card randomly - but the other one not randomly?
He have me Opinion Maker (must cast first vote publicly on Mission Proposal until end of game) because I was the last person on the list, so trying to gather information on how I felt about Missions early seemed like a good idea. I'm not sure it would've mattered, because that information is public anyway when the results are posted - but yes, it was distributed non-randomly there.
-
Ok so since I can't keep them I will give them out by the player list using the second (Just the final digit) stamp on this post, since without me there are 6 other people I cannot simply mod 6 as that creates an uneven distribution.
This post gives out KACEOY
-
And this one gives out no confidence.
-
## I give Keeping A Close Eye on you to Galzria
## I give No Confidence to QVist
-
Is the first mission just 2 players? I don't see anything on the front page. I assume so because of Resistance 2
-
Ok so I looked at the rules and since there are 7 of us it is indeed two people so
## Propose Team: Insomniac, FTL
I know I am resistance, and should this mission proposal pass we will learn some information about the next person to propose a team (FTL). This also keeps the players with the cards uninvolved so they can choose to use their cards if they wish.
-
This is where we all (except the people proposed for the missions) say "no, I want to be on the team," and vote down each of the missions proposed by Insom, ftl, and Robz, until finally we have to accept Glooble's proposal because No Confidence is in play, right?
Is Mission 1 voting always this formulaic? I mean, I think I get the theory behind it - "if he has a choice, a player will only approve a mission he's not on if he's a spy and one of his scumbuddies is on the mission" - but it just seems like... I dunno. The inverse of Mafia-style RVS, but just as non-illuminating.
Am I missing some nuance to Mission 1 voting theory?
-
This is where we all (except the people proposed for the missions) say "no, I want to be on the team," and vote down each of the missions proposed by Insom, ftl, and Robz, until finally we have to accept Glooble's proposal because No Confidence is in play, right?
Is Mission 1 voting always this formulaic? I mean, I think I get the theory behind it - "if he has a choice, a player will only approve a mission he's not on if he's a spy and one of his scumbuddies is on the mission" - but it just seems like... I dunno. The inverse of Mafia-style RVS, but just as non-illuminating.
Am I missing some nuance to Mission 1 voting theory?
Sometimes you vote yes because you want the next person to be in control of the leader cards, sometimes you vote no because you don't think they can be trusted with the next leader cards.
Also any team that passes gives you information about that team.
-
This is where we all (except the people proposed for the missions) say "no, I want to be on the team," and vote down each of the missions proposed by Insom, ftl, and Robz, until finally we have to accept Glooble's proposal because No Confidence is in play, right?
Is Mission 1 voting always this formulaic? I mean, I think I get the theory behind it - "if he has a choice, a player will only approve a mission he's not on if he's a spy and one of his scumbuddies is on the mission" - but it just seems like... I dunno. The inverse of Mafia-style RVS, but just as non-illuminating.
Am I missing some nuance to Mission 1 voting theory?
It's how I see things, but others feel that since the first two people will be random unkowns to begin with, it doesn't matter if we take random unknown set #1 or random set #4. Thus they elect to just get it over with now.
That said, and as noted, I've voted no already since I'm not on the mission.
-
This is where we all (except the people proposed for the missions) say "no, I want to be on the team," and vote down each of the missions proposed by Insom, ftl, and Robz, until finally we have to accept Glooble's proposal because No Confidence is in play, right?
Is Mission 1 voting always this formulaic? I mean, I think I get the theory behind it - "if he has a choice, a player will only approve a mission he's not on if he's a spy and one of his scumbuddies is on the mission" - but it just seems like... I dunno. The inverse of Mafia-style RVS, but just as non-illuminating.
Am I missing some nuance to Mission 1 voting theory?
...You have a card which is high incentive to not be on the mission. (You can't use it on any mission your on can you?)
It's how I see things, but others feel that since the first two people will be random unkowns to begin with, it doesn't matter if we take random unknown set #1 or random set #4. Thus they elect to just get it over with now.
That said, and as noted, I've voted no already since I'm not on the mission.
-
Damnit, that should have been.
This is where we all (except the people proposed for the missions) say "no, I want to be on the team," and vote down each of the missions proposed by Insom, ftl, and Robz, until finally we have to accept Glooble's proposal because No Confidence is in play, right?
Is Mission 1 voting always this formulaic? I mean, I think I get the theory behind it - "if he has a choice, a player will only approve a mission he's not on if he's a spy and one of his scumbuddies is on the mission" - but it just seems like... I dunno. The inverse of Mafia-style RVS, but just as non-illuminating.
Am I missing some nuance to Mission 1 voting theory?
It's how I see things, but others feel that since the first two people will be random unkowns to begin with, it doesn't matter if we take random unknown set #1 or random set #4. Thus they elect to just get it over with now.
That said, and as noted, I've voted no already since I'm not on the mission.
...You have a card which is high incentive to not be on the mission. (You can't use it on any mission your on can you?)
-
Damnit, that should have been.
This is where we all (except the people proposed for the missions) say "no, I want to be on the team," and vote down each of the missions proposed by Insom, ftl, and Robz, until finally we have to accept Glooble's proposal because No Confidence is in play, right?
Is Mission 1 voting always this formulaic? I mean, I think I get the theory behind it - "if he has a choice, a player will only approve a mission he's not on if he's a spy and one of his scumbuddies is on the mission" - but it just seems like... I dunno. The inverse of Mafia-style RVS, but just as non-illuminating.
Am I missing some nuance to Mission 1 voting theory?
It's how I see things, but others feel that since the first two people will be random unkowns to begin with, it doesn't matter if we take random unknown set #1 or random set #4. Thus they elect to just get it over with now.
That said, and as noted, I've voted no already since I'm not on the mission.
...You have a card which is high incentive to not be on the mission. (You can't use it on any mission your on can you?)
I believe I could use it on anybody, regardless of my being on the mission. (Anybody on the mission)
-
You can use it on anybody on the mission. But, if it's a 2-player mission, and you're on it, there's no point in using it, since you know what you vote and thus you'll know by process of elimination what the other person voted. And might as well save it for a later mission.
-
You can use it on anybody on the mission. But, if it's a 2-player mission, and you're on it, there's no point in using it, since you know what you vote and thus you'll know by process of elimination what the other person voted. And might as well save it for a later mission.
Yes, but I still believe my being on the mission to be more informative to myself - plus saving it isn't exactly a bad thing, since I've yet to see a Mission 1 failed. Seems like it would be a waste Mission 1 more often than not.
-
yes, I agree with everything you just said
-
It's how I see things, but others feel that since the first two people will be random unkowns to begin with, it doesn't matter if we take random unknown set #1 or random set #4. Thus they elect to just get it over with now.
That said, and as noted, I've voted no already since I'm not on the mission.
I voted yes for basically that reason. This mission likely won't tell us much either way. With only two players, any spy on the team basically sacrifices himself if he sabotages it. So it seems pretty likely to me he won't, just to build confidence. In that case I learn just as little if I'm on the mission as I do if I'm not.
Or, if I'm on the mission and it fails, then I know the other person on the mission is a spy. But I have no way of convincing you guys of that fact, so a lot of you are going to think I'm the spy. It's good for the resistance, because you know "at least one of these two people is a spy" but it sucks for me, so why would I want to put myself in that position.
Maybe I'm horribly misunderstanding the strategy behind this game, but I'm just as happy to vote for a team that doesn't have me on it.
-
I intend to vote against this mission, because I am not on the mission.
-
I intend to vote against this mission, because I am not on the mission.
See I don't get this logic for mission 1. It's like only 2/7 people will be on the mission so its always gonna be 5 v 2 and all missions will fail. Someone at some point is going to have to suck it up and vote for a mission that doesn't include them or the spies instantly win.
-
Maybe I'm horribly misunderstanding the strategy behind this game, but I'm just as happy to vote for a team that doesn't have me on it.
Well, then everyone's happy! :)
I typically figure that as resistance, I want to send people I trust on missions and not people I distrust. And at the start, the only person I trust is myself, I know my role pm and not anybody else's. Also in terms of information gathering, I figure my first priority is to figure out who the spies are, and then prove it later; if I know that my partner in my first mission turned out to be a spy, I can keep a careful eye on his votes and words and find something to catch him with to prove to everyone else that he's a spy. Easier to find the proof if you know the answer.
So I'm voting for this mission.
I intend to vote against this mission, because I am not on the mission.
See I don't get this logic for mission 1. It's like only 2/7 people will be on the mission so its always gonna be 5 v 2 and all missions will fail. Someone at some point is going to have to suck it up and vote for a mission that doesn't include them or the spies instantly win.
It also makes sense for the NEXT person after the leader to vote yes for purely selfish reasons, since they'll get plot cards next. With that, that puts them at 4v3 in terms of "people who get something" vs "people who don't"; only takes one nice guy to flip it to 3-4. It's also nice to go through a bunch of people's proposals and see who they propose missions with, for later scumpairings discussion. But for that to be useful, you need a balance of people who are willing to pass missions they aren't on and don't get anything out of sometimes, just to keep those proposals meaningful (so the spies can't just propose anything and be sure that it'll fail). But hey! We have glooble here and he seems to do that! And maybe you too?
So maybe mission proposal 1.1 will pass after all. It's best for the resistance if the spies don't have guaranteed knowledge of whether the mission proposal will pass or fail at the time they propose it.
-
Oh, wait, I'm next after insomniac. Dang. So I have double reasons to want this mission to pass, and there isn't a third person with a vested interest in having this mission pass. Sadface. Well, maybe there's some other pass-by-default rather than fail-by-default person around besides glooble!
-
(and, btw, in case anyone new is confused by everyone announcing their votes in thread - these are not the real votes, the real votes are sent in by PM to the mod. We'll know who voted pass and who voted no pass after the fact, but these posts aren't binding. )
-
Wow, this already started and I was away yesterday.
I just looked over the thread and as I'm not on the mission and don't know much about anybody, I tend to vote "No".
I also got "No confidence". I think it's better to wait a little bit until I use that because of the same reasons. What do you think?
-
Voting Deadline in 22 hours
-
Insomniac's Proposal: Insomniac, Ftl
"YES" votes: Insomniac, Ftl, Glooble
"NO" votes: Robz, Voltgloss, Galzria, Qvist
Proposal has been voted down (1/5 failed votes), leadership passes to Ftl
-
I thought perhaps Glooble was pulling a clever gambit there - saying he was going to vote yes to entice spies into voting with him, but ACTUALLY voting no and thus trapping the spies - but no. He actually voted "yes" for a mission that, assuming Glooble is Resistance, had an 80% chance of having a Spy on it:
- 3/6 chance of Insom being a Spy, plus
- (3/6)*(3/5) chance of Insom being Resistance but ftl being a Spy.
I don't get Glooble's explanation either, as it seems internally inconsistent. On the one hand he says:
I voted yes for basically that reason. This mission likely won't tell us much either way. With only two players, any spy on the team basically sacrifices himself if he sabotages it. So it seems pretty likely to me he won't, just to build confidence. In that case I learn just as little if I'm on the mission as I do if I'm not.
...i.e., "it doesn't matter if a Spy's on the mission because he won't sabotage it." But on the other hand, he says:
Or, if I'm on the mission and it fails, then I know the other person on the mission is a spy. But I have no way of convincing you guys of that fact, so a lot of you are going to think I'm the spy. It's good for the resistance, because you know "at least one of these two people is a spy" but it sucks for me, so why would I want to put myself in that position.
...i.e., "if I'm on the mission and a Spy sabotages it, that's bad because people will think I'm the Spy." Which undercuts the first paragraph - a Spy could very well decide to sabotage the first mission, specifically to set up that "is HE the Spy or is HE the Spy" mentality amongst the remaining Resistance members.
I don't buy the argument that Spies always pass the first mission. eHalcyon (Spy) commented specifically after R-I that he probably should have failed the first mission when he was on it. Especially here where there are 3 spies. 1 spy casting suspicion on himself and another Resistance member seems a reasonable trade for the scum to make for getting 1 early victory over the Resistance and putting us on the back foot from the start.
So I have to suspect now that Glooble is more likely than the rest of us to be a Spy, and that he was hoping to convince one of the rest of us to join him in passing a mission with a Spy on it (either Insom or ftl). The problem, of course, being that Glooble is the person whose mission proposal we HAVE to accept if it gets to him. Thoughts from the veterans on how to handle this conundrum?
-
Where is ftl
-
I thought perhaps Glooble was pulling a clever gambit there - saying he was going to vote yes to entice spies into voting with him, but ACTUALLY voting no and thus trapping the spies - but no. He actually voted "yes" for a mission that, assuming Glooble is Resistance, had an 80% chance of having a Spy on it:
- 3/6 chance of Insom being a Spy, plus
- (3/6)*(3/5) chance of Insom being Resistance but ftl being a Spy.
I don't get Glooble's explanation either, as it seems internally inconsistent. On the one hand he says:
I voted yes for basically that reason. This mission likely won't tell us much either way. With only two players, any spy on the team basically sacrifices himself if he sabotages it. So it seems pretty likely to me he won't, just to build confidence. In that case I learn just as little if I'm on the mission as I do if I'm not.
...i.e., "it doesn't matter if a Spy's on the mission because he won't sabotage it." But on the other hand, he says:
Or, if I'm on the mission and it fails, then I know the other person on the mission is a spy. But I have no way of convincing you guys of that fact, so a lot of you are going to think I'm the spy. It's good for the resistance, because you know "at least one of these two people is a spy" but it sucks for me, so why would I want to put myself in that position.
...i.e., "if I'm on the mission and a Spy sabotages it, that's bad because people will think I'm the Spy." Which undercuts the first paragraph - a Spy could very well decide to sabotage the first mission, specifically to set up that "is HE the Spy or is HE the Spy" mentality amongst the remaining Resistance members.
I don't buy the argument that Spies always pass the first mission. eHalcyon (Spy) commented specifically after R-I that he probably should have failed the first mission when he was on it. Especially here where there are 3 spies. 1 spy casting suspicion on himself and another Resistance member seems a reasonable trade for the scum to make for getting 1 early victory over the Resistance and putting us on the back foot from the start.
So I have to suspect now that Glooble is more likely than the rest of us to be a Spy, and that he was hoping to convince one of the rest of us to join him in passing a mission with a Spy on it (either Insom or ftl). The problem, of course, being that Glooble is the person whose mission proposal we HAVE to accept if it gets to him. Thoughts from the veterans on how to handle this conundrum?
If Glooble is a Spy, it's very possible that one of Insomniac or Ftl is a Spy. Similarly, a Spy does not want 2 Spies on a mission (they can't communicate, they don't know whether to both fail or what), so if Insomniac is a Spy, it's likely Ftl is not.
-
Ok, I seriously don't understand the logic everyone seems to be using here.
