Official cards that would qualify: | Mill (choosing not to discard), Hamlet (same), Wayfarer (choosing not to gain Silver) |
Ofiicial cards that barely qualify: | Vault (you can discard nothing, but that's not usually why you get this), University (maybe there are no more Action you want) |
Official cards that don't qualify: | Throne Room (you can technically choose not to play a card twice, but come on), Scrap (trashing a Copper gives you "choose zero", but that's not what I mean here), Settlers (I suppose you could choose not to put a Copper into your hand), Bishop (gives your opponent a choice to not trash, but not you) |
Would optional one-shots like Mining Village or Engineer qualify?Yes, that would be fine.
Secret MarketThank you all for the critique. I removed the additional card and adjusted cost from $3 to $4. :).
$4 Action+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge. Pretend it's normal.
I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge. Pretend it's normal.
(https://i.imgur.com/XCUnzWy.png)
I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge. Pretend it's normal.
Anyway, Hoarder. It's a workshop, and it can also be a terminal Gold. Could be good in slogs or garden games etc. Maybe it will only be used for an early spike and then never again. Who knows.
(https://media.discordapp.net/attachments/827692005160648744/1087825231772651530/Hillside_Village1.png?width=458&height=702)
Honestly, I'm surprised this hasn't been done before, considering Plaza is a thing.
You may play a Treasure from your hand; each time it would give you +$ this turn, you get +Actions instead.
(https://i.imgur.com/XCUnzWy.png)
I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge. Pretend it's normal.
Anyway, Hoarder. It's a workshop, and it can also be a terminal Gold. Could be good in slogs or garden games etc. Maybe it will only be used for an early spike and then never again. Who knows.
Ending your sentences with periods would fix the big $4 issue.
I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge. Pretend it's normal.
Try adding a period or space right after the $4. If it's shard of honor's tool, I've run into the same issue occasionally, and the period or space (instead of a line break) usually resolves it.
Here is my entry. I can see getting this early and trashing all Coppers with it, then if you can't trash it use it to just filter your Victory cards.I like this but I think it's too strong for $3. Maybe even could cost $5, but probably okay at $4. Two of these could get rid of all your coppers quick and be a market+a little sifting in the meantime. If there's very little to no other +buy, I can see buying Coppers to keep these working.QuoteSecret Market
$3 Action
+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
<Hillside Village>Actually, I'm pretty sure I have seen that done before probably more than once with other people's fan cards, but that doesn't mean it's a bad idea. If you wanted to, you could make it only +1 Action by default +the Action from the played treasure still makes it a Village. Then you could make it cheap. (The game could use more decent $2 villages IMO.)
Honestly, I'm surprised this hasn't been done before, considering Plaza is a thing.
(https://live.staticflickr.com/65535/52762902939_78a300c275_w.jpg)This is far too strong. I mean, gee, running one copy is a nonterminal Woodcutter with some sifting added.
Mini Cellar with a buy. Let the man have some much needed rest
I like this but I think it's too strong for $3. Maybe even could cost $5, but probably okay at $4. Two of these could get rid of all your coppers quick and be a market+a little sifting in the meantime. If there's very little to no other +buy, I can see buying Coppers to keep these working.Here is my entry. I can see getting this early and trashing all Coppers with it, then if you can't trash it use it to just filter your Victory cards.QuoteSecret Market
$3 Action
+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
QuoteYou may play a Treasure from your hand; each time it would give you +$ this turn, you get +Actions instead.The “this turn” is important so that there are no tracking issues for Treasure -Durations like Astrolabe (http://wiki.dominionstrategy.com/index.php/Astrolabe).
Actually, I'm pretty sure I have seen that done before probably more than once with other people's fan cards, but that doesn't mean it's a bad idea. If you wanted to, you could make it only +1 Action by default +the Action from the played treasure still makes it a Village. Then you could make it cheap. (The game could use more decent $2 villages IMO.)
I've also used a fanmade card very similar to X-tra's Sanctum (except it discards a victory card instead of playing an estate for the same effect). It's one of my favorite fanmade Villages.
Now to think of my own submission...
(https://i.postimg.cc/kM50yzpn/Sanctum-V1.png)
Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.
(https://i.postimg.cc/kM50yzpn/Sanctum-V1.png)
Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.
It's the equivalent of playing a Village and a Laboratory (assuming that the Estate would otherwise sit irrelevant in your hand). Which, to me, makes this too strong for (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) (but too weak for (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)).
If you take the +(http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png) that makes it Woodcutter, it makes it more terminal than Woodcutter because your Action phase is over, regardless of how many Actions you have left.(https://live.staticflickr.com/65535/52762902939_78a300c275_w.jpg)This is far too strong. I mean, gee, running one copy is a nonterminal Woodcutter with some sifting added.
(https://i.ibb.co/d64pY70/Merchant-Ship.png)2 Cards, 2 Coins and a Buy is a strong $5. Add trash 2 and this become insane.
