Dominion Strategy Forum
Archive => Archive => Dominion World Masters => Topic started by: theory on June 22, 2012, 09:58:45 pm
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Please post your qualifying results here.
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Day 1 pods are up.
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Do the crossed out names mean drops? Is it too late to get replacements?
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I replaced them with late registrants.
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Ah cool, had a friend who was looking to play, guess he will get in the next round.
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http://dominion.isotropic.org/gamelog/201206/24/game-20120624-111020-3cf53648.html
The game is over! (All Provinces are gone.)
bubblovat has 32 points (3 Provinces, 3 Duchies, 3 ▼, and 2 Estates) and took 15 turns. WINNER.
hpjj has 32 points (3 Provinces, 3 Duchies, 4 ▼, and an Estate) and took 16 turns.
jayarsea has 27 points (3 Provinces and 3 Duchies) and took 15 turns.
truK has 26 points (3 Provinces, 2 Duchies, 1 ▼, and an Estate) and took 15 turns.
http://dominion.isotropic.org/gamelog/201206/24/game-20120624-112808-e132d386.html
The game is over! (Duchies, Estates, and Dukes are all gone.)
hpjj has 47 points (3 Provinces, 3 Duchies, 9 ▼, 2 Dukes, and 5 Estates) and took 21 turns. WINNER
truK has 46 points (2 Provinces, 4 Dukes, 3 Duchies, 7 ▼, and 6 Estates) and took 21 turns.
bubblovat has 43 points (3 Provinces, 7 ▼, 2 Duchies, 3 Dukes, and 6 Estates) and took 21 turns.
jayarsea has 42 points (3 Dukes, 4 Duchies, 11 ▼, and 7 Estates) and took 21 turns.
http://dominion.isotropic.org/gamelog/201206/24/game-20120624-114610-d8ad8784.html
The game is over! (Trade Routes, Islands, and Estates are all gone.)
jayarsea has 43 points (3 Provinces, 6 Islands, 3 Farmlands, 4 Estates, and a Duchy) and took 18 turns.
hpjj has 31 points (3 Provinces, 9 Estates, a Duchy, a Farmland, and a Curse) and took 18 turns.
truK has 27 points (4 Farmlands, 4 Islands, 2 Duchies, and 5 Estates) and took 18 turns.
bubblovat has 26 points (3 Provinces, 2 Farmlands, 2 Islands, 3 Estates, and 3 Curses) and took 18 turns.
http://dominion.isotropic.org/gamelog/201206/24/game-20120624-115555-1b3a8a8c.html
The game is over! (All Provinces are gone.)
jayarsea has 34 points (3 Provinces, 3 Duchies, and 7 Estates) and took 15 turns.
truK has 27 points (3 Provinces, 2 Duchies, and 3 Estates) and took 15 turns.
bubblovat has 24 points (4 Provinces) and took 16 turns.
hpjj has 19 points (2 Provinces and 7 Estates) and took 15 turns.
That's two wins for jayarsea (me), and one apiece for hpjj and bubblovat.
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Game 1 (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-111022-6ec1d822.html) (Turn order is michaeljb, CieloAzor, pkbrooklyn, and then farik.)
#1 CieloAzor: 24 points
#2 michaeljb: 20 points
#3 farik: 13 points
#4 pkbrooklyn: 8 points
Game 2 (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-111851-42ee15aa.html) (Turn order is CieloAzor, pkbrooklyn, farik, and then michaeljb.)
#1 CieloAzor: 30 points
#2 michaeljb: 26 points
#3 pkbrooklyn: 21 points
#3 farik: 21 points
Game 3 (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-113424-8a0e6803.html) (Turn order is pkbrooklyn, farik, michaeljb, and then CieloAzor.)
#1 farik: 33 points
#2 pkbrooklyn: 32 points
#3 CieloAzor: 25 points
#4 michaeljb: 8 points
Game 4 (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-115122-a75f6f34.html) (Turn order is farik, michaeljb, CieloAzor, and then pkbrooklyn.)
#1 CieloAzor: 9 points
#2 pkbrooklyn: 8 points
#3 farik: 6 points
#3 michaeljb: 6 points
Congrats to CieloAzor, winning 3 of the 4 games! (and a third place finish in the other) pkbrooklyn, farik, and myself each said we had played mostly 2p only, and Cielo had about equal experience with multiplayer as 2p, and looks like it came in handy. Well played everyone, it was a fun match even though I would have fared better in 2p ;D
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http://dominion.isotropic.org/gamelog/201206/24/game-20120624-112029-469922e2.html
Turn order is WanderingWinder, Leucine Zipper, Pram, and then pirate ship economist
#1 Pram: 19 points (5 Duchies, 5 Estates, 4 ▼, and 5 Curses); 19 turns
opening: Lighthouse / Smugglers
[39 cards] 3 Hamlets, 3 Lighthouses, 2 Walled Villages, 1 Goons, 1 Mandarin, 1 Smugglers, 1 Warehouse, 1 Young Witch, 8 Coppers, 2 Silvers, 1 Gold, 5 Estates, 5 Duchies, 5 Curses
#2 WanderingWinder: 12 points (9 Estates, 2 Duchies, 2 ▼, and 5 Curses); 19 turns
opening: Lighthouse / Young Witch
[40 cards] 3 Hamlets, 3 Young Witches, 2 Lighthouses, 2 Smugglers, 1 Goons, 1 Mandarin, 1 Walled Village, 8 Coppers, 3 Silvers, 9 Estates, 2 Duchies, 5 Curses
#3 pirate ship economist: 8 points (7 Estates, 2 Duchies, 5 ▼, and 10 Curses); 18 turns
opening: Lighthouse / Mandarin
[41 cards] 2 Hamlets, 2 Lighthouses, 2 Walled Villages, 1 Goons, 1 Mandarin, 1 Smugglers, 1 Young Witch, 11 Coppers, 1 Silver, 7 Estates, 2 Duchies, 10 Curses
#4 Leucine Zipper: 5 points (3 Duchies, 3 Estates, 2 ▼, and 9 Curses); 19 turns
opening: Lighthouse / Young Witch
[40 cards] 3 Lighthouses, 2 Hamlets, 2 Walled Villages, 2 Young Witches, 1 Goons, 1 Smugglers, 1 Warehouse, 7 Coppers, 4 Silvers, 2 Golds, 3 Estates, 3 Duchies, 9 Curses
http://dominion.isotropic.org/gamelog/201206/24/game-20120624-113517-604a11b5.html
#1 pirate ship economist: 53 points (4 Silk Roads [20 victory cards], 8 Harems, a Province, 2 Duchies, and 5 Estates); 21 turns
opening: Silver / Silver
[38 cards] 8 Harems, 4 Silk Roads, 1 Develop, 1 Hoard, 1 Noble Brigand, 9 Coppers, 1 Silver, 5 Golds, 5 Estates, 2 Duchies, 1 Province
#2 WanderingWinder: 40 points (5 Silk Roads [15 victory cards], 2 Provinces, 2 Duchies, 5 Estates, and a Harem); 20 turns
opening: Noble Brigand / Silver
[35 cards] 5 Silk Roads, 3 Noble Brigands, 1 Harem, 1 Hoard, 1 Market, 1 Minion, 10 Coppers, 1 Silver, 3 Golds, 5 Estates, 2 Duchies, 2 Provinces
#3 Pram: 38 points (3 Silk Roads [16 victory cards], 3 Duchies, 7 Estates, a Province, and 2 Harems); 21 turns
opening: Silver / Develop
[39 cards] 3 Minions, 3 Silk Roads, 2 Harems, 1 Cellar, 1 Develop, 1 Hoard, 1 Noble Brigand, 1 Scheme, 12 Coppers, 1 Silver, 2 Golds, 7 Estates, 3 Duchies, 1 Province
#4 Leucine Zipper: 36 points (4 Provinces, 2 Duchies, 4 Estates, and a Harem); 21 turns
opening: Noble Brigand / Silver
[45 cards] 4 Hoards, 4 Minions, 1 Harem, 1 Noble Brigand, 1 Scheme, 12 Coppers, 4 Silvers, 8 Golds, 4 Estates, 2 Duchies, 4 Provinces
http://dominion.isotropic.org/gamelog/201206/24/game-20120624-114752-ff951810.html
#1 pirate ship economist: 27 points (4 Provinces and 3 Estates); 11 turns
opening: Embassy / Crossroads
[25 cards] 2 Embassies, 2 Fishing Villages, 1 Crossroads, 1 Venture, 7 Coppers, 5 Silvers, 3 Estates, 4 Provinces
#2 Leucine Zipper: 26 points (4 Provinces and a Nobles); 10 turns
opening: Trading Post / Hamlet
[23 cards] 1 Embassy, 1 Fishing Village, 1 Hamlet, 1 Nobles, 1 Trading Post, 4 Coppers, 9 Silvers, 1 Gold, 4 Provinces
#3 Pram: 23 points (3 Provinces, 2 Nobles, and an Estate); 11 turns
opening: Trading Post / Hamlet
[23 cards] 3 Hamlets, 2 Embassies, 2 Nobles, 1 Fishing Village, 1 Trading Post, 2 Coppers, 8 Silvers, 1 Estate, 3 Provinces
#4 WanderingWinder: 22 points (5 Nobles, a Province, a Duchy, and 3 Estates); 10 turns
opening: Embassy / Hamlet
[29 cards] 5 Nobles, 2 Embassies, 2 Fishing Villages, 2 Hamlets, 1 Crossroads, 7 Coppers, 5 Silvers, 3 Estates, 1 Duchy, 1 Province
http://dominion.isotropic.org/gamelog/201206/24/game-20120624-121301-e959cb20.html
#1 pirate ship economist: 48 points (5 Provinces, 4 Duchies, 4 Estates, and a Nobles); 25 turns
opening: Ambassador / Worker's Village
[48 cards] 5 Worker's Villages, 2 Cellars, 2 Stewards, 2 Tournaments, 2 Treasuries, 1 Ambassador, 1 Nobles, 1 Princess, 1 Trusty Steed, 13 Coppers, 4 Silvers, 1 Gold, 4 Estates, 4 Duchies, 5 Provinces
#2 WanderingWinder: 44 points (3 Provinces, 11 Estates, 3 Duchies, and 3 Nobles); 25 turns
opening: Silver / Oracle
[53 cards] 3 Nobles, 3 Oracles, 2 Ambassadors, 2 Tournaments, 1 Cellar, 18 Coppers, 4 Silvers, 3 Golds, 11 Estates, 3 Duchies, 3 Provinces
#3 Pram: 29 points (2 Provinces, 3 Duchies, 2 Nobles, and 4 Estates); 24 turns
opening: Ambassador / Tournament
[48 cards] 3 Ambassadors, 2 Nobles, 2 Tournaments, 2 Treasuries, 2 Worker's Villages, 1 Cellar, 1 Horn of Plenty, 16 Coppers, 8 Silvers, 2 Golds, 4 Estates, 3 Duchies, 2 Provinces
#4 Leucine Zipper: 27 points (2 Provinces, 2 Duchies, 5 Estates, and 2 Nobles); 25 turns
opening: Ambassador / Tournament
[49 cards] 3 Cellars, 3 Tournaments, 3 Treasuries, 2 Ambassadors, 2 Horns of Plenty, 2 Nobles, 1 Oracle, 1 Worker's Village, 13 Coppers, 8 Silvers, 2 Golds, 5 Estates, 2 Duchies, 2 Provinces
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Atariman 2, Mic Qsenoch 2, AHoppy 0, Polk 0
Game 1: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-111324-38249db2.html
Turn Order: Mic, Polk, AHoppy, atariman
#1 atariman486: 31 points
#2 Mic Qsenoch: 29 points
#3 AHoppy: 25 points
#4 Polk5440: 23 points
Game 2: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-112318-ee81e18c.html
Turn Order: Polk, AHoppy, atariman, Mic
#1 atariman486: 24 points
#2 AHoppy: 23 points
#3 Polk5440: 20 points
#4 Mic Qsenoch: 19 points
Game 3: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-113626-48b1d66a.html
Turn Order: AHoppy, atariman, Mic, Polk
#1 Mic Qsenoch: 10 points
#2 Polk5440: 9 points
#3 AHoppy: 8 points
#4 atariman486: 1 point
Game 4: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-120712-2a494751.html
Turn Order: atariman, Mic, Polk, AHoppy
#1 Mic Qsenoch: 48 points
#2 Polk5440: 44 points
#3 atariman486: 37 points
#4 AHoppy: 30 points
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Had a no-show. So this pod was Obi Wan Bonogi, Crimz and wannabe
Game 1: (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-113406-6804da88.html) #1 wannabe #2 Crimz #3 Obi
Game 2: (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-115037-73d4b382.html) #1 Crimz #2 Obi #3 wannabe
Game 3: (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-121353-709b7359.html) #1 wannabe #2 Obi #3 Crimz
wannabe: i'm sorry gentlemen...i can't play the last one as something has come up...I apologize!
Crimz and I declined to play game 4.
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Here's the results from the pod I was in: HiWay2Hello, MalcolmMasher, Stringer Bell, and Personman. Interestingly, one of the games had a double tie --a two-way tie for first, and a two-way tie for third! Not sure how that scores, but here's the results.
Game 1: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-111807-c881c82a.html (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-111807-c881c82a.html)
#1: Personman, 30 points
#2: HiWay2Hello, 28 points
#3: MalcolmMasher, 25 points
#4: Stringer Bell, 15 points
Game 2: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-113844-69c0b4b4.html (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-113844-69c0b4b4.html)
#1: (tie) MalcolmMasher, 28 points and 16 turns, and HiWay2Hello, 28 points and 16 turns
#3: (tie) Stringer Bell, 21 points and 16 turns, and Personman, 21 points and 16 turns
Game 3: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-115151-662c1e4a.html (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-115151-662c1e4a.html)
#1: Personman, 35 points
#2: Stringer Bell, 27 points
#3: HiWay2Hello, 22 points
#4: MalcolmMasher, 13 points
Game 4: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-120626-19773147.html (http://dominion.isotropic.org/gamelog/201206/24/game-20120624-120626-19773147.html)
#1: HiWay2Hello, 9 points
#2: Personman, 7 points
#3: Stringer Bell, 6 points
#4: MalcolmMasher, 5 points
All four games were close and hard fought!
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Game 1: http://councilroom.com/game?game_id=game-20120624-113610-823a76de.html
hawkeye-42
zxcvbn2-41
methods of rationality-40
pops- 36
Game 2: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-122421-cd44cf4c.html
methods of rationality - 34
pops - 33
zxcvbn2 - 23
hawkeye - 17
Game 3: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-122421-cd44cf4c.html
pops - 52
hawkeye - 45
zxcvbn2 - 35
methods of rationality - 26
Game 4: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-123648-529c81e3.html
zxcvbn2 - 18
methods of rationality - 15
hawkeye - 9
pops - (-1)
We all win one game.
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knaacku won 3, TheBlueFool won 1, Fading won 0:
I accidentally forgot to get the 2nd game log, I believe the order was knaccku, Fading, TheBlueFool, but I'll check Councilroom later.
Game 1: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-114305-ec52e357.html
#1 TheBlueFool: 34 points (5 Duchies, 13 Estates, and a Province); 30 turns
opening: Conspirator / Silver
[65 cards] 4 Border Villages, 4 Ghost Ships, 2 Walled Villages, 1 Conspirator, 1 Moat, 24 Coppers, 8 Silvers, 2 Golds, 13 Estates, 5 Duchies, 1 Province
#2 Fading: 28 points (2 Provinces, 4 Duchies, and 4 Estates); 29 turns
opening: Ambassador / Silver
[30 cards] 4 Conspirators, 3 Border Villages, 3 Walled Villages, 2 Ghost Ships, 1 Ambassador, 3 Coppers, 4 Silvers, 4 Estates, 4 Duchies, 2 Provinces
#3 knaacku: 18 points (3 Duchies, a Province, and 3 Estates); 30 turns
opening: Ambassador / Silver
[33 cards] 5 Conspirators, 3 Ambassadors, 3 Border Villages, 2 Ghost Ships, 2 Walled Villages, 6 Coppers, 5 Silvers, 3 Estates, 3 Duchies, 1 Province
Game 3: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-122135-a98128db.html
#1 knaacku: 35 points (3 Provinces, 6 Duchies, 5 Estates, and 6 Curses); 25 turns
opening: Horse Traders / Loan
[47 cards] 3 Shanty Towns, 2 Havens, 2 Mountebanks, 1 Horse Traders, 1 Loan, 11 Coppers, 5 Silvers, 2 Golds, 5 Estates, 6 Duchies, 3 Provinces, 6 Curses
#2 Fading: 29 points (3 Provinces, 3 Duchies, 6 Estates, and 4 Curses); 25 turns
opening: Mountebank / Haven
[37 cards] 4 Shanty Towns, 2 Council Rooms, 2 Mountebanks, 1 Haven, 1 Loan, 6 Coppers, 3 Silvers, 2 Golds, 6 Estates, 3 Duchies, 3 Provinces, 4 Curses
#3 TheBlueFool: 19 points (2 Provinces, 3 Duchies, 8 Estates, and 10 Curses); 24 turns
opening: Shanty Town / Horse Traders
[58 cards] 4 Havens, 3 Loans, 3 Shanty Towns, 2 Horse Traders, 15 Coppers, 2 Silvers, 6 Golds, 8 Estates, 3 Duchies, 2 Provinces, 10 Curses
Game 4: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-123819-621057ed.html
#1 knaacku: 63 points (6 Dukes, 6 Duchies, a Province, and 3 Estates); 23 turns
opening: Torturer / nothing
[35 cards] 6 Dukes, 3 Duchesses, 2 Torturers, 7 Coppers, 5 Silvers, 2 Golds, 3 Estates, 6 Duchies, 1 Province
#2 Fading: 49 points (6 Provinces, 3 Duchies, 5 Estates, and a Curse); 23 turns
opening: Envoy / Silver
[33 cards] 1 Envoy, 1 Torturer, 7 Coppers, 6 Silvers, 3 Golds, 5 Estates, 3 Duchies, 6 Provinces, 1 Curse
#3 TheBlueFool: 43 points (5 Provinces, 3 Duchies, a Duke, 2 Estates, and a Curse); 24 turns
opening: Silver / Remodel
[36 cards] 5 Remodels, 2 Duchesses, 2 Upgrades, 1 Duke, 5 Coppers, 7 Silvers, 3 Golds, 2 Estates, 3 Duchies, 5 Provinces, 1 Curse
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knaacku won 3, TheBlueFool won 1, Fading won 0:
I accidentally forgot to get the 2nd game log, I believe the order was knaccku, Fading, TheBlueFool, but I'll check Councilroom later.
