Dominion Strategy Forum

Dominion => Variants and Fan Cards => Weekly Design Contest => Topic started by: faust on March 21, 2023, 03:52:50 am

Title: Weekly Design Contest #182: I Choose Nothing
Post by: faust on March 21, 2023, 03:52:50 am
WDC #182: I Choose Nothing

For this week's contest, we have a simple prompt: Create a design that offers you a choice in which you may want to choose to do nothing reasonably often.

Maybe some examples to illustrate what I mean:
Official cards that would qualify:Mill (choosing not to discard), Hamlet (same), Wayfarer (choosing not to gain Silver)
Ofiicial cards that barely qualify:Vault (you can discard nothing, but that's not usually why you get this), University (maybe there are no more Action you want)
Official cards that don't qualify:Throne Room (you can technically choose not to play a card twice, but come on), Scrap (trashing a Copper gives you "choose zero", but that's not what I mean here), Settlers (I suppose you could choose not to put a Copper into your hand), Bishop (gives your opponent a choice to not trash, but not you)

Judgment criteria:
Try not to get too deep into the "barely qualify" territory! Ideally, the choice is interesting a lot of the time, but not so much that it leads to slow gameplay. Other than that, the usual criteria apply.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: 4est on March 21, 2023, 09:11:44 am
Would optional one-shots like Mining Village or Engineer qualify?
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: JW on March 21, 2023, 09:34:13 am
Granary
(http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) - Action Victory
+1 Card and +2 Actions
You may discard 2 cards, revealed. If they are both Actions, +2 Cards.
1 (http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png)

Notes:
Inspired by Mill and Witch's Hut. Both the VP and discarding are eventually relevant, but you probably won't use the discarding a high percentage of the time except with "draw to X" or card that play similarly like Menagerie.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: faust on March 21, 2023, 09:37:26 am
Would optional one-shots like Mining Village or Engineer qualify?
Yes, that would be fine.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: majiponi on March 21, 2023, 12:21:32 pm
Gravekeeper
cost $2 - Action - Reaction
+2 Cards
---
When you trash a card costing from $3 to $6, you may trash this from your hand, to put that card into your hand.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: BryGuy on March 21, 2023, 02:59:23 pm
Here is my entry. I can see getting this early and trashing all Coppers with it, then if you can't trash it use it to just filter your Victory cards.
Quote
Secret Market
$4 Action
+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
Thank you all for the critique. I removed the additional card and adjusted cost from $3 to $4.  :).
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Chappy77 on March 21, 2023, 03:04:59 pm
(https://i.imgur.com/4i8Ug5H.png)

I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge.  Pretend it's normal.

Anyway, Hoarder.  It's a workshop, and it can also be a terminal Gold.  Could be good in slogs or garden games etc.  Maybe it will only be used for an early spike and then never again.  Who knows.

Edit: Thanks for the tips.  Fixed the mega $4
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: X-tra on March 21, 2023, 03:07:03 pm
(https://i.postimg.cc/kM50yzpn/Sanctum-V1.png)

Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: 4est on March 21, 2023, 03:22:07 pm

I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge.  Pretend it's normal.

Try adding a period or space right after the $4. If it's shard of honor's tool, I've run into the same issue occasionally, and the period or space (instead of a line break) usually resolves it.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: BryGuy on March 21, 2023, 03:30:21 pm
I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge.  Pretend it's normal.

Try this (https://shardofhonor.github.io/dominion-card-generator/index.html?title=Hoarder&description=Gain%20a%20card%0Acosting%20up%20to%20%244.%0A%0AYou%20may%20gain%20an%0AEstate%20for%20%2B%243.&type=Action&credit=unknown&creator=20230321v1%20Chappy77&price=%244&preview=&type2=&color2split=1&boldkeys=&picture-x=0.08&picture-y=0.08&picture-zoom=1.2&traveller=false&trait=false&picture=&expansion=&custom-icon=&color0=0&color1=0&size=0) :)
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Augie279 on March 21, 2023, 03:50:36 pm
(https://media.discordapp.net/attachments/827692005160648744/1087825231772651530/Hillside_Village1.png?width=458&height=702)

Honestly, I'm surprised this hasn't been done before, considering Plaza is a thing.

New version below.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: czzzz on March 21, 2023, 04:14:12 pm
(https://live.staticflickr.com/65535/52765032085_0d5fd99173_w.jpg)
Mini Cellar with a buy. Let the man have some much needed rest

Edit: updated. Lowered the +$2 to +$1. Now it's really in the spirit of this week's contest, since it's probably not worth ending your Action phase for +$1 unless you have nothing else to play, haha. Lowered the price by one as well, feels more like a $2 now with the nerf.
old version (https://live.staticflickr.com/65535/52762902939_78a300c275_w.jpg)
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Gubump on March 21, 2023, 04:28:54 pm
(https://i.imgur.com/XCUnzWy.png)

I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge.  Pretend it's normal.

