Siege - (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)
Project
At the end of your Buy phase, add a token here, then gain a card costing equal to the number of tokens here from Supply or the Loot pile.
Map - (http://wiki.dominionstrategy.com/images/thumb/b/bc/Coin7.png/16px-Coin7.png)In the process of sieging the city, keep plundering the wealth and eventually storm the city to get the loot. If you have a map, your plundering will be even more efficient.
Treasure - Loot
(http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png)
+1 Buy
-
This turn, cards cost (http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png) less.
Silver Trader
$4 Treasure
+1 Buy
You may choose one: gain a silver; or exchange two silvers from your hand for a Loot.
-
When you trash this, gain a Silver.
Silver Plate
$7* Treasure - Loot
+1 Buy
You may choose one to trash from your hand: up to two Treasures to gain a Silver per Treasure; or a Non-Treasure to gain a Silver per $1 it costs.
The second design should be an addition to the Loot pile. This should be a card that might well be included in Plunder - thus, it should not use any expansion-specific mechanics from sets other than Plunder.
Gangplank(Originally was discard two cards for a loot, but that seemed strong compared to other cards that give Loot.)
$5 - Action
+3 Cards.
You may discard three cards to gain a Loot if you haven't already gained one this turn.
Signet Ring
$7 - Treasure - Loot
+$3
Choose one: +1 Buy, or set aside an Action you have in play to play it at the start of your next turn.
I would also count Nights and Reserves as expansion-specific mechanics.The second design should be an addition to the Loot pile. This should be a card that might well be included in Plunder - thus, it should not use any expansion-specific mechanics from sets other than Plunder.
Quick clarification: what counts as an expansion-specific mechanic? Presumably anything that requires a physicial component (e.g. tokens, Exile mat) is out. But what about card types that were only used in one expansion but require nothing beyond the explanation in the rulebook, such as Nights and Reserves?
(https://i.imgur.com/a7Rtxfrh.png) | (https://i.imgur.com/beSfNpRh.png) | |
Quote Spelunker • $3 • Action | Quote Ornate Chest • $7* • Treasure - Duration - Loot |
Procurement
$5 - Night - Duration
At the start of your next turn, trash this and 3 Loots from their pile, then gain a Loot from the trash and play it.
Guildry Symbol
$7* - Treasure - Loot
$3
+1 Buy
This turn, when you gain a card, you may pay $1 for +1 Buy.
(https://i.imgur.com/V5tmFAqm.png) (https://i.imgur.com/JTwy0Fcm.png)
Two cards doing similar things! I think they're mostly balanced but in games with lots of attacks Usurper might be too good.
(https://i.imgur.com/iDgHNwt.png) | Quote Omnibus | This card is decent trasher comparable to steward. The biggest upside to me is the option to trash either 1 or 2 cards not always just 2 cards. Other things that make this card weaker then Steward are this new card can never draw cards, it can not trash card when only unique cards are left in hand; so if players are down to 1 Copper and 1 Estate then tough luck. The huge upside vs steward comes with the first clause, a flat +$2 compared to gain a loot to hand. This card is less flexible then steward as players don't make the choice directly but more indirectly by and sculpting like Menagerie requires. Unlike Menagerie this card helps set it self up via trashing, also when played in multiples it shouldn't mess it self up like Menagerie's increased hand size tends to do. Overall the unique name theme seemed appropriate given loot's diversity of names. It am trying this card out a $4 to limit opening two of them, as might it be too fast. Also after a few play test I could see this increase the amount it trashes to 3 cards but trashers that do other things late game can be quite powerful. |
(https://i.imgur.com/E2O4pzb.png) | Quote Endless Horde | This card is a bit narrow for a Loot as not all boards have trash so I considered expanding the trigger like Trail but the clean simplicity is too nice. It should pairs well with mine and remodel effects. It does a few strange things to Thief effects, mostly dodging them with not much other benefit beyond that, unless player can spend money during other players' turns via other custom cards. |
(https://i.imgur.com/0IPyC2R.png) QuoteOmnibus
$4
Action
Reveal your hand. If the revealed cards all have different names, gain a Loot to your hand. Otherwise, you may trash up to 2 cards from your hand.
(https://i.imgur.com/0IPyC2R.png) QuoteOmnibus
$4
Action
Reveal your hand. If the revealed cards all have different names, gain a Loot to your hand. Otherwise, you may trash up to 2 cards from your hand.
If you are doing something "up to" a certain number of times, you don't need "you may" because "up to X" includes 0. So this can just say "trash up to 2 cards from your hand." See Bat (http://wiki.dominionstrategy.com/index.php/Bat), Chapel (http://wiki.dominionstrategy.com/index.php/Chapel), Cemetery (http://wiki.dominionstrategy.com/index.php/Cemetery), Secluded Shrine (http://wiki.dominionstrategy.com/index.php/Secluded_Shrine), and Souk (http://wiki.dominionstrategy.com/index.php/Souk).
Repurpose - $5
+1 Action
Trash a card from your hand.
Gain 2 cards costing less than it. If you gained a...
Curse, gain a Loot.
Treasure card, gain a Spoils.
Victory card, +2 %.
Action card, gain 2 Horses.
Last Will - $7*
Treasure - Loot
Choose one: Trash this to gain a Duchy and a Silver to your hand; or +1 Buy and +$3.
Heist
Action - $5
Gain and play a Loot. Each other player may gain a Gold.
Circlet
Action/Treasure/Loot - $7
+1 Buy
Choose one: +3 Cards or +$3
This is totally wrong as you ignored that Courtier has a fourth option, that not every Loot provides an extra Buy and that the other players get a benefit.Heist
Action - $5
Gain and play a Loot. Each other player may gain a Gold.