Woodcutter variant, hopefully the additional options make buying this early game a possibility, and make it more interesting.
(https://i.ibb.co/d64pY70/Merchant-Ship.png)
Woodcutter variant, hopefully the additional options make buying this early game a possibility, and make it more interesting.
Well, this does ALL that Steward does when you play it thrice and then some.(https://i.ibb.co/d64pY70/Merchant-Ship.png)
Woodcutter variant, hopefully the additional options make buying this early game a possibility, and make it more interesting.
The comparison to Steward is apt
2 Cards, 2 Coins and a Buy is a strong $5. Add trash 2 and this become insane.
Well, this does ALL that Steward does when you play it thrice and then some.It gives +1 Card, after you trash 2.
(https://i.postimg.cc/kM50yzpn/Sanctum-V1.png)
Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.
It's the equivalent of playing a Village and a Laboratory (assuming that the Estate would otherwise sit irrelevant in your hand). Which, to me, makes this too strong for (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) (but too weak for (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)).
When I play a Smithy-inherited Estate with Sanctum, do I get both cantrip and +3 Cards?
I don’t think so. If the card said, you may play a Smithy for +1 Card and + 1 Action you would not get the +3 Cards of Smith.
Play for implies a substitution.
Well, that is just a reflection of why discarding green a la Shepherd is just more clear than the mess of playing green like Inheritance.I don’t think so. If the card said, you may play a Smithy for +1 Card and + 1 Action you would not get the +3 Cards of Smith.
Play for implies a substitution.
I can see where you're coming from.
I'm interpreting "for" as a shorthand for "You may play an Estate. If you did, +1 Card, +1 Action". When a card instructs you to play it you get the effect for playing it.
You're interpreting it as "Cantrip instead of its usual effect", which I think would need more clarification, except there is no normal effect for Estate.
Anyway, X-tra could weigh in on the design intent and develop an unambiguous wording.
Benefactor - $4 - Action
+1 Action
Gain a non-Victory card costing up to $5.
Each other player may take @2 for +2%.
Well, that is just a reflection of why discarding green a la Shepherd is just more clear than the mess of playing green like Inheritance.
(https://i.imgur.com/Z0XPw1ih.png) | Quote
|
Kale CliffsMy entry is inspired by Tactician, where if a player builds a deck focused on non-treasure based money sources this card grants a huge payoff. Unlike Tactician, 2 copies of this new card cannot be staggered to be played every turn, also unlike Tactician this just grant money so no ability to hunt additional copies or overall deck control. Also unlike Tactician when a player can play multiple in one turn they can grant a guaranteed $8+ money next turn. When using effects that play treasures during action phase or use a buy phase reset, this card can do some crazy combos. Overall this card can be used as a basic Silver with a +Buy though it can only be played every other turn and I bet many decks will be okay with the bottom text doing nothing half the time they play this.
$5
Treasure - Duration
$2
+1 Buy
At the start of your next Buy phase, you may discard your hand for +$4.
Locksmith
$5 - Action - Attack
+3 Cards
+1 Buy
Each player with 5 or more cards in hand Exiles a card from their hand. You may put a card you have in Exile into your hand.
War Hounds - $2
Action - Reaction
+2 Cards
You may discard 2 cards to choose one: +1 Card; or +1 Coffers; or +1 Villager.
----
When another player plays an Attack, you may first play this from your hand.
Kings feast - $5 - Action
You may play an Action card from your hand twice. You may have each other player gain a copy. If all other players got a copy, replay the Action card.
Kings feast: A throne room where you can make it become a Kings court by giving each other player a copy of the played Action card.
(https://i.imgur.com/nPeluET.png)QuoteKings feast - $5 - Action
You may play an Action card from your hand twice. You may give each other player a copy of that card. If you did, replay the Action card.
A concern of mine is that a infinite loop may be possible with this, is that the case?
edited the card to clarify itKings feast: A throne room where you can make it become a Kings court by giving each other player a copy of the played Action card.
(https://i.imgur.com/nPeluET.png)QuoteKings feast - $5 - Action
You may play an Action card from your hand twice. You may give each other player a copy of that card. If you did, replay the Action card.
A concern of mine is that a infinite loop may be possible with this, is that the case?
For example, in 4-player game and only 1 King's Feast is left, can I give it to my left player to King's Court mine?
How about its empty supply?
Kings feast: A throne room where you can make it become a Kings court by giving each other player a copy of the played Action card.
(https://i.imgur.com/s6uMI2l.png)QuoteKings feast - $5 - Action
You may play an Action card from your hand twice. You may give each other player a copy of that card. If all other players got a copy, replay the Action card.
A concern of mine is that a infinite loop may be possible with this, is that the case?
edited it so the kingscourt effect only triggers if all other players got a copy of the throned card
hey faust you doing goodSorry, had I busy couple of days. Hopefully the results will be ready later today.