Anyway, Hoarder.  It's a workshop, and it can also be a terminal Gold.  Could be good in slogs or garden games etc.  Maybe it will only be used for an early spike and then never again.  Who knows.

Ending your sentences with periods would fix the big $4 issue.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: SignError on March 21, 2023, 04:37:01 pm
(https://media.discordapp.net/attachments/827692005160648744/1087825231772651530/Hillside_Village1.png?width=458&height=702)

Honestly, I'm surprised this hasn't been done before, considering Plaza is a thing.

Maybe the wording can be modeled after Way of the Chameleon (http://wiki.dominionstrategy.com/index.php/Way_of_the_Chameleon):

Quote
You may play a Treasure from your hand; each time it would give you +$ this turn, you get +Actions instead.

The “this turn” is important so that there are no tracking issues for Treasure -Durations like Astrolabe (http://wiki.dominionstrategy.com/index.php/Astrolabe).
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Chappy77 on March 21, 2023, 04:43:44 pm
(https://i.imgur.com/XCUnzWy.png)

I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge.  Pretend it's normal.

Anyway, Hoarder.  It's a workshop, and it can also be a terminal Gold.  Could be good in slogs or garden games etc.  Maybe it will only be used for an early spike and then never again.  Who knows.

Ending your sentences with periods would fix the big $4 issue.

I tried that.  It made a giant period after the $4.  (https://i.imgur.com/LfhvnSW.png)
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Chappy77 on March 21, 2023, 04:45:57 pm

I have no idea how to make that $4 not so huge...if I add more text it shrinks to normal size, but with this text it just gets huge.  Pretend it's normal.

Try adding a period or space right after the $4. If it's shard of honor's tool, I've run into the same issue occasionally, and the period or space (instead of a line break) usually resolves it.

Ahh, the line break is what caused it.  Thanks
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: LibraryAdventurer on March 21, 2023, 05:18:38 pm
Here is my entry. I can see getting this early and trashing all Coppers with it, then if you can't trash it use it to just filter your Victory cards.
Quote
Secret Market
$3 Action
+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
I like this but I think it's too strong for $3. Maybe even could cost $5, but probably okay at $4. Two of these could get rid of all your coppers quick and be a market+a little sifting in the meantime. If there's very little to no other +buy, I can see buying Coppers to keep these working.

<Hillside Village>
Honestly, I'm surprised this hasn't been done before, considering Plaza is a thing.
Actually, I'm pretty sure I have seen that done before probably more than once with other people's fan cards, but that doesn't mean it's a bad idea. If you wanted to, you could make it only +1 Action by default +the Action from the played treasure still makes it a Village. Then you could make it cheap. (The game could use more decent $2 villages IMO.)

I've also used a fanmade card very similar to X-tra's Sanctum (except it discards a victory card instead of playing an estate for the same effect). It's one of my favorite fanmade Villages.

Now to think of my own submission...
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 21, 2023, 05:38:31 pm
(https://live.staticflickr.com/65535/52762902939_78a300c275_w.jpg)
Mini Cellar with a buy. Let the man have some much needed rest
This is far too strong. I mean, gee, running one copy is a nonterminal Woodcutter with some sifting added.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 21, 2023, 05:42:32 pm
Here is my entry. I can see getting this early and trashing all Coppers with it, then if you can't trash it use it to just filter your Victory cards.
Quote
Secret Market
$3 Action
+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
I like this but I think it's too strong for $3. Maybe even could cost $5, but probably okay at $4. Two of these could get rid of all your coppers quick and be a market+a little sifting in the meantime. If there's very little to no other +buy, I can see buying Coppers to keep these working.
[/quote
A slightly nerfed Fugitive (aka Old Map) plus cantrip Market Copper trashing sounds like a very strong $5 to me.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: silverspawn on March 21, 2023, 06:04:15 pm
Ye. Eeven more busted than Spice Merchant  (http://forum.dominionstrategy.com/index.php?topic=20540.msg855733#msg855733). It's similarly good early and much better later. You'd probably buy two of them in the opening on most boards.

Personally, I'd look into giving it some kind of drawback rather than making it cost 5$. It'd be fine at 5$, but probably a little boring. Definitely not ok at 4$ imo.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Augie279 on March 21, 2023, 07:02:18 pm
Quote
You may play a Treasure from your hand; each time it would give you +$ this turn, you get +Actions instead.
The “this turn” is important so that there are no tracking issues for Treasure -Durations like Astrolabe (http://wiki.dominionstrategy.com/index.php/Astrolabe).

Actually, I'm pretty sure I have seen that done before probably more than once with other people's fan cards, but that doesn't mean it's a bad idea. If you wanted to, you could make it only +1 Action by default +the Action from the played treasure still makes it a Village. Then you could make it cheap. (The game could use more decent $2 villages IMO.)

