Retired Militia : Action - Attack : $2
Each other player discards down to 3 cards in hand.
You may trash this for +2 Villagers.
Official landscapes that hurt other players (e.g. Raid) don't say "Attack" on them. Does that disqualify them from this competition?
I had a card idea and as a way to mitigate its effect, I thought i should put it as the bottom part of a split pile.
Randomizer: Silver Thief/Gold Thief: This pile starts the game with one plus one per player copies of each card. All copies of Silver Thief are on top.
Silver Thief ($4, Action-Attack): Each other player trashes a Silver or reveals a hand with no Silver. You may gain one Silver from the Trash to your hand. At Clean-up if you gained no Silver this turn, trash two Silvers from the Supply.
Gold Thief ($7, Action-Attack): Each other player trashes a Gold or reveals a hand with no Gold. You may gain one Gold from the Trash to your hand. At Clean-up if you gained no Gold this turn, trash two Golds from the Supply.
This attacks players, robbing them of their Treasures. If it was unsuccessful, it preloads the Trash for future gaining to keep the failure likelihood low.
Soldiers VillageThis isn't really an "Attack" card as it doesn't do anything to other players. Being able to Village play other attacks is a pretty good idea, but the card itself is just that, a village. With a bottom split pile card this could work well though.
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).
Soldiers Village pile had 16 copies instead of 10.
(https://i.imgur.com/6dufCRmh.jpg)
Broomstick
Action - Attack ($2)
Revisiting an old idea with this one! Broomstick is a curser that throws all the stipulations of most other cursers out the window. You don't want it early as you won't be able to activate the attack portion, and even when Curses are being flung about, you oftentimes won't be giving out more than one a turn. Like Leprechaun, it works well with Throne variants, and also has interesting interactions with cost reduction.
(https://i.imgur.com/6dufCRmh.jpg)
Broomstick
Action - Attack ($2)
Revisiting an old idea with this one! Broomstick is a curser that throws all the stipulations of most other cursers out the window. You don't want it early as you won't be able to activate the attack portion, and even when Curses are being flung about, you oftentimes won't be giving out more than one a turn. Like Leprechaun, it works well with Throne variants, and also has interesting interactions with cost reduction.
Isnt this basically impossible without villages? Maybe it could play up to 3 treasures so you have a better chance to actually get the effect off?
Soldiers VillageThis isn't really an "Attack" card as it doesn't do anything to other players. Being able to Village play other attacks is a pretty good idea, but the card itself is just that, a village. With a bottom split pile card this could work well though.
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).
Soldiers Village pile had 16 copies instead of 10.
(https://i.imgur.com/nomH4yN.png)
(https://i.postimg.cc/GcSyjNVr/Brats-V4.png)Even with all these mitigations this looks too nasty for a $2.
Consul
Action - Reserve - Attack
$2
+1 Action
Put this on your tavern mat.
________________________________________________________________________________________________________________________
At the start of your turn you may call this to reveal a card from your hand. Each other discards a copy of the card (or reveals a hand with no copies).
Even with all these mitigations this looks too nasty for a $2.
(https://media.discordapp.net/attachments/827692005160648744/1047935504504606790/Split_Necklace3.png?width=458&height=702)
Not-quite Idol/Fool's Gold curser. Cursing other people is good, but how many effective Silvers do you want to add to your deck to do that?
I'd argue that this should cost (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png), especially so that you can't open with two of them.
Consul
Action - Reserve - Attack
$2
+1 Action
Put this on your tavern mat.
________________________________________________________________________________________________________________________
At the start of your turn you may call this to reveal a card from your hand. Each other discards a copy of the card (or reveals a hand with no copies).
This doesn't quite work as an Attack since all official cards that care about Attacks care about when an Attack card is played, but this doesn't attack on play, it attacks on call.
Eternal Struggle
$7
Action - Duration - Attack
Discard the top card of your deck. Look through your discard pile; you may play a Treasure from it. Each other player draws a card, then each other player with 5 or more cards in hand puts cards from their hand onto their deck until they have 4 cards in hand.
At the start of your next turn, replay this.
Judge question: Could we submit an Attack that costs 7* and has an ability that lets you gain it for a different cost, similar to cards like Animal Fair and Peddler?
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).
Armed Smithy
cost $6 - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.
8 Soldiers Villages are on 4 Armed Smithies.
Goblin Village - $2
Action - Duration - Attack - Looter
+2 Actions
At the start of your next turn, you may discard a card for +$1.
If this is the first time you played an Attack this turn, each other player gains a Ruins.
AlmonerEdit: Modified card.
$2 Action - Attack
Each player (including you) gains a Copper.
Reveal up to 3 Coppers from your discard pile and put them into your hand.
(https://i.ibb.co/pR5Qcw9/Almoner-Erick648-1.png)QuoteAlmonerEdit: Modified card.
$2 Action - Attack
Each player (including you) gains a Copper.
Then, look through your discard pile and put up to 3 Coppers from it, revealed, into your hand.
