(https://live.staticflickr.com/65535/52666900331_ba5a2242c6_w.jpg)
I guess it's kind of the opposite of the movie, since you want to be stuck in the loop and you pay to stay in it. Anyways it's sort of like Prince (except you can switch which Action you're playing and stuff), but only loops conditional on the "unspent" thing from Wine Merchant.
Do you think the WM penalty enough that I can lower the price to (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)?
Set aside a non-Duration Action card you have in play costing up to (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png). At the start of your next turn, play it.
-
When you discard this from play, if you have at least (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png) unspent, replay this.
(https://i.imgur.com/M9qa8xX.png)
Rather simple:
Do it again.
Repeater
$5 Action
+2 Cards, +1 Action; Reveal all Repeaters from your discard and put them in your hand.
Repeater+2 Cards, +1 Action, +$1; Discard a card. Reveal cards from your deck until you reveal a Repeater, put it in your hand,
$5 Actionreplace the rest in any orderput one revealed card back, discard the rest.
[/size]
When you play your final Repeater of the deck, you put the whole remainder of your deck back in any order, no matter how many cards that is.
Here is a shot to have something like the movie that repeats.
Anyone have thoughts on the price? Seams like a strong $5, but a very week $6. I keep going back and forth on the price. Upon review of the Peddler variants (http://wiki.dominionstrategy.com/index.php/Peddler_variant), maybe $5 is fine. :)QuoteRepeater
$5 Action
+2 Cards, +1 Action, +$1; Discard a card. Reveal cards from your deck until you reveal a Repeater, put it in your hand, replace the rest in any order.
You should be able to get all of these every time you start with one in your hand. I added an extra card along with a discard to cycle through junk you may accumulate. I had a player put the revealed cards back instead of discarding both for the synergy, but also to prevent a player from just cycling though their whole deck too quickly. The "any order" was to synergize with the next potential card draw from a subsequent Repeater. :)
(https://i.postimg.cc/Qj7X1NzY/Beheader-V1.png)
It's recursive until you want it not to be.
Déjà Vu - $7
Night
If this is the first time you played a Déjà Vu this turn, +1 Buy, trash this, gain a Gold, discard your hand, and set aside all non-Duration cards you have in play. Return to your Action phase and play each set aside card in any order.
When you play your final Repeater of the deck, you put the whole remainder of your deck back in any order, no matter how many cards that is.
Here is a shot to have something like the movie that repeats.
Anyone have thoughts on the price? Seams like a strong $5, but a very week $6. I keep going back and forth on the price. Upon review of the Peddler variants (http://wiki.dominionstrategy.com/index.php/Peddler_variant), maybe $5 is fine. :)QuoteRepeater
$5 Action
+2 Cards, +1 Action, +$1; Discard a card. Reveal cards from your deck until you reveal a Repeater, put it in your hand, replace the rest in any order.
You should be able to get all of these every time you start with one in your hand. I added an extra card along with a discard to cycle through junk you may accumulate. I had a player put the revealed cards back instead of discarding both for the synergy, but also to prevent a player from just cycling though their whole deck too quickly. The "any order" was to synergize with the next potential card draw from a subsequent Repeater. :)
Is that intended?
No idea what this replace thingy means. But on the first glance this looks strictly better than Lab.I was tripped up at first but I think it's just "return the rest to the top of your deck in any order".
Repeater+2 Cards in addition to digging up another Repeater if you have one, so +2-3 Cards per play
$5 Action
+2 Cards, +1 Action, +$1; Discard a card. Reveal cards from your deck until you reveal a Repeater, put it in your hand, replace the rest in any order.
No idea what this replace thingy means. But on the first glance this looks strictly better than Lab.I was tripped up at first but I think it's just "return the rest to the top of your deck in any order".Repeater+2 Cards in addition to digging up another Repeater if you have one, so +2-3 Cards per play
$5 Action
+2 Cards, +1 Action, +$1; Discard a card. Reveal cards from your deck until you reveal a Repeater, put it in your hand, replace the rest in any order.
It does discard one card (needs to say "discard a card from your hand" if I'm not mistaken).
It's strictly better than Peddler and arguably better than Lab... especially as you accumulate more of them.
BryGuy, I agree with your assessment that it's strong at (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) but perhaps underwhelming at (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png) -- I recommend pushing it a little in whichever direction you're envisioning for it. Cool card though; non-terminal drawing and sifting and coin, and it draws itself. Who could ask for more?