I've also used a fanmade card very similar to X-tra's Sanctum (except it discards a victory card instead of playing an estate for the same effect). It's one of my favorite fanmade Villages.

Now to think of my own submission...

(https://media.discordapp.net/attachments/827692005160648744/1087873628957315212/Hillside_Village4.png?width=458&height=702)

Good advice from both of you. Updated, thanks!

Feels a bit more Hamlet-esque than I would've expected. Doesn't seem like too much of a bad thing, though.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: NoMoreFun on March 21, 2023, 11:19:53 pm
Burrow
Action - $3
+1 Card
Choose one: Trash a card from your hand for +1 Action per $1 it costs; or you may return a card from the trash to its pile to gain a card costing up to $2 more than it.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: JW on March 22, 2023, 12:19:54 am
(https://i.postimg.cc/kM50yzpn/Sanctum-V1.png)

Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.

It's the equivalent of playing a Village and a Laboratory (assuming that the Estate would otherwise sit irrelevant in your hand). Which, to me, makes this too strong for (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) (but too weak for (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)).   
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: X-tra on March 22, 2023, 07:58:12 am
With the difference being, you don’t increase your handsize, you must harbour a useless stop card, you have to make sure both cards connect, and every Sanctum need an Estate of their own, since they cannot piggyback over the same one.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: majiponi on March 22, 2023, 10:49:07 am
(https://i.postimg.cc/kM50yzpn/Sanctum-V1.png)

Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.

It's the equivalent of playing a Village and a Laboratory (assuming that the Estate would otherwise sit irrelevant in your hand). Which, to me, makes this too strong for (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) (but too weak for (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)).

When I play a Smithy-inherited Estate with Sanctum, do I get both cantrip and +3 Cards?
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Will(ow|iam) on March 22, 2023, 10:49:20 am
Tour Route
$4 Project
At the start of each of your turns, you may discard your hand, for +4 Cards.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: xyz123 on March 22, 2023, 11:14:53 am
Depot
Action - Duration
$5

+2 Actions
$2
______________________________________________________________________________________
You may set aside an Action card from your hand under this. If you did, at the start of your next turn play it.

* Edit. Fixing a type where I had missed the h from hand.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: RovingBear on March 22, 2023, 12:20:06 pm
(https://i.ibb.co/qyPHQCx/Merchant-Ship.png)

Woodcutter variant, hopefully the additional options make buying this early game a possibility, and make it more interesting.

After some comments i changed the card a bit
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: czzzz on March 22, 2023, 02:07:26 pm
(https://live.staticflickr.com/65535/52762902939_78a300c275_w.jpg)
This is far too strong. I mean, gee, running one copy is a nonterminal Woodcutter with some sifting added.
If you take the +(http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png) that makes it Woodcutter, it makes it more terminal than Woodcutter because your Action phase is over, regardless of how many Actions you have left.
Maybe there's some other wording I can use to make this more clear.
If it's the last Action you were going to play anyways, then it is indeed Woodcutter with sifting. In an engine deck the difference between the two is more stark, since even if you stack up on +Actions, you could only get the coins from this once per turn (aside from throning and stuff), even if you have multiple copies.

Anyways it's a flawed submission, yeah. I didn't feel very inspired for this week, haha. I don't think it's a real competitor, but maybe I'll adjust it to +(http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png); thanks for the feedback
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 22, 2023, 02:44:00 pm
(https://i.ibb.co/d64pY70/Merchant-Ship.png)

Woodcutter variant, hopefully the additional options make buying this early game a possibility, and make it more interesting.
2 Cards, 2 Coins and a Buy is a strong $5. Add trash 2 and this become insane.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: silverspawn on March 22, 2023, 03:17:02 pm
(https://i.ibb.co/d64pY70/Merchant-Ship.png)

Woodcutter variant, hopefully the additional options make buying this early game a possibility, and make it more interesting.

The comparison to Steward is apt
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 22, 2023, 03:19:41 pm
(https://i.ibb.co/d64pY70/Merchant-Ship.png)

Woodcutter variant, hopefully the additional options make buying this early game a possibility, and make it more interesting.