We discussed it as a group and were pretty sure that was the order. We knew knaacku was first, but we will post the results as soon as they are on Councilroom.
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Game 1: lost log- will post tomorrow
hawkeye-42
zxcvbn2-41
methods of rationality-40
pops- 36
Game 2: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-122421-cd44cf4c.html
methods of rationality - 34
pops - 33
zxcvbn2 - 23
hawkeye - 17
Game 3: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-122421-cd44cf4c.html
pops - 52
hawkeye - 45
zxcvbn2 - 35
methods of rationality - 26
Game 4: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-123648-529c81e3.html
zxcvbn2 - 18
methods of rationality - 15
hawkeye - 9
pops - (-1)
We all win one game.
zxcvbn2 advances because he has the most 3rd place placings?
I've lost a bit of faith in 4 player. Very seat oriented. Not sure if I'll compete in the other heats.
my opponents were all tough as nails though.
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zxcvbn2 advances because he has the most 3rd place placings?
No, its the top four performers overall from all the pods that advance.
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So if I'm counting right, everyone has reported and the top four are
knaacku - 3x 1st, 1x 3rd
pirate ship economist - 3x 1st, 1x 3rd
Cielo Azor - 3x 1st, 1x 3rd
Personman - 2x 1st, 1x 2nd, 1x 3rd (9 players defeated)
The other 2x winners are
HiWay2Hello - 2x 1st, 1x 2nd, 1x 3rd (8 players defeated)
Mic Qsenoch - 2x 1st, 1x 2nd, 1x 4th
jayarsea - 2x 1st, 1x 3rd, 1x 4th
atariman - 2x 1st, 1x 3rd, 1x 4th
wannabe - 2x 1st, 1x 3rd, no 4th game
EDIT: I had forgotten HiWay2Hello, thanks Stringer Bell!
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That's what I got. Congrats!
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So if I'm counting right, everyone has reported and the top four are
knaacku - 3x 1st, 1x 3rd
pirate ship economist - 3x 1st, 1x 3rd
Cielo Azor - 3x 1st, 1x 3rd
Personman - 2x 1st, 1x 2nd, 1x 3rd
The other 2x winners are
Mic Qsenoch - 2x 1st, 1x 2nd, 1x 4th
jayarsea - 2x 1st, 1x 3rd, 1x 4th
atariman - 2x 1st, 1x 3rd, 1x 4th
wannabe - 2x 1st, 1x 3rd, no 4th game
Well what about HiWay2Hello in our pod? He had a 2nd, t-1st, 3rd, and 1st. Does the t-1st count as a win? That would put him on the same level as Personman...would they have to have a playoff in order to figure out who moved on?
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So if I'm counting right, everyone has reported and the top four are
knaacku - 3x 1st, 1x 3rd
pirate ship economist - 3x 1st, 1x 3rd
Cielo Azor - 3x 1st, 1x 3rd
Personman - 2x 1st, 1x 2nd, 1x 3rd
The other 2x winners are
Mic Qsenoch - 2x 1st, 1x 2nd, 1x 4th
jayarsea - 2x 1st, 1x 3rd, 1x 4th
atariman - 2x 1st, 1x 3rd, 1x 4th
wannabe - 2x 1st, 1x 3rd, no 4th game
Well what about HiWay2Hello in our pod? He had a 2nd, t-1st, 3rd, and 1st. Does the t-1st count as a win? That would put him on the same level as Personman...would they have to have a playoff in order to figure out who moved on?
Even if it counted as a win, people defeated is the first tiebreak, yes? And HiWay2Hello would have one fewer person defeated, because he certainly didn't beat the guy he tied with.
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Oh, yes, that was a silly oversight, but luckily for me WW is correct :) I'll update my post.
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In the interest of clarifying the tiebreaker rule, what about wannabe? I wasn't in that pod, but I read that the other two didn't want to play a fourth game (though wannabe won 2 of 3). Not sure the tiebreak rule on this...
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So if I'm counting right, everyone has reported and the top four are
knaacku - 3x 1st, 1x 3rd
pirate ship economist - 3x 1st, 1x 3rd
Cielo Azor - 3x 1st, 1x 3rd
Personman - 2x 1st, 1x 2nd, 1x 3rd
The other 2x winners are
Mic Qsenoch - 2x 1st, 1x 2nd, 1x 4th
jayarsea - 2x 1st, 1x 3rd, 1x 4th
atariman - 2x 1st, 1x 3rd, 1x 4th
wannabe - 2x 1st, 1x 3rd, no 4th game
Well what about HiWay2Hello in our pod? He had a 2nd, t-1st, 3rd, and 1st. Does the t-1st count as a win? That would put him on the same level as Personman...would they have to have a playoff in order to figure out who moved on?
Even if it counted as a win, people defeated is the first tiebreak, yes? And HiWay2Hello would have one fewer person defeated, because he certainly didn't beat the guy he tied with.
Is 'players defeated' only counted from the games that HiWay2Hello or Personman won? As in, if someone gets third place, does he/she add a player defeated to their total, because they defeated the fourth place player?
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In the interest of clarifying the tiebreaker rule, what about wannabe? I wasn't in that pod, but I read that the other two didn't want to play a fourth game (though wannabe won 2 of 3). Not sure the tiebreak rule on this...
Had a no-show. So this pod was Obi Wan Bonogi, Crimz and wannabe
wannabe: i'm sorry gentlemen...i can't play the last one as something has come up...I apologize!
Crimz and I declined to play game 4.
If wannabe can't finish the pod, then I would imagine he is treated as a no-show and is therefore disqualified. That may seem a little harsh, but I'm not sure how else to do it.
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Oh, thanks for the clarification! I misread what had happened (thought they only played three games because of three players). I apologize for the confusion.
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Wannabe was not going to advance anyway.
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In this case he wouldn't have qualified anyway, but I think if you leave in the middle of the match you DQ no matter what.
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I had miscounted earlier, and HiWay2Hello and I actually tied in our pod. Therefore, we played a playoff series, best of 5, which I just won 3-0.
Here are the logs:
http://dominion.isotropic.org/gamelog/201206/25/game-20120625-182615-58e75e40.html
http://dominion.isotropic.org/gamelog/201206/25/game-20120625-183707-ab00565d.html
http://dominion.isotropic.org/gamelog/201206/25/game-20120625-190438-95e390a9.html
The third in particular might be of some interest to someone, since it was a prime example of my pet strategy, which a few old timers might recall me whining about rather a lot back in the day :P I do apologize to HiWay2Hello for making em sit through those turns...
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Congrats to Personman for advancing from the playoff. I was soundly outplayed all three games, all of which Personman won from the second seat. So kudos to him, he definitely deserved it!
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Day 2 Logs
POD: Wolphmaniac, Fading, Powerman, Kenuru
Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-174625-3311f7e9.html
1. Kenuru
2. Fading
3. Wolphmaniac
4. Powerman
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-180244-4b7fddc6.html
1. Powerman
2. Fading
3. Wolphmaniac
4. Kenuru
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182734-c0322e37.html
1. Wolphmaniac
2. Fading
3. Powerman
4. Kenuru
Game 4: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-184734-a250b795.html
1. Powerman
2. Fading
3. Kenuru
4. Wolphmaniac
TOTAL SCORES (6/4/2/0)
Fading - 16
Powerman - 14
Wolphmaniac - 10
Kenuru - 8
Excellent games, thanks guys!
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Day 2 Qualifier
Pod: DIonized, phillyfan21, toaster
Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-175451-06b3645f.html
1. toaster - 58
2. phillyfan21 - 35
3. DIonized - 29
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-180935-f5419b87.html
1. toaster - 85
2. phillyfan21 - 65
3. DIonized - 55
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181702-de874e13.html
1. toaster - 31
2. phillyfan21 - 28
3. DIonized - 15
Game 4: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182337-3214af7b.html
1. toaster - 36
2. phillyfan21 - 27
3. DIonized - 24
Total points:
toaster - 24
phillyfan21 - 12
DIonized - 0
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Day 2
http://dominion.isotropic.org/gamelog/201206/26/game-20120626-175527-fc095848.html
#1 dghunter79: 40 points (4 Provinces, 3 Duchies, and 7 Estates); 18 turns
opening: Watchtower / Bridge
[39 cards] 5 Bridges, 5 Cellars, 4 Fishing Villages, 2 Watchtowers, 1 Courtyard, 1 Haven, 7 Coppers, 7 Estates, 3 Duchies, 4 Provinces
#2 Funhaver: 29 points (3 Provinces, 2 Duchies, and 5 Estates); 17 turns
opening: Haven / Quarry
[35 cards] 4 Fishing Villages, 3 Bridges, 3 Cellars, 3 Havens, 1 Courtyard, 1 Quarry, 1 Watchtower, 7 Coppers, 1 Silver, 1 Gold, 5 Estates, 2 Duchies, 3 Provinces
#3 truK: 28 points (2 Provinces, 4 Duchies, and 4 Estates); 17 turns
opening: Watchtower / Bridge
[30 cards] 3 Watchtowers, 2 Bridges, 2 Cellars, 2 Fishing Villages, 1 Courtyard, 7 Coppers, 1 Silver, 2 Golds, 4 Estates, 4 Duchies, 2 Provinces
http://dominion.isotropic.org/gamelog/201206/26/game-20120626-180537-1e62048d.html
#1 dghunter79: 25 points (4 Provinces, 2 Gardens [48 cards], 3 Estates, and 10 Curses); 20 turns
opening: Explorer / Fool's Gold
[48 cards] 6 Fool's Golds, 2 Gardens, 1 Explorer, 1 Thief, 8 Coppers, 6 Silvers, 1 Potion, 6 Golds, 3 Estates, 4 Provinces, 10 Curses
#2 truK: 22 points (4 Gardens [35 cards], 3 Duchies, 4 Estates, and 3 Curses); 20 turns
opening: Potion / Duchess
[35 cards] 4 Duchesses, 4 Gardens, 3 Familiars, 2 Fool's Golds, 1 Explorer, 7 Coppers, 2 Silvers, 1 Potion, 1 Gold, 4 Estates, 3 Duchies, 3 Curses
#3 Funhaver: 14 points (6 Gardens [31 cards], 3 Estates, and 7 Curses); 20 turns
opening: Potion / nothing
[31 cards] 6 Gardens, 2 Farming Villages, 1 Familiar, 1 Fool's Gold, 7 Coppers, 4 Silvers, 3 Estates, 7 Curses
http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181854-33b08d70.html
#1 truK: 44 points (3 Provinces, 6 Duchies, 6 Estates, and a Harem); 20 turns
opening: Remodel / Silver
[37 cards] 3 Tournaments, 2 Remodels, 1 Followers, 1 Harem, 1 Princess, 7 Coppers, 4 Silvers, 3 Golds, 6 Estates, 6 Duchies, 3 Provinces
#2 Funhaver: 41 points (5 Provinces, 4 Harems, a Duchy, 2 Estates, and 2 Curses); 20 turns
opening: Tournament / Silver
[39 cards] 4 Harems, 4 Tournaments, 2 Remodels, 1 Bag of Gold, 1 Mandarin, 1 Trusty Steed, 7 Coppers, 6 Silvers, 3 Golds, 2 Estates, 1 Duchy, 5 Provinces, 2 Curses
#3 dghunter79: 38 points (3 Provinces, 5 Duchies, 7 Estates, and 2 Curses); 20 turns
opening: Remodel / Silver
[32 cards] 3 Remodels, 2 Tournaments, 1 Mandarin, 7 Coppers, 2 Silvers, 7 Estates, 5 Duchies, 3 Provinces, 2 Curses
http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183656-f5ad711e.html
#1 dghunter79: 58 points (7 Provinces, 4 Duchies, 3 Estates, and 1 ▼); 23 turns
opening: Ambassador / Walled Village
[32 cards] 2 Walled Villages, 1 Ambassador, 1 Horse Traders, 1 Monument, 1 Trading Post, 3 Coppers, 5 Silvers, 1 Potion, 3 Golds, 3 Estates, 4 Duchies, 7 Provinces
#2 truK: 33 points (3 Provinces, 8 Estates, 2 Duchies, and 1 ▼); 22 turns
opening: Ambassador / Horse Traders
[35 cards] 2 Ambassadors, 2 Council Rooms, 1 Golem, 1 Horse Traders, 1 Monument, 1 Trading Post, 1 Walled Village, 7 Coppers, 4 Silvers, 2 Golds, 8 Estates, 2 Duchies, 3 Provinces
#3 Funhaver: 23 points (2 Provinces, 2 Duchies, and 5 Estates); 23 turns
opening: Ambassador / Silver
[41 cards] 3 Golems, 2 Council Rooms, 1 Ambassador, 1 Possession, 1 Walled Village, 13 Coppers, 4 Silvers, 3 Potions, 4 Golds, 5 Estates, 2 Duchies, 2 Provinces
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Thanks to dx, michaeljb, and perdhapley for the excellent and fun games. Here are the day 2 logs:
Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-174739-c494dadc.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-174739-c494dadc.html)
#1: dx, 28 points
#2 (3-way tie): michaeljb, 24 points and 14 turns, perdhapley, 24 points and 14 turns, and HiWay2Hello, 24 points and 14 turns
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-175944-6f8d933a.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-175944-6f8d933a.html)
#1: HiWay2Hello, 27 points
#2: michaeljb, 26 points
#3: perdhapley, 24 points
#4: dx, 13 points
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181731-996e0f30.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181731-996e0f30.html)
#1: perdhapley, 17 points
#2: dx, 11 points
#3: HiWay2Hello, 7 points
#4: michaeljb, 1 point
Game 4: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182737-f003fbf8.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182737-f003fbf8.html)
#1: HiWay2Hello, 35 points
#2 (tie): dx, 25 points and 16 turns, and michaeljb, 25 points and 16 turns
#4: perdhapley, 24 points
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Final point total from our group-
zxcvbn2: 24
Mic Qsenoch: 6
benji: 6
Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-175038-55a67455.html
#1 zxcvbn2: 42 points
#2 Mic Qsenoch: 34 points
#3 benji: 21 points
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181125-3aa1ae3c.html
#1 zxcvbn2: 36 points
#2 benji: 34 points
#3 Mic Qsenoch: 30 points
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183102-f911c9ca.html
#1 zxcvbn2: 57 points
#2 benji: 39 points
#3 Mic Qsenoch: 27 points
Game 4: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-184318-af74f70c.html
#1 zxcvbn2: 37 points
#2 Mic Qsenoch: 32 points
#3 benji: 23 points
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Results from the pod with hpjj, samath, pingpongsam, and The Shocker:
Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-174941-c260b225.html
#1 pingpongsam: 47 points
#2 The Shocker: 45 points
#3 hpjj: 41 points
#4 samath: 40 points
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181051-f750a29d.html
#1 The Shocker: 26 points
#2 samath: 24 points
#3 pingpongsam: 19 points
#4 hpjj: 12 points
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182138-8d8b1538.html
#1 hpjj: 30 points
#2 The Shocker: 29 points
#3 pingpongsam: 24 points
#4 samath: 12 points
Game 4: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183914-b19d9886.html
#1 hpjj: 17 points
#2 samath: 13 points
#3 pingpongsam: 8 points
#4 The Shocker: 4 points
Totals:
hpjj (1-1-3-4), The Shocker (1-2-2-4): 14 points
pingpongsam (1-3-3-3): 12 points
samath (2-2-4-4): 8 points
By the way, we messed up the turn order for the first game, so we just renumbered ourselves accordingly.
I doubt any of us are moving on anyways...
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Not sure if Frisk is reporting. In the meantime, total points:
Captain Frisk: 16
ednever: 14
pkbrooklyn: 14
Olorinis : 4
Ed
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Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-180038-06d455ab.html
#1 - pkbrooklyn 22 points / 18 turns
#2 - Captain_Frisk 22 points / 19 turns
#3 - Olorin - 14 points / 18 turns
#4 - ednever - 8 points / 18 turns
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182126-2077bcac.html
#1 Captain_Frisk: 11 points - 17 turns
#2 edNever: 9 points - 17 turns
#3 pkBrooklyn: 6 points - 17 turns
#4 Olorin: 2 points - 17 turns
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-184332-75a25ffa.html
#1 Captain_Frisk: 41 Points - 16 turns
#2 edNever: 28 points - 16 turns
#3 pkBrooklyn: 17 points - 15 turns
#4 Olorin: 16 points - 16 turns
Game 4: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-190631-a758ad71.html
#1: edNever: 40 points - 16 turns
#2: pkBrooklyn: 30 points - 16 turns
#3: Olorin: 29 points - 15 turns
#4: Captain_Frisk: 29 points - 16 turns
I believe that makes our total scores
Captain_Frisk: 16 (4 + 6 + 6 + 0)
Ednever: 14 (0 + 4 + 4 +6)
pkBrooklyn: 14 (6 + 2+ 2 + 4)
Olorin: 4 (2 + 0 + 0 + 2)
I cost myself 2 points by intentionally buying a curse in the last game because I thought I was @ 9 cards on fairgrounds.
Grrrrr. See you all on Thursday.
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Results from r0n1, dmk, Laszlosaurus, allfail
Score total:
allfail (2-1-1-1) 22
dmk (1-3-2-3) 14
Laszlosaurus (3-2-3-4) 8
r0n1 (4-4-4-2) 4
Logs:
game1 (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-180319-455cfc5f.html): dmk 27 allfail 23 Laszlosaurus 22 r0n1 21
game2 (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182503-1c168678.html): allfail 42 Laszlosaurus 40 dmk 37 r0n1 21
game3 (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-184607-d3956ff6.html): allfail 26 dmk 23 Laszlosaurus 22 r0n1 17
game4 (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-190341-b394bb94.html): allfail 32 r0n1 24 dmk 21 Laszlosaurus 20
Big thanks to everyone for playing! Four games are all very close. It is a fun experience.
