If you have multiple Terrors in hand and gain an Estate, for example, you can return all of them? I just don't want to misinterpret.No problem!
Wraith • $5 • Action - Night - Attack
+3 Cards
Discard a card. If it's a Night card, each other player gains a Curse. Otherwise, each other player gains a Terror.
Incubus - $5
Action - Night - Attack
+ 2 Coffers
Each other player may reveal a Night card from their hand. If they don't, they gain a Terror to their hand.
If it's your Night phase, discard your hand.
Incubus - $5
Action - Night - Attack
+ 2 Coffers
If it's your Night phase, discard your hand. Then, each other player may reveal a Night card from their hand. If they don't, they gain a Terror to their hand.
Incubus - $5Interesting card idea, but i don't understand why the card includes "discard you hand"?
Action - Night - Attack
+ 2 Coffers
If it's your Night phase, discard your hand. Then, each other player may reveal a Night card from their hand. If they don't, they gain a Terror to their hand.
Incubus - $5Interesting card idea, but i don't understand why the card includes "discard you hand"?
Action - Night - Attack
+ 2 Coffers
If it's your Night phase, discard your hand. Then, each other player may reveal a Night card from their hand. If they don't, they gain a Terror to their hand.
(https://live.staticflickr.com/65535/52495335954_7bda58fd35_n.jpg)(https://live.staticflickr.com/65535/52495050536_292571e1a1_n.jpg) | Phobia is comparable to Cursed Gold, but my knee-jerk reaction is to mention that, like Horses, Terror doesn't really run out. Therefore, Unless you give/take massive amounts of Terror, Phobia will always be a Terror-gainer. Others might dislike that it messes with the starting hands, but I like that aspect of it. I like a coffer on an Heirloom more than I thought I would. Phobia's probably worth $2 on the Heirloom scale (0,2, or 4 cost). Therapist is a interesting negative-hand size village. I think you could probably remove the discard requirement for the +2 Actions, but I'm not an expert. It's good to know that split piles are a little harder to judge. Cool Concept! Thank you for your submission! |
My submission: | I really like Wraith. It looks well-balanced, and I'm a bit of a sucker for outside-action-phase draw. It's also an interesting way to incorporate the Night type, which there are definitely going to be a lot of. A real winner in my book! Thank you for your submission! |
Boss $3 | Jokes are fine. This is, I think, a 4 or 5 cost. It's Barracks but you can get multiple of them. You don't want to let people get too many of these, but it would be really interesting as the only village. I do have to give minus points for no picture, but the core concept is good. Thanks for your submission! |
(https://i.imgur.com/GCSgGUb.png) | Dark horse seems like a bit of a hodge-podge to me. It's got Bonus points for Night-draw, but Minus points for wording; "onto your deck" instead of "to deck top". Gaining a victory card costing up to $6 just means gaining a Duchy in most kingdoms, which does help with reducing Terror... However, on it's own, Dark horse has to trash a Dark Horse to give other players Terror, which means that this card's main attack is as a copper-spreader, rather than being based around Terror. Gaining a duchy onto your deck is worse than just gaining it normally. There seems to be two ideas present in this card; One is an Altar, the other is Wraith, another entry in this contest. I'd say you need to decide on a single concept and roll with that instead. Thank you for your submission! |
This was the only thing i came up woth: | Hey, simple is fine! Just so you know, the formatting would be Quote +2 Cardsand I have to dock points for that, as well as no picture. However, that'd actually be a pretty good card! assuming you can draw deck you can get rid of a bunch of Terror all at once to essentially get a cheaper Lab for the inconvenience of it being practically a Cantrip for a while. I like it! Thanks for your submission! |
(https://live.staticflickr.com/65535/52508118076_0d5e6c7e4e_b.jpg) | Interesting. Forgot the price in the picture but I won't count it against you. I honestly haven't dealt with Coffers enough to judge them well. Interesting that it limits itself to one play per turn, unless you play it as an action. It kinda acts as it's own moat too. Comparing it to Villain I want to say that this is a little more powerful, just because you can play at least 2 of these in a turn by default. I want to like it more than I do. Thank you for your submission! |
My submission:
(https://i.imgur.com/7PoI582h.png)QuoteWraith • $5 • Action - Night - Attack
+3 Cards
Discard a card. If it's a Night card, each other player gains a Curse. Otherwise, each other player gains a Terror.
My submission is Wraith, an Action - Night - Attack card, that combines terminal draw/sifting with junking, giving either Terror cards or (if you can discard a Night card) Curses. You can deal a Curse by discarding another Wraith, or a Terror you got junked. During your Night phase, the +Cards will generally be less helpful, but it can help with the attack, or (if you gained a Victory card), help you get rid of your Terror cards.I really like Wraith. It looks well-balanced, and I'm a bit of a sucker for outside-action-phase draw. It's also an interesting way to incorporate the Night type, which there are definitely going to be a lot of. A real winner in my book! Thank you for your submission!
Winner: emtzalex
Runner-ups: Xen3k, czzzz, lompeluiten