Since everyone is forced to accept my proposal if it gets to me, than why is it any less random to go with ftl's proposal rather than mine? And if everyone is expected to vote a particular way, then letting it get that far gives us no additional information. So why not just go with the first team proposed and get on with it?
-
You know, the logic that Glooble is a spy even seems sound.
Except, just this past Saturday, I played an IRL game of resistance. I was spy, and used that exact same logic to "prove" that a resistance member was actually a spy. So...
And, as I said before, it's best for resistance if spies don't know whether a given mission will pass or not at the time they propose it. So I've got nothing against Glooble, I think.
##I propose for the mission: Myself (ftl) and Qvist
I buy that there's the potential possibility of maybe Insomniac/Glooble being spies, as suggested earlier; nothing concrete at all, but there's no particular reason for me to include them on the mission, so why not pick someone else. Not picking Robz since he's after me and will get to distribute plot cards anyway if this passes. Picking Qvist because he's last in the ordering, might as well spread around the participation.
-
Ok, I seriously don't understand the logic everyone seems to be using here.
Since everyone is forced to accept my proposal if it gets to me, than why is it any less random to go with ftl's proposal rather than mine? And if everyone is expected to vote a particular way, then letting it get that far gives us no additional information. So why not just go with the first team proposed and get on with it?
Because I do not have to accept the mission that was just proposed. A mission without me on it is more likely to have Spies. There will be more mission proposals after this one that may include me. Therefore, I voted against this mission.
Are you an obvspy, or something?
-
I too will be voting down this mission. I liked mine because it a) had me on it, and b) when leadership (and card dealing) passed to ftl. We would have had additional insight into how ftl was passing out the cards. Since this mission passing does not tell me anything about Robz who would next be dealing out the plot cards and I am not in this pairing I see no reason to vote yes.
-
I get that part, RObz, but if everyone uses that logic, then people are going to be forced to accept my proposal eventually. So the team we're going to end up with has the same chance of being chosen by a spy as Insomniac's team. So why not just pick ftl's team and get it over with?
-
Also, given the knowledge that in all likelyhood I would get the chance to choose the eventual team, if I were a spy why would I vote for that mission? What sense does that make?
-
I get that part, RObz, but if everyone uses that logic, then people are going to be forced to accept my proposal eventually. So the team we're going to end up with has the same chance of being chosen by a spy as Insomniac's team. So why not just pick ftl's team and get it over with?
... Because from YOUR perspective, assuming that you're Resistance, you know that we'll have to accept your proposal - which by default should have a higher chance of succeeding to you than some randomly proposed mission by somebody else. To us? Hey, maybe it doesn't matter. But to YOU? Why would you vote for a mission without yourself on it?
-
I get that part, RObz, but if everyone uses that logic, then people are going to be forced to accept my proposal eventually. So the team we're going to end up with has the same chance of being chosen by a spy as Insomniac's team. So why not just pick ftl's team and get it over with?
Well, I think now there might be good cause to pass a mission before it gets to the point where you can propose. I'm not sure I want to accept your mission.
But for the moment, I will again vote against, since the mission does not include me.
-
On the other hand, if my mission passes, the you get to distribute plot cards! So you should pass this mission even though it doesn't have you on it.
And if this one fails, well, by the exact same logic the rest of us will vote down your suggestion too, and then glooble will be left to pick the winning mission, and you just said he's obvspy.
-
On the other hand, if my mission passes, the you get to distribute plot cards! So you should pass this mission even though it doesn't have you on it.
And if this one fails, well, by the exact same logic the rest of us will vote down your suggestion too, and then glooble will be left to pick the winning mission, and you just said he's obvspy.
Can't we leave it to Voltgloss? Isn't it 5 failing missions loses us the game?
-
On the other hand, if my mission passes, the you get to distribute plot cards! So you should pass this mission even though it doesn't have you on it.
And if this one fails, well, by the exact same logic the rest of us will vote down your suggestion too, and then glooble will be left to pick the winning mission, and you just said he's obvspy.
Can't we leave it to Voltgloss? Isn't it 5 failing missions loses us the game?
And any ways I'm fine with this, because then people will accept my mission rather than let it pass to GLooble. And at this point I think I would rather be on the mission for sure than distribute plot cards. Being on the mission helps me learn something. Me distributing plot cards will be mostly random.
-
Can't we leave it to Voltgloss? Isn't it 5 failing missions loses us the game?
Qvist has No Confidence, Robz. If he's a spy he could veto my proposal and lose us the game.
-
Yes, but if I spy holds the No Confidence card he can auto-fail the fifth.
-
Robz, what if I included you on my mission. Would you pass it then?
-
Because Qvist holds no confidence, everyone except people who trust Qvist to be resistance pretty much has to vote yes on the mission you propose, Glooble, whatever it is. So you shouldn't need to worry about Robz not voting for your proposal, anyone who votes against it (except perhaps Qvist) is obvspy.
-
And if this one fails, well, by the exact same logic the rest of us will vote down your suggestion too, and then glooble will be left to pick the winning mission, and you just said he's obvspy.
Not quite the same circumstances. Robz could propose a team that doesn't include anyone Glooble has voted to go on a mission. ftl, your mission proposal still has someone Glooble wanted to see go on the mission (yourself).
Query: if we think Glooble is likely a spy, which should concern us more - his proposal handling Mission 1, or him distributing plot cards at the start of Round 2?
-
Robz, what if I included you on my mission. Would you pass it then?
Yes. At this point I will pass any mission with me on it. Because if the mission fails, I will know who the Spy is.
And everybody reminding me about No Confidence is correct.
-
And if this one fails, well, by the exact same logic the rest of us will vote down your suggestion too, and then glooble will be left to pick the winning mission, and you just said he's obvspy.
Not quite the same circumstances. Robz could propose a team that doesn't include anyone Glooble has voted to go on a mission. ftl, your mission proposal still has someone Glooble wanted to see go on the mission (yourself).
Query: if we think Glooble is likely a spy, which should concern us more - his proposal handling Mission 1, or him distributing plot cards at the start of Round 2?
I think that Robz should propose him and Glooble. If it fails, we know that 1 of 2 are a Spy, AND, we get to watch how one of those people hand out the cards - which would in that case be very informative. If the mission passes, then we gain the same information as any other mission pair passing.
-
And if this one fails, well, by the exact same logic the rest of us will vote down your suggestion too, and then glooble will be left to pick the winning mission, and you just said he's obvspy.
Not quite the same circumstances. Robz could propose a team that doesn't include anyone Glooble has voted to go on a mission. ftl, your mission proposal still has someone Glooble wanted to see go on the mission (yourself).
Query: if we think Glooble is likely a spy, which should concern us more - his proposal handling Mission 1, or him distributing plot cards at the start of Round 2?
I think that Robz should propose him and Glooble. If it fails, we know that 1 of 2 are a Spy, AND, we get to watch how one of those people hand out the cards - which would in that case be very informative. If the mission passes, then we gain the same information as any other mission pair passing.
Sure, I will do that. Sounds like a good idea.
-
And if this one fails, well, by the exact same logic the rest of us will vote down your suggestion too, and then glooble will be left to pick the winning mission, and you just said he's obvspy.
Not quite the same circumstances. Robz could propose a team that doesn't include anyone Glooble has voted to go on a mission. ftl, your mission proposal still has someone Glooble wanted to see go on the mission (yourself).
Query: if we think Glooble is likely a spy, which should concern us more - his proposal handling Mission 1, or him distributing plot cards at the start of Round 2?
I think that Robz should propose him and Glooble. If it fails, we know that 1 of 2 are a Spy, AND, we get to watch how one of those people hand out the cards - which would in that case be very informative. If the mission passes, then we gain the same information as any other mission pair passing.
Hey its one of those things I've been saying we should do since I proposed my mission! A mission proposal I can get behind.
-
Wait I'm confused. Why again do we want to approve a mission that (1) has a likely Spy* on it AND (2) has that likely Spy distributing plot cards afterwards?
Or alternatively, I guess the question is: are we better off having a Spy or a Resistance member distribute Round 2's plot cards? Are you guys saying that the benefit of scrutinizing a possible Spy's card distribution outweighs the downside of that Spy potentially concentrating power in the hands of the other Spies?
* "likely Spy" = more likely to be a Spy than other players, based on limited information available so far
-
If it passes we don't learn much if it fails we don't put Robz/Glooble on any missions for the rest of the game.
-
Same as any other team.
And no, we can't afford not to put Robz OR glooble on any missions for the rest of the game. For Mission 5, I believe we have to correctly put all 4 resistance members on it.
-
Unless we win before then by passing all three of missions 2,3, and 4 after failing the first one. Like, if we happen to get lucky and nominate the other 3 resistance right away for mission 2 and then keep them for missions 3 and 4. But that's not so likely.
-
well I agree that m5 needs to be 100% correct, m4 has to be all but 100% correct it needs 2 spies to fail. M4 is heavy resistance M5 is heavy spy. But before M5 I'm pretty sure if M1 fails you ignore them until you need to get it right.
-
Plus by the time M5 comes around we'll have additional info about robz/glooble from plot cards.
-
I think if you think Glooble is more likely than average to be a spy, you should vote yes on my mission. Because otherwise, he'll either be on the mission or distribute plot cards or both.
You learn the same information on failure as from any mission - public knowledge will be that one of the two of the people on the mission are spies. One resistance member will know the identity of one spy (which is new information for resistance, even if it's not public to all resistance members yet.) If whoever it is uses KaCEoY, they'll also know who the spy is. The resistance member on the mission will gain information but lose credibility - Glooble, if you prefer the credibility side, you should vote yes on my proposal!
On success, we don't learn much of anything (the spies could bluff and often do) but we get a pass. The people involved get a little bit of towncred but not too much.
Vote yes on proposal 1.2! Viva la resistance!
-
Wow that last post just made ftl jump scuminess in my books.
1) He's pushing for his mission to pass with THREATS (your putting a spy on the mission if you don't vote yes).
2) He's coaching Glooble SPECIFICALLY to vote yes so that Glooble gains credibility with resistance.
-
No, the credibility thing was because Glooble said he'd rather not be on a mission day 1 which failed, because then nobody would believe him even if he knew a spy.
-
Also, I don't want to get into a meta where we *always* wait to the last possible moment to pass proposal 1. It lets the spies get away with not giving any information away by their choice of proposal; proposals should be meaningful, and they're not if it's an auto-fail for the first however many. So I want an early proposal to pass, like mine! :)
-
Also, I don't want to get into a meta where we *always* wait to the last possible moment to pass proposal 1. It lets the spies get away with not giving any information away by their choice of proposal; proposals should be meaningful, and they're not if it's an auto-fail for the first however many. So I want an early proposal to pass, like mine! :)
I completely agree, but this mission has 2 things I don't like. Which I described already
1) I'm not on it
2) Tells me nothing about who is giving out plot cards next should your proposed team pass
because it satisfies neither 1 nor 2 I will not vote for it.
-
Ok, obviously I'm fine with this mission because I'm Resistance. So I will vote yes.
About the other comments: I'm not sure what Glooble is trying to achieve; if this is an aggressive attempt from a spy or a different way of playing Resistance. Because normally you want as many information as you can get in the beginning as a Resistance player. So why encourage everyone to vote "Yes"? ftl is on the same bandwagon which seems also strange and scummy. Why can I trust him? But I will vote still yes because I know I'm Resistance and if the mission fails we know that ftl is a spy.
-
What I was "trying to achieve" is not really understanding traditional day one play, having never played this game. But I agree with ftl that knowing ahead of time how everyone will vote only helps the spies.
I am going to vote this mission down, though, since upcoming missions will offer better odds from my perspective.
-
Shouldn't this have deadlined out?
-
Yes.
YES: Ftl
NO: Everybody else
leadership passes on
-
Sadface. Well, all that agitating for my mission to be the one to pass was useless.
-
Sadface. Well, all that agitating for my mission to be the one to pass was useless.
Sorry. Who's next? Oh, I'm next! Any suggestions for who I put on the mission?
-
Sadface. Well, all that agitating for my mission to be the one to pass was useless.
Sorry. Who's next? Oh, I'm next! Any suggestions for who I put on the mission?
I could do it true random, or pick Glooble for previously discussed reasons.
-
Robz: assume, for the sake of argument, Glooble is a Spy. Is it better we let him decide Mission 1? Or is it better we let him distribute plot cards before Mission 2? That's the question I'm struggling with and would appreciate insight from those with more experience with this game.
-
Robz: assume, for the sake of argument, Glooble is a Spy. Is it better we let him decide Mission 1? Or is it better we let him distribute plot cards before Mission 2? That's the question I'm struggling with and would appreciate insight from those with more experience with this game.
Volt, the answer is, I'm not sure. I suppose we don't want him distributing plot cards if he's a Spy. Resistance controlling the plot cards distribution was key in the previous win.
-
What if I promise to distribute plot cards in a verifiably random manner? Would that help convince any of you that I'm resistance?
-
What if I promise to distribute plot cards in a verifiably random manner? Would that help convince any of you that I'm resistance?
Random tends to not be pro Resistance after round 1. The first leader has absolutely zero information so random is good there.
-
To mimic my IRL resistance playrules, verifiable random is not allowed. You're allowed to use random.org and tell people that you did, or not use random.org and tell people that you did. But you can't do anything in a manner that is confirmed random to everyone.
-
Well, is there any way I could offer to distribute the plot cards that would prove I'm not just giving them out to my scum buddies? I'm open to suggestions.
-
To mimic my IRL resistance playrules, verifiable random is not allowed. You're allowed to use random.org and tell people that you did, or not use random.org and tell people that you did. But you can't do anything in a manner that is confirmed random to everyone.
So I can't do it based on, like, time stamp? That's fine, albeit different.
-
To mimic my IRL resistance playrules, verifiable random is not allowed. You're allowed to use random.org and tell people that you did, or not use random.org and tell people that you did. But you can't do anything in a manner that is confirmed random to everyone.
So I can't do it based on, like, time stamp? That's fine, albeit different.
Ackward as well because I already did it...
-
FYI: I had no possibility to vote on the weekend, but I would have voted "yes", like I said earlier.
-
Robz get in here and propose a team!
-
Robz get in here and propose a team!
Well, if I can't randomize it, I will simply propose Robz888 and Glooble. Why not? If it fails, I'll know the plot cards are going to nfarious Glooble allies.
-
tooo much power for gloooooble, I don't like it, on the team AND plot cards next.
But I guess I was just agitating for passing random early missions... not sure what to vote here. I'll think about it.
-
I will vote yes, hopefully Robz isn't a spy and I can prove my loyalty to you all.
If not I will take suggestions about how to distribute the plot cards.
-
What.
I asked "is it better for Glooble to be on the team or for Glooble to be distributing plot cards."
I wasn't expecting the answer to be "here let's do BOTH!"