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DAY 2
Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-180022-98f59c03.html
paddyodoors 47
inverseParanoid 45
grant0 43
Dylz 34
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182332-5b026144.html
inverseParanoid 34
Dylz 27
paddyodoors 20
grant0 10
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-184259-0d8bafbc.html
inverseParanoid 37
grant0 31
paddyodoors 22
Dylz 16
Game 4: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-190642-14f184ef.html
paddyodoors 50
inverseParanoid 36
Dylz 27
grant0 26
Totals:
inverseParanoid (2-1-1-2): 20 points
paddyodoors (1-3-3-1): 16 points
Dylz (4-2-4-3): 6 points
grant0 (3-4-2-4): 6 points
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Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-174928-1d8b8292.html
dscarpac, WW, bublovat, atariman486
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-180553-e8c60dd4.html
WW, atariman486, dscarpac, bublovat
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181800-e4b80b06.html
dscarpac, WW, bublovat, atariman486
Game 4: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183047-a6084288.html
WW, atariman486, bublovat, dscarpac
Totals:
WW 20
dscarpac 14
atariman486 8
bublovat 6
A bit upset on game 3, wherein atariman ends the game securing himself last place, with me having the money to tie on my equalizing turn... (when the videos are up, you'll hear me shout "Kingmake!"
By my count this is 10/11 groups reporting, with 2 people on 24, one on 22, and 2 on 20?
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Results from justbegladnow, methods of rationality, Richardis, and Polk5440.
By my count, Richard got 17, methods of rationality 14, Polk5440 11, justbegladnow 6. The games were well-played.
Details:
Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181126-fc60c4db.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181126-fc60c4db.html)
#1 methods of rationality: 34 points
#2 justbegladnow: 28 points
#3 Richard: 22 points
#4 Polk5440: 20 points
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183305-bdfad1a0.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183305-bdfad1a0.html)
#1 Richard: 22 points
#2 Polk5440: 15 points
#3 justbegladnow: 13 points
#4 methods of rationality: 6 points
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-185259-907f9b7d.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-185259-907f9b7d.html)
#1 Polk5440: 35 points
#1 Richard: 35 points
#3 methods of rationality: 31 points
#4 justbegladnow: 25 points
Game 4:http://dominion.isotropic.org/gamelog/201206/26/game-20120626-191337-d3275a32.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-191337-d3275a32.html)
#1 methods of rationality: 24 points
#2 Richard: 23 points
#3 Polk5440: 3 points
#4 justbegladnow: 0 points
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Final advancers:
toaster - zxcvbn2 - allfail - [winner of playoff between inverseParanoid and WW]
I'm actually pretty excited about this playoff. #4 vs #6 on the leaderboard, two Level 48's.
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Results from justbegladnow, methods of rationality, Richardis, and Polk5440.
By my count, Richard got 18, methods of rationality 14, Polk5440 11, justbegladnow 6. Sadly, all our games were slogs. Not a village in sight. They were all well-played, though.
Details:
Game 1: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181126-fc60c4db.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-181126-fc60c4db.html)
#1 methods of rationality: 34 points
#2 justbegladnow: 28 points
#3 Richard: 22 points
#4 Polk5440: 20 points
Game 2: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183305-bdfad1a0.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183305-bdfad1a0.html)
#1 Richard: 22 points
#2 Polk5440: 15 points
#3 justbegladnow: 13 points
#4 methods of rationality: 6 points
Game 3: http://dominion.isotropic.org/gamelog/201206/26/game-20120626-185259-907f9b7d.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-185259-907f9b7d.html)
#1 Polk5440: 35 points
#1 Richard: 35 points
#3 methods of rationality: 31 points
#4 justbegladnow: 25 points
Game 4:http://dominion.isotropic.org/gamelog/201206/26/game-20120626-191337-d3275a32.html (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-191337-d3275a32.html)
#1 methods of rationality: 24 points
#2 Richard: 23 points
#3 Polk5440: 3 points
#4 justbegladnow: 0 points
That should be 17 for Richard.
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I am Dominion-ed out right now, but my group of Young Nick, sjiang, microman, and yuma will not have anybody that qualifies. We each won one game.
YN: 4 + 6 + 0 + 4 = 14.
s: 0 + 4 + 6 + 0 = 10.
m: 6 + 0 + 4 + 2 = 12.
y = 2 + 2 + 2 + 6 = 12.
Game 1 (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-175851-290cb851.html)
Game 2 (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-182028-23f2f290.html)
Game 3 (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-183438-43e2d647.html)
Game 4 (http://dominion.isotropic.org/gamelog/201206/26/game-20120626-184804-5c51ad4a.html)
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Final advancers:
toaster - zxcvbn2 - allfail - [winner of playoff between inverseParanoid and WW]
I'm actually pretty excited about this playoff. #4 vs #6 on the leaderboard, two Level 48's.
I see it pays to be in a 3-player set. How much $ would it take to ensure I was in one on Thursday?
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So the forums are being very buggy right now, hope this goes through. And I see I'm not the only one who noticed that the two perfectos came in 2 of the 3 3p pods.
But the big thing is, what's the deal/rules/restriction/stuff for the playoff?
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Final advancers:
toaster - zxcvbn2 - allfail - [winner of playoff between inverseParanoid and WW]
I'm actually pretty excited about this playoff. #4 vs #6 on the leaderboard, two Level 48's.
I see it pays to be in a 3-player set. How much $ would it take to ensure I was in one on Thursday?
Anecdotal evidence and all, but apparently so. Also, after complaining for the last two days about how unfair 3p is, I would end up advancing in a 3p pod. XP
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That is rather coincidental I believe. Also notice how dghunter get 1-1-1-3 and can't qualify...
EDIT: coincidental in the sense that there are 2 players getting 4 wins. It is still no easy feat in a 3p game... even if you win 80% of the time in a 3p game it happens only 40% of the time.
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But the big thing is, what's the deal/rules/restriction/stuff for the playoff?
Well Personman and HiWay2Hello played there's best of 5 with the same settings (point tracker, no veto, identical hands).
I had miscounted earlier, and HiWay2Hello and I actually tied in our pod. Therefore, we played a playoff series, best of 5, which I just won 3-0.
Here are the logs:
http://dominion.isotropic.org/gamelog/201206/25/game-20120625-182615-58e75e40.html
http://dominion.isotropic.org/gamelog/201206/25/game-20120625-183707-ab00565d.html
http://dominion.isotropic.org/gamelog/201206/25/game-20120625-190438-95e390a9.html
The third in particular might be of some interest to someone, since it was a prime example of my pet strategy, which a few old timers might recall me whining about rather a lot back in the day :P I do apologize to HiWay2Hello for making em sit through those turns...
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That is rather coincidental I believe. Also notice how dghunter get 1-1-1-3 and can't qualify...
Your mothers. All your mothers.
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That is rather coincidental I believe. Also notice how dghunter get 1-1-1-3 and can't qualify...
Your mothers. All your mothers.
Apparently, I was wrong!
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WW and I are currently playing our playoff. We're tied 3-3 through 6. Here's what we decided on top of identical hands, point counter, no veto:
Best of six where we switch who goes first every game and if one person finishes up two games or more, it's over. If not we play two game sets until someone finishes a set up two games overall. At the end of game 12, whoever has the better record wins (i.e. you no longer need to win by two games, even going 6-5-1 would win you the playoff). If it's still a tie, we go into sudden death where the next person to win a game outright wins the playoff.
Home field advantage equalizer:
Starting with game 13, the person who went first for the odd numbered games (we'll call them the home team) will have an advantage since they'll get to go first during the first sudden death game. A potential (slightly complicated) way to help equalize this would be to state that if after games 7 or 9, if the road team (the person going 1st during even numbered games) has a two game lead, he wins. This will only come into effect if there's a tie, but the road team could conceivably win 4-2-1, 5-3-1 having played the majority of the games going 2nd. Without this equalizer in effect, the home team would still get to play game 8 or 10 going second with a chance to win and force two new games.
EDIT: WW chose to go first, so he has home field advantage. I'm OK with 2nd since I created the crazy format to begin with, and I like the idea of having a "home game" in reserve going into game 6,8,10,12.
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WW and I are currently playing our playoff. We're tied 3-3 through 6. Here's what we decided on top of identical hands, point counter, no veto:
Best of six where we switch who goes first every game and if one person finishes up two games or more, it's over. If not we play two game sets until someone finishes a set up two games overall. At the end of game 12, whoever has the better record wins (i.e. you no longer need to win by two games, even going 6-5-1 would win you the playoff). If it's still a tie, we go into sudden death where the next person to win a game outright wins the playoff.
Home field advantage equalizer:
Starting with game 13, the person who went first for the odd numbered games (we'll call them the home team) will have an advantage since they'll get to go first during the first sudden death game. A potential (slightly complicated) way to help equalize this would be to state that if after games 7 or 9, if the road team (the person going 1st during even numbered games) has a two game lead, he wins. This will only come into effect if there's a tie, but the road team could conceivably win 4-2-1, 5-3-1 having played the majority of the games going 2nd. Without this equalizer in effect, the home team would still get to play game 8 or 10 going second with a chance to win and force two new games.
I see WW has been reading my mind.
Edit: ...which means I need to actually post the topic which has been sitting as an open tab in FF for two days.
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I see WW has been reading my mind.
Edit: ...which means I need to actually post the topic which has been sitting as an open tab in FF for two days.
Actually, I created the format, but WW loved it.
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LOL... as if you guys are playing for world series champion!
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LOL... as if you guys are playing for world series champion!
Haha, it went all the way to sudden death game 13. He won with the home field advantage. Though he might have still won if I went 1st. I just never play bishop games that well. Though, I had a slight chance to force a tie on the final turn.
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Just want to say that inverseParanoid was a great opponent. A little bit of chatting, though as it went on, not too much. But very respectful throughout, and not at all picky or choosy about what was to be done. He was cool with me disabling the point-tracker add-on (we used the official one), and the biggest props (everyone go +1 some of his posts) was that he was cool with me taking a ~15 minute break after game 6, when someone told me that I had a tire going flat and I had to go deal with that a bit. I will be posting the videos and logs, probably all tomorrow.
Oh yeah, and it was a great series of games. I know it felt like he stole 2-3 from me, but on the other hand I may have stolen one, and I DEFINITELY steamrolled him a couple times based on getting some early luck that I didn't particularly do anything to deserve. And even though you remember the late-game luck more, the early-game luck tends to be more important. I'm quite sure he outplayed me in large swatches of at least couple games, and I *think* I outplayed him some too, but I am not sure... Anyway, great games, great competitor, great guy.
Now to go eat my supper way late...
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Videos up here: http://www.youtube.com/watch?v=sFRNmoQxKiA&list=PLE7CF74AEA1B16ED2&feature=view_all
Game logs here: http://councilroom.com/search_result?p1_name=WanderingWinder&p2_name=inverseParanoid&kingdom= (The bottom is the first game, top is the last).
Will try to give some analysis, but should do that in a separate, game reports thread?
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Match points: r0n1 20, rspeer 12, hisfuzziness 10, jsa123 6. Here are the summarized results:
Game 1 (http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192000-a7748a8b.html)
Everyone loves 4P Mountebanks. I was threatening to run out the coppers.
#1 rspeer: 29 points (5 Duchies, 2 Provinces, 4 Estates, a Great Hall, and 3 Curses); 20 turns
opening: Silver / Bridge
[40 cards] 3 Festivals, 3 Mountebanks, 1 Bridge, 1 Great Hall, 1 Secret Chamber, 12 Coppers, 4 Silvers, 1 Gold, 4 Estates, 5 Duchies, 2 Provinces, 3 Curses
#2 r0n1: 19 points (3 Provinces, 6 Great Halls, 3 Estates, and 8 Curses); 19 turns
opening: Silver / Bridge
[47 cards] 6 Great Halls, 2 Festivals, 2 Mountebanks, 1 Bridge, 15 Coppers, 4 Silvers, 3 Golds, 3 Estates, 3 Provinces, 8 Curses
#3 hisfuzziness: 14 points (5 Duchies, 3 Estates, 3 Great Halls, and 7 Curses); 19 turns
opening: Silver / Bridge
[45 cards] 3 Festivals, 3 Great Halls, 1 Adventurer, 1 Bridge, 1 Herbalist, 1 Mountebank, 14 Coppers, 4 Silvers, 2 Golds, 3 Estates, 5 Duchies, 7 Curses
#4 jsa123: 9 points (a Province, 2 Duchies, 3 Estates, 2 Great Halls, and 8 Curses); 19 turns
opening: Silver / Bridge
[47 cards] 2 Festivals, 2 Great Halls, 1 Bridge, 1 Secret Chamber, 15 Coppers, 2 Silvers, 10 Golds, 3 Estates, 2 Duchies, 1 Province, 8 Curses
Game 2 (http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193038-5de806f8.html)
Good idea: Tactician/Bank. Bad idea: King's Court.
#1 r0n1: 31 points (4 Provinces, 2 Duchies, and an Estate); 14 turns
opening: nothing / Apprentice
[19 cards] 1 Apprentice, 1 Bank, 1 Stables, 1 Tactician, 7 Coppers, 1 Silver, 1 Estate, 2 Duchies, 4 Provinces
#2 hisfuzziness: 28 points (4 Provinces, a Duchy, and an Estate); 15 turns
opening: nothing / Market
[22 cards] 2 Banks, 1 Apprentice, 1 Market, 7 Coppers, 3 Silvers, 2 Golds, 1 Estate, 1 Duchy, 4 Provinces
#3 jsa123: 19 points (2 Provinces, 4 Estates, and a Duchy); 14 turns
opening: nothing / Tribute
[23 cards] 3 Tributes, 1 King's Court, 7 Coppers, 3 Silvers, 2 Golds, 4 Estates, 1 Duchy, 2 Provinces
#4 rspeer: 18 points (2 Provinces and 2 Duchies); 14 turns
opening: nothing / Apprentice
[16 cards] 1 Apprentice, 1 King's Court, 1 Market, 1 Stables, 1 Tactician, 4 Coppers, 3 Silvers, 2 Duchies, 2 Provinces
Game 3 (http://dominion.isotropic.org/gamelog/201206/28/game-20120628-194603-83f83c59.html)
Groupthink! In retrospect I think Jack was bad for this board, but we all opened it. I tried some fancy Tactician/Secret Chamber stunts that landed me in last place; r0n1 wisely went with banks and tacticians again.
#1 r0n1: 53 points (4 Colonies, 2 Provinces, and an Estate); 17 turns
opening: Jack of All Trades / Silver
[28 cards] 3 Banks, 2 Farming Villages, 1 Jack of All Trades, 1 Steward, 1 Tactician, 7 Coppers, 5 Silvers, 1 Gold, 1 Estate, 2 Provinces, 4 Colonies
#2 jsa123: 51 points (5 Provinces, 2 Colonies, and an Estate); 17 turns
opening: Jack of All Trades / Steward
[28 cards] 1 Farming Village, 1 Jack of All Trades, 1 Steward, 7 Coppers, 6 Silvers, 2 Golds, 2 Platinums, 1 Estate, 5 Provinces, 2 Colonies
#3 hisfuzziness: 40 points (4 Colonies); 17 turns
opening: Jack of All Trades / Steward
[29 cards] 5 Banks, 2 Farming Villages, 1 Jack of All Trades, 1 Steward, 7 Coppers, 7 Silvers, 2 Platinums, 4 Colonies
#4 rspeer: 32 points (2 Colonies and 2 Provinces); 17 turns
opening: Jack of All Trades / Silver
[26 cards] 2 Banks, 2 Farming Villages, 2 Tacticians, 1 Jack of All Trades, 1 Secret Chamber, 1 Steward, 5 Coppers, 7 Silvers, 1 Platinum, 2 Provinces, 2 Colonies
Game 4 (http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195509-a2479c8c.html)
Woodcutters helped in this evil IGG slog.
#1 rspeer: 12 points (3 Duchies, 8 Estates, and 5 Curses); 15 turns
opening: Silver / Woodcutter
[38 cards] 4 Ill-Gotten Gains, 2 Woodcutters, 1 Apprentice, 14 Coppers, 1 Silver, 8 Estates, 3 Duchies, 5 Curses
#2 r0n1: 9 points (5 Duchies, 3 Estates, and 9 Curses); 15 turns
opening: Silver / Silver
[35 cards] 1 Ill-Gotten Gains, 1 Secret Chamber, 9 Coppers, 7 Silvers, 3 Estates, 5 Duchies, 9 Curses
#3 hisfuzziness: 8 points (3 Duchies, 5 Estates, and 6 Curses); 15 turns
opening: Silver / Silver
[33 cards] 3 Ill-Gotten Gains, 1 Apprentice, 1 Secret Chamber, 1 Woodcutter, 10 Coppers, 3 Silvers, 5 Estates, 3 Duchies, 6 Curses
#4 jsa123: 1 point (5 Estates, a Duchy, and 7 Curses); 14 turns
opening: Silver / Silver
[29 cards] 2 Apprentices, 2 Secret Chambers, 1 Ill-Gotten Gains, 7 Coppers, 3 Silvers, 1 Gold, 5 Estates, 1 Duchy, 7 Curses
-
Day 3:
The scores I believe are:
Captain_Frisk: 18 points (1 - 2 - 3 - 1)
PMJ: 15 points (2 - 3 - 1 - T2)
Stringer Bell: 10 points ( 4 - 2 - 1 - 4)
WilliamLowe: 5 points ( 3 - 4 - 4 - T2)
The logs:
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192619-6ac48f19.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193715-391bfc71.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195310-baeee633.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200416-d8fcec57.html
There is kingmaking in 4 player games - even if it isn't intentional
Edit - thanks theory! Didn't even notice.
-
In our fourth game, how is the tie for 2nd and 3rd place broken?
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It shouldn't have been broken; you should have been awarded an average of the two positions' points.
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GAME 1
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192336-1bd74231.html
#1 shocksteel: 59 points (6 Provinces, 9 ▼, 4 Tunnels, a Duchy, and 3 Estates); 15 turns
#2 samath: 30 points (2 Provinces, 4 Tunnels, 2 Duchies, and 4 Estates); 15 turns
#3 Black Jack Davie: 26 points (3 Provinces, a Duchy, 3 Estates, and a Tunnel); 15 turns
#4 savethepikachus: 15 points (a Province, 3 Tunnels, and 3 Estates); 15 turns
GAME 2
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-194853-693113e8.html
#1 Black Jack Davie: 27 points (5 Duchies and 12 Estates); 16 turns
#2 savethepikachus: 24 points (2 Provinces, 2 Duchies, and 6 Estates); 15 turns
#2 samath: 24 points (4 Duchies, a Province, and 6 Estates); 15 turns
#4 shocksteel: 24 points (4 Provinces); 16 turns
GAME 3
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200257-b42018a4.html
#1 Black Jack Davie: 27 points (3 Provinces, 2 Duchies, 3 Harems, 3 Estates, a Great Hall, and 7 Curses); 19 turns
#2 shocksteel: 24 points (2 Provinces, 4 Duchies, 3 Estates, a Harem, a Great Hall, and 6 Curses); 19 turns
#3 savethepikachus: 19 points (5 Harems, a Province, 2 Duchies, 3 Estates, 3 Great Halls, and 9 Curses); 19 turns
#4 samath: 17 points (3 Duchies, a Province, 3 Harems, 3 Estates, a Great Hall, and 8 Curses); 19 turns
GAME 4
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201857-d14c04f8.html
#1 Black Jack Davie: 37 points (3 Provinces, 5 Silk Roads [12 victory cards], and 4 Estates); 17 turns
#1 shocksteel: 37 points (3 Provinces, 7 Estates, 2 Duchies, and 2 Silk Roads [14 victory cards]); 17 turns
#3 samath: 34 points (2 Provinces, 3 Duchies, 7 Estates, and 2 Silk Roads [14 victory cards]); 17 turns
#4 savethepikachus: 33 points (4 Provinces, 3 Silk Roads [10 victory cards], and 3 Estates); 17 turns
Here are our results.