Golden Flute
$3 - Action
If this isn't the first time this turn you've played this card, +1 Card.
Choose one: +1 Action and +$1, or Discard a card to replay the previous Action card you played this turn that's still in play.
Initiate
$5 - Action - Duration - Attack
+1 Card
At the start of Clean-up, you may reveal a Curse from your hand. If you do not, each other player gains a Curse. Otherwise, at the start of your next turn, +1 Action and put this into your hand.
Way of the Groundhog
Way
Reveal your hand. If it contains a copy of this, +6 Actions and ignore any further +Actions you get this turn. Otherwise, +$1.
Cool card :) I think if it can replay Duration cards it shouldn't need to go down to (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png)-costQuoteGolden Flute(Could this cost $2?)
$3 - Action
If you this isn't the first time this turn you've played this card, +1 Card.
Choose one: +1 Action and +$1, or Discard a card to replay the previous Action card you played this turn that's still in play.[/size]
How about avoiding the negative?
"At the start of Clean-up, you may reveal a Curse from your hand. If you do, at the start of your next turn, +1 Action and put this into your hand. Otherwise, each other player gains a Curse."
GrinderKeep focusing on the same cards over and over until it's time to break out of the loop, but be aware that grinding is a bad habit... you'll definitely need another source of money from somewhere. (https://shemitz.net/static/dominion3/?title=Grinder&description=%245%0AThis%20turn%2C%20you%20can%27t%20buy%0Acards%20you%20don%27t%20have%0Acopies%20of%20in%20play.&type=Treasure&credit=Illustration%3A%20Inna%20Kostina&price=%245&preview=%245&type2=&picture=https%3A%2F%2Fimages.saatchiart.com%2Fsaatchi%2F1068472%2Fart%2F9423897%2F8487005-JWPQLBHW-7.jpg&color0=1&color1=0&size=0)
$5 - Treasure
+$5
This turn, you can't buy cards you don't have copies of in play.
Omit - $2
Event
+1 Buy
At the end of this Buy phase, set aside your deck and discard pile, and put them into your discard pile at the end of your next turn.
I don’t see why this needs a non-Duration restriction. The card does not seem like a powerhouse so it might also be OK at $3. Crypt might be a rough benchmark: does not provide extra virtual Actions like this does but it keeps the stuff you don’t want out of your deck for some time.For tracking purposes. Also this + Hireling would be pretty ridiculous otherwise.
Overall it looks like a cool splitter.
I don’t see why this needs a non-Duration restriction. The card does not seem like a powerhouse so it might also be OK at $3. Crypt might be a rough benchmark: does not provide extra virtual Actions like this does but it keeps the stuff you don’t want out of your deck for some time.
Overall it looks like a cool splitter.
Like Royal Galley, Vortex needs the non-Duration clause to prevent Durations from being removed from play before their time.
(https://i.imgur.com/IAkIisFh.png) | Quote Gobbler's Knob • $4 • Victory - Reaction |
| |
(https://i.imgur.com/pCWP8Yph.png) | Quote Groundhog • $0* • Treasure - Heirloom |
(https://live.staticflickr.com/65535/52666900331_64a0a4ff68.jpg)Groundhogosity: 3/5, Excitement: 3/5
(https://i.imgur.com/2SE6djH.png)Groundhogosity: 5/5 - I cannot deny that this is absolutely 100% connected to Groundhog Day.
Groundhogosity: 2/5 - yes, there's some repeating stuff in there, but it doesn't feel groundhog-day like to me.QuoteRepeater
$5 Action
+2 Cards, +1 Action; Reveal all Repeaters from your discard and put them in your hand.
(https://i.postimg.cc/Qj7X1NzY/Beheader-V1.png)Groundhogosity: 1/5 - I can see the connection if I'm actively looking for it, but it doesn't FEEL connected - the gameplay doesn't lean repetitive, nor does the thematic of an executioner fit the themes of the film or the festival.
Punxsutawney PhilGroundhogosity: 4/5. It's definitely got a decent amount of groundhog flavour, but I don't feel like it quite pulls together right somehow.
Action
$4
+1 Action
Name a card, then reveal the top card of your deck. If you named it, either put it in your hand, discard it or trash it, then +1 Card
(https://live.staticflickr.com/65535/52667614563_767f765b67_b.jpg)Groundhogosity: 2/5 - getting a second super-powered version of the turn feels somewhat groundhoggy, but the fact it's a one-off feels rather not.QuoteDéjà Vu - $7
Night
If this is the first time you played a Déjà Vu this turn, +1 Buy, trash this, gain a Gold, discard your hand, and set aside all non-Duration cards you have in play. Return to your Action phase and play each set aside card in any order.
