Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: carstimon on August 08, 2012, 03:42:53 pm
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Trade route is an interesting answer to an opponent doing heavy ambassador. Here's two games. (Disclaimer: the duke/duchy one I'm not sure I woulda won if my opponent had fought over the duchies earlier. But I think I should've bought less farming village.)
http://councilroom.com/game?game_id=game-20120621-164549-e59b2698.html
http://dominion.isotropic.org/gamelog/201208/08/game-20120808-122829-4d48cebc.html
The way it works is you get an early trade route and generally prefer trade routes to silver. You'll have a bloated deck so you want a lot. They're immediately worth at least $1 because your opponent ambassadors an estate. You want more victory cards on the board than just estate/duchy/province so that you can get it to $2 for a good reason. You probably won't have trouble finding something to trade route.
Of course, you need the right support. I wouldn't want to do this on a board with wharfs and fishing village and goons. Be smart. But if there's not really a great reason for a thin deck, consider this.
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It's definitely food for thought. Too bad that both examples have opponents slowed by an unfavourable 5/2 opening. I also find their pursuit of picking up a Curse to return it to be a little questionable for the flows of those games.
Ambassador is my least favourite card in the game, so I'm glad to see this as a plausible counter-strategy.
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You're right about the opening. You're definitely right about the curse as well. It doesn't make sense if there's no draw:
-When you return a curse, you're spending 2 cards on an attack. You can't afford that if you don't have draw.
-If my deck is already bloated and your deck is sleek, the "dead card" part of the curse is hurting you as much as it's hurting me, even if you only have 1 and I have 6.