Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: Graystripe77 on July 25, 2011, 07:36:12 pm

Title: 4 provinces in 10 turns
Post by: Graystripe77 on July 25, 2011, 07:36:12 pm
I recently played a game in which i acquired 4 provinces in 10 turns.  Can anyone figure out how, or any other possible way to do so?  Note: i did not trash any of the provinces.


If you must know, i lost the game  : (
Title: Re: 4 provinces in 10 turns
Post by: theory on July 25, 2011, 07:40:52 pm
You can gain 8 Colonies in the first 5 turns of the game (http://dominionstrategy.com/2011/04/29/dominion-puzzle-1/), so 4 Provinces in 10 turns is not very hard at all.  There are probably a large number of solutions.
Title: Re: 4 provinces in 10 turns
Post by: Graystripe77 on July 25, 2011, 07:47:49 pm
how about without ironworks? My solution doesn't include that.
Title: Re: 4 provinces in 10 turns
Post by: WanderingWinder on July 25, 2011, 09:14:46 pm
Probably still a lot of ways to do it. But if it's at all semi-reasonable to do this, post it in the game reports section
Title: Re: 4 provinces in 10 turns
Post by: Graystripe77 on July 25, 2011, 09:16:53 pm
I wish i could find it, but if i do, i'll post it.
Title: Re: 4 provinces in 10 turns
Post by: DG on July 25, 2011, 09:25:14 pm
Once your opponent assists you with either council rooms and bishops, a 10 turn win (or loss) becomes possible. A couple of wharves, banks, and bishop assistance can get you there on decent draws.
Title: Re: 4 provinces in 10 turns
Post by: michaeljb on July 25, 2011, 10:11:38 pm
With favorable shuffling, I feel a single Envoy may be able to do it.
Title: Re: 4 provinces in 10 turns
Post by: kn1tt3r on July 26, 2011, 01:20:07 am
With favorable shuffling, I feel a single Envoy may be able to do it.
This is too slow I think.


What works is a setup of Chapel, Talisman, Quarry and Grand Market - with good shuffle luck you're even better than Turn 10:

1/2 => buy Chapel / buy Talisman
3/4 => [Chxxxx] trash 4x junk / [Tcccx] buy Quarry, gain another one
5/6 => [QQTxx] buy GM, gain another one / [Chxxxx] trash 4x junk
7 => 2x GM > [QTChxx] > trash 2x junk > buy 3 GM, gain another 3
8 => 8x GM > buy 2x Province
9 => 8x GM > buy 2x Province

With Peddler available this is even better, since your QQT get you several of them in Turn 8 and 9.
Title: Re: 4 provinces in 10 turns
Post by: Thisisnotasmile on July 26, 2011, 04:44:38 am
Village/Chancellor.

3. Chancellor -> buy Baron.
4. Village, Baron (discard), Chancellor -> buy Province.
5. Village, Baron (discard), Chancellor -> buy Province.
6. Village, Baron (discard), Chancellor -> buy Province.
7. Village, Baron (discard), Chancellor -> buy Province.
8. Village, Baron (discard), Chancellor -> buy Province.
9. Village, Baron (discard), Chancellor -> buy Province.
10. Village, Baron (discard), Chancellor -> buy Province.

That's 7...
Title: Re: 4 provinces in 10 turns
Post by: Geronimoo on July 26, 2011, 05:21:38 am
It's all very easy with perfect shuffle luck, but what about finding a strategy that can consistently get 10 in 4 turns?

I managed to create a simple bot that averages 4 Provinces in <12 turns. It opens Quarry/Chapel, buys 1 more Quarry (Talisman proved a little slower) and goes on to empty the Grand Markets before going for the Provinces. I'm quite sure a human player can average close to 10 turns using this as a base strategy with some more help (Pawns, King's Courts, Bridge...)

Code: [Select]
<player name="4 Provinces in 12 turns">
   <buy name="Quarry">
      <condition>
         <left type="countCardsInDeck" attribute="Quarry"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Chapel">
      <condition>
         <left type="countCardsInDeck" attribute="Chapel"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Grand_Market"/>
   <buy name="Province"/>
   <buy name="Market"/>
   <buy name="Peddler"/>
</player>
Title: Re: 4 provinces in 10 turns
Post by: kn1tt3r on July 26, 2011, 05:58:34 am
I managed to create a simple bot that averages 4 Provinces in <12 turns. It opens Quarry/Chapel, buys 1 more Quarry (Talisman proved a little slower) and goes on to empty the Grand Markets before going for the Provinces. I'm quite sure a human player can average close to 10 turns using this as a base strategy with some more help (Pawns, King's Courts, Bridge...)
In my example Talisman is not so much for gaining 2 Quarries, but mainly for gainig double GMs per turn. With additional KC+Bridge it gets ridiculous.
Title: Re: 4 provinces in 10 turns
Post by: Superdad on July 26, 2011, 09:25:03 am
I had an opponent do this to me the other day.

Treasure Map/Chapel

Turn 3 chapel's away 3 estates. Turn 4 buys treasure map.
Turn 5 gets both treasure maps and he's off to the races. I'm pretty sure he got 4 in a row after that.