The comparison to Steward is apt
Well, this does ALL that Steward does when you play it thrice and then some.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: czzzz on March 22, 2023, 03:27:47 pm
2 Cards, 2 Coins and a Buy is a strong $5. Add trash 2 and this become insane.
Well, this does ALL that Steward does when you play it thrice and then some.
It gives +1 Card, after you trash 2.
It totally is strong, but it really isn't "+2 Cards, +$2, +1 Buy, trash two cards from your hand".
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 22, 2023, 03:34:47 pm
I am well aware that you first trash and then draw. But if the vanilla stuff makes this a strong $5, adding trashing on top of that makes it absolutely loco, no matter when you trash.
If this does all that Steward does and then some it is beyond insane, no matter when you trash.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: RovingBear on March 22, 2023, 03:52:26 pm
im not sure its too strong. it is similar to Steward but still fairly different. early game you would want to trash yes, but later in the game you wont always want to trash 2 cards. also the plus 1 card may well be an action and unless you have exra actions its just a waste.
Possibly to weaken this i would add that when you gain this you topdeck a Copper.
What do you think?
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: silverspawn on March 22, 2023, 04:12:00 pm
I think it's much stronger than you think. Early it's +2$, trash 2 cards which is incredibly powerful -- much better than Steward, which is already very strong. (And that's ignoring the +card.) Then when you don't want it anymore, it's a one-shot 4$, +1 buy which is also very good -- also better than Steward. I think if you top-deck 1 Copper on buy, it's still so strong that you auto-buy it in basically every game.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: RovingBear on March 22, 2023, 04:31:42 pm
alright i tweaked the card a bit
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: NoMoreFun on March 22, 2023, 11:45:31 pm
(https://i.postimg.cc/kM50yzpn/Sanctum-V1.png)

Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.

It's the equivalent of playing a Village and a Laboratory (assuming that the Estate would otherwise sit irrelevant in your hand). Which, to me, makes this too strong for (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) (but too weak for (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)).

When I play a Smithy-inherited Estate with Sanctum, do I get both cantrip and +3 Cards?

As worded I think you would - it's Sanctum giving you the cantrip as a reward for playing the Estate. I think you draw the smithy cards first then get the cantrip.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 23, 2023, 03:15:26 am
I don’t think so. If the card said, you may play a Smithy for +1 Card and + 1 Action you would not get the +3 Cards of Smith.
Play for implies a substitution.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: NoMoreFun on March 23, 2023, 07:22:09 am
I don’t think so. If the card said, you may play a Smithy for +1 Card and + 1 Action you would not get the +3 Cards of Smith.
Play for implies a substitution.

I can see where you're coming from.

I'm interpreting "for" as a shorthand for "You may play an Estate. If you did, +1 Card, +1 Action". When a card instructs you to play it you get the effect for playing it.

You're interpreting it as "Cantrip instead of its usual effect", which I think would need more clarification, except there is no normal effect for Estate.

Anyway, X-tra could weigh in on the design intent and develop an unambiguous wording.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: X-tra on March 23, 2023, 09:09:11 am
Played an Inherited Smithy, you'd get +3 Cards, then cantrip.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 23, 2023, 01:45:15 pm
I don’t think so. If the card said, you may play a Smithy for +1 Card and + 1 Action you would not get the +3 Cards of Smith.
Play for implies a substitution.

I can see where you're coming from.

I'm interpreting "for" as a shorthand for "You may play an Estate. If you did, +1 Card, +1 Action". When a card instructs you to play it you get the effect for playing it.

You're interpreting it as "Cantrip instead of its usual effect", which I think would need more clarification, except there is no normal effect for Estate.

Anyway, X-tra could weigh in on the design intent and develop an unambiguous wording.
Well, that is just a reflection of why discarding green a la Shepherd is just more clear than the mess of playing green like Inheritance.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: nyxfulloftricks on March 23, 2023, 04:55:48 pm
(https://i.imgur.com/87EUGeA.png)

Quote
Benefactor - $4 - Action

+1 Action
Gain a non-Victory card costing up to $5.
Each other player may take @2 for +2%.

This card may be too strong with +1 action I'm willing to admit, but I wanted a card that gave a real choice to the other players on if they want to hurt their next turn for "free" VP while allowing the card to be used to continue gaining cards even if you have debt. The thought for this card is that the other players may gain more debt for VP if they already have debt, so multiple instances in a turn will matter.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: weretheruler on March 23, 2023, 06:50:43 pm
Goldsmith, 5
+3 cards
You may discard your hand for +5. (5 coins)

Compare to Vault. Guarantees 5 but needs support to get any higher (also compare Horse Traders), in exchange it's better draw for an engine.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: LTaco on March 23, 2023, 08:45:37 pm
(https://i.imgur.com/3K36DI7.png)
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: X-tra on March 23, 2023, 11:26:38 pm
Well, that is just a reflection of why discarding green a la Shepherd is just more clear than the mess of playing green like Inheritance.

Maybe. I wanted to try something different. I wanted one Estate per Sanctum, a feat I couldn't achieve with a simple discard instruction. Gives it a unique vibe too, and you can pull funny tricks with Changeling and Tools.