Ironically I guess this resolves my dilemma because there is no way I'm supporting this worst of both worlds.
-
The funny think is that Glooble is very possibly not even a Spy, all this worry for nothing. But yeah, it's fine if this doesn't pass.
-
I agree with ftl. If we want to play safe, we have to approve this or the next mission. But if Glooble is a spy, it's better to not let him pass the plot cards.
-
I agree with ftl. If we want to play safe, we have to approve this or the next mission. But if Glooble is a spy, it's better to not let him pass the plot cards.
You're the guy with the No Confidence. You have nothing to fear from passing my mission.
-
The funny think is that Glooble is very possibly not even a Spy, all this worry for nothing. But yeah, it's fine if this doesn't pass.
At this point in the game Glooble is the most likely Spy.
I don't know exactly how I feel about this mission though as it does give me the same thing that I wanted but with a high probability of containing a spy. But I don't think spies would fail mission 1.
Bah I can't support this team.
-
Wow, you're right, Glooble. Haha, I totally forgot about that, I got that card a week ago. And I shouldn't post here in work breaks.
That means we have one more chance to get more information out of everyone which is important in the beginning. Still a reason to vote "No".
-
Well, at this point, Glooble IS going on the mission. If not this one, then next.
Now, Spy Glooble won't pick a teammate because then they have to wonder what the other might do (or he could, and they both just pass it, for safety - which works out fine for us anyway).
The questions then are:
A) Would Spy Robz chose Spy Glooble as his teammate?
B) Who is better for chosing the new cards, Glooble or Volt?
C) Would Spy Robz chose Resistance Glooble to set him up for suspicion?
D) Would Town Robz chose suspected Spy Glooble as his teammate?
---
Personally, (A) doesn't seem all that likely since there was talk about this mission pairing prior to his suggesting it. He was awfully quick to agree with this pairing though when I first suggested it way back when, and that to me lends a little bit of rationality to point (C). With the amount of suspicion flying Glooble's way, this very easily could be a Robz setup. Passing missions is our #1 priority, not finding the Spy's. Thus (D) isn't appealing to me either as a likely outcome.
From this, I gain little information as nothing is concrete. But I think I lean towards not wanting Robz on this mission. I can't change Glooble, but I can change his partner by voting or vetoing this proposal. I'm not sure how I feel about Volt getting the cards (he said some things earlier that felt a little off to me, but meh)... so I think I'm going to vote no on this one, hand the proposal over to Glooble, and the card selection to Volt.
-
ima probably vote no so as not to have gloob both on the mission and giving out cards
-
Vote Count:
Yes: Robz, Glooble
No: Insomniac, Ftl, Voltgloss, Galzria, Qvist
Proposal failed. Leadership passes to Glooble
-
I plan to put myself on the team. I am open to suggestions as to who the other team member should be.
Specifically, do we want to give it to Voltgloss, so we'll have more info about the guy distributing the plot cards?
-
I plan to put myself on the team. I am open to suggestions as to who the other team member should be.
Specifically, do we want to give it to Voltgloss, so we'll have more info about the guy distributing the plot cards?
That is what I've been looking for in a team (hence my proposal). Although you two could be spies together.
-
I plan to put myself on the team. I am open to suggestions as to who the other team member should be.
Specifically, do we want to give it to Voltgloss, so we'll have more info about the guy distributing the plot cards?
No! In case he's a spy, we don't want him both ON the mission AND distributing plot cards!
Anybody *other* than Volt.
-
This is similar to the Robz/Glooble proposal, but with a key difference: as I know I'm Resistance, I obviously do want to be on the team.
-
Not much going on in this thread.
Again I agree with ftl here. Too much power for Voltgloss here, but I do not have a very good idea who you should choose, Glooble (beside of me of course).
But I think not matter what person you choose, Galzria should use his KACEOY card. Because if the mission fails, he knows for sure which of those persons is the spy.
-
I volunteer for Galzria to use KACEOY on me, if Glooble picks me for the mission.
-
I volunteer for Galzria to use KACEOY on me, if Glooble picks me for the mission.
It doesn't matter who Galz uses KACEOY on (if he uses it this mission). He'll see one person's card, then we see the mission results, and Galz will therefore also know which card the other person threw.
This willingness to "volunteer" to be the KACEOY target doesn't actually mean anything this round. Robz "offering" something that doesn't actually mean anything has me suspicious.
-
I volunteer for Galzria to use KACEOY on me, if Glooble picks me for the mission.
It doesn't matter who Galz uses KACEOY on (if he uses it this mission). He'll see one person's card, then we see the mission results, and Galz will therefore also know which card the other person threw.
This willingness to "volunteer" to be the KACEOY target doesn't actually mean anything this round. Robz "offering" something that doesn't actually mean anything has me suspicious.
Sorry. In the previous game, I volunteered to be investigated in such a way, was cleared, and to make a long story short, the Resistance won handily.
-
Sorry. In the previous game, I volunteered to be investigated in such a way, was cleared, and to make a long story short, the Resistance won handily.
Because you were Resistance in that game. If you had been a Spy, volunteered to be investigated, and was "cleared" (because you chose to pass that particular mission), you could have wreaked havoc.
-
Sorry. In the previous game, I volunteered to be investigated in such a way, was cleared, and to make a long story short, the Resistance won handily.
Because you were Resistance in that game. If you had been a Spy, volunteered to be investigated, and was "cleared" (because you chose to pass that particular mission), you could have wreaked havoc.
But because I am also Resistance in this game, there is zero chance of deriving false information from KACEOY.
-
And still in every game thusfar, mission 1 has been passed by Spy and Resistance alike. So pushing me to burn the card when it's likely to pass regardless reads poorly to me. Almost like... Spies who want that card gone.
No, I will not be announcing one way or another if I plan on using it. If you're a Spy on the mission I'm happy to let you consider the consequences of failing Mission 1. If I play it and you fail, you're toast. If I play it and you pass, well good for us. If I don't play it and you pass... Ahahaha. And if I don't play it and you fail - well bully for me then.
Your choice, spies.
-
And still in every game thusfar, mission 1 has been passed by Spy and Resistance alike. So pushing me to burn the card when it's likely to pass regardless reads poorly to me. Almost like... Spies who want that card gone.
No, I will not be announcing one way or another if I plan on using it. If you're a Spy on the mission I'm happy to let you consider the consequences of failing Mission 1. If I play it and you fail, you're toast. If I play it and you pass, well good for us. If I don't play it and you pass... Ahahaha. And if I don't play it and you fail - well bully for me then.
Your choice, spies.
To be fair you could be a spy
-
And still in every game thusfar, mission 1 has been passed by Spy and Resistance alike. So pushing me to burn the card when it's likely to pass regardless reads poorly to me. Almost like... Spies who want that card gone.
No, I will not be announcing one way or another if I plan on using it. If you're a Spy on the mission I'm happy to let you consider the consequences of failing Mission 1. If I play it and you fail, you're toast. If I play it and you pass, well good for us. If I don't play it and you pass... Ahahaha. And if I don't play it and you fail - well bully for me then.
Your choice, spies.
To be fair you could be a spy
This is true, I could be.
However there is no Wine in my arguments above presented to Resistance. If I were a Spy, it would be infinitely more beneficial for me to lay my cards on the table, and claim straight out "I agree with X above, I'll use/not use KACEOY this mission" - that way I don't risk being put in a tough situation (like the mission failing whilst I played the card.)
Now, would I present the Wine to the Spies as a Spy myself? Well, there's the unintentional Wine for Resistance. At the end of the day however, I think that it would be more detrimental to Spy cause for me to play that way as a Spy myself. But I guess everybody needs to consider that on their own.
Anyway, long story short, puuuuure Resistance, baby.
-
Glooble get in here and propose a team!
-
Ok, Voltgloss is out because he is going to get to distribute cards.
ftl looks scummy to several people.
Robz seems way too eager to go on the mission.
Galz has the KACEOY.
That leaves Insomniac and Qvist.
I nominate
Glooble and Qvist
-
Ok, that's perfectly fine for me. If Glooble isn't Spy, that's our first point.
-
Well I guess I'll vote yes for this, I don't like it but I can't risk the 50/50 chance that Qvist is a spy.
-
Votes:
YES: everyone
NO: noone
Pass/fails and/or plays of cards will be processed in 48 hours or later (never earlier).
Please note what plot cards are played before mission cards are played (in the spotlight) and what cards are played after mission cards are played (KACEOY)
-
Got back late.
Galzria has played KACEOY on Qvist
The mission has FAILED, with one pass and one fail.
##Leadership passes to Voltgloss. Voltgloss draws No Confidence and Overheard Conversation
-
Wow, ok. Bad for us, we're one point behind now.
But we got a lot of information. I'm glad that Galzria used his card, so we 2 know now that Glooble is a spy.
About distributing the cards. "No Confidence" should maybe go again to the 6th or 7th person. As Glooble is spy, I propose Robz.
"Overheard Conversation" can go to Robz too or Voltgloss himself to confirm that Glooble is a spy. Or, as I know I got a little less confidence now, "Overheard Conversation" should maybe go to Insomniac who maybe can confirm that I'm resistance if he isn't spy (Galzria already knows that). Any other suggestions?
-
Galz, what did Qvist play?
I don't think I can "give" a plot card to myself. I believe under the rules I have to give them to people other than me to use.
-
Unlike Qvist I think because Galz played KACEOY that Qvist is not the best target for Overheard Conversation, I think that either Galz should get it as if someone claims he is resistance we can trust his information, on the other hand if we play it and give it to someone outside of Galz/QVist/Glooble we gain information outside of that group which could be nice too.
For no confidence I'm not really partial to whom it goes to I'd prefer it stays out of the Galz/Qvist/Glooble triplet though.
Interested to hear what QVist played as well.
-
Looks like it's time to turn off the Resistance auto pilot. We need to hear from Galzria immediately. Of course we don't know if we can trust him either. I recommend avoiding all 3.
-
Imsomniac, maybe I'm misunderstanding your post, but I can't understand why Galzria should get Overheard Conversation. He already knows that Glooble is a spy and that I'm not. He would use it for inspecting Voltgloss which is fine, but I think there are better targets than Galzria.
-
Imsomniac, maybe I'm misunderstanding your post, but I can't understand why Galzria should get Overheard Conversation. He already knows that Glooble is a spy and that I'm not. He would use it for inspecting Voltgloss which is fine, but I think there are better targets than Galzria.
I meant someone that can target Galzria, thus adding credibility to whatever he says.
-
Imsomniac, maybe I'm misunderstanding your post, but I can't understand why Galzria should get Overheard Conversation. He already knows that Glooble is a spy and that I'm not. He would use it for inspecting Voltgloss which is fine, but I think there are better targets than Galzria.
I meant someone that can target Galzria, thus adding credibility to whatever he says.
I agree. Because what I have to say is... Weird.
I've only played two games, and for many of you this is your first. I got information last night that I've googled about and found next-to-nothing regarding. If I simply present it, it could be very detrimental to Resistance, buy I don't know where else to ask what the hell it means. I need to send O a PM and hope to get clarification.
-
Well, let's first confirm this:
##Mod: Am I correct that I must distribute the Plot Cards to other players - meaning that I cannot use one myself? For example, I can't use Overheard Conversation myself to look at Galz's role - I would have to give it to someone else sitting next to him (i.e., Qvist). Correct?
-
Ugh thats a horrible seat for Galz to be in and I didn't notice till that question.
-
I'm confused. Galz, if I understood KaCEoY right, you should have been told whether Qvist sabotaged or passed that last mission, since you used KaCEoY on him. So you know who the spy is.
You should tell us. This will narrow down the possibilities to "either the person you accuse of being the spy is a spy" or "you and the other team member are spies" (or, of course, various bluffing.)
Volt, you should probably wait until galz announces who the spy is to distribute Overheard Conversation. (And we can use it to set up the next mission rather than interpret this one, if giving it to Qvist to spy on galz would be unhelpful)
-
Sorry, O gave me flavor and I - DERP - over-analyzed it's meaning to death. Clarification received, Qvist is your Spy.
Now, there's two ways to see this: I'm a Spy covering for my spy buddy Glooble, or I'm Resistance telling the truth.
I don't know the best way for you to figure out the truth - that I'm Resistance - but I'm open to suggestions. I did my part and found us Spy #1.
Qvist, you may go into your rant about what I liar I am now and how obvspy I am.
-
Well, at this point, either Qvist is a spy or Glooble and Galz are BOTH spies. The latter is less likely, gloob should probably be on the second mission, qvist probably shouldn't be. And probably don't give plot cards to Qvist.
We don't know anything about galz yet, regardless of whether he's spy or resistance he would have obviously reported one of the two on the mission as spies. Reads townie I suppose.
Volt, who gets the cards?
-
Uh oh. That's bad news, guys. I know I will have a hard time that you believe me now.
Voltgloss, you should give Overheard Conversation to one person who sits near Glooble, Galzria or me.
Galzria doesn't work, because you can't give it to yourself, let's just assume that.
That means you should give it to either Insomniac or Robz.
No confidence should go to none of Glooble, Galzria or me and if you can't give it to yourself, there's only Insomniac, ftl and Robz left.
Like I said earlier, Robz is the 6th person, maybe he is the best target.
-
Let's see here.
If Galz were a Spy, would he have used KACEOY on this two-person mission with his Spymate Glooble? That seems rather risky. It risks outing two spies together after only one mission's completion. Plus he (Galz) would have no guarantee that his Spymate (Glooble) would even throw a Fail card. Seems to me SpyGalz would more likely wait until a three-person mission with one Spy on it, then play KACEOY and accuse one of the two Resistance operatives.
I also doubt that SpyGlooble would propose a guaranteed-to-be-approved Mission 1 that has two Spies on it. So if Qvist is a Spy, I think Glooble is likely Resistance.
So I think it's most likely, based on the information at hand, that Galz is Resistance, Glooble is Resistance, and Qvist is a Spy. And there is a way for me to test that: by proposing a mission of me, Galz, and Glooble. If they're both Resistance, then the mission will pass. And if they're both Spies, they have a conundrum: who should throw the Fail? If they BOTH throw Fail, they've outed both of themselves to the entire town. And even if only one throws Fail, given that Galz and Glooble are likely the same alignment, I would then know that Galz/Gloob are almost certainly Spies and Qvist Resistance.
However, I don't have that information now, so I have to distribute plot cards based on the information at hand. I am leery of giving plot cards to any of Galz/Gloob/Qvist. If the more likely situation is correct - that Qvist is a Spy and Galz/Gloob are Resistance - then I must also conclude that out of the 3 remaining players (ftl, Robz, and Insom), 2 are Spies. That means that, if I spread the 2 cards amongst 2 of them, I would be giving at least 1 card to a Spy. So I think it may be best if I give both cards to the same person instead.