Black Jack Davie 19 (2 6 6 5)
shocksteel 15 (6 0 4 5)
samath 9 (4 3 0 2)
savethepikachus 5 (0 3 2 0)
-
Our pod:
Points:
ednever 18 (1-1-1-4)
Andylatto 12 (2-2-2-4)
okt 10 (1-3-3-4)
Kayo 8 (2-3-3-4)
The logs:
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192813-feef63d3.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195040-3e571a08.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200334-2b1e2797.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-202840-bedbbd9e.html
The final game details:
#1 ednever: 15 points (a Province, 2 Duchies, 6 ▼, 3 Estates, and 6 Curses); 18 turns
opening: Silver / Silver
[43 cards] 4 Chapels, 4 Ill-Gotten Gains, 2 Goons, 15 Coppers, 6 Silvers, 3 Estates, 2 Duchies, 1 Province, 6 Curses
#2 Andy Latto: 13 points (2 Provinces, 3 Estates, and 2 Curses); 17 turns
opening: Silver / Chapel
[31 cards] 3 Ill-Gotten Gains, 2 Banks, 2 Chapels, 2 Remodels, 1 Wharf, 8 Coppers, 5 Silvers, 1 Gold, 3 Estates, 2 Provinces, 2 Curses
#3 okt: 10 points (a Province, 5 ▼, 2 Estates, and 3 Curses); 17 turns
opening: Silver / Chapel
[34 cards] 3 Ill-Gotten Gains, 2 Chapels, 2 Goons, 2 Remodels, 13 Coppers, 5 Silvers, 1 Gold, 2 Estates, 1 Province, 3 Curses
#4 Kayo: 4 points (2 Duchies, 4 Estates, and 6 Curses); 17 turns
opening: Silver / Chapel
[26 cards] 2 Chapels, 2 Rabbles, 1 Remodel, 1 Wharf, 5 Coppers, 3 Silvers, 4 Estates, 2 Duchies, 6 Curses
-=-=-==
#1 okt: 43 points (4 Colonies, a Province, and 3 Curses); 12 turns
opening: Masquerade / Quarry
[29 cards] 4 Governors, 1 Mountebank, 1 Outpost, 1 Quarry, 1 Scheme, 7 Coppers, 5 Silvers, 1 Gold, 1 Province, 4 Colonies, 3 Curses
#2 Andy Latto: 40 points (4 Colonies, a Duchy, an Estate, and 4 Curses); 11 turns
opening: Masquerade / Quarry
[39 cards] 3 Governors, 2 Schemes, 1 Outpost, 1 Quarry, 16 Coppers, 5 Silvers, 1 Gold, 1 Estate, 1 Duchy, 4 Colonies, 4 Curses
#3 Kayo: 28 points (2 Colonies, 2 Provinces, and 4 Curses); 12 turns
opening: Masquerade / Silver
[32 cards] 1 Governor, 1 Masquerade, 1 Mountebank, 1 Scheme, 1 Spy, 10 Coppers, 5 Silvers, 3 Golds, 1 Platinum, 2 Provinces, 2 Colonies, 4 Curses
#4 ednever: 25 points (2 Colonies, a Province, a Duchy, and 4 Curses); 11 turns
opening: Masquerade / Scheme
[34 cards] 3 Schemes, 2 Governors, 1 Masquerade, 13 Coppers, 3 Silvers, 4 Golds, 1 Duchy, 1 Province, 2 Colonies, 4 Curses
-=-=-=-
#1 ednever: 39 points (5 Provinces, 2 Duchies, and 3 Estates); 15 turns
opening: Silver / Courtyard
[27 cards] 1 Courtyard, 1 Embassy, 7 Coppers, 8 Silvers, 3 Estates, 2 Duchies, 5 Provinces
#2 Andy Latto: 34 points (5 Provinces, a Duchy, and an Estate); 15 turns
opening: Lookout / Treasure Map
[26 cards] 2 Courtyards, 1 Lookout, 1 Moneylender, 7 Coppers, 4 Silvers, 4 Golds, 1 Estate, 1 Duchy, 5 Provinces
#3 Kayo: 25 points (5 Duchies, a Province, and 4 Estates); 14 turns
opening: Silver / Moneylender
[23 cards] 1 Embassy, 1 Moneylender, 1 Rabble, 1 Tribute, 4 Coppers, 5 Silvers, 4 Estates, 5 Duchies, 1 Province
#4 okt: 11 points (a Province, a Duchy, and 2 Estates); 14 turns
opening: Lookout / Moneylender
[22 cards] 3 Treasure Maps, 2 Border Villages, 2 Courtyards, 2 Lookouts, 1 Embassy, 1 Moneylender, 2 Coppers, 1 Silver, 4 Golds, 2 Estates, 1 Duchy, 1 Province
-=-=-=-
#1 ednever: 22 points (5 Vineyards [12 action cards], a Duchy, 3 Estates, and 4 Curses); 17 turns
opening: Pawn / Wharf
[31 cards] 5 Lighthouses, 5 Vineyards, 4 Lookouts, 1 Cutpurse, 1 Pawn, 1 Wharf, 4 Coppers, 2 Potions, 3 Estates, 1 Duchy, 4 Curses
#2 Kayo: 22 points (5 Vineyards [17 action cards], 3 Estates, and 6 Curses); 18 turns
opening: Pawn / Ill-Gotten Gains
[49 cards] 7 Pearl Divers, 6 Pawns, 5 Vineyards, 2 Ill-Gotten Gains, 2 Lookouts, 2 Wharves, 14 Coppers, 2 Potions, 3 Estates, 6 Curses
#3 okt: 13 points (3 Duchies, 8 Estates, and 4 Curses); 18 turns
opening: Pearl Diver / Ill-Gotten Gains
[36 cards] 5 Ill-Gotten Gains, 2 Loans, 1 Lookout, 1 Pearl Diver, 11 Coppers, 1 Silver, 8 Estates, 3 Duchies, 4 Curses
#4 Andy Latto: 7 points (2 Vineyards [12 action cards], a Duchy, 2 Estates, and 6 Curses); 17 turns
opening: Pawn / Ill-Gotten Gains
[30 cards] 5 Lighthouses, 3 Lookouts, 3 Pawns, 2 Vineyards, 1 Ill-Gotten Gains, 1 Pearl Diver, 5 Coppers, 1 Potion, 2 Estates, 1 Duchy, 6 Curses
Ed
(Not a lot you can do as 4th player in a Governor rush... Ah well...)
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GAME 1
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192336-1bd74231.html
#1 shocksteel: 59 points (6 Provinces, 9 ▼, 4 Tunnels, a Duchy, and 3 Estates); 15 turns
#2 samath: 30 points (2 Provinces, 4 Tunnels, 2 Duchies, and 4 Estates); 15 turns
#3 Black Jack Davie: 26 points (3 Provinces, a Duchy, 3 Estates, and a Tunnel); 15 turns
#4 savethepikachus: 15 points (a Province, 3 Tunnels, and 3 Estates); 15 turns
GAME 2
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-194853-693113e8.html
#1 Black Jack Davie: 27 points (5 Duchies and 12 Estates); 16 turns
#2 savethepikachus: 24 points (2 Provinces, 2 Duchies, and 6 Estates); 15 turns
#2 samath: 24 points (4 Duchies, a Province, and 6 Estates); 15 turns
#4 shocksteel: 24 points (4 Provinces); 16 turns
GAME 3
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200257-b42018a4.html
#1 Black Jack Davie: 27 points (3 Provinces, 2 Duchies, 3 Harems, 3 Estates, a Great Hall, and 7 Curses); 19 turns
#2 shocksteel: 24 points (2 Provinces, 4 Duchies, 3 Estates, a Harem, a Great Hall, and 6 Curses); 19 turns
#3 savethepikachus: 19 points (5 Harems, a Province, 2 Duchies, 3 Estates, 3 Great Halls, and 9 Curses); 19 turns
#4 samath: 17 points (3 Duchies, a Province, 3 Harems, 3 Estates, a Great Hall, and 8 Curses); 19 turns
GAME 4
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201857-d14c04f8.html
#1 Black Jack Davie: 37 points (3 Provinces, 5 Silk Roads [12 victory cards], and 4 Estates); 17 turns
#1 shocksteel: 37 points (3 Provinces, 7 Estates, 2 Duchies, and 2 Silk Roads [14 victory cards]); 17 turns
#3 samath: 34 points (2 Provinces, 3 Duchies, 7 Estates, and 2 Silk Roads [14 victory cards]); 17 turns
#4 savethepikachus: 33 points (4 Provinces, 3 Silk Roads [10 victory cards], and 3 Estates); 17 turns
Here are our results.
Ah, Black Jack beat me to it. Final tallies:
Black Jack Davie: 1-1-1.5-3, 19 points
shocksteel: 1-1.5-2-4, 15 points
samath: 2-2.5-3-4, 9 points
savethepikachus: 2.5-3-4-4, 5 points
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Game 1: 1st place jtl005
2nd place ckb
3rd place bubblovat
4th place Laszlosaurus
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193422-3e3cb5e1.html
Game 2: 1st place jtl005
2nd place bubblovat
3rd place ckb
4th place Laszlosaurus
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195421-955ba465.html
Game 3: 1st place jtl005
2nd place ckb
3rd place Laszlosaurus
4th place Bubblovat
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200837-040cdadb.html
Game 4: 1st place ckb
2nd place jtl005
3rd place Laszlosaurus
4th place Bubblovat
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-202953-ed8b5ee9.html
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Day 3, Pod 2 results
Richard: 20 points [1-2-1-2]
trobarton333: 12 points [2-3-2-3]
Fading: 10 points [3-1-3-4]
Farb: 6 points [4-4-4-1]
Game 1: http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192357-e133cb42.html
#1 Richard: 14 points (4 Duchies, 7 Estates, and 5 Curses); 14 turns
#2 troabarton333: 4 points (2 Duchies, 6 Estates, and 8 Curses); 14 turns
#3 Fading: 4 points (8 Estates, 2 Duchies, and 10 Curses); 15 turns
#4 Farb: -1 points (a Duchy, 3 Estates, and 7 Curses); 14 turns
Game 2: http://dominion.isotropic.org/gamelog/201206/28/game-20120628-194516-e02f8e22.html
#1 Fading: 31 points (4 Provinces, 2 Duchies, 3 Estates, and 2 Curses); 13 turns
#2 Richard: 30 points (4 Provinces, 5 Estates, a Duchy, and 2 Curses); 14 turns
#3 troabarton333: 26 points (3 Provinces, 2 Duchies, 4 Estates, and 2 Curses); 14 turns
#4 Farb: 18 points (3 Duchies, a Province, and 3 Estates); 14 turns
Game 3: http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201731-b8701a9c.html
#1 Richard: 17 points (4 Vineyards [12 action cards], 3 Estates, and 2 Curses); 16 turns
#2 troabarton333: 5 points (a Province, 4 Estates, a Duchy, and 8 Curses); 16 turns
#3 Fading: 4 points (a Province, 6 Estates, and 8 Curses); 16 turns
#4 Farb: -1 points (5 Estates, a Vineyard [11 action cards], and 9 Curses); 15 turns
Game 4: http://dominion.isotropic.org/gamelog/201206/28/game-20120628-203338-28cb8f63.html
#1 Farb: 30 points (4 Provinces and 2 Duchies); 13 turns
#2 Richard: 25 points (4 Provinces and an Estate); 12 turns
#3 troabarton333: 22 points (2 Provinces, 2 Duchies, and 4 Estates); 12 turns
#4 Fading: 16 points (2 Provinces, a Duchy, and an Estate); 12 turns
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Mic Qsenoch 22 points (1-1-1-2)
Funhaver 12 points (2-2-2-4)
dmk 10 points (4-3-3-1)
questioneer 4 points (3-4-4-3)
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193021-2fabf2e2.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195829-04dfc459.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-202244-02745922.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-204026-9f2022be.html
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Currently with 7/11 pods reporting the top 4 looks like:
r0n1 20pt
jtl005 22pt
Richard 20pt
Mic 22pt
correct?
-
I don't have logs or anything but I'm pretty sure no one in my pod won more than two games and/or got 20+points, but I can't confirm.
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moomoo : 14 (1-2-4-1)
bjmartin: 14 (2-3-2-2)
yuma : 12 (3-1-3-3)
TheKiest: 6 (4-4-1-4)
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193302-41e37672.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195029-02de48a0.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200536-cdc1f1c4.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201619-c87c9eaf.html
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TBH, mjgold, Charles Martel, Polk5440
First Place: TBH with 17 (2 first place, 1 second place, 1 tie for third)
Second Place: Polk5440 with 12 (1 fourth place, 3 second place)
Second Place: CharlesMartel with 12 (1 first place, 3 third place)
Fourth Place: mjgold with 7 (1 first place, 1 tie for third, 2 fourth place)
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192918-9377755d.html
#1 mjgold: 64 points (4 Colonies, 3 Provinces, a Duchy, and 3 Estates); 21 turns
opening: Silver / Silver
[31 cards] 2 Treasuries, 1 Mine, 1 Native Village, 1 Woodcutter, 7 Coppers, 2 Silvers, 3 Golds, 3 Platinums, 3 Estates, 1 Duchy, 3 Provinces, 4 Colonies
#2 TBH: 63 points (3 Colonies, 5 Provinces, and 3 Estates); 21 turns
opening: Silver / Silver
[31 cards] 2 Treasuries, 1 City, 1 Mine, 7 Coppers, 4 Silvers, 1 Gold, 4 Platinums, 3 Estates, 5 Provinces, 3 Colonies
#3 CharlesMartel: 57 points (4 Colonies, a Province, 2 Duchies, and 5 Estates); 20 turns
opening: Silver / Treasure Map
[32 cards] 1 Mine, 7 Coppers, 4 Silvers, 5 Golds, 3 Platinums, 5 Estates, 2 Duchies, 1 Province, 4 Colonies
#4 Polk5440: 34 points (2 Provinces, a Colony, 3 Duchies, and 3 Estates); 20 turns
opening: Silver / Silver
[30 cards] 2 Mines, 2 Treasuries, 1 City, 1 Native Village, 4 Coppers, 6 Silvers, 3 Golds, 2 Platinums, 3 Estates, 3 Duchies, 2 Provinces, 1 Colony
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195707-3d0404b5.html
#1 CharlesMartel: 16 points (3 Duchies, 7 Estates, a Province, and 6 Curses); 20 turns
opening: Embargo / Potion
[36 cards] 2 Cutpurses, 1 Embargo, 1 Familiar, 1 Talisman, 7 Coppers, 6 Silvers, 1 Gold, 7 Estates, 3 Duchies, 1 Province, 6 Curses
#2 Polk5440: 14 points (3 Duchies, a Province, 5 Estates, and 6 Curses); 20 turns
opening: Embargo / Nomad Camp
[36 cards] 2 Masquerades, 1 Nomad Camp, 1 Shanty Town, 1 Talisman, 7 Coppers, 7 Silvers, 2 Golds, 5 Estates, 3 Duchies, 1 Province, 6 Curses
#3 mjgold: 10 points (a Province, a Duchy, 3 Estates, and 2 Curses); 19 turns
opening: Embargo / Potion
[26 cards] 1 Cutpurse, 1 Embargo, 1 Familiar, 1 Masquerade, 1 Nomad Camp, 1 Scheme, 1 Shanty Town, 1 Talisman, 8 Coppers, 3 Silvers, 3 Estates, 1 Duchy, 1 Province, 2 Curses
#3 TBH: 10 points (3 Duchies, 9 Estates, and 8 Curses); 19 turns
opening: Embargo / Nomad Camp
[36 cards] 2 Nomad Camps, 1 Masquerade, 1 Shanty Town, 7 Coppers, 4 Silvers, 1 Potion, 9 Estates, 3 Duchies, 8 Curses
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201427-ef00fe69.html
#1 TBH: 30 points (3 Provinces and 4 Duchies); 15 turns
opening: Jack of All Trades / Village
[30 cards] 3 Jacks of All Trades, 1 Laboratory, 1 Village, 7 Coppers, 9 Silvers, 2 Golds, 4 Duchies, 3 Provinces
#2 Polk5440: 28 points (4 Provinces, a Duchy, and an Estate); 14 turns
opening: Jack of All Trades / Silver
[26 cards] 2 Ventures, 1 Jack of All Trades, 7 Coppers, 8 Silvers, 2 Golds, 1 Estate, 1 Duchy, 4 Provinces
#3 CharlesMartel: 25 points (4 Provinces and an Estate); 14 turns
opening: Jack of All Trades / Village
[31 cards] 2 Hamlets, 2 Jacks of All Trades, 2 Villages, 1 Council Room, 1 Laboratory, 1 Talisman, 7 Coppers, 8 Silvers, 2 Golds, 1 Estate, 4 Provinces
#4 mjgold: 16 points (a Province, 2 Duchies, and 4 Estates); 15 turns
opening: Talisman / Silver
[31 cards] 3 Hamlets, 3 Villages, 1 Council Room, 1 Jack of All Trades, 1 Minion, 1 Talisman, 7 Coppers, 5 Silvers, 2 Golds, 4 Estates, 2 Duchies, 1 Province
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-205117-3f4845fa.html
#1 TBH: 54 points (3 Colonies, 3 Provinces, a Duchy, and 3 Estates); 19 turns
opening: Worker's Village / Silver
[33 cards] 3 Council Rooms, 3 Embargoes, 1 Duchess, 1 Mint, 1 Worker's Village, 6 Coppers, 2 Silvers, 2 Golds, 4 Platinums, 3 Estates, 1 Duchy, 3 Provinces, 3 Colonies
#2 Polk5440: 53 points (4 Colonies, a Province, 6 Estates, and a Great Hall); 19 turns
opening: Worker's Village / Black Market
[32 cards] 4 Worker's Villages, 1 Black Market, 1 Council Room, 1 Great Hall, 1 Margrave, 1 Mint, 1 Pirate Ship, 3 Coppers, 1 Silver, 7 Golds, 6 Estates, 1 Province, 4 Colonies
#3 CharlesMartel: 52 points (3 Colonies, 3 Provinces, and 4 Estates); 19 turns
opening: Worker's Village / Silver
[27 cards] 3 Worker's Villages, 2 Council Rooms, 1 Highway, 5 Coppers, 2 Silvers, 2 Golds, 2 Platinums, 4 Estates, 3 Provinces, 3 Colonies
#4 mjgold: 31 points (2 Colonies, a Province, and 5 Estates); 18 turns
opening: Worker's Village / Black Market
[34 cards] 2 Black Markets, 2 Council Rooms, 2 Highways, 2 Worker's Villages, 1 Horse Traders, 1 Jester, 1 Mine, 1 Minion, 1 Smugglers, 7 Coppers, 1 Silver, 3 Golds, 2 Platinums, 5 Estates, 1 Province, 2 Colonies
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Very Flat Group, everyone won a game. All games ended on 3 piles.