Hardly a "mess" anyway.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: emtzalex on March 24, 2023, 11:46:55 am
My Submission:
(https://i.imgur.com/Z0XPw1ih.png)


Quote
Foxfire • $5 • Action
+4 Cards
Discard 2 cards. You may
discard an Action card for
+2 Actions. You may
discard a Treasure card for
+1 Buy.
                                                     

My submission is Foxfire. It has two choice for which you might choose nothing (I hope that's okay). If you choose neither, it's a Moat with some sifting/a weakened Embassy w/o the on-gain effect. You can discard an Action card to turn it into a sifting Village (but at the significant cost of having to discard an Action as one of the cards sifted). Separately, you can discard one of your Treasure for a buy, either because you've hit a higher payload than what you want to get, or because you've got a powerful enough engine that you're going to draw it again anyway.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Gubump on March 24, 2023, 02:47:14 pm
(https://dominion-badlands.weebly.com/uploads/1/3/6/2/136286056/diviner-v2-0_orig.png)
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: arowdok on March 25, 2023, 01:59:36 pm
(https://i.imgur.com/aDSF9QW.png)
Quote
Kale Cliffs
$5
Treasure - Duration
$2
+1 Buy
At the start of your next Buy phase, you may discard your hand for +$4.
My entry is inspired by Tactician, where if a player builds a deck focused on non-treasure based money sources this card grants a huge payoff. Unlike Tactician, 2 copies of this new card cannot be staggered to be played every turn, also unlike Tactician this just grant money so no ability to hunt additional copies or overall deck control. Also unlike Tactician when a player can play multiple in one turn they can grant a guaranteed $8+ money next turn. When using effects that play treasures during action phase or use a buy phase reset, this card can do some crazy combos. Overall this card can be used as a basic Silver with a +Buy though it can only be played every other turn and I bet many decks will be okay with the bottom text doing nothing half the time they play this.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: SignError on March 25, 2023, 02:09:44 pm
(https://i.imgur.com/6pIhWhN.png)

Quote
Locksmith
$5 - Action - Attack

+3 Cards
+1 Buy
Each player with 5 or more cards in hand Exiles a card from their hand. You may put a card you have in Exile into your hand.

Locksmith is a Smithy variant pseudo-trashing and handsize Attack that affects everyone.  Like Thief (http://wiki.dominionstrategy.com/index.php/Thief) and Pirate Ship (http://wiki.dominionstrategy.com/index.php/Pirate_Ship), the “attack” actually helps opponents early on, so it’s better to compare Locksmith to Council Room (http://wiki.dominionstrategy.com/index.php/Council_Room) or a mandatory Bishop (http://wiki.dominionstrategy.com/index.php/Bishop).  Early on, you will leave your junk in Exile.  As your deck is thinned,  good cards will end up in Exile, and then you start to use the last part to get them back.  In the endgame you could even Exile green and unlock those stashed Coppers for one final use.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: 4est on March 25, 2023, 11:21:07 pm
(https://i.imgur.com/r34U4xZ.png)

A twist on Mountain Village, Sunken City has higher highs (Lost City+ if you have good cards in your discard) and lower lows (Necropolis if your discard is empty). When you draw it at the start of your turn, you can decide if you want to sink your hand beneath the sea or not (which might help activate your other Sunken Cities).
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 26, 2023, 04:09:40 am
I like this a lot but I fear that it is a bit too good. One way to nerf it would be via the mulligan / Scout effect, e.g. draw only 4.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Xen3k on March 26, 2023, 09:25:50 am
(https://live.staticflickr.com/65535/52772500930_7cef9055cf_b.jpg)
Quote
War Hounds - $2
Action - Reaction
+2 Cards
You may discard 2 cards to choose one: +1 Card; or +1 Coffers; or +1 Villager.
----
When another player plays an Attack, you may first play this from your hand.

Guard Dog variant. Unlike Guard Dog, War Hounds does not have the raw drawing potential, but it does have flexibility with its; optional discard for effect. Made the discard ability fairly weak to justify the cost and to make it something you don't always want to use. It may be a bit strong at $2. Feedback appreciated.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: silverspawn on March 26, 2023, 04:57:29 pm
(https://i.ibb.co/CPZDcm1/Shrine.png)
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: fika monster on March 27, 2023, 11:27:23 am
Kings feast: A throne room where you can make it become a Kings court by giving each other player a copy of the played Action card.

NOTE: lost the original card image generator file for editing, but have edited this per suggestion: refer to text in quote. sorry for hassle

(https://i.imgur.com/s6uMI2l.png)
Quote
Kings feast - $5 - Action

You may play an Action card from your hand twice. You may have each other player gain a copy. If all other players got a copy, replay the Action card.

A concern of mine is that a infinite loop may be possible with this, is that the case?

edited it so the kingscourt effect only triggers if all other players got a copy of the throned card
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: majiponi on March 27, 2023, 11:47:17 am
Kings feast: A throne room where you can make it become a Kings court by giving each other player a copy of the played Action card.

