Dominion Strategy Forum
Dominion => Rules Questions => Topic started by: jvb on May 30, 2012, 05:21:42 am
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Games with crazy Tunnels combos made me wonder if ending a money pile counts towards ending three piles to end the game. I recall reading somewhere that money piles were supposed to be infinite but I can't find it anywhere.
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Yes it does. I saw Gold end (with Hoards and Transmutes). I know I seen Silver almost run out (Traders and I think Trading Posts (Jacks?)). I *think* i saw Coppers almost run out as well, but I cannot be sure.
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Coppers can easily run out in a 4-player Mountebank game
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Everyone here has the right of it - they definitely count. I've definitely run Platinum and Gold Out, and I seem to recall doing it once with Silvers on account of trader. I've never played a 4p mountebank game that ran coppers out, but I could see it happening.
The closest I think I've ever come in a 2p game would be this one:
http://councilroom.com/game?game_id=game-20110929-132054-b8e313ad.html
Dear Frankie - I am sorry.
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There's always a lot of confusion on this topic.
The rules book says that the Treasure cards were intended to be infinite. Obviously, this is not practical in a real game, but lots of treasures are available and will not run out in most games. The rules book also states that if a pile DOES run out, it counts towards the end conditions.
If you happen to own both the base set and Intrigue, note that the Intrigue rules state that you can combine the Treasure cards (so you have twice as much of each Treasure available as normal). And that's fine, it's still official. If you don't want to combine Treasure, you don't have to. Just make sure your group makes that decision beforehand, to avoid contentious cases where running out the pile can actually matter. :)
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The rules book says that the Treasure cards were intended to be infinite.
Where is this statement in the rules?
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The rules book says that the Treasure cards were intended to be infinite.
Where is this statement in the rules?
Not sure if it's in the base set rules, but it is in Intrigue:
Copper, Silver, and Gold cards are the basic Treasure cards, and they are available in
every game. After each player takes 7 Copper cards, place the remaining Copper cards
and all of the Silver and Gold cards in face-up piles in the Supply. The Treasure cards
from Dominion and Dominion: Intrigue can be combined, since these cards are
intended to be in abundant enough supply to not run out. (If a type of Treasure card
does run out, that becomes an empty pile in the Supply, which can be important for
game ending conditions.)
It doesn't explicitly say "infinite", but the meaning there is the same. There are supposed to be enough in the supply that it doesn't run out. But of course, physical limitations means that those piles CAN run out, and it still counts towards end conditions.
You can download the rules PDF here (http://www.riograndegames.com/games.html?id=306) if you want.
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I wish iso used Intrigue + Base treasure pile. And Intrigue + Base + new basic cards set later.
I don't like for treasure to run out. I like having a pile available to buy from that is guaranteed not to run out if I'm the Colony or Province pile player.
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FWIW…About the Copper pile being empty:
Besides in Mountebank games, there have been many times where the Copper pile runs out in a heavy Goons Game. By the way, jvb, welcome to the forum.
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Thanks for the replies! I thought that after playing the game over 500 times I won't be surprsised by not knowing the rules but it's the second time this week! :) (the first one was discovering the insane rules about playing Black Market which make possible all the watchtower/library combos)
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I've never played a 4p mountebank game that ran coppers out, but I could see it happening.
In 4p game there are 30 Curses and 32 Coppers. It's almost hard not to run out the Coppers, if everyone goes for Mountebank.
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I had always interpreted the rules as wanting the treasure piles to be "arbitrarily large, but finite" I don't know where I got this from, but it seems like the most mathematically precise way to describe it.
When I play IRL, my starting decks for all four people are set aside in a different place, so when I play a 2-player game, I use 14 coppers less than what I'm "supposed to," but I don't feel like this violates the spirit of the rules.
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I had always interpreted the rules as wanting the treasure piles to be "arbitrarily large, but finite" I don't know where I got this from, but it seems like the most mathematically precise way to describe it.
When I play IRL, my starting decks for all four people are set aside in a different place, so when I play a 2-player game, I use 14 coppers less than what I'm "supposed to," but I don't feel like this violates the spirit of the rules.
I don't think it does. The way I read the rules, you can use any-sized treasure pile you want, basically, so long as everyone agrees before the game. In any event, who cares about the official rules if there's some variant that everyone you're with enjoys more or likes better for some reason? I mean, in a tournament, I'd expect you'd get a more 'standard' number, but, meh...
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Isn't that exactly what "arbitrarily large, but finite" means?
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I think he was agreeing with the end of your post, rather than disagreeing with the beginning.
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Hey! Check that out! A really-smart-guy is actually agreeing with me! ;D