Dominion Strategy Forum
Archive => Archive => Dominion: Dark Ages Previews => Topic started by: samath on August 17, 2012, 12:43:41 am
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Trashing is obviously a theme of Dark Ages, and I'm expecting that a lot of us are looking for combos that involve trashing cards for various benefits and then possibly Graverobbing them or something. To help us figure out if those things would be worth it, here's a list of all the on-trash benefits in Dark Ages. The cost is listed to the left in case you want to combine with a trash-for-benefit.
(1*) Overgrown Estate: +1 Card.
(2) Squire: Gain an Attack card.
(4) Feodum: Gain 3 Silvers.
(4) Fortress: Put it into your hand.
(4) Rats: +1 Card.
(5) Catacombs: Gain a cheaper card.
(5) Cultist: +3 Cards.
(5) Sir Vander: Gain a Gold.
(6) Hunting Grounds: Gain a Duchy or 3 Estates.
Some initial observations:
- Farmland a Hunting Grounds into a Province and gain a duchy to go with it! +11 VP.
- Apprentice now seems much more powerful. For instance, a Fortress in hand turns each Apprentice into +4 Cards +1 Action, equivalent to three labs!
- A lot of trash-for-benefits are terminal. Which means if you play it as your last action, those +Cards abilities might not really help you that much.
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Count+hand full of Squires+Torturer on the board=pure, undiluted RAGE!
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Count+hand full of Squires+Torturer on the board=pure, undiluted RAGE!
If you turn all your Squires into Torturers, where are you going to get the +actions to chain them? :P
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Count+hand full of Squires+Torturer on the board=pure, undiluted RAGE!
If you turn all your Squires into Torturers, where are you going to get the +actions to chain them? :P
Or you could use Golem.
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Overgrown Estate - you'll typically trash this anyway, so it's a free bonus really.
Fortress - when trashing for benefit, this is pretty awesome, especially with Procession. Procession effectively becomes King's Court while gaining you a 5-cost card as well.
Cultist - also convenient when upgrading/trashing for benefit. +3 cards from trashing a card feels pretty nice.
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Count+hand full of Squires+Torturer on the board=pure, undiluted RAGE!
If you turn all your Squires into Torturers, where are you going to get the +actions to chain them? :P
This is a concern. In the game I played with proxy Squires there were lots of Attacks, but not other sources of actions. I lost, but trashed so many Squires that my opponent was very frustrated that they couldn't play all their Goons each turn.