Results:
justbegladnow 16 pts (4+2+4+6)
Blim 14 pts (2+6+2+4)
greatexpectations 12 pts (6+4+0+2)
Archetype 6 pts (0+0+6+0)
Game 1: Order greatexpectations, Archetype, Blim, and then justbegladnow.
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193916-ad598ad7.html
#1 greatexpectations: 16 points (a Province, 2 Duchies, 3 Tunnels, 6 Estates, and 8 Curses); 17 turns
#2 justbegladnow: 15 points (a Province, 2 Duchies, 3 Tunnels, 4 Estates, and 7 Curses); 16 turns
#3 Blim: 13 points (a Province, 2 Duchies, 5 Estates, 2 Tunnels, and 8 Curses); 16 turns
#4 Archetype: 11 points (4 Tunnels, 4 Estates, a Duchy, and 4 Curses); 16 turns
Game 2: Order justbegladnow, Blim, Archetype, and then greatexpectations.
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201338-157dfd4d.html
#1 Blim: 57 points (22 ▼, 3 Provinces, 4 Duchies, and 5 Estates); 24 turns
#2 greatexpectations: 56 points (30 ▼, 2 Provinces, 4 Duchies, and 2 Estates); 23 turns
#3 justbegladnow: 46 points (19 ▼, 3 Provinces, 2 Duchies, and 3 Estates); 24 turns
#4 Archetype: 39 points (19 ▼, 2 Provinces, 2 Duchies, and 2 Estates); 23 turns
Game 3: Order Archetype, greatexpectations, justbegladnow, and then Blim.
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-203151-d15092ff.html
#1 Archetype: 44 points (7 Provinces, 4 Estates, and 2 Curses); 25 turns
#2 justbegladnow: 29 points (5 Fairgrounds [13 different cards], a Province, 5 Estates, a Duchy, and 5 Curses); 25 turns
#3 Blim: 11 points (3 Duchies, 9 Estates, a Fairgrounds [12 different cards], and 11 Curses); 25 turns
#4 greatexpectations: 9 points (3 Fairgrounds [14 different cards], 6 Estates, a Duchy, and 12 Curses); 25 turns
Game 4: Blim, justbegladnow, greatexpectations, and then Archetype.
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-205444-bb5ae0a5.html
#1 justbegladnow: 51 points (38 ▼, 10 Estates, and a Duchy); 15 turns
#2 Blim: 27 points (2 Provinces, 12 ▼, and 3 Estates); 15 turns
#3 greatexpectations: 25 points (a Colony, a Province, 5 ▼, 2 Estates, and 2 Silk Roads [6 victory cards]); 14 turns
#4 Archetype: 10 points (a Province and 4 ▼); 14 turns
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Only missing logs from Young Nick, benji, JCit7, crayz. Though YN says no one made it to 20pts.
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It's possible someone went 1-1-2-2 for 20, but I'm doubtful. I actually asked for logs after the third game (to check who had how many points), but was met with a "no table talk." After the fourth game, they all returned to lobby too quick for me to ask.
Councilroom doesn't seem to be working so I can't check my game history.
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Someone go old school and pull iso summary?
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It's possible someone went 1-1-2-2 for 20, but I'm doubtful. I actually asked for logs after the third game (to check who had how many points), but was met with a "no table talk."
Holy crap thats harsh. The only thing that made competitive 4p fun was table talk!
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I know if I had a possibility of qualifying, I'd be posting something about it SOMEWHERE (here, main blog, somewhere) instead of letting it fall off. Unless they're so so sure that they didn't make it.
I guess someone else might not?
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The tension, oh the tension!
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I'm going to go ahead and assume that they've waived their right to object.
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WanderingWinder advances to the final with 23 match points:
Game 1: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-182112-eea83ed2.html
Game 2: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-183106-6c7b94d6.html
Game 3: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-185327-7a2509c5.html
Game 4: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-190640-344e4871.html
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It's possible someone went 1-1-2-2 for 20, but I'm doubtful. I actually asked for logs after the third game (to check who had how many points), but was met with a "no table talk." After the fourth game, they all returned to lobby too quick for me to ask.
Councilroom doesn't seem to be working so I can't check my game history.
Glad whoever that was wasn't present in our game Young Nick. I enjoyed our nice long chat during. I wonder if they had ever heard of the mute function...
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WanderingWinder advances to the final with 23 match points:
Game 1: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-182112-eea83ed2.html
Game 2: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-183106-6c7b94d6.html
Game 3: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-185327-7a2509c5.html
Game 4: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-190640-344e4871.html
Ok, my comments here: (welcome to say what you see otherwise WW)
Overall: I thought I had some decent draw in the series, but... not as good as yours apparently.
First game: nice strategy there. Still, lucky to get that hoard 2nd shuffle, and I had a really bad draw last turn with my KC and Harvest in the last 2 or 3 cards that still in my deck. Could have gotten Province+Duchy ftw otherwise.
Second game: sort of bad for me that toaster's salvager draws turn 3 and your salvager didn't miss a shuffle. But in the end you claimed your 4th FG with first player advantage, well, reasonable. I did have some good luck drawing $8 there in the middle game. But look at the last turn: You draw the only draw that (from my point of view) can steal a tie! that requires 2 of your only 2 golds and $3 for the other 3 cards right after your reshuffle. I can hardly believe it at that point.
Third game: I hate being last on this board. But I should have gone YW no matter what, probably giving toaster some chance to win. 2 Cursers vs 2 non-cursers with Haven as a not-so-useful bane is not looking good for the defense... I was surprised somehow I still get 2nd there.
The last one: I think I do have a good draw to hit Province 3rd turn. But with WW the only curser (the other two players can't draw 3+P!) I don't really have a chance (and even if I won, he can't be the last place so that doesn't really matter anyway).
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Someone go old school and pull iso summary?
Working on it.
Best player as far as I can tell was crayz, who went 1-1-1-4 for 18 points. Logs shortly.
Logs:
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-191653-7de27a80.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193321-42094a2b.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-194600-9392b064.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195518-a7db088f.html
crayz: 4-1-1-1 for 18 pts
Young Nick: 1-2-3-4 for 12 pts
JCit7: 2-3-2-3 for 12 pts
benji: 3-4-4-2 for 6 pts
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WanderingWinder advances to the final with 23 match points:
Game 1: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-182112-eea83ed2.html
Game 2: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-183106-6c7b94d6.html
Game 3: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-185327-7a2509c5.html
Game 4: http://dominion.isotropic.org/gamelog/201206/29/game-20120629-190640-344e4871.html
Holy crap it's weird to see the same player order in all four games.
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Day 4 Point distribution:
hpjj: 20
Young Nick: 18
boneillhawk: 8
farb: 6
Game 1 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083601-74bd66a2.html)
Game 2 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084439-b6c911fd.html)
Game 3 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085638-3682009e.html)
Game 4 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-090907-6ad094b6.html)
Close matches all around.
(Last to post for Day 3, first to post for Day 4 :D)
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our results:
tjohnson314 with 16 pts
yuma with 14
Yukon with 10
pkbrooklyn with 8
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091442-79707625.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085709-6f7d7569.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085019-31fd8f38.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083258-36b4d430.html
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Charbal 18
Stealth Tomato 14
schnee166 10
samath 6
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-082655-71a1dc3d.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084834-40bc4ffc.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-090014-9e03297a.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091413-53e5ea74.html
I had an absolute masterstroke of a game to win from Seat 4 in Game 2 (possibly my proudest Dominion moment to date), then followed up my two wins with a 4th and 3rd to fall on my face.
Charbal meanwhile hung around in the first two and picked up his own win from Seat 4 in Game 3, and put himself in pretty good qualifying position.
Game 3 is a nice example of how Curses can cascade sometimes. I gained 10 (!) in eight turns, including one on all three Jesters played in that time.
Game 2 was wonderful for me. I'm sitting fourth, so when all three of my opponents open Moneylender, I figure it's time for a daring plan. I take the only +buy in Woodcutter, and proceed to create a NV-Warehouse-Library deck supported by the Woodcutters, pick up 4 Provinces and a Duchy on turns 11-12, and win thanks to everyone else being pretty even.
Thanks schnee and samath for being spectators to our duel. =P
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Pod: Stringer Bell, Fading, LittleLionMan, and notedloch
Game 1 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083435-082badfa.html)
Fading: 53
LittleLionMan: 52
notedloch: 48
Stringer Bell: 35
Game 2 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085132-67292e33.html)
Stringer Bell: 35
Fading: 31
notedloch: 28
LittleLionMan: 28
Game 3 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085939-22e5a35d.html)
Fading: 27
Stringer Bell: 25
notedloch: 24
LittleLionMan: 15
Game 4 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091629-d60fbadd.html)
Fading: 55
LittleLionMan: 32
notedloch: 22
Stringer Bell: 15
Overall
Fading 1-2-1-1: 22 points
Stringer Bell: 4-1-2-4: 10 points
LittleLionMan: 2-t3-4-2: 9 points
notedloch: 3-t3-3-3: 7 points
A really good set of games, definitely the most enjoyable set of the four qualifying days, for me. Best of luck to Fading in the next round of qualifying, I'm sure he'll make it there with this near-perfect record.
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Game 1: (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-082910-35f6f364.html) #1 Obi, #2 Polk5440, #3 SpaceSquirrel, #4 airstream
Game 2: (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085223-d8e22dbb.html) #1 airstream, #2 Polk5440, #3 SpaceSquirrel #4 Obi
Game 3: (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-090547-17499a89.html) #1 Obi, #2 SpaceSquirrel, #3 Polk5440 #4 airstream
Game 4: (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092836-a36e304b.html) #1 Obi, #2 Polk5440, #3 airstream, #4 SpaceSquirrel
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Day 4 Point distribution:
hpjj: 20
Young Nick: 18
boneillhawk: 8
farb: 6
Game 1 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083601-74bd66a2.html)
Game 2 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084439-b6c911fd.html)
Game 3 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085638-3682009e.html)
Game 4 (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-090907-6ad094b6.html)
Close matches all around.
(Last to post for Day 3, first to post for Day 4 :D)
These point totals are incorrect, it should be:
hpjj: 18
Young Nick: 16
boneillhawk: 8
farb: 6
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Day 4 results
Captain_Frisk: 19 points (1 - 1 - 1 - T3) (SCREW YOU REMAKE)
limbsoup: 10 points (2 - 4 - 3 - 2)
HLennartz: 12 points (3 - 2 - 4 - 1)
hongrich: 7 points (4 - 3 - 2 - T3)
The games:
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-082727-691db2cb.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084651-b6b5a545.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-090825-38097dcb.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092934-8eb8338f.html
Disclaimer - we aborted out of Game 4 because HL dropped - and because we didn't record the kingdom - we just started a new random. Since he won the game - and I was tied for last - I don't think it helped me if anyone wants to call cheating.
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Points:
Powerman 13 (4 + 4 + 0 +5)
Rspeer 15 (2 + 2 + 6 + 5)
Apeboy 8 (6 + 0 + 2 + 0)
Andmyaxe! 12 (0 + 6 + 4 + 2)
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083142-d462fde6.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083142-d462fde6.html)
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085205-5a07557d.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085205-5a07557d.html)
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091107-0e9a8d82.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091107-0e9a8d82.html)
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092736-bb7940cf.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092736-bb7940cf.html)
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Points:
Powerman 13 (4 + 4 + 0 +5)
Rspeer 15 (2 + 2 + 6 + 5)
Apeboy 8 (6 + 0 + 2 + 0)
Andmyaxe! 12 (0 + 6 + 4 + 2)
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083142-d462fde6.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083142-d462fde6.html)
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085205-5a07557d.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085205-5a07557d.html)
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091107-0e9a8d82.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091107-0e9a8d82.html)
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092736-bb7940cf.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092736-bb7940cf.html)
Was some good competition. Thanks for posting the results.
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Game 1: http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085437-62e985c1.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085437-62e985c1.html)
1 - Kenuru (13 VP)
2 - moomoo (10 VP)
3 - Bella Cullen (4 VP)
4 - bubblovat (-2 VP)
Game 2: http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084113-65944389.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084113-65944389.html)
1 - moomoo (35 VP)
2 - Kenuru (24 VP)
3 - Bella Cullen (21 VP)
4 - bubblovat (15 VP)
Game 3: http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091324-0fa59b3d.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091324-0fa59b3d.html)
1 - Kenuru (33 VP)
2 - bubblovat (21 VP)
3 - Bella Cullen (15 VP)
4 - moomoo (11 VP)
Game 4: http://dominion.isotropic.org/gamelog/201206/30/game-20120630-093055-017051cf.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-093055-017051cf.html)
1 - moomoo (15 VP)
2 - bubblovat (13 VP)
3 - Kenuru (13 VP, extra turn)
4 - Bella Cullen (12 VP)
Total points:
1 - Kenuru: 18 (1-2-1-3)
2 - moomoo: 16 (2-1-4-1)
3 - bubblovat: 8 (4-4-2-2)
4 - Bella Cullen: 6 (3-3-3-4)
I think my greed is what ultimately cost me a position in the semifinals. In Game 4, I had the opportunity to use my two Universities to clear the third pile (Caravans) and buy an Estate, which would net me second place in that game and 20 points in the tournament overall. Alas, I opted not to and wound up in third.
Edit: I take that back. It looks like even with 20 points, I still wouldn't have progressed. I feel much better now. :)
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(Most of the) game logs for the day 4 qualifying match of Kayo, dghunter79, warbaker, and Finn4:
Points:
Kayo: (1-1-1-1) = 24
dghunter: (3-3-2-3) = 10
warbaker: (4-2-4-2) = 8
Finn4: (2-4-3-4) = 6
Game 1 : I forgot to get the log but I'll grab it from Council Room as soon as I can.
1. Kayo
2. Finn4
3. dghunter
4. warbaker (thanks warbaker for sending me the order!)
Game 2 : http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084349-7d3457a9.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084349-7d3457a9.html)
1. Kayo (37 VP)
2. warbaker (36 VP)
3. dghunter (35 VP)
4. Finn4 (31 VP)
Game 3 : http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085907-c09da26a.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085907-c09da26a.html)
1. Kayo (35 VP)
2. dghunter (32 VP)
3. Finn4 (27 VP)
4. warbaker (26 VP)
Game 4 : http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092825-2291f2f3.html (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092825-2291f2f3.html)
1. Kayo (63 VP)
2. warbaker (57 VP)
3. dghunter (54 VP)
4. Finn4 (40 VP)
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Our pod:
ednever 22 (1-1-1-2)
Wandering Star 14 (1-2-2-4)
Salty 8 (3-4-4-2)
benji 4 (3-4-3-4)
The logs:
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083525-f4532e25.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085850-80f25958.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-093132-6a096596.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-095151-91d79b14.html
LOTS of close games. For a really interesting game, check out the third one. I had to look up an FAQ before I played my turn
If you want to see a really interesting game, check out the third one (tied with the person on my right with two provinces left. I Ambassadord a Province (returning 0) to give the last two to the two on my left. Player on the right didn't get one. Then bought an Estate to win by a point. Whew!)
Ed
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Game 1 - Perd 6 pts, janic 4 pts, MM 2 pts, GSD 0 pts (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-083324-18b18197.html)
Game 2 - janic 6 pts, MM 4 pts, perd 2 pts, GSD 0 pts (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-084659-4d9149e0.html)
G (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-090527-82d88a4c.html)ame 3 - MM 6 pts, perd 4 pts, GSD 2 pts, janic 0 pts
Game 4 - perd 6 pts, MM 4 pts, janic 2 pts, GSD 0 pts (http://dominion.isotropic.org/gamelog/201206/30/game-20120630-092603-d1ba51b9.html)
Perdhapley - 18 pts
Mundane Mandate - 16 pts
Janic - 14 pts
GSDTheFlea - 2 pts
EDIT: had a question, removed for irrelevance
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POD of inverseParanoid Mazwa mjgold savethepikachus
Mazwa: 21 points. 1-1-1-T2
savethepikachus: 11 points. T3-2-4-1
InverseParanoid: 8 points. 2-4-2-4
mjgold: 8 points. T3 -3-3-T2
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-085541-0af5619a.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-091911-30b1f5a7.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-094034-7d291660.html
http://dominion.isotropic.org/gamelog/201206/30/game-20120630-100134-a4602a9a.html
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Obi Wan Bonogi 18 points
Mazwa 21
Kayo 24
Captain_Frisk 19
Charbal 18
ednever 22
perdhapley 18
Kenuru 18
Fading 22
rspeer 15
hpjj 18
tjohnson314 16
Day 4 Semifinalists:
Kayo 24
Fading 22
ednever 22
Mazwa 21
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Comments on my playoff match with inverseParanoid. Don't have the logs at this point - when rrenaud gets all moved and settled and CR is back, I will try to get them up. In the meantime, there's the videos. If someone wants to move this, because they think it fits better somewhere else, feel free.
Game 1: So he goes for a little bit of upgrade along with BM-Oracle, basically, and I more or less am BM-smithy. I wondered at some point if Chancellor/Stash may have been the way to go here, but sims seem to think otherwise, relatively convincingly. Strategically, I'm not so hot on upgrade here, especially without trying to pound like 5 of them, which I don't see that much reason to do on this board anyway. Moreover, though, my willingness to just slide into provinces when I am hitting 8, or just when the board is getting vaguely close to ending (even in lieu of platinum here), I think are pretty big. But biggest is most likely shuffle luck?