There are two people to whom I could give Overheard Conversation for more information about the Qvist v. Galz/Gloob scenario: Robz (using it on Glooble) or Insom (using it on Qvist). Likely Spy Qvist is pushing for No Confidence to go to Robz. That worries me that Robz may be Qvist's Spymate. I tend to prefer the idea of giving plot cards to Insom instead - he is the most likely non-Spy amongst the 3.
So I am leaning towards giving both No Confidence and Overheard Conversation to Insom, with the recommendation that Insom use OC on Qvist. And then - assuming Insom reports that Qvist is a Spy - proposing the mission of myself, Glooble, and Galzria.
Before I make the plot card distributions final - any comments from the town? Flaws/concerns with my reasoning?
-
That sounds fairly sound to me.
-
Actually, giving Overheard Conversation to me, to be used on YOU, Volt, makes a bit of sense too:
Consider the following)
1. I'm a Spy
1A. I'm a Spy and you're Resistance.
1A.i I could report you as a Spy, in which case you would know for certain that Glooble and I are partners, and Qvist is Resistance. At this point, it's not going to be too difficult to figure out which side is lying, and that outs two of the the spies, thus all but guaranteeing a Resistance win in the end.
1A.ii I could report you as Resistance, gaining credibility with you and town. However, a team of Volt/Glooble/Galzria would quickly prove that there's a lie somewhere, and I'm the only one doing any reporting, so I'm caught red-handed.
1B. I'm a Spy and you're a Spy.
1B.i I could report you as a Spy, but as in 1A.ii, a team of Me/Glooble/X would quickly fail, and the belief would be either that I lied, or that we've found all three spies in You/Qvist/X. Given the vast array of cards that could flip up to dispel the lies here, I don't see this working out.
1B.ii I could report you as Resistance, and you would be forced to purpose a team of all three Spies (Me, You, Glooble). LOLFAIL.
2. I'm Resistance.
2A. I'm Resistance and you're Resistance.
2A.i I report you as a Spy. lolwut?
2B.ii I report you as Resistance, you purpose You/Me/Glooble which passes with flying colors, and we're well on our way to saving Isotropic.
2B. I'm Resistance and you're a Spy.
2B.i I report you as a Spy, and then we figure out which side is lying. Are Volt/Qvist scum, or Galz/Glooble. As with 1A.i, it's a matter of running a mission and finding out the truth. After a pass or fail, we'll have two of the spies outed.
2B.ii I report you as Resistance. I repeat: lolwut?
---
Alright, maybe it's not as clear cut as I first imagined. Here's my concern though: I know I'm Resistance and Qvist is a Spy. I do NOT know the alignment of you or Glooble, but I have greater faith that Glooble is Resistance (slightly positive read after he passed the last mission, obviously). If you're a Spy, not only are you dictating card handouts that benefit you, sending you/me/Glooble on a Mission would accomplish for you a 2-0 Spy advantage, WHILE casting doubt on Glooble and myself. It starts to get really ugly for Resistance. So. If we're going to run this mission I would feel more comfortable knowing that you weren't a Spy.
Thoughts on how best to accomplish that?
-
My phone likes to correct propose to purpose, btw.
-
I would of course use OC on Qvist if people agree.
I don't like Galz's big push for the conversation card from my end he could still be a spy and while I tend to believe that he isn't there is still some uncertainty and he would have TWO people being reported by him which doesn't do a whole lot for anyone else, whereas if someone cooberates Galz's story its PRETTY damn likely he isn't lying otherwise you have 2 spies maybe 3 instead of 1ish.
-
I would of course use OC on Qvist if people agree.
I don't like Galz's big push for the conversation card from my end he could still be a spy and while I tend to believe that he isn't there is still some uncertainty and he would have TWO people being reported by him which doesn't do a whole lot for anyone else, whereas if someone cooberates Galz's story its PRETTY damn likely he isn't lying otherwise you have 2 spies maybe 3 instead of 1ish.
Yeah, realize I opened with my thinking it was a good idea but changed my opinion by the end. Anyway, I'm more concerned about the alignment of Volt here atm, given his speculated mission proposal.
-
Qvist is probably the Spy, Glooble and Galzria Resistance.
I might be inclined to think Voltgloss is also a Spy, because of all the fuss he made about Glooble possibly being a Spy. Might have been a setup.
-
Ok, everybody thinks now, I'm a spy. I think I would do the same if I were in your position.
But, we're in really bad shape now. Glooble and Galzria made a very smart move together.
If Galz were a Spy, would he have used KACEOY on this two-person mission with his Spymate Glooble? That seems rather risky. It risks outing two spies together after only one mission's completion. Plus he (Galz) would have no guarantee that his Spymate (Glooble) would even throw a Fail card. Seems to me SpyGalz would more likely wait until a three-person mission with one Spy on it, then play KACEOY and accuse one of the two Resistance operatives.
I don't understand this here. A spy has no use for KACEOY, because he knows who's Resistance and who's a Spy. Of course he uses the card in a situation where he could give us the impression that he's Resistance. Of course his spymate Glooble proposed a mission with a Resistance member, me.
There are two possibilities:
1.) Glooble let the mission pass: Nothing won, nothing lost.
2.) Glooble let the mission fail: Galzria can now out me as Spy and now he and Glooble gained a lot of confidence in all of you.
And there was no better opportunity for Galzria than in this mission. Later he couldn't have done that anymore because this was the only 2 person mission.
Think about it.
-
ftl, any thoughts?
-
Ok, everybody thinks now, I'm a spy. I think I would do the same if I were in your position.
But, we're in really bad shape now. Glooble and Galzria made a very smart move together.
If Galz were a Spy, would he have used KACEOY on this two-person mission with his Spymate Glooble? That seems rather risky. It risks outing two spies together after only one mission's completion. Plus he (Galz) would have no guarantee that his Spymate (Glooble) would even throw a Fail card. Seems to me SpyGalz would more likely wait until a three-person mission with one Spy on it, then play KACEOY and accuse one of the two Resistance operatives.
I don't understand this here. A spy has no use for KACEOY, because he knows who's Resistance and who's a Spy. Of course he uses the card in a situation where he could give us the impression that he's Resistance. Of course his spymate Glooble proposed a mission with a Resistance member, me.
There are two possibilities:
1.) Glooble let the mission pass: Nothing won, nothing lost.
2.) Glooble let the mission fail: Galzria can now out me as Spy and now he and Glooble gained a lot of confidence in all of you.
And there was no better opportunity for Galzria than in this mission. Later he couldn't have done that anymore because this was the only 2 person mission.
Think about it.
Well, that's actually true. It does make failing the mission more appealing here for the Spies, if Galzria is a Spy and planned to use KACEOY in such a way. And may explain why he had our first mission fail.
-
ftl, any thoughts?
Oh, oops, missed this prod. Not much more to say? I agreed with your reasoning in your big post. Made sense to me. Give the OC to somebody to investigate Qvist or Gloob, make a team based on the result of that.
-
All right, I'm doing it.
##Give both plot cards to Insomniac
Insom, let's hear those Overheard Conversation results.
-
Okay, now what's the team? Let's not have Glooble, Galzria, or Qvist on it.
-
Well, presumably we wait for insomniac to report on the results of the investigation before deciding on a team.
-
I'd like to know what Insom has to say before formally proposing the team.
PPE: ninja'd
-
Okay, now what's the team? Let's not have Glooble, Galzria, or Qvist on it.
... There are only 7 players. You've just suggested 3 not be on the mission. Even IF you assume Me/Glooble to be two of the spies (instead of Qvist being one as I stated), that leaves a mission of 3 to go out of 4 people to choose from - and 1 of those 4 must be a spy.
And if I'm telling the truth, you just suggested that he purpose a team that takes 3 of 4 people, 2 of whom are spies.
End result? You've just suggested he guarantees the mission fails if I'm telling the truth, and fails MOST of the time if I'm lying.
Volt - I don't care what or who you feel best to purpose, but do NOT include Robz.
-
Propose*, not purpose.
-
## use overheard conversation on qvist
-
I just want to let you know that I might not be able to post here until Monday.
-
Ok so I have the OC results back from using it on Qvist.
Qvist is a spy.
This in my mind makes Galzria nearly guaranteed Resistance IMO, but doesn't mean anything about Glooble. I have a hard time beliving Glooble would have failed that mission with all the suspicion on him anyways, especially since Qvist was on the mission with him.
Now while I think this makes Galz nearly guaranteed Resistance it doesn't do that, he might have simply outted Qvist to gain Resistance Cred. Anyways now considering the possibilities.
7 players total
6 with knowing qvist is a spy
5 remain knowing I am resistance
so each person has a 40% chance of being a spy in my eyes, so it will still be extremely hard for me to pass any mission without myself, and/or Galzria.
-
OK. With that report, I see no reason to deviate from my original proposed plan.
## Mission Proposal: Galzria, Glooble, Voltgloss
-
I don't understand that proposal over Me/Insomniac/Volt. Unless Insomniac/Glooble/Me are the the spies, shouldn't almost any mission contain both the person who reported Qvist as spy along with the person who verified it?
If this mission is accepted and fails we learn nothing about who the likeliest spy is between you and Glooble.
I'll be voting no on this, I think.
-
I would suspect that Glooble is resistance if Qvist is a spy. If there were two spies on the team, then I think neither of them would risk failing the mission, because if they BOTH fail it, that's basically an insta-loss for spies right there. And they don't get private chat or anything, so they can't coordinate.
On the other hand, I don't think it makes Galz obv-resistance. He could have used KaCEoY on mission 1 hoping that the mission would pass and he gets to waste the card for no effect, and then decided town cred is better than a little confusion (which would get cleared up by OC anyway, and out two spies with one card).
The only way Qvist is resistance is if Glooble, Galzria, AND insomniac are our spyteam, so that's unlikely. Qvist's missions can pretty much be considered autofailed now.
With TWO no-confidences around, we only get 2 real votes before having to insta-pass the third, especially since one is now held by a confirmed spy.
So, in my mind:
Obvspy: Qvist
Obvtown: Glooble
Townish reads:
Volt (not due to real information, just a read)
Galz/Ins due to corroborating each other's stories about Qvist being a spy, giving them both a little towncred. But very little, really - either one could be scum bussing his partner.
Scumread: Robz? Bleh, no real info there.
Unfortunately, those can't all be right, since I'm resistance and I've now listed townish reads on four other people besides me...
OK, definitely want Gloob on the team. I'd rather have me on the team, but that's not happening this time around because nobody has real info on me and I don't get to lead. Galz/Volt... they're okay I guess. No strong preferences between the three of galz/volt/insom.
Galz, why don't you want gloob on the team? Since, you know, you just verified him as resistance...
-
I think resistance HAS to pass this mission because
If this fails then Galz mission gives cards to Qvist.
We obviously can't pass Qvists proposal because he is a spy
From the resistance Qvist has no confidence, and so do I and theres no really good reason to believe I am resistance available (aside from cooborating Galz's story) So from the general perspective ftl points out that we have to pass the 3rd proposal, thats Qvist, I will not pass that mission.
So we have to pass the second mission proposal thats Galzria which gives plot cards to Qvist I cannot pass that mission EITHER.
So I will vote yes for this mission because I feel I have to.
-
I didn't. I verified that he passed mission 1. That does NOT make him obvresistance to me. He's higher than others, but not obv. Insomniac corroborated my report however. This makes him either scum bussing, or resistance. I'm more inclined to think it's the latter, but that's just me. It doesn't make HIM obvresistance either, but moreso than Glooble, I think.
Personally, I'd like to see a team of me/glooble/insomniac. My reads, in order of most resistance to least:
Me - Insomniac - Glooble - ftl - volt - robz - qvist
Ftl is above volt only because Volt gave both cards to Insomniac, which gives Insomniac power if he's bussing scum. Except that I'm reasonably confident on Robz being a spy after his last post, so I think there's only 1 left amongst {ftl, volt, Insomniac, Glooble}.
-
I think resistance HAS to pass this mission because
If this fails then Galz mission gives cards to Qvist.
We obviously can't pass Qvists proposal because he is a spy
From the resistance Qvist has no confidence, and so do I and theres no really good reason to believe I am resistance available (aside from cooborating Galz's story) So from the general perspective ftl points out that we have to pass the 3rd proposal, thats Qvist, I will not pass that mission.
So we have to pass the second mission proposal thats Galzria which gives plot cards to Qvist I cannot pass that mission EITHER.
So I will vote yes for this mission because I feel I have to.
That's a decent point. I wasn't looking at mission leader orders (and I should be). Well, 2/3 of my highest reads isn't terrible I suppose. Going down 0-2 would suck though.
-
I would have liked to support a mission with Insomniac on it. I believe Resistance Volt would have put Insomniac on the mission. So I will vote against this one.
-
I would have liked to support a mission with Insomniac on it. I believe Resistance Volt would have put Insomniac on the mission. So I will vote against this one.
Why would resistance Volt have put insomniac on the mission over galz?
Seriously, Galz and Ins contributed exactly the same information to the community - they each confirmed that among qvist/gloob, qvist was the one that failed the mission.
And of course, it would be stupid to put Insomniac on the mission instead of Gloob, because when player A confirms player B as resistance, there is no possible situation in which B is spy but A is not.
And resistance Volt wouldn't put someone on the team instead of himself.
Not buying your logic, robz.
-
I think resistance HAS to pass this mission because
If this fails then Galz mission gives cards to Qvist.
We obviously can't pass Qvists proposal because he is a spy
From the resistance Qvist has no confidence, and so do I and theres no really good reason to believe I am resistance available (aside from cooborating Galz's story) So from the general perspective ftl points out that we have to pass the 3rd proposal, thats Qvist, I will not pass that mission.
So we have to pass the second mission proposal thats Galzria which gives plot cards to Qvist I cannot pass that mission EITHER.
So I will vote yes for this mission because I feel I have to.
Resistance only HAS to pass this mission if you're a spy.
If you're resistance, then you can vote down this mission, then use your No Confidence to veto Galz's mission, everyone will vote down Qvist's mission, and then we'll have to pass yours. That leaves you deciding the mission and me distributing cards.
Of course, if you're a spy, then resistance has to pass this misison.
What's your preferred mission, BTW?
-
I think resistance HAS to pass this mission because
If this fails then Galz mission gives cards to Qvist.
We obviously can't pass Qvists proposal because he is a spy
From the resistance Qvist has no confidence, and so do I and theres no really good reason to believe I am resistance available (aside from cooborating Galz's story) So from the general perspective ftl points out that we have to pass the 3rd proposal, thats Qvist, I will not pass that mission.
So we have to pass the second mission proposal thats Galzria which gives plot cards to Qvist I cannot pass that mission EITHER.
So I will vote yes for this mission because I feel I have to.