(https://i.imgur.com/1UrEduT.png)Groundhogosity: 6/5 - Yes, this overloaded my groundhogometer. Let me explain: Firstly, it's a groundhog doing burying stuff. Secondly, it strongly references Groundhog Day the festival, with the two modes based on the seeing-of-its-own "shadow" in another players hand. Thirdly, it produces a play-pattern where you and the other player are locked into a cycle of exiling, because as long as you play a groundhog it ends up on top of the deck and in your next hand, making THEIR groundhog then go on top of the deck, and so on until one of you makes a choice that breaks the cycle - emulating the film.
(https://i.imgur.com/huCtFJ0.png)Groundhogosity: 3/5 - While Deja Vu got dinged for being a one-shot, this takes slightly less of a ding for being available to use again next turn (while Deja Vu is always waiting on whether or not it's drawn)
Groundhogosity: 4/5; redoing stuff results in doing it better the second time around - and this provides its own way to redo stuff. That feels groundhoggy.QuoteGolden Flute
$3 - Action
If this isn't the first time this turn you've played this card, +1 Card.
Choose one: +1 Action and +$1, or Discard a card to replay the previous Action card you played this turn that's still in play.
(https://i.imgur.com/jiDHFFv.png)Groundhogosity: 4/5 It's got the looping down, and the idea of learning a lesson from the harm that you do to others. I like it.QuoteInitiate
$5 - Action - Duration - Attack
+1 Card
At the start of Clean-up, you may reveal a Curse from your hand. If you do not, each other player gains a Curse. Otherwise, at the start of your next turn, +1 Action and put this into your hand.
Groundhogosity: 3/5 - +6 actions and ignore and further +actions you get this turn doesn't feel like winter to me. The idea is decent, but the execution doesn't get all the way.QuoteWay of the Groundhog
Way
Reveal your hand. If it contains a copy of this, +6 Actions and ignore any further +Actions you get this turn. Otherwise, +$1.
(https://media.discordapp.net/attachments/827692005160648744/1071475586863730749/Prophecy3.png?width=1077&height=703)
(https://i.imgur.com/1mCCgJf.png)Groundhogosity: 2/5 - I can see what you're going for, but it doesn't feel groundhoggy to me.QuoteGrinder
$5 - Treasure
+$5
This turn, you can't buy cards you don't have copies of in play.
(https://i.imgur.com/UdAfU8x.jpg)Groundhogosity: 5/5 - very groundhog, much day.
Uses two State-Ways which are printed on opposite sides to each other (like Deluded-Envious): taking one overrides the other and lets you use the associated way.
(https://i.imgur.com/WfEnn1V.jpg) (https://i.imgur.com/k9N1Zd6.jpg)
RecurGroundhogosity: 1/5 - it's called "Recur" but it doesn't actually recur anything. It just plays the card once, later.
Action/Duration - $4
+1 Card
+1 Action
You may set aside an Action or Treasure from your hand. Gain a card costing up to $1 more than it. At the start of your next turn, play the set aside card.
(https://i.imgur.com/GelJFhx.png)Groundhogosity: 4/5 - it gets you into a perpetual loop that repeats until the game ends.QuoteOmit - $2
Event
+1 Buy
At the end of this Buy phase, set aside your deck and discard pile, and put them into your discard pile at the end of your next turn.
VortexGroundhogosity: 3/5 - doubling up on things is groundhoggy, but having it be fed out piecemeal less so.
(http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)
Night - Duration
Set aside any number of non-Duration Actions you have in play, face down (under this). While any remain, at the start of each of your turns, play one of them.
This is gained to your hand (instead of your discard pile).
My Submission:Groundhogosity: 3/5 - it's got a solid groundhog theming, but nothing about the mechanics feels groundhoggy to me.
(https://i.imgur.com/IAkIisFh.png) QuoteGobbler's Knob • $4 • Victory - Reaction
Worth 1VP per Groundhog you have.
When something causes you to reveal this (using the word “reveal”), gain a Groundhog.
Heirloom: Groundhog(https://i.imgur.com/pCWP8Yph.png) QuoteGroundhog • $0* • Treasure - Heirloom
Reveal the top card of your deck; you may discard it. Either way, if it is an…
Action card, +1 Villager
Treasure card, +$1
Victory card, +1 Coffers
(This is not in the Supply.)