Game 2: He gets an early mint, which hurts me a bit. But I can come back and grab one of my own to stabilize things ok. But he gets a little bit of a lead, and I'm playing catch-up as player 2. Then comes the very very very interesting moment. Turn 21. About 6:40 into the video. I am behind 56-53, with 2 colonies, 2 provinces left. I have $14 and 2 buys. I know that he has the chance to get some multiples buys also. I have some options: colony + estate, colony and a building card like trade route or silver (don't increment the trade route mat), province + duchy, or duchy + duchy. It's a very long think, and I in the end go duchy/duchy. Perhaps a mistake, but it's very hard to tell. Then we each have a dud hand, and before my next massive hand gets to play... he province/province off a massive hand of his own, and wins off first player. This really felt like theft at the time I played it.
Game 3: Bit of an ugly board with no village in sight. I try to roll with some upgrades, he gets a gold before his first goons, but apparently the upgrades are not so good here after he starts being able to goons me all the time, he gets goons, and I get just shut out of contention. A bit confused on this one, to be honest.
Game 4: I take secret chamber over silver, looking to build a big minion/market engine with villages. Quarry is out, which I intend to use to really build up. Mining villages are also out. Things basically go to plan here for me. He gets a trading post (not as an opener), which I just don't like so much here. Piles start running down, but he goes after them too aggressively with not much of a lead, and that leaves the door open for me. I put it away.
Game 5: Pretty darn weak board. I go for island. He gets warehouse as an opener (seems questionable) along with smugglers. I get the turn 3 smugglers, which I love from 1st player. And then we go to town. No 5s at all on the board, and I get 5 so many times early on, it seems. Anyway, all game I feel like I have a slightly better deck with a small lead, and then I get to buying provinces phase, and his smugglers (he had to smuggle smugglers on turn 3...) are dead. If we'd done the best of 5 thing, I would be won here....
Game 6: We get 2/5 split on an ambassador/tournament board. By the way, if you're looking for 1st-turn advantage, an amb/tournament board is a good place to start. I go double amb, he only gets one, and while I get a lead in the deck-size war, I got oodles of amb collision and not a ton to do with it, and it's only a very slight lead. Meanwhile, he can connect stuff together pretty well, gets a gold somehow, province pretty early, wins a prize, has a chance to win all the prizes.... oofda. I feel like fewer ambassadors and I get snowballed under. Probably would have helped if I saw golem as a way to play multiple actions sooner. So we get into the infinite final set at the tennis major......
Game 7: Wharf game. I spend way too long building my draw, whereas he gets some money, and is able to build a nice double wharf every turn engine later anyway. Meanwhile, I have like no money. I am destroyed, outplayed here.
Game 8: I have to break serve here and win as p2, or I am toast. Fortunately, I like the board, and I like what I do here. remake into border village/minion, and, very importantly, monuments out the wazoo. Peddlers are out too, but no +buys. Cellar as well. He gets caravans early rather than monuments.... which I think is a decently substantial mistake. It's not super clear about who's doing better for a while, but eventually it crystalizes that I'm in the driver's seat, and I'm able to eventually remake a monument into a minion, buy the last minion, to pile out with a 1 point lead. On the other hand, my other option was playing a monument and getting the penultimate province to give myself a nice-sized lead, so it wasn't that I'd just gotten THE perfect draw or something.
Game 9: So much forge! He gets one very early, which I jester, but then he jesters back my first platinum before I play it. Overall, I think slightly better jester luck favored him, and I had some nasty terminal collisions (somewhat due to me jestering like excess forges from him) which didn't help me, but he also played well. And he won decently cleanly here.
Game 10: Again, my back is to the wall. I go wishing well instead of silver for familiars, and it pays off. Increased cycling is pretty good too. And then I just get a massive massive economic lead and steamroll him.
Game 11: Scrying pool game with swindlers and governors. I like my hamlet gets. We both hilariously play the inter-combination of scrying pool with swindler and governor's draw ability. Anyway, he gets out to what seems to be a lead, in deck quality, but is unable to maintain/break through. A key point is where he's forced to swindle one of my provinces into a province. Cripples his comeback chances.
Game 12: University. He gets a big Governor lead, a city lead, and it's too much. He uses first turn well, and piles me out.
Game 13: Very strange game. I see a big engine, which is good except... there's tactician forge, which he hits early. So he has a pretty substantial lead, and, I think he ought to convert that into a win by racing provinces before I'm ready. But he follows me into building an engine, where I'm actually ahead. And a forge of my own helps a lot. I am drawing my whole deck, and his margraves make sure I have a kick-start to my engine. And the bishops are big, chewing things up and making points. I have extra bishops. We both get bureaucrats to not run out of gas. And after an epic penultimate turn, where he closes in, he can't follow it up with another to tie, and I pull out the win.
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Day 1 Semifinals has just completed.
Game 1: http://dominion.isotropic.org/gamelog/201206/30/game-20120630-121625-564a0621.html
#1 knaacku + Personman
#3 pirate ship economist
#4 CieloAzor
Game 2: http://dominion.isotropic.org/gamelog/201206/30/game-20120630-122917-2f80af7a.html
#1 pirate ship economist
#2 knaacku + CieloAzor
#4 Personman
Game 3: http://dominion.isotropic.org/gamelog/201206/30/game-20120630-125726-9e8e933b.html
#1 Personman
#2 knaacku
#3 pirate ship economist
#4 CieloAzor
Game 4: http://dominion.isotropic.org/gamelog/201206/30/game-20120630-133350-8520fe30.html
#1 Personman
#2 pirate ship economist
#3 CieloAzor
#4 knaacku
Final standings:
#1 Personman with 18pts, 6+0+6+6
#2 pirate ship economist with 14pts, 2+6+2+4
#2 knaacku with 14pts, 6+4+4+0
#4 CieloAzor with 6pts, 0+4+0+2
EDIT: The email that was sent to the participants didn't mention anything about this, but pirate ship economist tells me that ties are scored as the average of the position tied for and the one below. If that mattered, I would probably want to contest it, since it wasn't in the email, which I took to be the complete official rules. But happily it doesn't, and gives us:
#1 Personman with 17pts, 5+0+6+6
#2 pirate ship economist with 15pts, 2+6+3+4
#2 knaacku with 11pts, 5+3+3+0
#4 CieloAzor with 5pts, 0+3+0+2
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Congrats Personman! All the games were hard fought and interesting. Best of luck in the finals.
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EDIT: The email that was sent to the participants didn't mention anything about this, but pirate ship economist tells me that ties are scored as the average of the position tied for and the one below. If that mattered, I would probably want to contest it, since it wasn't in the email, which I took to be the complete official rules. But happily it doesn't, and gives us:
#1 Personman with 17pts, 5+0+6+6
#2 pirate ship economist with 15pts, 2+6+3+4
#2 knaacku with 11pts, 5+3+3+0
#4 CieloAzor with 5pts, 0+3+0+2
Glad it didn't matter. For completeness, this accounting of the ties is off. For one, knaacku took second outright in the second game by taking one fewer turn. For another, I had one fewer point than knaacku in the third game (again, he was a solid second).
#1 Personman with 17pts, 5+0+6+6
#2 pirate ship economist with 14pts, 2+6+2+4
#2 knaacku with 13pts, 5+4+4+0
#4 CieloAzor with 4pts, 0+2+0+2
Still the same ordering (so it doesn't matter), but is good to clarify.
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Ah, yes. I forgot to specify that. I'm happy it didn't lead to a conflict.
For future reference, yes ties should be the avg of points.
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Day Three Semi-Final:
ednever 18 (2-1-3-1)
Mazwa 14 (1-4-1-3)
Fading 11 ([3]-3-2-2)
Kayo 5 ([3]-2-4-4)
The logs:
http://dominion.isotropic.org/gamelog/201207/01/game-20120701-061221-8b952aef.html
http://dominion.isotropic.org/gamelog/201207/01/game-20120701-063029-2075cadb.html
http://dominion.isotropic.org/gamelog/201207/01/game-20120701-064335-9f4d6c73.html
http://dominion.isotropic.org/gamelog/201207/01/game-20120701-065614-19494631.html
Comments:
Game 1:
We open 5/2 on a Lab/Fool's Gold kingdom. I was thrid player. Both F and K ignored FG. I've been burned on FG in 4-player before (if three people go for them the other guy can usually go up the middle). But when p1 and p2 both say "no" it leaves a great opening. Both M and I went the FG route. I picked up two early WV on $4 and used it to take a three-FG turn which made a lot of difference.
M ends up taking it when I mistakenly turn 2 FG into Golds to pick up a province "next turn" instead of a Duchy this one. And it ends before my next turn, and I'm down 3 points...
Game 2:
Goons with Farming Village and Margrave. I think we all knew what the play here was, it was just tactical decisions. Goons is my best card according to CouncilRoom, so I did well here. I think M got unlucky as his deck composition looks right (if a little light on Goons)
Game 3:
I was playing fourth position. With split the match score was 10-6-3-5 for me, so my goal was just to not come in fourth - and I would have p1 position for the last game. It was a silly board. We opened 5/2 with no $5 on the board. I decided to jut go super heavy into Barons with Scheme and Haven support, and then start greening really early with Duchies and Estates and hope to end on piles not in last place. It kind of worked. I was even ahead for a little while. On my last turn I took two Estates moving me into second place (by 2 points) and leaving a single estate behind that would let anyone end it (Duchies and Havens already gone). Unfortunately F picked up a Province and jumped into 2nd and M ended it.
Score going into Game 4: 12-12-7-5
So I just needed to beat Mazwa in the last game
Game 4:
Another simple board. Big money with courtyard support. First choice was whether to open silver-CY or Mining Village-CY. I did the latter (likely a mistake?) and fell behind M in deck composition. I was worried.
But my draws were just a little luckier (and his were terrible - M, I think you got really unlucky in both this game and the Goons game) and I won it pretty comfortably.
Excited for the final!
Ed
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I think you guys are Day 4, right?
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Yes, Ed's group was the Day 4 group.
Very nice playing, Ed. A couple comments:
Its kind of you to say I was unlucky on the Goons game, but I dont think so. I went for upgrades, which was a big mistake in a game where we were all constantly playing with only 3 cards. I had way too many discards where I had to decide whether to keep upgrade+copper in hand, or farming+margrave. With margrave on the board i should have just went margrave and hoped to hit an early platinum like the 2 of you did. Because once there were so many goons and margraves out there, I never had a chance to hit $9. I also could have gone a bit more for points towards the end and potentially try to sneak into 3rd, but I actually didn't expect the game to end when it did. You had done so many estate-estate-copper buys that I figured your deck was too junky for you to ever hit $12.
On the fool's gold game, I think you made the right call. You trashed two fool's golds and bought an estate, then lost by 3. You could have kept the golds, bought a duchy, but you still would have lost by 1.
I am quite surprised you won the last one though. I was so pleased when I saw you open Mining Village/Courtyard, because I figured Silver/Courtyard was a much better opening. And then I spiked a gold on turn 3. I may have erred in buying a 2nd courtyard on turn 4 rather than a 2nd silver though. I hit $11 on turn 7, which was a waste of money. Hard to say beyond that in what way I got unlucky. I didn't have any $7 hands thanks to the courtyards. I would blame it on your extra turn, but you beat me by 9.
Fun games (quick ones too). Good luck you in the final.
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Loooooooooooooooong write-up on my semi, as there aren't going to be in-game play videos. I think I will try to also make videos of me going through the logs to supplement though. Anyway, here's this (and again, feel free to move it):
Game 1: Here is the gameplan: in a 2-player or 3-player game, the engines will run absolutely rampant here - it is a GREAT engine board. But this is 4p, and I don't expect the game to last very long. Furthermore, since my opponents are also all going engine (which was pretty evident from the start), I can expect them to play a million margraves every turn. While this hurts me some, it also is not SO bad, because I can filter to something that is pretty close to my best 3-card hand all the time. So I think Hoard is very important to get here, because it will give me high money variance, which ought to be good with the filtering their margraves give me. I want a margrave or two myself, because it's just a good card, good card for money too, and then I want to blitz the green. Especially being fourth player, probably one of the engines will nip me anyway, but there's not a lot to do about that. I consider opening shanty town (someone needs to work out the shanty town/silver opening probabilities) but decide against it for two reasons. First, I think that silver/silver helps me be more likely to actually hit 6, and hoard is I THINK better than margrave for me here, though I do want both (also, ST should make it a little more likely to get 5, but if I get bad enough luck to miss 5 on silver/silver, I figure I'm probably toast anyways). Further, I think it will be SLIGHTLY less useful in the long term for the deck. I THINK.
Okay. Toaster and zxcvbn2 both open ironworks. I am very dubious of this decision. Sure, in a 2 player game, it might be ok. You want to grab lots of stuff, particularly FVs, for your engine. Actually, with KC and so many villages, I don't actually think I like the play there either. Here, though, it must be a pretty clear mistake. I mean, the you aren't really going to get more fishing villages this way than just buying them, with so many players (even moreso if I went with their plan also), and moreover, the game will be over too fast, and the ironworks are a bit slow.
allfail goes FV/Shanty town. I am not sure on this. Mostly, it's the shanty town. It labs you early, but an early lab isn't so great - the cards it draws are not so good, though I guess it does cycle you. The question is how likely does it make you to miss $5. I think decently likely, though most often you should still get it? But getting to 5 is MASSIVE here for that deck. Further, you have this shanty town which may not be so useful later on. Or it might be. But sometime, you're going to need cash.
Turn 3, toaster gets silver - I think I would have preferred FV. zxcvbn gets FV+FV, but I think I would have considered silver off the ironworks, then buying margrave (FV next turn). He has very little chance of getting a margrave this shuffle, the way he plays it. allfail get the perfect draw of FV on 3, so it doesn't miss the shuffle, and exactly $3 off his shanty town hand, meaning nothing is wasted here. I also get a very good draw for my hoard (though I wouldn't say that this isn't terribly lucky - it happens 42.4% of the time off a silver/silver opening! (http://dominionstrategy.com/2011/03/09/basic-opening-probabilities/), not to mention that margrave is not so much better than hoard for me here - it's generally preferrable to get margrave before the first gold, even on $6, if hoard isn't around; actually, I'm not 100% that it's better to hoard than margrave even on what I draw).
Turn 4, and both toaster and zxcvbn can't get margrave. For some reason, allfail doesn't get a border village with his margrave. Not sure whether this was an oversight, or a strategic play against later opposing margraves/pile endings. But probably an oversight - especially with the shanty town and in the engine he wants to build, the BV must be a boon. I only get $2, which is a bit unfortunate - I don't expect this haven is actually going to be so good in my deck, and I'm not totally sure I even want it. But I think I do. Silver would have been much better though.
After EVERYONE gets a margrave turn 5, they all also get margraves turn 6, whereas I'm stuck with... another haven. They continue to build their engines up, but fortunately, my margrave comes up turn 7, and even off my 3-card+haven hand, I am able to snag the first province and a gold to boot off my hoard. The lead is big for me, because eventually their decks will be better, if the game doesn't end first.
And now the margraves start REALLY hopping. zxcvbn is the first to KC, but I get hit with SO many margraves, that I play mine again on turn 8, and I'm able to get another province with Gold. I feel pretty good about my position at that point, though I think I thought my most probable finish was 2nd.
And here the play becomes sort of scripted, they all play out their engines, I get to keep some good cards and buy something fairly decent. As in turn 9, I margrave, province/gold combo AGAIN. Even with getting attacked so much, this is pretty good fortune for me, of course. Oh. I should mention, the FVs are gone, the margraves down to 1 already, and I'm looking for potential piling options, though the next lowest is haven which get down to like 5.
They start to consistently province around here as well, just in time for me to get a dud hand - nothing better than haven, copper, silver. I store my silver away and buy... an estate, which could certainly be real important in the end, and can't hurt me much. allfail is charging hard, with the best engine of the other three, and double provinces on turn 11, putting him within striking distance. zxcvbn isn't doing so badly either. And on turn 12, allfail can't get his KC or harvest, and after some thought, ends the game a point behind me. I had the province on my next turn, and of course, being 4p, I had fewer turns than all of them anyway. So I don't feel like I really stole this one, though it's true that with a bit of a better draw, one of them (especially allfail) could easily have capitalized on their turn advantage and won.
Game 2: The fool's gold game. Truth be told, there's just sort of a power vaccuum here. There's not that much else to do. I have the 1p advantage and intend to use it. If all four of them follow, I probably 'win' the split, and they can't expect to be in better position than me. If 2 follow (as happens), then I probably win the split and actually have a decent number of FG. If only one follows, I get a really nice amount of FG for what will likely be a short game. And if none follow, well, I ought to be golden. Also 4 players means a lot of chances to use the reaction, in all likelihood. Furthermore, salvager is really good to pair with FG, as well as being a good front-running card.
Now, three people follow me, which sort of surprises me actually, and one goes remake/silver. I am not sure, but maybe silver/silver into stables is better, given the context? It's hard to say. Salvager/silver also has a shot. I actually think he has a pretty good shot though, being the one and only contrarian.
Anyway, I win the split 4/3/3, which is good - probably a little better than average, but it has to be the most expected, being 1p. zxcvbn gets an early stables and mediocre remake luck. allfail turns 4 into a mining village, whereas toaster prefers a remake (don't like that play, but maybe it's ok?).
Turn 5 allfail and I get stables, zxcvbn gets a pretty good kick to finish off remaking his estates, gaining 3 silvers in the turn to boot, and toaster is able to trash an estate and copper AND get a stables - pretty good luck all for the last two, okay for us first two, but we do have unmatched FGs in there.
Then the beginning of turn 6 stuff starts to happen. I drop estate #2, getting another stables, and then allfail is able to match his two FGs left with 3 copper, getting a province without needing to trash his MV. After some thought, I decide to give up my 3FG hand for golds, thinking they'll be good in the long run, particularly with salvager and farmland out. But it's not the easiest call ever.
allfail is then able to stables into ANOTHER province on turn 7, and I feel in pretty bad shape. Of course I end up playing both stables (on coppers at least) in my hand with 3 golds, and end up with salvager, 3 copper, 3 gold, about to reshuffle. I can quite double province, but it would take me salvaging one gold, farmlanding another to province, and (perhaps wrongly) I think this will leave me too crippled. So I just salvage a copper and grab province and silver. allfail follows up by saccing a mining village and salvaging a gold (which he'd just top-decked off my provine buy) to get another province (I cash in my last FG as well), and I feel in... not great shape. And the other two are grabbing provinces also at this point.