Resistance only HAS to pass this mission if you're a spy.
If you're resistance, then you can vote down this mission, then use your No Confidence to veto Galz's mission, everyone will vote down Qvist's mission, and then we'll have to pass yours. That leaves you deciding the mission and me distributing cards.
Of course, if you're a spy, then resistance has to pass this misison.
What's your preferred mission, BTW?
What's MY preferred mission? Robz, Insomniac, and then either Galzria or I guess you. I suspect you're Resistance, but don't have any proof.
-
My preferred mission is Insomniac/Galzria/Glooble.
I know that I am resistance, Galzria seems pretty confirmed Resistance to me, so the mission failing fingers Glooble for me who I still see as potential spy. (There is NO way spy glooble would have failed mission 1 with all that heat on him) and if it passes thats what we want.
-
Well, just sent in my vote (yes). As I know that Qvist is spy, and strongly suspect Robz is, if the mission fails then:
A) I know ftl/Insomniac are both highly likely to be Resistance.
B) I'll be passing out the plot cards (again, to them most likely, depending on what I draw)
C) Mission 3 will almost certainly pass as it requires two fails, and a team that consists of me/ftl/insomniac/x should only have at most 1 spy on it.
D) Mission 4 should pass under the same team as C
E) Mission 5 wins it for Resistance.
Of course, this is assuming my read on Robz is accurate, but hopefully a card or two along the way will help us determine the hidden Spies.
If this passes, even better than above.
-
Only mission 4 requires two failed votes
-
Only mission 4 requires two failed votes
Ah, you're right. Was Resistance II at the third mission or am I not remembering correctly? Bleh. Doesn't matter. I'm still voting yes and hoping for the best.
-
I will be voting for this mission. I know I'm resistance, and I'm reasonably certain about Galz, so if it fails I will know for certain about Volt. But I think its fairly likely it will pass.
Plus it gives plot card distribution to someone I find highly likely to be resistance.
-
I'm not quite sure how to vote. It depends on who I trust more, ins or Galz. If it's ins, I vote no. If it's galz, I vote yes. When's the voting deadline?
-
I'm one weekend away and everybody is now against me. I think that will let us lose.
FWIW, as nobody will believe me anyway, I just tell you what I think is going on.
Obviously (only for me?) Glooble, Galzria and Imsomniac are the spies.
At least both Glooble and Galzria are into the mission which makes it hard for them to let the mission fail.
-
Mission II, Proposal 1
YES: Voltgloss, Qvist, Galzria, Ftl, Insomniac, Glooble
NO: Robz
48 hour window for No Confidence, starting now. Any spies on the mission should CO a pass/fail assuming no NC is used.
-
I think the time frame is over, O. Results?
-
The mission has FAILED with two passes and one fail
-
On the plus side, we know two of the spies now. Volt and Qvist.
-
You mean Galz and Qvist.
I still think Glooble is most likely Resistance because I cannot wrap my head around SpyGlooble proposing a two-Spy mission for Mission 1 that he knew was going to be approved. As I know I'm Resistance, that leaves Galz, bussing his partner after Mission 1 for town cred.
##O, what plot cards does Galz have to hand out?
-
But why would spyGalz out Qvist rather than framing me? I mean, it could be a gambit, but you'll forgive me if I find you the more likely suspect.
-
But why would spyGalz out Qvist rather than framing me? I mean, it could be a gambit, but you'll forgive me if I find you the more likely suspect.
1. I understand your suspecting me. My suspicions are informed by knowing I'm Resistance, which is confirmed knowledge you don't have. I mean, I don't know you're Resistance either; but I do find it more likely than the alternative for the "two Spies on Mission 1 = bad for Spies" reason I've previously expressed.
2. If SpyGalz framed you on Day 2, the likely approved Mission 2 would have been Galz+Qvist+one other. (Analogous to the mission we just had, except with you in place of Qvist given Galz's choice of reveal.) That's a problem for the Spies. Two Spies on the same mission foists an unhelpful WIFOM on them both - should Spy #1 throw the fail, or should Spy #2? Without nightchat they can't coordinate. And if they BOTH throw fails, then they've pretty much outed themselves 100%. Much better for the Spies to keep their participation in the initial missions down to one Spy each. How does SpyGalz guarantee that for Mission 2? By outing buddy Qvist, making sure that whatever mission is approved has either Galz or Qvist on it (but not both).
(This is the same reasoning why I don't think you and Qvist are both Spies, fyi)
-
I really didn't expect that. It's getting worse and worse for us.
I expected either a pass or a fail with 2 people contributing.
Did I miss where either Glooble or Galzria posted a hint to the other person who should pass and who should fail?
Maybe the next mission should have ftl and Robz in it because I know Galzria, Glooble and Imsomniac are spies and Glooble know thinks Voltgloss is a spy. These two may be a good choice.
But let's first wait for the plot cards.
-
Im going to have to re read things. I hugely suspect Voltgloss is a Spy based on the tone of his posts.
-
So Glooble could be the spy, he wouldn't have failed mission 1 as a spy because he had too much heat. Mission 2 could frame Galz / Volt so I'm going to loop back to this.
For Galzria to be a spy he would have had to bus his buddy and hope that that gave him enough town credit to be able to fail mission 2 and say it's Volt / Glooble. While this is definetly possible I don't see it as being the case.
For Voltgloss to be a spy makes the most sense of all the 3, we don't really know much about him except he has had relatively good informational posts. The information we do have is that he gave me both of the cards, which allowed me to verify Qvist as a spy but he COULD have given it to someone to investigate him as well which wasn't done.
So my list is something like this
Obv Resistance (Hi role pm)
Insomniac
Prob Resistance
Galz
50/50
ftl
Robz
Unlikely spy but not 50/50 on
Glooble
Probably spy
Voltgloss
ObvSpy
Qvist
Now I am still new at this game and when I saw QVist voted yes for the last mission I definetly thought about no confidencing it but it seems like a good proposal and thought Qvist was probably just WIFOM'ing us, was that wrong should I have no confidenced it?
-
Of course you should have no confidenced it. Heck, having fewer no confidences around is good for resistance. I even pointed out to you how if you use NC, you'd end up picking the mission.
-
We could use a good plot card right now, 2-0 down...
-
Of course you should have no confidenced it. Heck, having fewer no confidences around is good for resistance. I even pointed out to you how if you use NC, you'd end up picking the mission.
Hind sight is 20/20, I thought Qvist voted yes to WIFOM me (as I am the only one that could have vetoed it other than him). At the time I thought the mission was as likely to succeed as any I would have proposed plus using no confidence on a vote that has everyone except robz voting yes seems pretty anti-resistance.
That said I'd like O to get in here and give Galz some cards.
-
OK, we know there are two spies among (Galz, Gloob, Volt, Qvist), of which one is either Gloob or Qvist, and the other is among (gloob/volt/galz). So, one spy left among me, robz, insom. (Assuming that Gloob isn't the spy who was on both of the first teams...)
I'm resistance, robz gets towncred for voting no on that mission. Insom gets no towncred at all for letting the mission pass and then feeling sorry. Using up no-confidences is pro-resistance. Seeing almost everyone (including spies) vote for a mission is not a good reason to let it go by!
My latest scumteam guess: Insom, Volt, Qvist .
Alternate possibility is still Gloob/Galz/Insom.
Qvist/Galz/[basically anyone but gloob] is still possible.
-
At this point in the game I think it makes sense to talk scumteams instead of listing individual people as scummy/not scummy.
-
Galzria has recieved In the Spotlight (protip: useless at 2 fails) and Overheard Conversation
-
I'm thinking Overheard should go to ftl to confirm my alignment. I'm 100% sure Qvist is a Spy. I'm 65% Robz is Spy, and torn between Volt/Glooble for the remaining.
Thoughts?
-
Alright so in the spotlight is pretty useless. But OC could be a game changer for the resistance.
We could use it on Volt/Galz/Glooble to find out more about them, of that group I suggest Voltgloss as I trust Galz the most.
Alternately it could be useful to use it in the group of Ftl/Robz/myself to try and find the spy there.
But I think I would suggest using OC on Volt and if he's a spy proposing Galz/Glooble/X Where X is Myself (preferred) or Ftl/Robz whom I'm unsure on
If VOLT ISN'T a spy I suggest Volt/Insom/[Ftl/Robz]
PPE: Galz's plan is an alright idea as well
-
This was my reasoning behind really thinking Robz is a Spy. He proposed a guaranteed fail last mission:
Okay, now what's the team? Let's not have Glooble, Galzria, or Qvist on it.
... There are only 7 players. You've just suggested 3 not be on the mission. Even IF you assume Me/Glooble to be two of the spies (instead of Qvist being one as I stated), that leaves a mission of 3 to go out of 4 people to choose from - and 1 of those 4 must be a spy.
And if I'm telling the truth, you just suggested that he purpose a team that takes 3 of 4 people, 2 of whom are spies.
End result? You've just suggested he guarantees the mission fails if I'm telling the truth, and fails MOST of the time if I'm lying.
Volt - I don't care what or who you feel best to purpose, but do NOT include Robz.
-
Fair enough.
Could have been an honest mistake. He did vote against the last mission. Idunno, I still don't trust insom.
I don't think Glooble could be a spy. Would any spy ever fail a mission with 2 spies on it? If Gloob was a spy, I just don't buy that Qvist would have been daring enough to fail the first mission. Maybe we should reread D1 and see whether we can catch any coaching between Qvist/Gloob saying who'd pass the mission, I don't remember seeing any, though.
-
I give both cards to ftl.
By PoE, I have to trust you. I know that:
{Qvist} - Spy
{Voltgloss, Glooble} - One is spy
{Robz, Insomniac, ftl} - One is spy
Insomniac can't confirm me to everybody because to ya'll we could be partners. But since he corroborated my report on Qvist, I trust him slightly more than null. Glooble has been on two failing missions, so despite the WIFOM of the first mission having two spies, I really can't trust him. But I said before mission 2 I was wary of Volt, and I still am. Robz I read as spy because of his playstyle here matching Resistance-I more than Resistance-II, and the statement he made suggesting a team that was guaranteed to lose mission 2.
ftl, if you don't trust me, look at my alignment. That will leave you knowing for a fact where 1 spy is (Qvist), and 2 (trusting you're Resistance) 2 Resistance members are.
If you trust me, investigate Glooble. This will tell us for sure where 3 Resistance are (You, me, Glooble/Voltgloss), and where two spies are (Qvist, Voltgloss/Glooble).
I'll leave the decision up to you.
-
Err... Galz, I can only investigate Insomniac or Robz, I'm sitting between them.
-
Shit, hold up - I was looking at the list in post #1. I see that's inaccurate.
-
Wow, if I don't trust Robz (I don't), there's no way to check Glooble/Voltgloss. Ugh.
Well, I give them both to ftl anyway.
I recommend checking Robz. If I'm wrong on him, either you or Insomniac are the Spy, and I would have to lean Insomniac. If Robz is a spy though as I suspect, that means the spies are {Qvist, Robz} and one of {Voltgloss, Glooble}.
-
Wow, if I don't trust Robz (I don't), there's no way to check Glooble/Voltgloss. Ugh.
Well, I give them both to ftl anyway.
I recommend checking Robz. If I'm wrong on him, either you or Insomniac are the Spy, and I would have to lean Insomniac. If Robz is a spy though as I suspect, that means the spies are {Qvist, Robz} and one of {Voltgloss, Glooble}.
I'm not a Spy. Why do you think that I am?
-
Wow, if I don't trust Robz (I don't), there's no way to check Glooble/Voltgloss. Ugh.
Well, I give them both to ftl anyway.
I recommend checking Robz. If I'm wrong on him, either you or Insomniac are the Spy, and I would have to lean Insomniac. If Robz is a spy though as I suspect, that means the spies are {Qvist, Robz} and one of {Voltgloss, Glooble}.
I'm not a Spy. Why do you think that I am?
This was my reasoning behind really thinking Robz is a Spy. He proposed a guaranteed fail last mission:
Okay, now what's the team? Let's not have Glooble, Galzria, or Qvist on it.
... There are only 7 players. You've just suggested 3 not be on the mission. Even IF you assume Me/Glooble to be two of the spies (instead of Qvist being one as I stated), that leaves a mission of 3 to go out of 4 people to choose from - and 1 of those 4 must be a spy.
And if I'm telling the truth, you just suggested that he purpose a team that takes 3 of 4 people, 2 of whom are spies.
End result? You've just suggested he guarantees the mission fails if I'm telling the truth, and fails MOST of the time if I'm lying.
Volt - I don't care what or who you feel best to purpose, but do NOT include Robz.
-
At the time I was thinking a mission consisting of me and 2 of Volt/Insomniac/ftl was going to be good. I can see why your info leads that to be wrong. For what it's worth I now think Volt is a Spy.
-
Well, I guess it probably doesn't matter who I use it on, since I'm guessing only one of robz/insom is a spy, so a guilty on one means that I assume the other is innocent and vice versa... so I use Overheard Conversation to check out Robz
-
Man I really hope you are Resistance, ftl.
-
Case a)ftl says Robz is resistance
- Robz pretty much has to be resistance here doesn't he?
- ftl could be Resistance or Spy trying to gain town cred
Case b)ftl says Robz is a spy
- We don't know whether ftl or Robz is the spy here right?
That above is all of the possible cases right?
-
Yes, basically - although I trust ftl much more than Robz based on past statements by each. If ftl reports Spy though, it confirms Insomniac as Resistance, since there must be a Spy in {Robz, ftl} and {Voltgloss, Glooble}, and Qvist is the last of 3.
-
Robz is resistance, so the mod tells me.
That means insomniac is spy. Though I guess as far as public information goes, it only narrows it down to (Insom, me).
Yeah, my guess as to the scumteam is Qvist, Volt, Insom. Volt gave two plot cards to Insom for... what reason? Did he have a reason to trust insom with both of them at the time? That is a major reason to suspect volt, IMO, and I'm still going to guess that a double-spy mission 1 would result in both spies passing.
We need to be very, very careful. I think this means that both No Confidences are being held by spies. Which means we HAVE to accept the third vote, but since we have two fails already, we can never accept a proposal by the spies. Re-quoting the order:
"Insomniac, Ftl, Robz, Glooble, Voltgloss, Galzria, Qvist will be the table ordering of this game, starting with Insomniac"
We have to accept Galz's proposal, whatever it is, because if we vote his down, then we have to accept either Qvist or Insomniac's proposal, or lose via two no-confidences. And insom and qvist, as likely spies, will make losing proposals. So I have to trust Galz as obvresistance, because if the spyteam is Qvist, Galz, Insom, we've already lost.
That means Qvist will get to distribute plot cards, and that'll suck, but there's no way around it.
