Play band of misfits as forager, trashing an overgrown estate into a squire
Given that it's possible to end the game in 4 turns thanks to necropolis and some other powerful cards, what's the best that can be done for turn 3 in a solitaire game. Outpost turns don't count.
Rough effort:
Buy Nomad camp
Play nomad camp, buy Tunnel/Estate
Play nomad camp, buy Tunnel/Estate
5 estates+2 tunnels=11VP
I also can't think of a way to beat 11.
But this is such a natural question to ask that it'd be a shame if we didn't make a good puzzle of it.
How about if we allow for a single opponent?
It'd be interesting to see (I'm guessing you've got some kind of epic megaturn idea).
Turn 2 - | 6 players (it's likely 5 is enough) |
Turn 3 - | 3 players (maybe 2, but highly doubtful) |
Turn 4 - | 1 player |
One improvement I can see is that if you have a watchtower, when you gain a fortress, you can gain it in hand. I don't think that makes too much of a difference though.
Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.
Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM
Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total
Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.
Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.
Odds of getting the shuffles right for my solution are 1/360, given this kingdom. So, it actually could happen.
Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.Note that you are using 14 different kingdom cards in the supply:
Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM
Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total
Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.
Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.
Yeah, there's a ton of potential. I'm re-think this tomorrow, because I'm sure there's a lot more here, but here's a first attempt where I get 18.Note that you are using 14 different kingdom cards in the supply:
Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM
Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions)
SM(NC) gaining a develop, gaining a squire, trashing it to gain a cultist, trashing it to draw goons, develop, copper
Dev(Goons) gaining KC, gaining catacombs trashing to gain a bridge
WT to draw KC, Bridge, Cx3
KC(Br) for $3 cost reduction, 4 total buys, and $7 total
Buy SM for $3 gaining 2x BV gaining 2xDuchy. Do that again for 2 more Duchies. Buy SM for $1 gaining 2xIslands. Buy a Tunnel.
Final Score: 4xDuchy, 2xIsland, 1xTunnel for 18.
Br,BV,Ca,Cu,De,Go,Is,KC,NC,Pr,SM,Sq,Tu,WT.
small improvement to jonts26's solution where i get 22 Victory Points
Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM
Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions) topdeck the goons
SM(NC) gaining a develop, gaining a squire, trashing it to gain a goons,topdecking goons, develop
play WT drawing develop goons,goons, 3xcopper
Dev(Goons) gaining KC, gaining cultist trashing to draw KC, C,C
KC(Goons) , 4 total buys, and $11 total
Buy 1 Colony 3 Coppers.
Final Score: 1xColony, 3x4=12 VP Chips =>22VP
And if i counted correctly this uses only 10 Kingdom Cards in the supply
small improvement to jonts26's solution where i get 22 Victory Points
Turn 1: Pay $6 for SM, gaining Nomad Camp and Procession
Turn 2: NC + $2 for a watchtower
Turn 3: Draw NC, Nec, Proc, WT, SM
Proc(Nec) gaining a squire, trashing it and gaining a goons (and giving 4 actions) topdeck the goons
SM(NC) gaining a develop, gaining a squire, trashing it to gain a goons,topdecking goons, develop
play WT drawing develop goons,goons, 3xcopper
Dev(Goons) gaining KC, gaining cultist trashing to draw KC, C,C
KC(Goons) , 4 total buys, and $11 total
Buy 1 Colony 3 Coppers.
Final Score: 1xColony, 3x4=12 VP Chips =>22VP
And if i counted correctly this uses only 10 Kingdom Cards in the supply