Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: AJD on July 16, 2012, 05:43:23 pm
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Here are some cards! What one other card can be added that will make the list complete?
Counting House
Explorer
Ironworks
Jack of All Trades
Library
Pawn
Watchtower
Honorable mention: Ill-Gotten Gains
EDIT: Also Ruined Library! And Band of Misfits, I guess.
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Masquerade
Edit: Honourable mention: Crossroads
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Blueblimp, your guess is wrong....
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I didn't think of xroads which would work just as well as my answer, but my answer is governor
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I didn't think of xroads which would work just as well as my answer, but my answer is governor
Ehunt, your answer is wrong, but the other one (blueblimp's honorable mention) is right.
Now, can anyone figure out why?...
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Ehunt, your answer is wrong, but the other one (blueblimp's honorable mention) is right.
Ah! That verifies it for me then.
These are cards which are capable of replacing themselves with a Treasure in hand (and no change to handsize), as a terminal action. Either by gaining it in hand, or by drawing exactly 1 card ("up to N" if you have N before playing the card).
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Ehunt, your answer is wrong, but the other one (blueblimp's honorable mention) is right.
Ah! That verifies it for me then.
These are cards which are capable of replacing themselves with a Treasure in hand (and no change to handsize), as a terminal action. Either by gaining it in hand, or by drawing exactly 1 card ("up to N" if you have N before playing the card).
But if that's the rule, then most terminal drawers will work, e.g. Smithy drawing a Silver, nothing else because your deck is empty.
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nothing else because your deck is empty.
So just add that (i.e. "..., regardless of how many cards are available to draw") as a restriction :P
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Blueblimp, your guess is wrong....
My thought was: terminals that can leave your hand the same size it started. Explorer fits this all the time. For Jack, Library, Watchtower, it depends on your initial hand size. For Ironworks, you need to gain a victory non-action card (as otherwise it's non-terminal). For Pawn, you must choose +1 card +1 $/buy.
Masquerade fits if you choose to trash a card. Crossroads fits if you have one victory card in hand and it's not your first play of Crossroads.
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Zahlman, you are exactly right, including the pedantic restriction! (Well, my formulation of the rule didn't have the treasure stipulation, but there doesn't seem to be anything that would fit my rule and not fit your narrower rule.)
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Blueblimp, that's what I thought you were thinking. Note that Vault also satisfies your rule, though.
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Honorable mention: Golem.
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Blueblimp, that's what I thought you were thinking. Note that Vault also satisfies your rule, though.
True! I didn't think of Vault. The technicality I had in mind to keep out Smithy, etc., was that it should work no matter what's in your deck (as long as there's enough).
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Blueblimp, that's what I thought you were thinking. Note that Vault also satisfies your rule, though.
True! I didn't think of Vault. The technicality I had in mind to keep out Smithy, etc., was that it should work no matter what's in your deck (as long as there's enough).
That's a fine technicality.