Make your proposal, Galz. I assume you'll put yourself on it and we have to trust you, and you should put robz on it (since you know that robz and I can't both be spies, and I'm telling you robz is resistance). For the third member, well, pick who you trust most out of (me, volt, glooble). Don't pick insom. I'm going to suggest me of course, with glooble as a second choice if you don't trust me.
-
Terrific. I have to believe ftl is probably Resistance, because if he was a Spy, he could have reported me as Spy and Galzria would have believed him. So I believe Galzria's best case mission is him, me and ftl. Wait though, didn't Galz clearly Glooble? Am I misremembering that?
In any case, I think the Spies are Volt, Insomniac, and Qvist. Does the make sense?
-
Robz is resistance, so the mod tells me.
That means insomniac is spy. Though I guess as far as public information goes, it only narrows it down to (Insom, me).
Yeah, my guess as to the scumteam is Qvist, Volt, Insom. Volt gave two plot cards to Insom for... what reason? Did he have a reason to trust insom with both of them at the time? That is a major reason to suspect volt, IMO, and I'm still going to guess that a double-spy mission 1 would result in both spies passing.
We need to be very, very careful. I think this means that both No Confidences are being held by spies. Which means we HAVE to accept the third vote, but since we have two fails already, we can never accept a proposal by the spies. Re-quoting the order:
"Insomniac, Ftl, Robz, Glooble, Voltgloss, Galzria, Qvist will be the table ordering of this game, starting with Insomniac"
We have to accept Galz's proposal, whatever it is, because if we vote his down, then we have to accept either Qvist or Insomniac's proposal, or lose via two no-confidences. And insom and qvist, as likely spies, will make losing proposals. So I have to trust Galz as obvresistance, because if the spyteam is Qvist, Galz, Insom, we've already lost.
That means Qvist will get to distribute plot cards, and that'll suck, but there's no way around it.
Make your proposal, Galz. I assume you'll put yourself on it and we have to trust you, and you should put robz on it (since you know that robz and I can't both be spies, and I'm telling you robz is resistance). For the third member, well, pick who you trust most out of (me, volt, glooble). Don't pick insom. I'm going to suggest me of course, with glooble as a second choice if you don't trust me.
Except that I'm not a spy. You just vouched for Robz to get town cred.
-
Terrific. I have to believe ftl is probably Resistance, because if he was a Spy, he could have reported me as Spy and Galzria would have believed him. So I believe Galzria's best case mission is him, me and ftl. Wait though, didn't Galz clearly Glooble? Am I misremembering that?
In any case, I think the Spies are Volt, Insomniac, and Qvist. Does the make sense?
Galz doesn't believe he cleared glooble entirely. Mission 1 was glooble and Qvist, and Galz used his card to identify Qvist as the person who failed that mission. Technically, Glooble could still be a spy who passed mission 1, while his scumpartner Qvist sabotaged mission 1.
I don't think that's likely, but it's possible.
I agree with your scumteam guess.
-
Terrific. I have to believe ftl is probably Resistance, because if he was a Spy, he could have reported me as Spy and Galzria would have believed him. So I believe Galzria's best case mission is him, me and ftl. Wait though, didn't Galz clearly Glooble? Am I misremembering that?
In any case, I think the Spies are Volt, Insomniac, and Qvist. Does the make sense?
Galz doesn't believe he cleared glooble entirely. Mission 1 was glooble and Qvist, and Galz used his card to identify Qvist as the person who failed that mission. Technically, Glooble could still be a spy who passed mission 1, while his scumpartner Qvist sabotaged mission 1.
I don't think that's likely, but it's possible.
I agree with your scumteam guess.
Of course you do, it puts you (a spy) in a position to win
-
We have to accept Galz's proposal, whatever it is, because if we vote his down, then we have to accept either Qvist or Insomniac's proposal, or lose via two no-confidences. And insom and qvist, as likely spies, will make losing proposals. So I have to trust Galz as obvresistance, because if the spyteam is Qvist, Galz, Insom, we've already lost.
It's not nearly as clear-cut as ftl would have us think. The problem is that we know nothing about whether ftl is a Spy.
Regardless of ftl's alignment, and regardless of who ftl used OC on, he was always going to say one of two things: that Robz is Resistance and Insom a Spy, or vice versa. Spy!ftl gets to choose which of them to accuse. Here, ftl accused Insom. Insom - who is holding No Confidence. If Galz is a Spy, this just happens to be the ideal choice for Spy!ftl. Why? Because ftl can now raise the spectre of "we have to accept Galz's mission or we will lose." And if the Spies are Qvist, Galz, and (as I now suspect) ftl - then forcing the town to think Galz's mission MUST be approved will lock down the Spies' victory.
Robz: you say Spy!ftl would have accused you, not Insom. This is correct, if Galz is Resistance. But if Galz is a Spy - as I suspect he is - then the proper play for Spy!ftl is to accuse the other person with No Confidence (Insomniac) and panic the town into quick-approving Galz's proposed mission. Especially given the fact that ftl is fine with Galz proposing a mission that does not have ftl on it. Why is he fine with that? Because he knows Spy!Galz will be on it instead.
Don't forget Galz was the one who gave ftl the plot card, setting up this conundrum.
Volt gave two plot cards to Insom for... what reason? Did he have a reason to trust insom with both of them at the time? That is a major reason to suspect volt, IMO, and I'm still going to guess that a double-spy mission 1 would result in both spies passing.
At the time, I thought both Galz and Glooble were likely Resistance, which meant that two out of (Insom, Robz, ftl) were Spies. So if I gave the cards to different people among those three, I'd guarantee giving a card to a Spy. I couldn't give both cards to ftl and simultaneously get OC to provide further information about Galz's claim. And likely-SpyQvist was pushing for cards to go to Robz. So I gave them to Insomniac.
-
So what this boils down to, in my mind, is {Volt, Qvist, Insomniac} or {Glooble, Qvist, ftl}.
I can't imagine scum Volt gave both cards to a Resistance member, so if he's a Spy, so is Insomniac.
It's impossible for both Robz and ftl to be Spies, based on the first two missions failing. Thus Resistance ftl would never lie about Robz, and while Spy ftl might, calling Robz Resistance means Robz IS Resistance (Why must you say such scummy things!?!)
So do I think it's more likely that Qvist and Glooble, both as Spies, put themselves on Mission 1 together (G/Q/f team)
Or
That Voltgloss gave both cards to his Spybuddy, who confirmed my report for Resistance Cred? (V/Q/I team)
Honestly? I could see both. But I think if I roll a die 1,000 times on the two options, option 2 will happen more frequently by a wide margin.
There's an outside chance of {ftl, Volt, Qvist}, but I think it's less likely. Volt would've had to give both cards to Resistance (possible) and ftl would have to be suggesting spies in both Volt and Qvist - both his buddies.
However, also weighted in is who distributed to who: Insomniac gave the NC card to Qvist. Volt gave the NC card to Insomniac. {Qvist, Volt, Insomniac} looks exceedingly more likely.
I propose Galzria, Robz, ftl.
Good luck, gentlemen.
-
Well I will be voting no, because I'd like to win the game as opposed to lose, ftl/Qvist/{Volt/Glooble} will absolutely win the game here if this mission passes.
-
I've voted yes, obviously
-
I will vote yes
-
And I've voted no, for reasons stated.
-
I voted yes. I am reasonably certain Galz is resistance.
-
I voted yes. I am reasonably certain Galz is resistance.
The question isn't about Galz. It's about whether or not you think the spy team is 2 of the 3 (Glooble, Voltgloss, Insomniac) and Qvist.
-
Put another way: I agree with Galz's scum team. It just makes too much sense, especially seeing as I can rule out myself.
-
I think I'm the only European in this group here. So you write always when I'm sleeping. I've not read everything so far, but as everybody thinks I'm a spy, it doesn't really matter what I do here. Especially as 4 players have voted for the mission, my vote isn't important anymore. So I just vote yes and read later what you all wrote.
-
everyone PM your votes to the mod so we can move on
-
I already did. Pretty nerve wracked. I think we've got things figured out?
-
Did when I proposed it yesterday.
-
I did as well. Along with a co to or to not play no confidence based on certain factors
-
me too.
-
No: Insomniac, Voltgloss
Yes: Qvist, Glooble, Robz, Galzria, Ftl
Insomniac plays no confidence
-
Scum Insomniac.
-
This is simple: Either Qvist proposes the same mission, or we (Glooble, Galzria, Robz, ftl) vote no and it goes to Insomniac.
Insomniac proposes the same mission, or we vote no and it goes to ftl.
ftl will propose the same mission, and we'll pass it. If the second NC is used, leader passes to Robz, who will propose the same mission and the Spies can't block it.
-
This is simple: Either Qvist proposes the same mission, or we (Glooble, Galzria, Robz, ftl) vote no and it goes to Insomniac.
Insomniac proposes the same mission, or we vote no and it goes to ftl.
ftl will propose the same mission, and we'll pass it. If the second NC is used, leader passes to Robz, who will propose the same mission and the Spies can't block it.
Agreed, absolutely agreed.
-
I had to no confidence the mission. FTL is absolutely a spy
-
So you will vote down my mission because it will NOT have FTL.
-
Agreed. I'll propose the same mission when the time comes. Based on Volt's vote on this last mission, I'm feeling more confident with my guess of the Volt/Ins/Qvist spyteam.
-
I'm a huge spy and I wish Insomniac would shut up and let me win already
FTFY
-
Nobody trusts me, not much that I can do here.
I still think that Galzria, Glooble and Imsomniac are the spies, but I cannot propose a mission with 3 other people in it which you all will approve, so I will at least put two spies in it.
I propose Galzria, Glooble, Robz.
-
I didn't see that proposal coming, since it DOESN'T have ftl on it (whom I have to conclude is a spy) I see myself voting for this mission.
-
I will be voting no on that proposal, since Qvist is the only one I know 100% for sure to be a spy.
-
Yeah, this mission seems like a spy trying to fool us by not including himself. Nice try. I'm against.
-
I'll be voting no as well, however I think he proposed a team of all Resistance to try and frame Glooble as a Spybuddy. - By that, I mean that we all know him to be a spy, so I think he put Resistance members on the mission to make us think they're his partner.
Funny thing, Insomniac knows Qvist is a spy. He also claims ftl is a liar and a spy. This leaves the last spy to be Voltgloss or Glooble. His statement that he would vote yes to this proposal means he must think Voltgloss is the spy, not Glooble. Therefore in Insomniac's world, Spy Voltgloss gave Resistance Insomniac both cards.
-
I'll be voting no as well, however I think he proposed a team of all Resistance to try and frame Glooble as a Spybuddy. - By that, I mean that we all know him to be a spy, so I think he put Resistance members on the mission to make us think they're his partner.
Funny thing, Insomniac knows Qvist is a spy. He also claims ftl is a liar and a spy. This leaves the last spy to be Voltgloss or Glooble. His statement that he would vote yes to this proposal means he must think Voltgloss is the spy, not Glooble. Therefore in Insomniac's world, Spy Voltgloss gave Resistance Insomniac both cards.
I do think that Volt is the other spy more likely than Glooble, to be completely frank Volt makes more sense. You think Glooble would put himself on a mission with a spybuddy intentionally? You think Volt would put Glooble on mission 2 to confuse us? Volt is a spybuddy with Glooble?
I see the only plausible team as Volt, Qvist, ftl. Volt gave me the cards because people wanted confirmation on Galz or Qvist if he did anything else he would have been obv spy before mission 2, Also giving me another card is a good way to get another yes vote because it made me think he was likely resistance at the time, and you want that from someone holding no confidence that isn't a spy.
-
Heh, this is interesting. Not the mission I expected from Qvist.
His justification seems spy-ish. If he were resistance, he would NOT propose a mission with 2 spies on it and think that's ok, that's a loss for resistance. He's still obvspy I think.
Since there's got to be a spy among me, robz, insom, I know it's insom, and I think that means that clears Galz because spy insom wouldn't no-confidence a team with a spy on it which would win him the game.
Meh, I'll quit the WIFOM and vote no on Qvist's mission because it's Qvists and because of his justification for it. I prefer the original team of me, galz, robz, and I prefer for me or robz and not insom to get plot cards, as would happen if insom or me proposed the mission which passed.
-
Heh, this is interesting. Not the mission I expected from Qvist.
His justification seems spy-ish. If he were resistance, he would NOT propose a mission with 2 spies on it and think that's ok, that's a loss for resistance. He's still obvspy I think.
Ok, I understand that all of you think that I'm a spy, but I don't get why my justification looks spy-ish.
I can assign you and Robz to the mission, until here, no problems.
But I can't assign me because you wouldn't vote for it and I can't assign Voltgloss for the same reason.
Glooble, Galzria and Insomniac are the spies, so there's no-one left.
That proposal is the best I could do.
-
Well, it's that you said that you put 2 spies on the mission, and thought that somehow made it better than one spy.
Glooble/Galz/Insom as a spyteam doesn't seem at all plausible, though. Why would spy Insom play No Confidence to cancel a mission that had spy Galz on it, when at this point, any mission with a spy on it wins spies the game? No, if Insom is a spy (and I think he has to be), then Galz is not.
-
O can we get an update?
-
Yes: Insomniac and Qvist
No: Ftl, Robz, Galzria, Voltgloss, Glooble
-
## Propose: Galzria, Robz, Insomniac
-
I plan to reject this proposal, per the plan.
-
I plan to reject this proposal, because Insomniac is a spy.
-
yep same
-
Already sent in my no.
-
GG ftl and spies. The other members of my team have it in there head that FTL is resistance even though he isn't so we lose this mission.
-
GG ftl and spies. The other members of my team have it in there head that FTL is resistance even though he isn't so we lose this mission.
It's certainly possible. But we're all Dominion players here, and we all know that at the heart of the game it's a game of statistics. The simple fact is that there are more situations in which YOU are the spy instead of ftl that make sense. Doesn't mean that he absolutely is 100% Resistance, but it means that if we played this same "game situation" X number of times, Resistance would win more often by trusting him.
Will it making losing suck if we do so? Of course. But I'm happy to play the odds. It's the same thing with Volt/Glooble. I don't KNOW that Volt is the Spy, but I'll play the odds every time in this situation that says he should be. All I know for absolute certain is Robz = R, Galz = R, Qvist = S. After that, I've got to choose based on what makes sense. You being a spy simply makes more sense than ftl. Sorry if that's wrong in the end, and well played Spies if so. But this is a choice I would have to make everytime.
-
I 100% disagree Galz. As a spy in FTL's spot I would absolutely say robz was resistance it gives me the trust of Robz and others and its clearly worked here
-
This is an easy one. Insomniac is spy, so I will vote "No".
-
need vote count! Let's tally! It's been a few days!
-
So many complaints about pacing yet you all never get in all the votes by deadline...
YES: Insomniac
NO: Everyone else
-
So many complaints about pacing yet you all never get in all the votes by deadline...