(https://i.imgur.com/nPeluET.png)
Quote
Kings feast - $5 - Action

You may play an Action card from your hand twice. You may give each other player a copy of that card. If you did, replay the Action card.

A concern of mine is that a infinite loop may be possible with this, is that the case?

For example, in 4-player game and only 1 King's Feast is left, can I give it to my left player to King's Court mine?
How about its empty supply?
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: fika monster on March 27, 2023, 12:25:03 pm
Kings feast: A throne room where you can make it become a Kings court by giving each other player a copy of the played Action card.

(https://i.imgur.com/nPeluET.png)
Quote
Kings feast - $5 - Action

You may play an Action card from your hand twice. You may give each other player a copy of that card. If you did, replay the Action card.

A concern of mine is that a infinite loop may be possible with this, is that the case?

For example, in 4-player game and only 1 King's Feast is left, can I give it to my left player to King's Court mine?
How about its empty supply?
edited the card to clarify it
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: faust on March 28, 2023, 01:28:22 am
I'm a bit late this time, but here is your

24 hour warning!
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Holger on March 28, 2023, 08:12:33 am
Kings feast: A throne room where you can make it become a Kings court by giving each other player a copy of the played Action card.

(https://i.imgur.com/s6uMI2l.png)
Quote
Kings feast - $5 - Action

You may play an Action card from your hand twice. You may give each other player a copy of that card. If all other players got a copy, replay the Action card.

A concern of mine is that a infinite loop may be possible with this, is that the case?

edited it so the kingscourt effect only triggers if all other players got a copy of the throned card

At best it's a Kings Court for you, so I don't think an infinite loop is possible, except for the ones KC already enables itself.
What do you mean by "give"? Does the copy come from your hand or the supply? I assume the latter, otherwise the card would be extremely weak.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: segura on March 28, 2023, 12:10:41 pm
An alternative formulation might be:

„You may choose that each other player gains a copy of that card.“
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: silverspawn on March 28, 2023, 12:55:14 pm
"You may have each other player gain a copy" if you want to rephrase it
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: faust on March 29, 2023, 07:57:07 am
Contest closed!

The judging will now commence. Hopefully it won't take too long.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: Augie279 on April 01, 2023, 12:38:21 pm
hey faust you doing good
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: faust on April 02, 2023, 03:25:17 am
hey faust you doing good
Sorry, had I busy couple of days. Hopefully the results will be ready later today.
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: faust on April 03, 2023, 05:20:08 am
Finally, it's done. Sorry about the delay; turns out judging two contests in a short span of time is a significant effort. There were some thought-provoking cards in here, which is cool but doesn't help with getting the judging done quickly.

4est: Sunken City (http://forum.dominionstrategy.com/index.php?topic=21688.msg902224#msg902224)
This is interesting, but it might be too good. If you have this in hand, and draw into another one on discard, You get double Lost City + discarding the worst card of your first hand. From there, all you need is some mid-turn gaining to make the rest of your turn absolutely insane. The effect is fun, but it needs a nerf. I might you as far as to just drop it to $3 and have it pull only a single card; maybe that's too close to Mountain Village though. Alternatively it could be raised to $5. 6/10

arowdok: Kale Cliffs (http://forum.dominionstrategy.com/index.php?topic=21688.msg902218#msg902218)
I think "discard your hand for X" needs some clarification on what what happens if my hand is 0 cards; did I successfully discard my hand then? It's clear that the intention here is yes, but intuitively I would say no when reading this, so the wording could be improved.
This quite cool I think. But I'm not the biggest fan of the guaranteed Province next turn if you play two of these, just seems a bit automatic. On the other hand, I don't know whether this would be strong enough if it required discarding at least one card. But that would still be a potential +$6 on a single card, so probably fine. 8/10

Augie279: Hillside Village (http://forum.dominionstrategy.com/index.php?topic=21688.msg902092#msg902092)
First I have rules issues. The way this is worded, technically, if I play a Stockpile with this and later on that same turn discard it from exile and play it again, the second play would still give me +Actions, but of course there's no way to track this. There's probably some wording fix for this but I can't think of one immediately.
Most often you'll probably use Coppers, but occasionally not. I have trashed Gold with Broker for +Actions before, and occasionally you'll want to play Gold for Actions here. Though Silver may be more of a sweet spot. Anyways, it's cute, fun and good. For extra fun, play a Diadem with this. 8/10

BryGuy: Secret Market (http://forum.dominionstrategy.com/index.php?topic=21688.msg902071#msg902071)
So this is... fine I guess. The trashing is a bit like Forager, but it can't trash Estates. The sifting is underwhelming. This seems like a pretty weak card. Also in terms of the challenge, if you choose to ignore both "you may"s, you just end up with Ruined Village, I don't think you want this too often. I feel like this a a case where you overreacted to criticism that your card is too strong and nerfed it into oblivion. 4/10