Then allfail and I have dud hands - I turn $4 into a great hall, seeing the game ending soon, and allfail instead chooses to grab a mining village with his rather miserable draw of 4 copper and a salvager. zxcvbn gets another province, which allfail uses to turn his last two FG into gold. I am not sure about this decision, as it gives him exactly nothing right now, and the game is about to end. On the other hand, it does give him a good hand after, which he could use to likely smash down another, perhaps conclusive province.
Turn 10 I again get three golds together, with my salvager, (and two copper) and... I think I make a definite mistake here. I sac a gold and buy province and duchy, but maybe it's better to hold a gold back, farmland it into province, and buy a duchy, for two more points? I was worried about my economy prematurely collapsing. But as luck as it, allfail has his total dud, and the other two get remaining provinces number 4 and 3, so the game is ending like right away. I have two of the three golds left (I had three, not two, at that point - on of them gets trashed here, and I end up with 2 after that), along with 3 copper, which is enough to farmland one into a province, giving me a 6 point lead over allfail. Well, this is a pretty good thing for me, above average for sure, but on the other hand, there are lots situations that are even better, revolving entirely around salvager, where I either can get a duchy rather than farmland or get both provinces (trashing one of my existing ones in the process most likely), ending in an outright win.
Fortunately enough for me, allfail is only able to buy the last province, and nothing more, to tie, not giving zxcvbn a chance to overtake (which he may well have) on an equalizing turn, and making my earlier mistakes not hurt too much.
Game 3:
The Young Witch game. Not really a good game to go last. I even consider going haven/haven here, but after toaster buys a cutpurse, that's scuttled. Probably bad anyway. Well, the thing is, haven is a pretty good bane, but it's really apt to miss reshuffles. And also they run out FAST. So I see a 3-pile ending happening on curses, havens, and... something. I also see huge curse slogs happening. There is so much going on here, I'm not going to make as in depth comments. If you want that, tune in to the videos I'm going to make of the logs. It's just a lot to type.
In brief: I like my talisman buy, I get pretty good luck, especially on the curse front. zxcvbn gets golems but ends up not having much in the way of actions to go with, and I think repeatedly makes mistakes by playing havens before young witches on golem choices. toasters ghost ships are... pretty well just bad in such games, I think. I mean, not TERRIBLE, but they do not have all that much of a devastating effect, as we are used to. And even with FV, forget about an engine in this slog. The cutpurses hurt, but you can't have enough haven cover to make YW not hurt more. I repeatedly get pretty lucky to nab exactly 8 and provinces, but I think I played fairly well anyway. I have enough of a lead that I consider trying to manipulate game-end timing to try to get allfail not in 2nd (I feel zxcvbn has a stronger long-term deck than him), but I don't have enough to really feel comfortable avoiding duchies enough. zxcvbn ends on the same number of points as allfail, but with an extra turn, so a place behind. WEll, you can argue that he should have waited to try to get 2nd, as he's pretty clearly ahead of toaster, so there's basically no danger there, but on the other hand, he also has pretty darn small chances of actually passing allfail, with only 1 duchy left, so I can't really blame him too much.
Game 4: There is a lot of talk before this game. Somehow zxcvbn and/or toaster don't even realize I haven't clinched yet. They're totally out of it, and I have a 4 point lead over allfail AND own the tiebreak, so basically he needs to win with me getting last (or tie for first with me getting last, or get outright first with my tying for 3rd/last) for me not to advance. He jokes that everyone should collude against me, and I argue back to just play normal. Well, I don't think it was serious anyway, and even less think that the other two were actually going to do that. allfail has 1st here, but I have 2nd. I have sort of 2 goals, and I only need to actually hit one of them. Get first, or make sure allfail doesn't. He thinks for a long time before making his first move here, while this joking around is going on, and he says something to the effect that he wants to take the similar strategy to me, so that he can stay close? Well, I don't understand it exactly, and if that's what he actually means, I really don't understand it strategically. Maybe he was trying to take a psychological ploy and make me play differently from him. I don't know, but I basically played what I thought was overall straight best. Which is to play the luck game and go familiars. The big decidign factor, or a big supporting factor, anyway, is the presence of philosopher's stone, which should help me in the long run. I am also very prepared to rush VP (and tunnel is out too) if need be, to make sure I don't get last. Not last = I win. Anyway, everyone opens potion/silver, except allfail, who goes for baron.
And right off the bat, he gets a province. Now, I'm not actually sure how good a luck this is - I tend to think that this early, gold is better. But it is the fast-ending 4 player game, and with an impending curse slog, there may not be many more chances. Also, tournament is on the board. Well, I rather stupidly get a tournament after this happens for him, and right afterwards, I kick myself. I mean, I thought tournament ought to be good, because it's just a peddler, and nobody's getting provinces... like ever, right? Because normally I don't think tournament is very good in 4p - too many other people to block. Well, I luck out and this ends up not really hurting me. But I do think baron was way better for me there.
Moreover, I get extremely lucky, in that I get familiar on turn 4. And 6. And 8. Meanwhile, the two other guys with potions fail to hit until... turn 9. Heck, allfail ends up giving more curses than the two of them combined, off two plays of followers.
Now, governors are in play, and everybody rushes them. I don't know that this is so great here as it usually is, because there's like no chance to actually chain them very well - it's hard for anyone to get so many, and the decks are filled with junk. And when you can't chain them, governor isn't so great of a card.
I load up on baron after my initial probably-a-mistake of getting a tournament. This is really good here, I think, for a few reasons. People playing governor for draw lets me connect them, I can defensively trash them, and the gaining estates is actually really good for me - it's some points, and I can run them out, espeically in conjunction with allfail's followers, and since the governors end up actually emptying pretty fast (I snag the last one more to empty them than anything else), I am sitting pretty. But mostly it's down to my huge cursing advantage. Somehow, my greenstorm combined with the curse cloud actually gets me ahead of allfail, which is peachy great, but that wasn't really the point in my mind - the point was that I was miles from last.
A couple more overall notes. First, I got pretty darn lucky. I did not play perfect, but I think I played fairly well, too, though. I am most proud of game 1. allfail played well too, and also got decently lucky. The others I veel played a touch worse and got a touch worse luck, but it's not normally enough that they should be getting 3rd and 4th EVERY time. So, the completely huge nature of the gaps in the results is artificially large, for sure. There was not all that much differentiation.
There was a little bit of a note with me turning off allfail's point counter plug-in, without asking. Well, I had thought about this after the playoff, and I knew that I wanted to turn it off no matter waht. I find it extremely rude to ask permission to do something and then NOT abide by the answer, but I was turning the thing off no matter what, so I didn't ask him. Probably it would have been better had I told him that I was doing it before I did, but oh well. Didn't think of that in the 10 seconds between noticing it was on and actually disabling it.
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I think I will try to also make videos of me going through the logs to supplement though. Anyway, here's this (and again, feel free to move it):
I like this idea. Learning from logs after a game is something I struggle with and would like to improve upon. There can be such a wealth of information in a log it is hard to know what to concentrate on.
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For some reason, allfail doesn't get a border village with his margrave. Not sure whether this was an oversight, or a strategic play against later opposing margraves/pile endings. But probably an oversight - especially with the shanty town and in the engine he wants to build, the BV must be a boon.
Yeah, completely forgotten about BV. The shanty town buy I thought later may help my harvest (and it did.) The border village can potentially do the same, I just forgot I could get it right there. This game as progressed I thought I had decent chance to win it, as I have the best engine by intentionally not getting to treasures and use KC/harvest to get coins. The early shanty town I think is overall better than a silver here, because I can take advantage of its +actions and its extra cycling. The chances need to be calculated, though, but considering the case when they both appear in turn 3/4, the only extra case comparing to silver that cannot get to $5 is if I draw $4 at turn 3 without FV and Shanty Town. There is also a slight gain when my turn 3 shanty town draws FV. So overall I think it is not that bad for getting to $5.
I have two of the three golds left (I had three, not two, at that point - on of them gets trashed here, and I end up with 2 after that), along with 3 copper, which is enough to farmland one into a province, giving me a 6 point lead over allfail. Well, this is a pretty good thing for me, above average for sure, but on the other hand, there are lots situations that are even better, revolving entirely around salvager, where I either can get a duchy rather than farmland or get both provinces (trashing one of my existing ones in the process most likely), ending in an outright win.
I forgot your last FG. So indeed you still had 3 gold left. Ok, so probably not really that a huge hand as I have thought. (I was probably biased by the fact that I could only get 3 FG)
He jokes that everyone should collude against me, and I argue back to just play normal. Well, I don't think it was serious anyway, and even less think that the other two were actually going to do that. allfail has 1st here, but I have 2nd. I have sort of 2 goals, and I only need to actually hit one of them. Get first, or make sure allfail doesn't. He thinks for a long time before making his first move here, while this joking around is going on, and he says something to the effect that he wants to take the similar strategy to me, so that he can stay close? Well, I don't understand it exactly, and if that's what he actually means, I really don't understand it strategically. Maybe he was trying to take a psychological ploy and make me play differently from him.
You have misunderstood me there. I was talking about the previous game for the whole time. I meant I should have just taken the hit and got YW after you did, even though it probably meant that I gave the edge to toaster who went cutpurse. In that particular game at 4th seat I felt if I went YW I was just in a bad shape, (last player out of the 3 players who went YW) and I decided just to try something different. But of course, playing this way I think I just handed the game to either you or zxcvbn (if he hadn't gone potion), with myself and toaster down there, which is what I didn't want at all (except somehow probably due to toaster's epic bad luck I managed to steal a second there). Thus the comment at the beginning for the last game.
For the last game, I could have thrown the dice and go familiar too-- but that will actually give WW a better chance by not getting the familiar. This is why I have thought about this for a long time. The 4th place would probably belong to a player going familiar and draw 2+P. On the other hand, if 3 players are going for familiars, I might do okay w/o one if they all get their familiar in time (or if WW missed it, that would be even better.) My plan was to go baron-governor-province-tournament, hope to connect before too many curses creep in my deck. (Or in the worst case, getting a few governors and golds in exchange for 2-3 more curses, should be handy at getting Duchies.) But it turned out that WW was the only one that were cursing, and it pretty much guaranteed him a win.
I dunno why I always have to lose to WW in tournaments, which I really hate to do. But truth is he plays better. At least more consistent. So best of luck in the finals!
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We played 5 games because after the 5th the results were decided. The final score is:
21 points: jtl005
12 points: ednever
12 points: personman
The gamelogs are shown below:
http://dominion.isotropic.org/gamelog/201207/02/game-20120702-124248-9eca17ec.html
http://dominion.isotropic.org/gamelog/201207/02/game-20120702-130507-c5d07eec.html
http://dominion.isotropic.org/gamelog/201207/02/game-20120702-132826-4d28b281.html
http://dominion.isotropic.org/gamelog/201207/02/game-20120702-135602-322c4422.html
http://dominion.isotropic.org/gamelog/201207/02/game-20120702-140844-93a7a061.html
Good games.
Question: do I have to do anything to accept my award? Whoever is in charge please email me about the logistics/travel plan. Also if I have to adhere to any schedule or other such details. I'm totally new to this kind of thing. I'm kind of curious how it will be verified that jtl005=me in real life.
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Oh also where could I find more detailed rules on nationals? (For instance, what format it is, if it's 2p, 3p, or 4p, notetaking allowed, etc.)
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Congratulations!
I'll put you in contact with Jay via email.
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Probably not the best thing to say, but it's kind of a pity to see someone only has 3 posts winning... not to mention at least two are in this thread.
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Congratulations jtl005 !
Welcome to the forum.
Good luck at nationals.
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Hopefully this will spur jtl005 to become a more active member of the community :)
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Congrats and I agree. Hopefully we here some more from you jtl005.
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jtl005 has decided not to attend Nationals. As a result, he is disqualified from advancing.
The finals consisted of six games, but the sixth game was not actually played. In the five games played, both ednever and Personman earned 12 rank points. However, ednever started from third position twice, second position twice, and first position only once, whereas Personman started from third position once, second position twice, and first position twice. Given the fact that the last game would have had ednever in first position and Personman in third position, ednever will be considered the champion of the qualifier, and I have submitted his name to Jay. Hopefully Jay will permit him to advance in jtl005's place.
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Can we not have a playoff? That was the stated tournament rule for breaking ties.
Just to nip any further drama in the bud, if we do have a playoff, I will record and post video of me not using any external memory aid whatsoever, including paper. I could even upload actual video from a camera of me sitting at my computer so you can tell for sure : )
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The tournament rules for breaking ties assumed that all games had been played. Given the imbalances in seating order, this seemed to be the most fair way to adjudicate an incomplete but tied match, akin to P1 losing on turns.
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The tournament rules for breaking ties assumed that all games had been played. Given the imbalances in seating order, this seemed to be the most fair way to adjudicate an incomplete but tied match, akin to P1 losing on turns.
Did you even ask Ednever? If you haven't asked Ednever whether he's fine with a playoff, I think this ruling is so obviously tainted that if it stood I would probably just leave this community.
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Well, we could just finish the match instead. Since jtl005 presumably doesn't care to play, this would just look like a single 2p game between me and ednever. If jtl005 does want to play, he would be welcome to.
We didn't finish out the match because we all thought it was decided and ednever had expressed a need to move on with his day. I never dreamed I might be punished in this way for not insisting that we play out the full match, which I apparently should have done.
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(http://29.media.tumblr.com/tumblr_lxjm4n4umw1rn1xxfo1_400.gif)
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The tournament rules for breaking ties assumed that all games had been played. Given the imbalances in seating order, this seemed to be the most fair way to adjudicate an incomplete but tied match, akin to P1 losing on turns.
Did you even ask Ednever? If you haven't asked Ednever whether he's fine with a playoff, I think this ruling is so obviously tainted that if it stood I would probably just leave this community.
Well, you know, if I asked ednever, I assume he'd say he didn't want a playoff. Whether or not he or Personman wants one should be irrelevant.
I'd like for you to play a 3p playoff match. But what, do you just insert a random third person as P2?
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Why not jtl005? He seemed like a good sport, and I bet he'd be willing to play and act impartially (or hell, he can try to kingmake if he really wants, I suppose, he could have done that just the same if we'd played it out on the day).
Failing that, I nominate you, theory, as the third player. I trust you to play at a similar level to any of us and to take the game seriously, and I don't think ednever has any reason to object to you more than any other player.
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I mean, I can ask. But jtl005's stated reason for not wanting to go to Nationals was Dominion burnout, so I wouldn't hold my breath. Not to mention trying to arrange a time for the three of you to play again.
Of course if you two can agree on a third person to play in the match, then by all means, go for it.
This is also deeply unfair to a host of other people (WW, the people that jtl005 defeated, etc.). But that is inevitable in such situations.
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The tournament rules for breaking ties assumed that all games had been played. Given the imbalances in seating order, this seemed to be the most fair way to adjudicate an incomplete but tied match, akin to P1 losing on turns.
Did you even ask Ednever? If you haven't asked Ednever whether he's fine with a playoff, I think this ruling is so obviously tainted that if it stood I would probably just leave this community.
Well, you know, if I asked ednever, I assume he'd say he didn't want a playoff. Whether or not he or Personman wants one should be irrelevant.
I'd like for you to play a 3p playoff match. But what, do you just insert a random third person as P2?
I find it incredibly relevant whether the person you're gifting a victory would prefer a playoff. And I bring this up because I've played many a game with Ednever and know him to be of outstanding character, so really it's not at all clear what he would say.
I think Timchen would be an excellent third player to add in if you meant for a chance at winning, if you don't... therein lies obvious kingmaking issues and adding a 3rd player only changes the dynamics of the game, rather than performance (1st and 2nd 2P is equivalent to 1st and 3rd 3P for ednever and personman.)
PPE: JTL would also be fine if he were willing.
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Sorry, I was editing my post when you posted, so I'm just posting again to make sure you see it. Would you (theory) be willing to be the third player if ednever agrees?
I don't see how this unfair to WW at all, and I think he'd agree - he withdrew well before jtl005 did.
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OK. Let's try to arrange a time with ednever, then, ASAP.
This is obviously a weird game because I have no incentive to win and the two of them only care about beating each other. Ah well.
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OK. Let's try to arrange a time with ednever, then, ASAP.
This is obviously a weird game because I have no incentive to win and the two of them only care about beating each other. Ah well.
Well, with Nationals on the line, you have every incentive to win. Go theory! I hope you make it to Chicago!
(That was a joke)
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Whether or not he or Personman wants one should be irrelevant.
Totally agree here. Asking ednever what he wants to do is just shifting the burden of a decision to him, which I don't think is fair. (Edit: Which is to say I agree with your original call 100%.)
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OK. Let's try to arrange a time with ednever, then, ASAP.
This is obviously a weird game because I have no incentive to win and the two of them only care about beating each other. Ah well.
Well, with Nationals on the line, you have every incentive to win. Go theory! I hope you make it to Chicago!
(That was a joke)
If Personman and ednever tie, I swear I will just award the spot to drheld (author of the point counter).
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Whether or not he or Personman wants one should be irrelevant.
Totally agree here. Asking ednever what he wants to do is just shifting the burden of a decision to him, which I don't think is fair.
Better to shift the burden of decision to him then to arbitrarily making a ruling inconsistent with any stated rules, without asking either player.
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Whether or not he or Personman wants one should be irrelevant.
Totally agree here. Asking ednever what he wants to do is just shifting the burden of a decision to him, which I don't think is fair. Edit: Which is to say I agree with your original call 100%.
I would rather have a decision that satisfies everyone rather than one that is fair.
I don't think a 3p playoff with a random third person is very fair. If I (or whoever the sub is) am stuck in a kingmaking position at the end of the game, I can't make a move either way without accusations of bias. But this is the solution that would satisfy the most people.
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Whether or not he or Personman wants one should be irrelevant.
Totally agree here. Asking ednever what he wants to do is just shifting the burden of a decision to him, which I don't think is fair.
Better to shift the burden of decision to him then to arbitrarily making a ruling inconsistent with any stated rules, without asking either player.
There's no possible way for a rule to cover this situation.
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The tournament rules for breaking ties assumed that all games had been played. Given the imbalances in seating order, this seemed to be the most fair way to adjudicate an incomplete but tied match, akin to P1 losing on turns.
Did you even ask Ednever? If you haven't asked Ednever whether he's fine with a playoff, I think this ruling is so obviously tainted that if it stood I would probably just leave this community.
But then who will kick off Mafia games with a random vote? :(
The tournament rules for breaking ties assumed that all games had been played. Given the imbalances in seating order, this seemed to be the most fair way to adjudicate an incomplete but tied match, akin to P1 losing on turns.