YES: Insomniac
NO: Everyone else
HEY O I'm AUTO NO'ing FTL's TEAM
-
oh. Sorry, O. I'm pretty sure I wasn't the one holding it up :( I've been careful since I messed up that time in the previous resistance... I think...
I'm up next, right?
# I propose Galzria, Robz, ftl.Same thing Galz proposed before Insom and Qvist took their turns. I'll vote yes on it. Like right now, I'm sending in my PM as soon as I post this.
-
I will vote yes.
-
oh. Sorry, O. I'm pretty sure I wasn't the one holding it up :( I've been careful since I messed up that time in the previous resistance... I think...
I'm up next, right?
# I propose Galzria, Robz, ftl.Same thing Galz proposed before Insom and Qvist took their turns. I'll vote yes on it. Like right now, I'm sending in my PM as soon as I post this.
Voted No, I don't feel like losing the game to a spy on mission 3.
-
oh. Sorry, O. I'm pretty sure I wasn't the one holding it up :( I've been careful since I messed up that time in the previous resistance... I think...
I'm up next, right?
# I propose Galzria, Robz, ftl.Same thing Galz proposed before Insom and Qvist took their turns. I'll vote yes on it. Like right now, I'm sending in my PM as soon as I post this.
See? If you were a Spy instead of Insomniac, you would just propose your whole Spy team here, knowing that it outs you all, but so what? When we failed it, Qvist would NC Robz's proposal and you would win anyway. So unless this is complete trolling (protip: trolling is not nice), we have 3 Resistance, and the 4th is between Volt/Glooble - almost certainly Glooble.
-
Disagree I would have done the same thing in ftl's shoes every step of the way as a spy, but I do have to hand it to him, he's played a good game. And Im sorry I couldn't convince you guys of the truth as it is literally costing us the game.
-
Disagree I would have done the same thing in ftl's shoes every step of the way as a spy, but I do have to hand it to him, he's played a good game. And Im sorry I couldn't convince you guys of the truth as it is literally costing us the game.
How can you disagree? He could've proposed his whole Spy team here and we could do nothing to stop him. He didn't, so unless he's trolling (which makes no sense as there's no point) then he's Resistance.
-
I can disagree because I would have whole heartedly proposed the same mission because I wouldn't have thought about the 5 failed missions
-
I'm pretty sure I know these three are resistance.
-
Also if you go look at RMM1 when I was lynched my entire twilight I trolled the town, so I don't even see ftl as coming out and admitting it yet.
-
Well, you'll see that I'm resistance after this mission. (Either because we all pass it, or because Galz is a really really really sneaky spy and fails the mission and then game over and we find out who the three spies were.)
If we pass then we'll get plot cards and hopefully use them to clear or investigate either gloob or volt, and have a reasonable shot at taking this game.
-
Well, you'll see that I'm resistance after this mission. (Either because we all pass it, or because Galz is a really really really sneaky spy and fails the mission and then game over and we find out who the three spies were.)
If we pass then we'll get plot cards and hopefully use them to clear or investigate either gloob or volt, and have a reasonable shot at taking this game.
I'm not an internet troll. :P If I were a sneaky spy, I would say "Whoo! Well played everybody, and very well played spy buddies!" At this point because we couldn't lose now.
But I'm not. So if you are a spy, congratulations. I think Volt really sealed it for you guys by distributing both cards to Insomniac (man, and if this is true he will have won two games today with MVP status. He'll be on a roll!).
-
Well, you'll see that I'm resistance after this mission. (Either because we all pass it, or because Galz is a really really really sneaky spy and fails the mission and then game over and we find out who the three spies were.)
If we pass then we'll get plot cards and hopefully use them to clear or investigate either gloob or volt, and have a reasonable shot at taking this game.
I'm not an internet troll. :P If I were a sneaky spy, I would say "Whoo! Well played everybody, and very well played spy buddies!" At this point because we couldn't lose now.
But I'm not. So if you are a spy, congratulations. I think Volt really sealed it for you guys by distributing both cards to Insomniac (man, and if this is true he will have won two games today with MVP status. He'll be on a roll!).
If you're NOT a spy (which if what we've placed this game on being true), then we've still got a little ways to go, but we're on the right track to turning things around.
The next mission must be Glooble/Galz/Robz/ftl, and we should try our best to game the cards for our advantage in the final mission.
-
I know that if Qvist is Resistance, then Glooble, Galz, and Insom must be the Spies. But that means Insom played No Confidence on a passed proposal that included a spy (Galz). So that can't be the setup. Ergo, Qvist must be a Spy.
I also know that at least one of Glooble and Galz are Spies. I had concluded that it must be Galz, because I couldn't reconcile Spy-Glooble proposing a first-round Mission containing two Spies.
But now I have to pray that's exactly what happened. Because otherwise the game is over - either we pass this mission and Spy!Galz fails it, or we reject this mission and Spy!Qvist NC's the last one.
So I'm voting yes, and hoping I've been wrong.
-
everyone plz vote yes if we don't pass this mission we lose because Qvist can no-confidence the next one, and not sending in a vote is a 'no'
vote deadline is, like, soon or now or passed
-
everyone plz vote yes if we don't pass this mission we lose because Qvist can no-confidence the next one, and not sending in a vote is a 'no'
vote deadline is, like, soon or now or passed
I'm really curious as to where the backup is at. I've cast already.
-
NO: Qvist, Insomniac
YES: Everyone else
send your COs in for the event in which the team does not get No Confidenced.
-
Insom and Qvist obvspies
-
The mission passes
Robz draws Strong Leader x2
-
Well done gentlemen.
Team is now Robz/Galz/ftl/X - this mission takes 2 to fall, so we can guarantee it passes. What's more, both Strong Leaders should go to ftl so we can make sure Robz gets the next round of cards as well (ie. He Strong Leaders this mission, and even if Qvist NC's it, he can Strong Leader again - this putting the cards next round in Robz' hands again).
-
Well I gotta say I'm super confused. Obviously I was wrong about ftl. I have no idea who the spies are now. I guess that makes it qvist Voltgloss and glooble
-
Alright, time to quantify what we know, through a lens of what's happened:
Resistance:
Spy:
Unknown:
- Insomniac, Glooble, Voltgloss
Mission Proposals, and votes:
Mission 1, Proposal 1: Proposed by Insomniac:
Results:
- Yes: Insomniac, Glooble, ftl
- No: Robz, Galzria, Voltgloss, Qvist
Mission 1, Proposal 2: Proposed by ftl:
Results:
- Yes: ftl
- No: Robz, Galzria, Voltgloss, Insomniac, Glooble, Qvist
Mission 1, Proposal 3: Proposed by Robz:
Results:
- Yes: Robz, Glooble
- No: Galzria, ftl, Insomniac, Voltgloss, Qvist
Mission 1, Proposal 4: Proposed by Glooble:
Results:
- Yes: Robz, ftl, Galzria, Insomniac, Voltgloss, Glooble, Qvist
- No: Nobody
---Mission Fails---
Qvist confirmed Spy by Galzria
Qvist confirmed Spy by Insomniac
Mission 2, Proposal 1: Proposed by Voltgloss:
- Galzria, Voltgloss, Glooble
Results:
- Yes: Galzria, ftl, Voltgloss Glooble, Insomniac, Qvist
- No: Robz
---Mission Fails---
Robz confirmed Resistance by ftl
Mission 3, Proposal 1: Proposed by Galzria:
Results:
- Yes: Galzria, ftl, Robz, Glooble, Qvist
- No: Voltgloss, Insomniac
Insomniac plays No Confidence
Mission 3, Proposal 2: Proposed by Qvist:
Results:
- Yes: Insomniac, Qvist
- No: Galzria, Robz, ftl, Insomniac, Glooble
Mission 3, Proposal 3: Proposed by Insomniac:
Results:
- Yes: Insomniac
- No: Galzria, ftl, Robz, Glooble, Voltgloss, Qvist
Mission 4, Proposal 4: Proposed by ftl:
Results:
- Yes: ftl, Galzria, Robz, Glooble, Voltgloss
- No: Insomniac, Qvist
---Mission Passes---
Card Distributions:
- ftl gives No Confidence to Qvist - ftl gives KACEOY to Galzria
- Voltgloss gives No Confidence to Insomniac - Voltgloss gives Overheard Conversation to Insomniac
********************
I'll break it all down a little further later - although feel free to do so yourselves. Like the fact that at least 1 of {Voltgloss, Glooble} must be a Spy, and 1 of {Insomniac, Glooble} must be a Spy.
[/list]
-
Scratch that last sentence, it was rather redundant. Here are the lists of possible spy teams:
1. {Qvist, Glooble, Insomniac}
2. {Qvist, Glooble, Voltgloss}
3. {Qvist, Insomniac, Voltgloss}
For Spy team #2 to be true, Glooble would've had to propose himself and Spybuddy Qvist in Mission 1 - AND - Voltgloss would've had to propose himself and Spybuddy Glooble in Mission 2.
That seems highly, highly unlikely to me. So for my money, I think ruling it out is safe for now.
--This means Insomniac IS a Spy--
That narrows down our choices to Spy Team #1, and Spy Team #3. Looking at each:
Spy Team #1: Here, we have to accept two things - First: That Spy Glooble proposed a Mission that contained his Spybuddy. Second: That Resistance Voltgloss gave both cards to Spy Insomniac.
Not outside the realm of reason. But look at Mission 3, Proposal 2. Qvist knows he's caught. And by that point so does Insomniac. That's why, I think, they both vote Yes for that Mission. I think they're both TRYING to be obvious there to convince us that Glooble is Obvspy buddy #3. While Spy Team #1 is plausible, it DOES have irregularities. Let's examine Spy Team #3 however:
Spy Team #3: Here, Glooble just gets unlucky and pairs us with a Spy. There's only 1 Spy on the mission however, so no WIFOM to fail it. Now Voltgloss gives both cards to his Spybuddy Insomniac. This is quite logical, since now the Spies own TWO No Confidence Cards, and Resistance is pinned badly. He then proposes a Mission that once more only contains one Spy - so again, no WIFOM in deciding to fail it.
Quite simply, the most logical breakdown of Spy moves comes from Spy Team #3. It doesn't have the irregularities of Spy Team #1, and it explains the actions of the confirmed Spies (See Above, Mission 4, Proposal 2).
Hopefully we can grab one more identifying card before the final Mission, but if not, I'm absolutely sold on only voting teams that contain {Galzria, ftl, Robz, Glooble}.
Any thoughts from my two confirmed Resistance Buddies? (I'm ignoring anything said by anybody else at this point)
-
(See Above, Mission 3*, Proposal 2)
-
And as noted before Robz, you should give both Strong Leader Cards to ftl so that we control the rest of the game.
ftl Strong Leaders from you now. If Qvist NC's his proposal, ftl Strong Leaders again, proposing the same team. This gives ftl control of today's choice, and gives you the Cards tomorrow, along with the choice in final team.
The Spies need never take control again.
-
And as noted before Robz, you should give both Strong Leader Cards to ftl so that we control the rest of the game.
ftl Strong Leaders from you now. If Qvist NC's his proposal, ftl Strong Leaders again, proposing the same team. This gives ftl control of today's choice, and gives you the Cards tomorrow, along with the choice in final team.
The Spies need never take control again.
Great work. I will say that your mostly likely team certainly fits the "reads" I have ha this game, namely that Voltgloss is spy and Glooble is resistance, following a conflict between them earlier in the game.
I propse Robz888, Ftl, Galzria, Glooble
I give both my cards to Ftl.
-
This sure seems like a hard game for spies to win, btw.
-
The game in general I meant, not this game specifically.
-
They totally could have had this one. If Insom didn't no-confidence Galz's proposal, he would have had two strong leaders to distribute, and with spies holding two no confidences, and with him and qvist being the next two proposals, they could have guaranteed five straight double-spy mission proposals.
But yeah, it seems really hard. Had to play it perfectly.
We're not entirely out of the woods yet, though. This set of four is guaranteed to succeed mission 4 since we'd need 2 fails to fail it. But we still need to figure out the last spy. It's probably volt but who knows for sure.
Galz's idea to have me strong-leader it and re-propose the same mission so that you get the next set of plot cards too, instead of glooble, seems valid but a little unnecessary. If glooble gives out the plot cards in an anti-resistance way, then we know he's the spy. The possible plot cards are:
No Confidence x3 - doesn't matter who gets to give this out, gloob or robz, with strong leaders around we can make sure that resistance get enough missions proposed by me and robz.
Keeping a Close Eye on You x2 - useless
Opinion Maker x2 - basically irrelevant
Overheard conversation x2 - towngloob would want to give this to someone who can clear him (so, robz) or accuse volt (so, galz). If he gives OC to either robz or galz, it doesn't matter whether he's a spy or not. If he gives it to somebody else, then he's obvspy. Oh wait, haven't both OCs been given out already? So he couldn't get this anyway?
Strong Leader x2 - both given out already
Establish Confidence - we want gloob to get this one and not robz
In the Spotlight - useless
Open Up - towngloob would obviously give this to volt, and townvolt would obviously show his card to one of the three confirmed resistance, thus confirming him as either spy or resistance. Any deviation from this will reveal our spy.
Take Responsibility - meh, if gloob gets this and he's a spy, he'll steal one of my strong leaders. No big deal and wouldn't be much different. Or he could steal my KaCEoY for no effect.
So I'm okay with gloob getting plot cards and not robz, on the off-chance that he gets Establish Confidence its' better for gloob to get it, on the off-chance he gets take responsibility it's slightly better for robz to get it but probably doesn't matter, in all other cases it seems like it doesn't matter.
...so I'd rather not tarry with extra votes and I'll just vote yes on this. I can't use it right now anyway, I'd have to use it before robz proposes a team, technically. Anyway, if you really feel like me proposing the same mission and robz getting plot cards is much better then you can vote it down, I'll CO a strong leader in case it fails.
-
I'm fine with that ftl. I didn't really look over the cards, butjust took a generic "Resistance distributing cards is better than unknown" stance. But you're probably right, doing more research on the card breakdown than I did, that it's statistically irrelevant.
My biggest concern is if Spy Glooble draws No Confidence and Take Responsibility. He gives NC to a Spybuddy and takes a Strong Leader.
With two NC's and a SL, could they manipulate the leader to win? It's a really outside chance that A) He's a Spy, and B) He draws both those cards - but it's my only concern. Given it's unliklihood, I'll follow your lead here and vote yes. My biggest point above anyway was that in the absence of another identifying card, I trust Glooble as our 4th on mission 5 over Voltgloss.