Chappy77: Hoarder (http://forum.dominionstrategy.com/index.php?topic=21688.msg902072#msg902072)
So Hoarder. Can I hoard sheep please? I want this with my Shepherd. Also a beast with Inheritance. Yes these are are just two combos, but these are some of the major other cards that interact with Estates. Other than that, it's probably alright. Maybe you could switch from Estate to Curse to make the insane combos go away and also to make pileouts with this a bit less profitable? 7/10

czzzz: Narcoleptic (http://forum.dominionstrategy.com/index.php?topic=21688.msg902078#msg902078)
On the face of it, this is not super exciting. But that's in keeping with the flavor, I guess? You get some scaled down Cellar/Candlestick Maker hybrid. What can I say? If you need +buy, you need +buy, and at least it's nonterminal. Ending your Action phase doesn't really seem a like decision on this; you will do it if and only if you have nothing else to do. It feels like we might as well get rid of the potential confusion of switching phases in the middle of resolving a Crown stack, like so "you may reveal a hand without Actions for +$1". Has the added benefit that it's thronable. 6/10

emtzalex: Foxfire (http://forum.dominionstrategy.com/index.php?topic=21688.msg902190#msg902190)
Foxfire is a twist on Hamlet, kind of, offering similar choices. However it would play very differently, being much more expensive and at the same time more restrictive. It can just be used for draw like Witch Hut. If you use the Village effect, its power level is probably not far off from regular Village, but the choices are what really push this ahead.
Minor pet peeve: I feel like the Treasure discarding might award +2 Buys. It is more aesthetically pleasing and memorable if all the numbers are multiples of 2, and it would make it a bit more unique. 9/10

fika monster: King's Feast (http://forum.dominionstrategy.com/index.php?topic=21688.msg902247#msg902247)
I worry that this gives excessive pileout control. If you go for a meagturn, King's Feast's downside compared to King's Court actually becomes an upside.
And outside of that, usually it just isn't worth it to give other players an Action if you just get to play an Action as a reward. An exception might be Cursers when the Curses run out with the extra play, but that's pretty narrow. So I don't like the megaturn enabling, and otherwise the card just doesn't seem very useful. 5/10

Gubump: Diviner (http://forum.dominionstrategy.com/index.php?topic=21688.msg902193#msg902193)
This is kind of just nonterminal Scavenger? I mean, it seems alright, maybe a bit underpriced when compared to Scavenger. But it got a lot of upvotes, which I don't quite get because it's not like this is a novel idea. 6/10

JW: Granary (http://forum.dominionstrategy.com/index.php?topic=21688.msg902061#msg902061)
So mostly this is a Village with a VP. I mean, any village in a storm, right? Losing the village split will be even worse than usual here, I'm not a fan of that. It's not exactly exciting. Then we have the discarding bit, which is just a bit gimmicky for my taste. There are some combos, though it doesn't help that both Trail and Village Green would combo here, both they are already villages, who needs that many villages? Ultimately... this isn't broken or anything but it's just a bit underwhelming. 5/10

LTaco: Cotillion (http://forum.dominionstrategy.com/index.php?topic=21688.msg902182#msg902182)
This seems rather niche. How often do I really want to get rid of my hand (not even discarding it mind you, just putting it back) just to turn each card into a Copper? It's good it I can then reliably draw my deck from a random hand of 3 cards. It can also act as payload if I have drawn my deck. So really this is like payload for overdraw. Which is kind of fine, but it doesn't excite me. 7/10

majiponi: Gravekeeper (http://forum.dominionstrategy.com/index.php?topic=21688.msg902069#msg902069)
This is a cute little effect, at its baseline it protects against trashing attacks but there are some neat tricks you can do with it. It's kind of sad that you need to trash it for the reaction, that limits its usefulness. I would rather see it with a discard (and potentially upping the price to $3 if it turns out that's too strong). 8/10

NoMoreFun: Burrow (http://forum.dominionstrategy.com/index.php?topic=21688.msg902096#msg902096)
I have to squint very hard for this to qualify for the contest. When I choose nothing with this, it's a Ruined Library.
Also, this feels a too powerful and swingy. +1 card, trash a card is already pretty decent at $3 (not Masquerade-level OP, but good). You can make it nonterminal in demand, even better. And then you have the option to... gain Provinces with this if there's Gold in the trash? Ok, at that point you lost me. 1/10

nyxfulloftricks: Benefactor (http://forum.dominionstrategy.com/index.php?topic=21688.msg902167#msg902167)
This doesn't really qualify for the contest, as the rules stated the card needs to give the choice to you, not your opponent. I'll give my thoughts nonetheless.
I do think this is too strong. In the first couple of turns, taking 2 Debt is almost as bad as skipping your buy phase for +2VP. You can already do that with Baths, and you basically never do. So I don't think other players would use the +2 VP option until at least the third play of a Benefactor bought in the opening. Which means you get a lot of value out of it for no effective downside, and that seems too good for me. 4/10

