Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: Hertz_Doughnut on July 02, 2012, 05:52:37 pm
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Hi,
Love your site. You're awesome.
My brothers and I sometimes like to play a crazy variant called Battle Royale where every single card is available in the kingdom. We like it because we vet different deck-engines against each other and rank which ones are the best. It's a fun change-of-pace after playing a bunch of games where it didn't feel like we had any fun combos.
Anyway...just thinking about how cool it would be if there was a Battle Royale lobby on isotropic for players who want to try this... and generate some stats to speculate about which combos are the best-of-the-best. I don't think it would be too hard to program... except for designing an interface to somehow accommodate all the buy options. (Maybe players would have to type in their purchases? And then the cards already purchased in their deck would have clickable pictures/icons?)
And then for variation (and strategy analysis), throw in game creation options for:
(a) with/without Colonies
(b) with/without Chapel
(c) with/without heavy cursers (Witch/Mountebank/Sea Hag/Ill-Gotten Gains, for example)
(d) with/without Tournament
Hope you like the idea. :)
Kind regards,
David
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Fairgrounds called.
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I've tried that. Not all the cards, just all the cards in a single set, usually Base. But we remove Chapel, Witch, and Gardens since those are usually power cards.
It's really fun!
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What's the end condition in a game like this?
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What's the end condition in a game like this?
The standard ones: All Colonies, all Provinces, or 3 piles
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Do you mean emptied Colonies / Provinces, or 3 Colonies / 3 Provinces?
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I've been curious about this variant. At worst it's "just another kingdom", and probably a very interesting one.
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I have often thought about this - wondering if there is a dominant - unbeatable strategy. I suspect it involves 3 piling on some combination of Ironworks / Great Hall / Gardens / Ill Gotten Gains.
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Do you mean emptied Colonies / Provinces, or 3 Colonies / 3 Provinces?
Colony pile empty (if playing with Colonies)
-or-
Province pile empty
-or-
Any 3 other piles empty
OK, just wanted to be clear, cause that would be a really terrible game if you ended it after just 3 Provinces ;D ;D
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I have often thought about this - wondering if there is a dominant - unbeatable strategy. I suspect it involves 3 piling on some combination of Ironworks / Great Hall / Gardens / Ill Gotten Gains.
Silk Road is actually stronger. At least, that's what the Workshop/Silk Road/Gardens game seemed to teach me.
Bishop as a counter to it?
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Every card in base? I tried that, and it didn't seem to be all that fun, mostly chaotic. Never tried all the cards, though...hmm...
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In a 2-player game wouldn't this evolve into a KC-KC-goons-masquerade race? probably with some help from scheme and inn to get it all together.
Or is 3-piling faster?
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In a 2-player game wouldn't this evolve into a KC-KC-goons-masquerade race? probably with some help from scheme and inn to get it all together.
Or is 3-piling faster?
No, it would be extreme cursing, heavy trashing, and then maybe KC-Goons-Masq, or some sort of KC-Governor-Bridge thing once the curses were gone.
EDIT: greatrexpectations beat me to it.
EDIT: Never mind....
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Oh... and some cards need house rules... like Black Market and Young Witch's bane card.
We don't play with Black Market and choose a bane card at random.
Better plan: Black Market deck is empty and Black Market IS the bane card.
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a nearly identical thread popped up in april (http://forum.dominionstrategy.com/index.php?topic=2190.0). some highlights from that thread were:
- KC/KC/goons/masq and TR/TR/goons/masq pins
- any alt VP, especially in rushes
- KC/KC/bridge/bridge/ridge megaturns
- FV/Goons/Watchtower engine
per this (http://forum.dominionstrategy.com/index.php?topic=2090.0) thread, you would probably have to end the game in 7-8 turns.
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There was a simulation tournament that resembled this (http://forum.dominionstrategy.com/index.php?topic=2193.0), although that's limited by what the simulator can do. I imagine opening Quarry/Amb or Quarry/Masquerade would be pretty good, with a transition into some sort of crazy engine involving Goons. Even an amazing rush is going to get killed by attacks before it can end the game.
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I feel like using all the cards is more of a puzzle than a game variant. Using 20 random kingdom cards however...I think that would be fun :)
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The problem with using all the cards is that there are a handful of super powerful combos and almost all of the cards, except for the few combo power cards, might as well not be there.
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(http://isotropic.org/tmp/50cards.png)
Uh, no. :-)
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Why are you mucking around with conspirators when there are hamlet powered vineyards to be had?
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Why are you mucking around with conspirators when there are hamlet powered vineyards to be had?
More to the point, why did you let the game last 11 turns?
Also:
(http://cdn.memegenerator.net/instances/400x/22896810.jpg)
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Lol at Black Market being in the kingdom.
I guess it's still useful for Mint or Mandarin tricks. :)
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Lol at Black Market being in the kingdom.
I guess it's still useful for Mint or Mandarin tricks. :)
Also, Tactician.