-
Hmm. If he gets a NC and gives it to a spy and takes strong leader, we'll know he's our last spy, and we'll know the identities of all 3 of our spies. Then:
he proposes a mission, we vote it down. Fail 1. Leadership passes to town volt. He proposes a winning mission (knowing that gloob's spy), it gets NCed. Fail 2. Leadership passes to town you, you propose a winnign mission, it gets NCed. Fail 3. Leadership passes to scum qvist... no it doesn't, I strong leader it... nope, counter-strong-leadered by gloob, who proposes a failing mission which we vote down. Fail 4. Leadership passes to town volt, who proposes a winning mission in the nick of time, with no NCs or SLs left.
It would be tedious with a lot of voting and COs, but I think resistance would eke out a win.
-
Hmm. If he gets a NC and gives it to a spy and takes strong leader, we'll know he's our last spy, and we'll know the identities of all 3 of our spies. Then:
he proposes a mission, we vote it down. Fail 1. Leadership passes to town volt. He proposes a winning mission (knowing that gloob's spy), it gets NCed. Fail 2. Leadership passes to town you, you propose a winnign mission, it gets NCed. Fail 3. Leadership passes to scum qvist... no it doesn't, I strong leader it... nope, counter-strong-leadered by gloob, who proposes a failing mission which we vote down. Fail 4. Leadership passes to town volt, who proposes a winning mission in the nick of time, with no NCs or SLs left.
It would be tedious with a lot of voting and COs, but I think resistance would eke out a win.
Alrighty then - Just sent O my Yes for this mission.
This is the closest game yet played, going all the way to 5. But it really highlights just how difficult it is for the Spies. Even when things go their way early, it still stacks against them towards the end. I think ultimately they almost HAVE to get lucky somewhere. The cards just favor Resistance so much.
-
Man, what's going on? Is someone just routinely not submitting orders and timing out? Every single vote seems to be going to deadline, and I'm baffled as why. Is someone really thinking that hard and long about every single choice and vote? Is someone just not participating anymore and needs a prod? Are spies deliberately being slow?
-
Man, what's going on? Is someone just routinely not submitting orders and timing out? Every single vote seems to be going to deadline, and I'm baffled as why. Is someone really thinking that hard and long about every single choice and vote? Is someone just not participating anymore and needs a prod? Are spies deliberately being slow?
Wish I knew. :(
-
It might have actually been me, sorry, not totally sure but anyways it's corrected now.
-
More than one person sent in a vote in the past few hours.
NO: Qvist
YES: everyone else
24 hours on No Confidence, otherwise it will automatically not be played.
-
Qvist plays No Confidence
-
Such tedium.
ftl, Strong Leader? Let's get this mission passed and those cards to Robz.
-
yes, I play Strong Leader. I believe I CO-ed that already when I sent in my vote, but reposting it here anyway.
Assuming I've understood the game right, I then propose a team.
I propose Robz888, Ftl, Galzria, Glooble
whyyyyyyyyy is this taking so loooooong :( the spies are stallllllling
-
I'll vote yes again.
-
PM Sent.
-
NO: Qvist
YES: Everyone but Qvist.
Mission is auto-passed due to nature of game.
-
OK, so the mission deadline has passed now?
Do we get to see that everyone passed it and nobody sabotaged it (I assume?) Does Robz get plot cards now?
-
this one was my fault, post up in ~1 hour.
-
bump
:(
Sorry to keep prodding you, O.
-
Robz draws Opinion Maker x2
-
Well we lose or win by Glooble then. Let's finish this up.
-
I barely remember what's happening here, other than the Resistance is me, ftl, Galzria, and... Glooble, yes?
Who's turn is it to propose the mission? Who do I give these cards to? Both to ftl or both to Galzria? Does it matter?
-
Will vote No if this mission includes Glooble as I know I'm resistance and therefore because M3 passed I must conclude that Resistance is Galz/Robz/Ftl/Myself
-
I barely remember what's happening here, other than the Resistance is me, ftl, Galzria, and... Glooble, yes?
Who's turn is it to propose the mission? Who do I give these cards to? Both to ftl or both to Galzria? Does it matter?
Robz it is your proposal, and you have to give out 2 opinion makers first. You will win or lose this game for resistance based on your team proposal
-
Will vote No if this mission includes Glooble as I know I'm resistance and therefore because M3 passed I must conclude that Resistance is Galz/Robz/Ftl/Myself
No you're not. Go away Spy. >:(
:P
-
Will vote No if this mission includes Glooble as I know I'm resistance and therefore because M3 passed I must conclude that Resistance is Galz/Robz/Ftl/Myself
No you're not. Go away Spy. >:(
:P
I am indeed resistance.
Robz it doesn't matter who you give the opinion makers to I have already explicitly stated how I will vote,
Will vote yes if team is Robz/Galz/Ftl/Insom
No otherwise.
-
I barely remember what's happening here, other than the Resistance is me, ftl, Galzria, and... Glooble, yes?
Who's turn is it to propose the mission? Who do I give these cards to? Both to ftl or both to Galzria? Does it matter?
Opinion Maker doesn't matter. 100% irrelevant. The last Resistance is Glooble or Voltgloss, and I think we have to guess Glooble based on...
-
Based on this:
Scratch that last sentence, it was rather redundant. Here are the lists of possible spy teams:
1. {Qvist, Glooble, Insomniac}
2. {Qvist, Glooble, Voltgloss}
3. {Qvist, Insomniac, Voltgloss}
For Spy team #2 to be true, Glooble would've had to propose himself and Spybuddy Qvist in Mission 1 - AND - Voltgloss would've had to propose himself and Spybuddy Glooble in Mission 2.
That seems highly, highly unlikely to me. So for my money, I think ruling it out is safe for now.
--This means Insomniac IS a Spy--
That narrows down our choices to Spy Team #1, and Spy Team #3. Looking at each:
Spy Team #1: Here, we have to accept two things - First: That Spy Glooble proposed a Mission that contained his Spybuddy. Second: That Resistance Voltgloss gave both cards to Spy Insomniac.
Not outside the realm of reason. But look at Mission 3, Proposal 2. Qvist knows he's caught. And by that point so does Insomniac. That's why, I think, they both vote Yes for that Mission. I think they're both TRYING to be obvious there to convince us that Glooble is Obvspy buddy #3. While Spy Team #1 is plausible, it DOES have irregularities. Let's examine Spy Team #3 however:
Spy Team #3: Here, Glooble just gets unlucky and pairs us with a Spy. There's only 1 Spy on the mission however, so no WIFOM to fail it. Now Voltgloss gives both cards to his Spybuddy Insomniac. This is quite logical, since now the Spies own TWO No Confidence Cards, and Resistance is pinned badly. He then proposes a Mission that once more only contains one Spy - so again, no WIFOM in deciding to fail it.
Quite simply, the most logical breakdown of Spy moves comes from Spy Team #3. It doesn't have the irregularities of Spy Team #1, and it explains the actions of the confirmed Spies (See Above, Mission 4, Proposal 2).
Hopefully we can grab one more identifying card before the final Mission, but if not, I'm absolutely sold on only voting teams that contain {Galzria, ftl, Robz, Glooble}.
Any thoughts from my two confirmed Resistance Buddies? (I'm ignoring anything said by anybody else at this point)
-
Well Robz I guess now when you lose the game, you can blame Galz instead of Frisk.
-
***I give Opinion Maker to Insomniac.***
***I give Opinion Maker to Galzria.***
Whatever.
***I propose Robz888, ftl, Galzria, Glooble.***
Nice effort though, Insomniac.
-
Well Robz I guess now when you lose the game, you can blame Galz instead of Frisk.
I'm 100% not worried about losing because of being wrong about you.
-
I officially and publicly Vote: Yes on Mission 5, Proposal 1.
-
I officially Vote: NO on Mission 5, Proposal 1 but it doesn't matter as 1 Resistance have already voted for it so the 3 spies will also vote for it.
GG spies.
-
I vote yes. Obviously.
-
I officially Vote: NO on Mission 5, Proposal 1 but it doesn't matter as 1 Resistance have already voted for it so the 3 spies will also vote for it.
GG spies.
I vote yes. Obviously.
See it's already started.
-
***I give Opinion Maker to Insomniac.***
***I give Opinion Maker to Galzria.***
Whatever.
***I propose Robz888, ftl, Galzria, Glooble.***
Nice effort though, Insomniac.
How bad will you feel when it turns out I'm resistance?
-
***I give Opinion Maker to Insomniac.***
***I give Opinion Maker to Galzria.***
Whatever.
***I propose Robz888, ftl, Galzria, Glooble.***
Nice effort though, Insomniac.
How bad will you feel when it turns out I'm resistance?
How bad do I feel when my opponent plays BM while I play double-jack and I lose? Or BM vs Chapel-Bishop golden deck? Or BM vs Wharf-BM?
Bad beats happen. We all know this. But the odds are handily in our favor that you, sir, are a Spy. And I'm not going to suddenly start playing all BM if it turns out I'm wrong.
-
***I give Opinion Maker to Insomniac.***
***I give Opinion Maker to Galzria.***
Whatever.
***I propose Robz888, ftl, Galzria, Glooble.***
Nice effort though, Insomniac.
How bad will you feel when it turns out I'm resistance?
How bad do I feel when my opponent plays BM while I play double-jack and I lose? Or BM vs Chapel-Bishop golden deck? Or BM vs Wharf-BM?
Bad beats happen. We all know this. But the odds are handily in our favor that you, sir, are a Spy. And I'm not going to suddenly start playing all BM if it turns out I'm wrong.
If I'm not wrong then why would I not have confessed to being a spy? If you guys picked the wrong team then you Galzria by voting yes, sealed the lose for us because the 3 spies can in fact immediately vote yes. And if this mission fails, then I'm proven wrong and an obvspy anyways.
-
because there's a fairly long history on f.ds of people not confessing to being scum even after being obviously outed just to troll for a while.
-
That's a ridiculous argument and you know it.
If you were Resistance, you would've voted yes for it here since the game would be over anyway - as you point out, the moment I voted -Yes- I essentially handed Spies the win (assuming you're not one). As such, your vote would be irrelevant, so no reason NOT to vote Yes.
However as a Spy, if this team doesn't contain your buddy Voltgloss (it doesn't), you would absolutely vote -No- as you did, because you only need to convince one of the four town to waffle their vote and it fails to go through. This then forces more conversation. Will you still lose most likely? Yes. But at least it won't be this Proposal - which means there's an inkling of possibility you could win.
So Resistance Insomniac knows he's lost already, should just vote yes to end game since it's irrelevant to continue.
Whereas Spy Insomniac votes No because he knows the only way to win is keep conversation going, by hoping he's able to get this Proposal failed.
-
because there's a fairly long history on f.ds of people not confessing to being scum even after being obviously outed just to troll for a while.
The problem here, is that he's not even trolling WELL. :'( His arguments have no merit, and they're not supported by any semblance of evidence to offer even a smidgen of credibility.
-
because there's a fairly long history on f.ds of people not confessing to being scum even after being obviously outed just to troll for a while.
The problem here, is that he's not even trolling WELL. :'( His arguments have no merit, and they're not supported by any semblance of evidence to offer even a smidgen of credibility.
Resistance insom votes no because he wants it to be on permanent record that he was right. And I don't hav merit? The case that I'm a spy is utter garbage!
-
So spy insom outs buddy qvist rather than sow confusion about Galz/insom/qvist?
-
/anticipation
-
... by continued lack of response i'm going to go ahead and declare a win for the Resistance {Glooble, Ftl, Galzria, Robz}.
I believe they reached the majority threshold anyways...
I'm sorry for the two to three delays caused on my part and the twenty or so delays caused by me not yelling at you folks ::).
It was still fun to moderate nonetheless and I hope it was fun for you all aswell.
-
... by continued lack of response i'm going to go ahead and declare a win for the Resistance {Glooble, Ftl, Galzria, Robz}.
I believe they reached the majority threshold anyways...
I'm sorry for the two to three delays caused on my part and the twenty or so delays caused by me not yelling at you folks ::).
It was still fun to moderate nonetheless and I hope it was fun for you all aswell.
Twas though I couldn't help but feel defeated when I all of a sudden was obvspy through plot cards and there was nothing I could have done about it.
-
GG all.
Man Resistance seems all but impossible to win for the Spies.
-
GG all.
Man Resistance seems all but impossible to win for the Spies.
The plot cards RUIN spies.
-
GG all.
Man Resistance seems all but impossible to win for the Spies.
The plot cards RUIN spies.
Obvscumspy
-
GG all.
Man Resistance seems all but impossible to win for the Spies.
The plot cards RUIN spies.
Obvscumspy
Ya sorry for the trollin I wasn't tryin to troll I was trying to salvage a win
-
GG all.
Man Resistance seems all but impossible to win for the Spies.
The plot cards RUIN spies.
Obvscumspy
Ya sorry for the trollin I wasn't tryin to troll I was trying to salvage a win
I was trollin back at that point. There was 0% chance in my mind you were Resistance. Never even would've considered an alternative. Now Volt/Glooble... Man, I really wasn't sure. The odds pointed to a scum Volt... And he spent the middle part of the game spinning some pretty bad theories against me... But I wasn't absolutely certain.
-
The one thing I didn't get is why FTL became obv resistance as a spy in his shoes I absolutely would have said robz was resistance (if he was)
-
Congrats to the Resistance.
It tried it and let the first mission fail because so far there were only perfect wins for the Resistance. So I tried to be more risky. I hoped for not playing KACEOY, but got unlucky.
What I didn't understand, Insomniac, why did you play No confidence? I could've deal out the plot cards and with 2 times No confidence we had still a chance.
-
The one thing I didn't get is why FTL became obv resistance as a spy in his shoes I absolutely would have said robz was resistance (if he was)
He wasn't obvresistance there... But I try to build a plausible storyline when I make my cases, same as Mafia, and given my belief that Volt was more likely a Spy than Glooble (I didn't see Qvist putting him and spybuddy Glooble on the same mission, then mission 2 failed with me/Volt/Glooble), it followed that SpyVolt was more likely to give cards to his Spybuddy - in this case you - so I thought ftl was slightly more trustworthy than you. It was a better storyline at that point. If you recall however, I was still quite wary that we were about to get swept. It was a risk that had to be taken at that time though.
-
Such is life. Well played, Resistance.
I have to agree with Robz that plot cards unbalance this in favor of Resistance. But that's not to cheapen Resistance's win, you guys figured it out and deserve the victory!
-
I haven't played this via forum or IRL but it seems that maybe the plot cards are less of an advantage for Resistance IRL because of the memory requirements. It's probably not hard for someone with a decent memory but that could at least be an avenue for spies to spread confusion...on a forum it's impossible to forget who gave what to who, etc.
-
I won as a spy in a game with cards IRL, FWIW.
-
Forum + Plot cards is definitely a losing formula for spies so far, though.
-
I'd play without cards, FWIW.
-
I'd play without cards, if I could be a spy, FWIW.
FTFY