RovingBear: Merchant Ship (http://forum.dominionstrategy.com/index.php?topic=21688.msg902111#msg902111)
This also seems too good. Trash 2 cards is already a top-notch effect at $4. This lets you do that without hurting your economy on the turn you play it (since you get +$1, +1 card). And then it also conveniently either provides buy or gets rid of itself once done trashing. Too much.
And Merchant Ship is already an official card name. 4/10

SignError: Locksmith (http://forum.dominionstrategy.com/index.php?topic=21688.msg902219#msg902219)
Eh, I'm not a fan of this. Donald X. already stated that he regrets putting +3 card, +1 buy and handsize attack together in one card in Margrave. This is that but worse. For one, the attack is swingier. Margrave could also help opponents, but this makes whether it will help or hurt much more random. And then I also dislike when Attacks are their own counter. So no, this design just doesn't do it for me 3/10

silverspawn: Shrine (http://forum.dominionstrategy.com/index.php?topic=21688.msg902236#msg902236)
This certainly gave me something to think about. In general, I think the effect is quite cool and fun. The problem I'm getting to is if you use the trashing option, quite likely you'll use the gaining part to regain a Shrine (unless you don't want to trash/gain more cards). And that means the pile will run pretty quickly. And then it's just a bit swingy who will end up having trashed more before the pile is empty. Maybe this isn't as much as a problem as I anticipate, but it could easily be avoided altogether it this was just "choose one: gain or trash" (of course that would disqualify it from the contest, but it's never worth it making a design worse just to make it qualify). 8/10

weretheruler: Goldsmith (http://forum.dominionstrategy.com/index.php?topic=21688.msg902178#msg902178)
Goldsmith's effect is just kind of an insurance policy. At least you'll never do worse than $5. The problem is, I don't like insurance policies much, they're not fun.I would rather invest my money into something that actively makes my deck better than something that gives me recompense when my deck falls apart. Of course, a Smthy+ doesn't need to much to be viable, so balance-wise this is probably fine (if a bit on the weak side), but I feel like it's not very enjoyable. 6/10

Will(ow|iam): Tour Route (http://forum.dominionstrategy.com/index.php?topic=21688.msg902105#msg902105)
Tour Route gives you a crappy Guide each turn. This seems like a decent $4. I can see it leading to some frustration, as frequently you will regret the decision to discard; I don't mind that much, but for some it might take away from the "fun" factor. But otherwise I have nothing to complain about. 9/10

Xen3k: War Hounds (http://forum.dominionstrategy.com/index.php?topic=21688.msg902232#msg902232)
This is definitely too strong at $2. The fact that it can always be nonterminal means it's not too hard to spam these, and then it might get to a point where playing attacks gets bad. It also suffers from having too many options, I think. First you choose whether to discard, then you choose a reward, and this on a card that you'll probably play multiples of makes that gameplay pretty slow. I would definitely cut the Villagers option, maybe also the +card one and just make it discard 2 for +1 Coffers. 5/10

X-tra: Sanctum (http://forum.dominionstrategy.com/index.php?topic=21688.msg902073#msg902073)
I'm not entirely convinced we need to confusion that comes from playing Estates. I guess the major weird interaction is Inheritance, and you gave a ruling for that, so maybe not a huge issue? Of course a version of this that didn't play the Estates wouldn't need an FAQ, so there's that.
But more importantly, is this balanced? It seems alright. It has the potential to be strong but that takes some work. But we have to consider the challenge parameters, and I don't think this really qualifies here; seems to me that when you have an Estate in hand, you also want to use it, choosing not to play the Estate seems like a pretty fringe case if you've already invested in Sanctum. So some negative points for that. 6/10

xyz123: Depot (http://forum.dominionstrategy.com/index.php?topic=21688.msg902106#msg902106)
Depot is a neat card that sits in a nice niche. It's vanilla effect is just too strong for a $4 (being better than Conclave) and too weak for $5 (being worse than Festival), so it's a perfect candidate for a very situational added effect. And yeah, the effect is suitably situational. Delay an Action that you could be playing right now? Sometimes you choose such an option with Barge, but that's often when you worry about drawing stuff dead, and that's not happening with Depot. So you need a pretty specific reason to not want to play right now. I like this a lot. It could prove to be too situational, but I think Depoting another Depot is often enough a good move to not make it so. 10/10

Winner: Depot by xyz123
Runner-up:
Foxfire by emtzalex
Title: Re: Weekly Design Contest #182: I Choose Nothing
Post by: xyz123 on April 03, 2023, 06:55:54 am
Wow, thanks. Didn't expect that.

I will have a think about ideas and post the next contest later.