Dominion Strategy Forum
Dominion => Puzzles and Challenges => Solo Challenges => Topic started by: Morgrim7 on May 21, 2012, 10:10:13 am
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Something you cannot do with KC-Governor-Bridge...
Challenge: In a solitaire game, be the quickest to play two Tacticians in one turn.
Rules: Both Tacticians must take effect. So, at the start of your next turn, you must draw ten cards, get +2 Actions, and +2 Buys.
P.M. me your Iso. logs by May 28 by Midnight...
gl, hf
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Spomething you cannot do with KC-Governor-Bridge...
Challenge: In a solataire game, b the quickest to play two Tacticians in one turn.
Rules: Both Tacticians must take affect. So, at the start o your nex turn, you must draw ten cards, get +2 Actions, and +2 Buys.
P.M. me yous Iso. logs by May 28 by Midnight...
gl, hf
Holy cow this is riddled with typos. Not that it's a bad idea for a challenge, but it could definitely use some cleanup.
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Spomething you cannot do with KC-Governor-Bridge...
Challenge: In a solataire game, b the quickest to play two Tacticians in one turn.
Rules: Both Tacticians must take affect. So, at the start o your nex turn, you must draw ten cards, get +2 Actions, and +2 Buys.
P.M. me yous Iso. logs by May 28 by Midnight...
gl, hf
Holy cow this is riddled with typos. Not that it's a bad idea for a challenge, but it could definitely use some cleanup.
Wow, you are right. I just noticed that. Will edit promptly.
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Haha, +1 to both of you. Schneau for recording such a hilariously mistyped post, and Morgrim for typing it. 8)
More on topic, +1 to Morgrim for a good original idea. Will try to get it done in the next few days. I have to remember how (or just find the thread on it) first. ;D
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Something you cannot do with KC-Governor-Bridge...
Challenge: In a solataire game, be the quickest to play two Tacticians in one turn.
Rules: Both Tacticians must take affect. So, at the start of your next turn, you must draw ten cards, get +2 Actions, and +2 Buys.
P.M. me your Iso. logs by May 28 by Midnight...
gl, hf
Still a few typos left!
Solitaire*
effect*
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Something you cannot do with KC-Governor-Bridge...
Challenge: In a solataire game, be the quickest to play two Tacticians in one turn.
Rules: Both Tacticians must take affect. So, at the start of your next turn, you must draw ten cards, get +2 Actions, and +2 Buys.
P.M. me your Iso. logs by May 28 by Midnight...
gl, hf
Still a few typos left!
Solitaire*
effect*
-Sigh-
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15 turns... looks like 10ish is the best possible?
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Why not use spoilers if you're going to talk about a solo challenge? 10 is not the best, I got much better.. 3 tactician in 10 turns
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To be honest, I don't even know how to play 2 Tacticians in the same turn.
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To be honest, I don't even know how to play 2 Tacticians in the same turn.
http://forum.dominionstrategy.com/index.php?topic=1994.msg31547#msg31547
Second bullet point.
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To be honest, I don't even know how to play 2 Tacticians in the same turn.
http://forum.dominionstrategy.com/index.php?topic=1994.msg31547#msg31547
Second bullet point.
That thread should be required reading. Thank you.
Ironically, I think I had actually read that thread (and that bullet point) before, but had since forgotten the point about the Golem-Tac. Maybe there should have been a quiz. I remember quizzes.
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Last day for submissions...
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Shuffle luck is so annoying! I've found the perfect solution, but the cards wouldn't cooperate with me :'(
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Results!
Disclaimer: Dondon had all Tacticians take affect in 10 turns. Kudos to him. Thank you Galzria for sending me the game log. Game Log:http://dominion.isotropic.org/gamelog/201201/20/game-20120120-201529-c3a5402c.html (http://dominion.isotropic.org/gamelog/201201/20/game-20120120-201529-c3a5402c.html)
In first, we have CoheedandCambria, with 2 Tacticians taking affect by turn 8. Game Log: http://dominion.isotropic.org/gamelog/201205/23/game-20120523-033634-890ca6ed.html
(http://dominion.isotropic.org/gamelog/201205/23/game-20120523-033634-890ca6ed.html).
In Second, we have dbc, with 2 Tacticians in 10 turns. Game Log: http://dominion.isotropic.org/gamelog/201205/27/game-20120527-170500-0d3c33a0.html (http://dominion.isotropic.org/gamelog/201205/27/game-20120527-170500-0d3c33a0.html)
In Third, we have Hks, with 2 Tacticians in 12 turns. Game Log: http://dominion.isotropic.org/gamelog/201205/27/game-20120527-115349-930efa53.html (http://dominion.isotropic.org/gamelog/201205/27/game-20120527-115349-930efa53.html).
Good Job and Thanks for playing everyone!!!
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And now points.
blueblimp: 3
hks: 3
CoheedandCambria: 3
Fate: 2
GigaKnight: 2
allfail: 2
dbc: 2
Galzria: 1
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Was a pretty fun challenge but shuffle luck was very annoying especially with my strat. I needed to pickup a tactician/university on turns 3/4 and then get tactician in my hand on turn 5 and on turn 6 have a watchtower university and potion + 4 copper in my hand so I can topdeck throneroom/golem. Then I needed golem to find univ/tactician first. I thought the embargo buy didn't really matter but I forgot that golem could find it after I had discarded it from tactician, almost cost me a very lucky try. I kept getting 10 and 11 turns with this and almost decided to just settle for 10 turns.
I'd like to thank my mom, who kept telling me to keep truckin' when I was having trouble.. My brother who got me into this game.. and my fourth grade teacher because she was just a pretty cool girl.
We did it, Ma.. we did it..
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Was a pretty fun challenge but shuffle luck was very annoying especially with my strat.
I was trying university as well, however I never thought to add in the throne room. Using chapel and university there was a chance to tie you with a turn 8 result, but I didn't have the patience for trying to get the right shuffles.
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Was a pretty fun challenge but shuffle luck was very annoying especially with my strat. I needed to pickup a tactician/university on turns 3/4 and then get tactician in my hand on turn 5 and on turn 6 have a watchtower university and potion + 4 copper in my hand so I can topdeck throneroom/golem. Then I needed golem to find univ/tactician first. I thought the embargo buy didn't really matter but I forgot that golem could find it after I had discarded it from tactician, almost cost me a very lucky try. I kept getting 10 and 11 turns with this and almost decided to just settle for 10 turns.
I'd like to thank my mom, who kept telling me to keep truckin' when I was having trouble.. My brother who got me into this game.. and my fourth grade teacher because she was just a pretty cool girl.
We did it, Ma.. we did it..
I'm still geeking out over your solution. Really cool. Good work!
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Disclaimer: Dondon had all Tacticians take affect in 10 turns. Kudos to him.
Actually turn 13... Oh, how I wish it were 10!