Did you even ask Ednever? If you haven't asked Ednever whether he's fine with a playoff, I think this ruling is so obviously tainted that if it stood I would probably just leave this community.
Well, you know, if I asked ednever, I assume he'd say he didn't want a playoff. Whether or not he or Personman wants one should be irrelevant.
I'd like for you to play a 3p playoff match. But what, do you just insert a random third person as P2?
Could you have jtl play anyway? (Edit: neglected to read the most recent page, oops.)
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jtl005 has already declined to play. I don't blame him -- if he can't even go play Dominion with a free trip to Chicago, I don't want to force him to play now.
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Whether or not he or Personman wants one should be irrelevant.
Totally agree here. Asking ednever what he wants to do is just shifting the burden of a decision to him, which I don't think is fair.
Better to shift the burden of decision to him then to arbitrarily making a ruling inconsistent with any stated rules, without asking either player.
There's no possible way for a rule to cover this situation.
There was a tie in points, and a tie in points suggested that a playoff would occur. I still can't find the rules but I imagine they don't include "unless for some reason not all games were played and there was inequal turn order", so the logical answer would be a playoff.
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This is crazy stuff. After so much hassle, the winner now declined to go?
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Whether or not he or Personman wants one should be irrelevant.
Totally agree here. Asking ednever what he wants to do is just shifting the burden of a decision to him, which I don't think is fair.
Better to shift the burden of decision to him then to arbitrarily making a ruling inconsistent with any stated rules, without asking either player.
There's no possible way for a rule to cover this situation.
There was a tie in points, and a tie in points suggested that a playoff would occur. I still can't find the rules but I imagine they don't include "unless for some reason not all games were played and there was inequal turn order", so the logical answer would be a playoff.
I can't find the full finals rules either. Originally, every player would get an equal number of starts from each position, so that couldn't matter as a tiebreaker.
Edit: My reasoning at this point is: either you go with the results you have, or you get new results. The results available now indicate that ednever performed slightly better, because of turn order. If you want new results, the logical thing to do is to advance players from the other qualifier days to fill out to 4 people, then run the finals again.
(Re-edit: But I'm not seriously suggesting re-running the finals...)
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Jeez, theory! You just can't catch a break, huh?
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Whether or not he or Personman wants one should be irrelevant.
Totally agree here. Asking ednever what he wants to do is just shifting the burden of a decision to him, which I don't think is fair.
Better to shift the burden of decision to him then to arbitrarily making a ruling inconsistent with any stated rules, without asking either player.
There's no possible way for a rule to cover this situation.
There was a tie in points, and a tie in points suggested that a playoff would occur. I still can't find the rules but I imagine they don't include "unless for some reason not all games were played and there was inequal turn order", so the logical answer would be a playoff.
I can't find the full finals rules either. Originally, every player would get an equal number of starts from each position, so that couldn't matter as a tiebreaker.
Edit: My reasoning at this point is: either you go with the results you have, or you get new results. The results available now indicate that ednever performed slightly better, because of turn order. If you want new results, the logical thing to do is to advance players from the other qualifier days to fill out to 4 people, then run the finals again.
Aside from all the headaches this would cause, seems reasonable. After all, wasn't there concern that 3P matches didn't perfectly represent 4P, and that nationals will be 4P? I thought it was strange that the final ended up being 3P.
On the other hand, I understand wanting to avoid the ugliness of involving others in the final (and involving others seems unfair to those who already competed in the final, too). I'm just glad that I'm not in theory's shoes. A playoff btw Pman and ednever seems lowest cost.
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At this point, maybe not the fairest thing to do , but I think theory you should DQ personman and let ednever go.
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Um, on what grounds?
As far as I recall, no one in the long drama thread was even claiming that I did anything that deserved a DQ, only that my ideals & beliefs were contemptible and moronic.
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theory said if he anticipated the turn of events he would have DQed you. Here's another chance.
But seriously, I just think we should find someone who can somewhat represent our community. That is the main reason.
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As much as I disagree with Personman's position on the extension, theory ultimately allowed him to do what he did, so I see no grounds for disqualification. Maybe I'm missing something though, as I've only observed the debates in these forums...
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Well, if this has become a popularity contest, I sure won't win it. You've got me there.
On the other hand, I don't anticipate doing anything at Nationals, if I go, that would reflect badly on this community.
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Oh god. The drama continues. Just when I thought it was all over.
I feel truly sorry for everyone involved.
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If you want my 2cents, any one of the finalists would be a good representative, having proved their skill at 4p dominion to get out of their groups. So just have a 2p playoff between Personman and ednever.
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The problem is that this is being discussed in the community at all and because Theory is such a nice guy. The hosts here should have just come up with thier own plan and stuck to it.
I personally don't like Personman and his position on things, but he was allowed to play in the finals, and has promised to not repeat that so nobody can really justify DQ'ing him.
Make a decision and stand by it Theory. Job done. You'll never please everybody, so don't even try. Or, ask Donald/Jay (if they were willing) to make a decision on how to do a decider and then stick by that.
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One thing to consider is that 1 vs 3rd position in 3p is a bigger advantage than 1st vs 2nd in a 2p game. If you assume the game is likely to end with a uniformly random player being last, in 3p, the 1st player has an expected 2/3 turn advantage, while it's only 1/2 in 2p.
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Oh wow... I haven't read most of this thread but did just go over the last couple of pages because I noticed shit was going down. Here's my take on things:
Theory, as the tournament organiser, has the final say in decisions. He made a decision that Ednever had performed better and therefore should qualify. He should stick to his decision and not let people talk him out of it.
If he does let people talk him out of it and goes for a playoff, yes, it has to be 3p. If Theory ends up in the uncomfortable position of being forced to play kingmaker, then I strongly encourage him to kingmake in favour of his orginal decision, because that was his original decision.
Personman... I don't really understand why you've said you're going to play this game with no external aids and will post video to prove it. I don't want to cause a huge argument about it again but someone was forced (debatable but whatever that's not my point) to withdraw from this tournament due to your insistence to use external aids. There has been a ruling in favour of you using aids (as long as it doesn't slow down the game). After all of this you're going to turn around and say "well I'm not gonna do it anyway"? Really? I am fully against any kind of aided information tracking in Dominion, but at this point I will actually have a worse opinion of you if you finish the tournament unaided than if you finished it how you started.
And finally, and most strongly, I feel this tournament should be completely written off and nobody should qualify for nationals due to this, or any other, online tournaments. Donald himself has said there won't be any more. Let's make there not even be this one while we still have the chance.
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Oh wow... I haven't read most of this thread but did just go over the last couple of pages because I noticed shit was going down. Here's my take on things:
Theory, as the tournament organiser, has the final say in decisions. He made a decision that Ednever had performed better and therefore should qualify. He should stick to his decision and not let people talk him out of it.
If he does let people talk him out of it and goes for a playoff, yes, it has to be 3p. If Theory ends up in the uncomfortable position of being forced to play kingmaker, then I strongly encourage him to kingmake in favour of his orginal decision, because that was his original decision.
Personman... I don't really understand why you've said you're going to play this game with no external aids and will post video to prove it. I don't want to cause a huge argument about it again but someone was forced (debatable but whatever that's not my point) to withdraw from this tournament due to your insistence to use external aids. There has been a ruling in favour of you using aids (as long as it doesn't slow down the game). After all of this you're going to turn around and say "well I'm not gonna do it anyway"? Really? I am fully against any kind of aided information tracking in Dominion, but at this point I will actually have a worse opinion of you if you finish the tournament unaided than if you finished it how you started.
And finally, and most strongly, I feel this tournament should be completely written off and nobody should qualify for nationals due to this, or any other, online tournaments. Donald himself has said there won't be any more. Let's make there not even be this one while we still have the chance.
Some of this doesn't make sense to me...
Why must it be three player?
Why must theory kingmake in favor of his original decision instead of saying before the game starts that he will play either for the win or for the points regardless of who is in the lead.
Why does he have to stick to his original decision if he feels that a later suggestion is superior?
Maybe Personman is trying to cut his losses at this point and regain respect from the community by going against what he feels is right and giving in to f.DS. How could you have a worse opinion of him from that?
And most importantly,
Why should the tournament be written off. Just because this one did not go perfectly does not mean it should be disregarded. I don't think that online qualifiers should be thrown out altogether, either, but even if I did, this does not compute with your earlier logic. If you say that theory, as the organizer, should stand by his decision, shouldn't Jay and/or DXV stand by his/their original decision to included the winner of the online qualifier?
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Theory, as the tournament organiser, has the final say in decisions. He made a decision that Ednever had performed better and therefore should qualify. He should stick to his decision and not let people talk him out of it.
Yes, he has the final say. No, Theory should have every right to change his mind, even though you might have agreed with the first decision. Why should the tournament organizer be limited to his first decision after severa valid points questioning it is raised?
The "theory should play kingmaker in favor of Ednever because that was original decision" part is also possible the most ridiculous statement I've ever seen on this forums. You don't like Personman, I get that. I understand your reasons for it. But to throw the integrity of both the tournament and the community overall over your dislike for one person is childish and insane.
Once again, I'd like to reiterate that this is nothing against Ednever. He is one of my favorite opponents and I always try to propose a game with him when I see him online.
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Some thoughts!
- Turn order is *not* a tiebreaker in Dominion; the tiebreaker is *number of turns*. Getting to the same score in fewer turns is an acceptable way to decide that someone played better, when we need such a thing. "Who went first" is just a coin flip. Someone had to go first, and it's unfair to penalize them for it. Some people feel otherwise, and there is probably a lengthy discussion of this on BGG someone can find if they need more. But that's my stance and the Dominion rules have a number of turns tiebreaker but not a turn order tiebreaker. So, I would not use turn order as a tiebreaker.
- Some games were played, they ranked the players. The fact that an additional game, if played, would have given the privilege of going first to a particular player, seems moot to me. We can't play that game now, we don't have that guy; what we have is data. If the data does not determine who came in 2nd then the way to break the tie is with normal games of Dominion, not with some freakish thing where a random 3rd person joins the party. It would be fairer to have the data from that last game that wasn't played; you don't and can't get it and so much for that.
- It's not essential to send someone to Chicago but fine if you want to. If you win a Magic PTQ and then the next day decide you aren't going, they don't send the 2nd-place guy. But I can see how you would want to send someone and don't mind if you do.
- Whatever theory does, I think he should minimize the number of times he bugs Jay about it. Figure something out and then stick to it.
Edit: Another acceptable tiebreaker (to me) is "opponent's match record," which Magic uses. This isn't in the rulebook but then we don't have tournament rules.
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An interesting, similar situation arose recently in the U.S. Olympic Track and Field Trials. Two athletes in the women's 100 meter final tied for third place to the thousandth of a second, the limit of the timing system. Ordinarily, the top 3 women would go to the Olympics. There was no procedure in place, but the organizers came to the decision that the athletes could decide whether to do a run-off or flip a coin for the spot. Obviously, dominion is very, very different from track, but there are some important similarities: the original race could not be repeated and neither could the conditions (i.e. 8 runners vying for a spot). A 2-runner race is very different from an 8-runner race just as 2-player dominion is different from 3-player. Also, semifinal and quarterfinal results could have been analyzed but that was decided against because of the differing conditions during the races.
They initially decided to do a run-off but eventually one of the athletes withdrew. You can read more about the tie and tiebreaking in a myriad of places, including here: http://www.telegraph.co.uk/sport/olympics/athletics/9369463/Olympic-trials-2012-Jeneba-Tarmoh-and-Allyson-Felix-set-for-run-off-after-100m-dead-heat.html (http://www.telegraph.co.uk/sport/olympics/athletics/9369463/Olympic-trials-2012-Jeneba-Tarmoh-and-Allyson-Felix-set-for-run-off-after-100m-dead-heat.html).
I think either approach the Trials organizers decided on could work here because it's impossible to recreate the original conditions and there are no explicit rules dictating what to do in this situation. Ultimately I agree that theory should make a decision and others should accept it.
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An interesting, similar situation arose recently in the U.S. Olympic Track and Field Trials. Two athletes in the women's 100 meter final tied for third place to the thousandth of a second, the limit of the timing system.
(http://image.spreadshirt.net/image-server/image/composition/25506278/view/1/producttypecolor/372/type/png/width/280/height/280/that-shit-cray-15-laptop-case_design.png)
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Curious -- how is a 2-person race different from 8-person? You're trying to be the fastest either way, aren't you?
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Curious -- how is a 2-person race different from 8-person? You're trying to be the fastest either way, aren't you?
Case in point with sprint cycling.
http://cheaptalk.org/2012/04/05/consider-the-equilibrium-16/
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Curious -- how is a 2-person race different from 8-person? You're trying to be the fastest either way, aren't you?
Case in point with sprint cycling.
http://cheaptalk.org/2012/04/05/consider-the-equilibrium-16/
:o
I don't understand... but OK.
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Not to get off-topic, but
a) clearly a 100m sprint is nothing like the linked video. Especially in 100m and 200m, you are just sprinting all out, there is no thought process about when to make a move. For that reason, there isn't that much difference between a one-, two-, or eight-man 100m race.
b) I have no idea what was happening in that video, despite the commentary. Regardless, it was awesome.
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Curious -- how is a 2-person race different from 8-person? You're trying to be the fastest either way, aren't you?
Not to get off-topic, but
a) clearly a 100m sprint is nothing like the linked video. Especially in 100m and 200m, you are just sprinting all out, there is no thought process about when to make a move. For that reason, there isn't that much difference between a one-, two-, or eight-man 100m race.
Also not meaning to get off-topic, but I disagree with Young Nick here. While the goal in the 100m is to just go as fast as you can, having one competitor vs. seven can influence the preparation as well as the race for many people. Seeing others move or flinch in the blocks and seeing how others are running in your peripheral vision are just two examples that can be really big factors and make a difference in a 100m. Not so much as in many other races, sure, but every single little thing makes a difference in that race (especially when the race comes down to thousandths of seconds!).
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Curious -- how is a 2-person race different from 8-person? You're trying to be the fastest either way, aren't you?
Case in point with sprint cycling.
http://cheaptalk.org/2012/04/05/consider-the-equilibrium-16/
That was awesome, thanks for the link.
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Not to get off-topic, but
a) clearly a 100m sprint is nothing like the linked video. Especially in 100m and 200m, you are just sprinting all out, there is no thought process about when to make a move. For that reason, there isn't that much difference between a one-, two-, or eight-man 100m race.
b) I have no idea what was happening in that video, despite the commentary. Regardless, it was awesome.
The point of the video is that a 2 player head-to-head sprint brings strategic interactions (parallel to duchy dancing in Dominion) that might break down in a 3+ player game. In the same way that it only matters that you go faster than the other person in a race (on foot or on bike), all that matters in a 2P game is having more points than the other. The parallel is not exact (and drafting isn't so important in sprint running), but there may be subtle strategic interactions (as in Dsell's response) that are different for 2P than 8P foot races.
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Curious -- how is a 2-person race different from 8-person? You're trying to be the fastest either way, aren't you?
Case in point with sprint cycling.
http://cheaptalk.org/2012/04/05/consider-the-equilibrium-16/
That... Was probably the best representation of a Rabble heavy game I've ever seen.
Also, it was pretty awesome.
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Curious -- how is a 2-person race different from 8-person? You're trying to be the fastest either way, aren't you?
Case in point with sprint cycling.
http://cheaptalk.org/2012/04/05/consider-the-equilibrium-16/
That was awesome, thanks for the link.
This is how every sprint cycling goes!
Watch it in the Olympics, its awesome!
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Well I have learned something today.
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- It's not essential to send someone to Chicago but fine if you want to. If you win a Magic PTQ and then the next day decide you aren't going, they don't send the 2nd-place guy. But I can see how you would want to send someone and don't mind if you do.
This is an important point. Neither Ednever nor Personman won a trip to Chicago, so neither has a real reason to be upset at you if they don't get to go. So the "tie-breaker" can be whatever. It's a just a chance for them to win a free spot that they already failed to earn via the tournament. You're giving both of them something free. So I don't see a problem if it doesn't reflect what might have happened had they played the sixth game, which is totally irrelevant at this point. A 2-player game/series seems fine to me, as does a coin-flip, or even a hot dog eating contest (though something dominion-related is preferable). Just pick something and do it.
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or even a hot dog eating contest (though something dominion-related is preferable). Just pick something and do it.
A hot dog eating contest could be construed as Dominion related. It is a reenactment of Feast.
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Also, each round you could have different toppings to choose from.
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And a gift of any card in the suppply costing up to five to the host. Funny, a lot of the times they choose a Witch.
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Final game results: rrenaud wins with Council Room ;)
http://dominion.isotropic.org/gamelog/201207/09/game-20120709-193636-1f275aed.html
rrenaud wins!
All Provinces are gone.
cards in supply: Council Room, Explorer, Haven, Loan, Militia, Mint, Stash, Talisman, Throne Room, and Walled Village
Default card selection was used. All players get identical starting hands. The point tracker will be available.
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#1 rrenaud: 51 points (5 Provinces, 6 Duchies, and 3 Estates); 15 turns
opening: Silver / Militia
[46 cards] 7 Throne Rooms, 5 Militias, 4 Havens, 3 Council Rooms, 1 Mint, 1 Talisman, 1 Walled Village, 2 Silvers, 8 Golds, 3 Estates, 6 Duchies, 5 Provinces
#2 ednever: 33 points (5 Provinces and 3 Estates); 15 turns
opening: Silver / Militia
[26 cards] 5 Walled Villages, 2 Council Rooms, 2 Havens, 1 Militia, 1 Mint, 1 Talisman, 2 Coppers, 1 Silver, 3 Golds, 3 Estates, 5 Provinces
#3 Personman: 27 points (2 Provinces, 4 Duchies, and 3 Estates); 14 turns
opening: Silver / Militia
[27 cards] 3 Walled Villages, 2 Council Rooms, 1 Haven, 1 Militia, 7 Coppers, 2 Silvers, 2 Golds, 3 Estates, 4 Duchies, 2 Provinces
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Well, you can all breathe a sigh of relief: the scumbag deceptive cheating lying smarmy good-for-nothing asshat with terrible opinions that no one likes won't be representing y'all in Chicago.
I did record video of my loss, though, which you may be interested in. Here you go, (http://www.youtube.com/watch?v=D9fYU91B3bw) and best of luck to ednever! He was a great sport throughout the entire ordeal.
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I don't think anyone thinks of you that way, Personman. :) I certainly don't.
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Neither do I. I don't hate you because I don't agree with you. :)