Circlet
Action/Treasure/Loot - $7
+1 Buy
Choose one: +3 Cards or +$3
Heist is just about strictly better than courtier.
This is totally wrong as you ignored that Courtier has a fourth option, that not every Loot provides an extra Buy and that the other players get a benefit.Heist
Action - $5
Gain and play a Loot. Each other player may gain a Gold.
Circlet
Action/Treasure/Loot - $7
+1 Buy
Choose one: +3 Cards or +$3
Heist is just about strictly better than courtier.
Does platinum count as a seperate Expansion and thus this is disqualified?Sorry, maybe I was unclear. Only the Loot card should not use stuff from other expansions. The Loot gainer may use whatever you like.
Repurpose - $5It's clear what the card is doing, but I'll still offer a wording suggestion: if you want, you can just say "costing less than it" rather than "costing up to $1 less than it", like Stonemason.
+1 Action
Trash a card from your hand.
Gain 2 cards costing up to $1 less than it. If you gained a...
Curse, gain a Loot.
Treasure card, gain a Spoils.
Victory card, +2 %.
Action card, gain 2 Horses.
Repurpose - $5It's clear what the card is doing, but I'll still offer a wording suggestion: if you want, you can just say "costing less than it" rather than "costing up to $1 less than it", like Stonemason.
+1 Action
Trash a card from your hand.
Gain 2 cards costing up to $1 less than it. If you gained a...
Curse, gain a Loot.
Treasure card, gain a Spoils.
Victory card, +2 %.
Action card, gain 2 Horses.
Cool card!
(https://i.imgur.com/jPEWPsv.jpg) (https://i.imgur.com/BufcMN8.jpg)
(https://i.imgur.com/jPEWPsv.jpg) (https://i.imgur.com/BufcMN8.jpg)
Just curious. Is there a reason you’re using a new Jargon mat instead of Exile?
It seems weak compared to something like Forager (http://wiki.dominionstrategy.com/index.php/Forager). Maybe it could cost 3 and/or “gain a Loot to your hand,” or something else.
Coronet aka Princess is too good. You'd often rather have an extra Coin than the benefit of whatever Loot and this is just the baseline. With easy Loot gaining and thus enough extra Buys this can easily yield the equivalent of 6 or 8 Coins.
Coronet aka Princess is too good. You'd often rather have an extra Coin than the benefit of whatever Loot and this is just the baseline. With easy Loot gaining and thus enough extra Buys this can easily yield the equivalent of 6 or 8 Coins.
Drat, you're probably right. I'll have a think how to fix it (assuming it's possible).
(https://i.imgur.com/AMP1tbC.png)(https://i.imgur.com/geN6iw0.png)While Rug Chest is not strictly better than Hoard it is nonetheless far better. No matching risk matters more than a Silver not having to stay in nirvana until you green and the extra Buy of Rug Chest as well as the advantages of Loot over Gold are huge.
While Rug Chest is not strictly better than Hoard it is nonetheless far better. No matching risk matters more than a Silver not having to stay in nirvana until you green and the extra Buy of Rug Chest as well as the advantages of Loot over Gold are huge.
Way of the Phoenix
Way
Trash this.
Trash a card from your hand, if it's an Action card, gain a Loot.
Firebird's Feather
$7* - Treasure - Loot
$3
+1 Buy
You may gain a card from Trash into your hand.
"Into your hand" is mostly for gaining an odd Copper when you are short of $1.
Good thing you said anything goes for the thing that makes the loot.
Manifestation of Will
2$
Night/Duration
At the start of your next turn: +1$, +1 buy
During your next turn, if you gain 3 cards with different names as each other, gain a Loot.
Rain of Fortune
7$
Treasure/Loot
You may reveal up to 3 Treasures in your hand. +$ equal to the $ they would produce.
Way of the Phoenix
Way
Trash this.
Trash a card from your hand, if it's an Action card, gain a Loot.
Firebird's Feather
$7* - Treasure - Loot
$3
+1 Buy
You may gain a card from Trash into your hand.
"Into your hand" is mostly for gaining an odd Copper when you are short of $1.
Perhaps better wording: "Trash this and a card from your hand. If you trashed 2 Action cards, gain a loot." Consistent with Treasure Map.
Way of the Phoenix
Way
Trash this.
Trash a card from your hand, if it's an Action card, gain a Loot.
Firebird's Feather
$7* - Treasure - Loot
$3
+1 Buy
You may gain a card from Trash into your hand.
[/size]
"Into your hand" is mostly for gaining an odd Copper when you are short of $1.
Perhaps better wording: "Trash this and a card from your hand. If you trashed 2 Action cards, gain a loot." Consistent with Treasure Map.
The original wording let's me trash 1 Fortress twice for Loot.
Outtakes:Donald X. raised the bar for a card like that much higher, and with good reason I think. Discarding 3 junk cards for a Loot is just too strong. 6/10
- +3 Cards. May discard 3-4 cards with different costs to gain a Loot. At one point I was considering multiple new Smithies, and this one was a contender. You don't proc it much though.
- Action-Treasure with Choose one: +3 Cards or +$3. This might be the only draw.I think Circlet navigates that issue nicely; it's harder to use as an engine component. I like the gambling aspect and the fact that it interacts with some other Loots (Hammer and Staff specifically). 10/10[/s]
- Action-Treasure with Choose one: +3 Cards or +$3. This might be the only draw.I will trust Donald X.'s judgment that this is not desirable. 3/10
Regarding Circlet, I have a question. I don't understand the difference between Circlet and the outtake. Could you give some clarification, please?Oh, you are right, somehow I figured that Circlet was not an Action, and judged it that way. If it's an Action, then indeed it has the same issues as the outtake (more so because it is more powerful). Will update the judging.