Faun - $2
Action - Attack
Choose two different things: +1 Card; +1 Action; gain a Faun; trash a card from your hand, and if it’s an Action, each other player
gains a Curse.
(https://i.imgur.com/Q7XSr0oh.png) | Quote Dragon • $7 • Action - Attack |
My Submission:
(https://i.imgur.com/Q7XSr0oh.png) QuoteDragon • $7 • Action - Attack
+3 Cards
+1 Action
Trash a card from your hand. Each other player with 4 or more cards in hand discards a copy of it (or reveals they can't).
My Submission:
(https://i.imgur.com/Q7XSr0oh.png) QuoteDragon • $7 • Action - Attack
+3 Cards
+1 Action
Trash a card from your hand. Each other player with 4 or more cards in hand discards a copy of it (or reveals they can't).
Double Lab is already too strong for (http://wiki.dominionstrategy.com/images/thumb/b/bc/Coin7.png/16px-Coin7.png), let alone double Lab + trashing + an Attack.
My Submission:
(https://i.imgur.com/Q7XSr0oh.png) QuoteDragon • $7 • Action - Attack
+3 Cards
+1 Action
Trash a card from your hand. Each other player with 4 or more cards in hand discards a copy of it (or reveals they can't).
Double Lab is already too strong for (http://wiki.dominionstrategy.com/images/thumb/b/bc/Coin7.png/16px-Coin7.png), let alone double Lab + trashing + an Attack.
But the trashing limits its usefulness as an engine component. Having multiple copies of it will strip all of the junk out of your deck and start costing you cards you want. Unless you have gainers/+Buy (or Fortress), it will eventually come back to bite you.
(https://media.discordapp.net/attachments/827692005160648744/1049323483286491146/Picket.png)
One of the rare cards to use +1 Card without +1 Action. Attack's nice, but you only get a cantrip Militia if you collide three of these. Uh, good luck.
On a $3 or $4 mandatory trashing increases the price, because it's very useful in the beginning of the game, but when you can afford and play a $7 card, the game is already very close to the end (and there is a high chance that your junk is already trashed), so the trashing becomes a net negative.
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).
Armed Smithy
cost $7* - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.
8 Soldiers Villages are on 4 Armed Smithies.
EDIT: cost changed ($6 was too easy to gain).
On a $3 or $4 mandatory trashing increases the price, because it's very useful in the beginning of the game, but when you can afford and play a $7 card, the game is already very close to the end (and there is a high chance that your junk is already trashed), so the trashing becomes a net negative.Forge disagrees with you.
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).
Armed Smithy
cost $7* - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.
8 Soldiers Villages are on 4 Armed Smithies.
EDIT: cost changed ($6 was too easy to gain).
Does Soldier's Village need the attack type? It doesn't appear to attack at all
(https://i.imgur.com/TjxIpAH.png)
(https://i.imgur.com/TjxIpAH.png)
This wording won't work. It means
Choose one: reveal; or gain.
You can choose an option you can't do. You should write
You may reveal; if you don't, gain.
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).
Armed Smithy
cost $7* - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.
8 Soldiers Villages are on 4 Armed Smithies.
EDIT: cost changed ($6 was too easy to gain).
(https://i.imgur.com/TjxIpAH.png)
This wording won't work. It means
Choose one: reveal; or gain.
You can choose an option you can't do. You should write
You may reveal; if you don't, gain.
(https://i.imgur.com/TjxIpAH.png)
This wording won't work. It means
Choose one: reveal; or gain.
You can choose an option you can't do. You should write
You may reveal; if you don't, gain.
Copying Torturer the text would be:
Reveal a card from your hand. Each other player either reveals a copy of it from their hand or gains a Curse, their choice. (They may pick an option they can't do.)
Isn´t "their choice" and everything after that implicit?
Soldiers Village
cost $2 - Action - Attack
+1 Card
+1 Action
You may play an Attack card from your hand.
---
When you gain this, gain another Soldiers Village (that doesn't come with another).
Armed Smithy
cost $7* - Action - Attack
+3 Cards
+1 Buy
Each other player discards an Action or an Treasure (or reveals they can't), and draws until they have 4 cards in hand.
---
This costs $1 less per an Attack card you have in play.
8 Soldiers Villages are on 4 Armed Smithies.
EDIT: cost changed ($6 was too easy to gain).
There's no hard and fast rules about what should or shouldn't be an Attack, but Soldier's Village doesn't need to be an Attack. It could be worth putting in a weak attack if you don't play one, or if you play an Armed Smithy or Soldiers Village with it.
Builder_Roberts with Retired Militia
This is quite strong, but suffers from the Sea Hag problem: You don't get anything when you play this (Except when you trash.) Meaning that you want to trash this often to get the effect, which feels bad. The Villagers are a nice consolation, though. Buying lots of these lets you trash a lot of them, which let you play more of them, but the Attack doesn't stack, so you don't want to do that. In a way, this interferes with itself, so you don't want too many of these at the same time in most cases.