(https://live.staticflickr.com/65535/52472753467_e079a767cd_b.jpg) | Quote Mutineers |
Just wondering, would this wording just be better:
"During your action face you may discard an card to remove an mutineer token"
Buccaneer
$5 - Action - Attack
+1 Card
+1 Action
+$1.
Each other player takes a Mutineer.
Greedy Mate
$4 - Action
+3 Cards
+2 Mutineers
You may gain a Copper for +Action
I really like this mechanic. An pitty you have such few submissions. But do you really think more will come?
(https://i.imgur.com/lAi9sbJ.png)
Press Gang
$3 Action
+5 Cards
+5 Mutineers
Jinxed Plunder : Treasure - Reaction : $3Odd that there aren't any Discard-Reaction cards here yet.
$2
+1 Mutineer
-
When you discard this, +2 Actions.
(https://i.vgy.me/krcmRG.png)To be precise, like Coin of the Realm it is a DoubleNecropolis.QuoteJinxed Plunder : Treasure - Reaction : $3Odd that there aren't any Discard-Reaction cards here yet.
$2
+1 Mutineer
-
When you discard this, +2 Actions.
Anyway, a Silver-Necropolis. Gives you something to discard.
Oh, i guess from your hand. Is there discarding from another place?(https://i.imgur.com/lAi9sbJ.png)
Could you clarify which discarded cards it refers to?
No, I assumed you meant from your hand. I mean what cards are being referred to? The cards that have already been discarded, or the ones that will be discarded? For how long do you have to track this effect, for the rest of the game? The card itself does not discard any cards, so it needs to be a bit more specific.Oh, i guess from your hand. Is there discarding from another place?(https://i.imgur.com/lAi9sbJ.png)
Could you clarify which discarded cards it refers to?
Gaining Horses is similar in strength to immediate draw and Mutineers are strictly better than having to discard immediately. So this is roughly as strong as Fugitive which is a $4.5.
Oh, i guess for the rest of this turn, meaning after this card is played until the turn ends.No, I assumed you meant from your hand. I mean what cards are being referred to? The cards that have already been discarded, or the ones that will be discarded? For how long do you have to track this effect, for the rest of the game? The card itself does not discard any cards, so it needs to be a bit more specific.Oh, i guess from your hand. Is there discarding from another place?(https://i.imgur.com/lAi9sbJ.png)
Could you clarify which discarded cards it refers to?
Impressment • $0 • Event
+2 Buys
+1 Mutineer
Pirate Recruiter by lompeluiten Quote Pirate Recruiter - 4$ | Judgement Pirate Recruiter is an interesting Militia variant. Handing out Mutineers will always be weaker than immediate discards, but the potential for it to give +$4 instead of +$2 is an appealing prospect. It kinda reminds me of Baron, but far less consistent. If it ever comes online, it will be later into the game due to needing the Mutineers to pile up, or have multiple players go Pirate Recruiter. With the attack being this weak and it being terminal, I am not sure it is as appealing as Militia. I think if it handed out another Mutineers it would be more appealing, but I really do like the concept. |
Buccaneer by LibraryAdventurer Quote Action - Attack | Judgement Buccaneer is a Market that trades the +Buy for a Mutineer attack. Being a cantrip, it has a greater potential to flood the other players with enough Mutineers to actually hurt. As long as the Kingdom does not have a card that would benefit from having on demand discarding, I can see this doing some good work. |
Buckaroo by Commodore Chuckles Quote Buckaroo - $4 | Judgement I am glad this was changed from the original version, but I think this is still very strong at $4. The Mutineer when you gain it helps balance it, but it still seems too good. I really like the concept, but I think to keep it at $4 it needs something more. Maybe another Mutineer on gain or play? I would like it more with just a little change. |
(https://live.staticflickr.com/65535/52486030308_272daa1f01_n.jpg) | Greedy Mate by czzzz Quote Greedy Mate - $4 | Judgement A really cool Smithy variant. If it only had the option to gain a Copper for +1 Action, it would be underpriced at $4. With the added Mutineers gain, it feels just slightly weaker than Smithy, at least enough so to be optionally non-terminal. Junking yourself with Copper is a pretty rough, but it is a nice option to have available. Nice design. |
Corrupted System by NoMoreFun Quote Corrupted System - $5 | Judgement Ok, this is really cool. Turning Mutineers into Cave Dweller favors as long as Corrupt System is in play is quite nice. The bonus card draw from discarding cards to any other effect is really strong. I’d have to try it out a bit to see just how strong of an effect it is, but it being terminal and priced at $5, I think this feels pretty balanced, depending on the Kingdom. |
Ruined Wharf by weretheruler Quote Ruined Wharf - $4 | Judgement A Wharf for $4, minus the Buy, plus Mutineer gain. Solid design, and not much more to say. I like it, and if it is too good there are tweaks that can be made without changing the price. |
(https://i.imgur.com/lAi9sbJ.png) | Dark Water by BryGuy Quote Dark Water - $2 | Judgement With the clarification on the effect lasting until end of turn, this just seems broken. First, it is nonterminal. Second, it only costs $2 for its effect. Third, playing a Warehouse after this will net you either +$3 or +3 VP. If it was the only source of discarding (through the Mutineers), I think it may be ok, but there are so many other ways to discard cards. I also just thought of the fact you discard during cleanup, and I think you would gain VP for those cards as well. I like the idea of a cheap Mutineers gainer with a nice effect from discarding cards, but I don’t think this is balanced. |
(https://i.ibb.co/dgftNNZ/Press-Gang-Erick648-1.png) | Press Gang by Erick648 Quote Press Gang - $3 | Judgement Oof, drawing 5 cards is really nice. I do not think the Mutineers have a hope of balancing out that kind of card draw for this price tag. Mutineers will most always be gotten rid of by discarding junk or green. With that in mind I would be more than happy to draw 5 cards and not get rid of any Mutineers that turn if I don’t have the junk or extra cards in hand. The design has a few things that can be modified to make it more reasonable, dropping the draw to +4 Cards would be my first step. I do really like the simplicity of the design though. |
(https://i.vgy.me/krcmRG.png) | Jinxed Plunder by Builder_Roberts Quote Jinxed Plunder - $3 | Judgement This is a really cool idea. I like the price at $3. I like that you can’t immediately get rid of the Mutineers the same turn you play it. In a Kingdom without Villages, I can see this getting a lot of use. Otherwise, buying one or two early game for the flexibility would be something I would do. If I would change anything, I would see how it feels with +2 Mutineers. Probably fine as it is. Great design. |
(https://i.imgur.com/jpBlRZOh.png) | Impressment by emtzalex Quote Impressment - $0 | Judgement I am not sure how I feel about having unlimited buys in a game. I know it comes at the cost of gaining Mutineers, and I like that you must wait for your next turn to get rid of them, certain cards notwithstanding. I can see how it would be quite dangerous to use this late game when another player could end the game before you get another turn. Simple, clean design. |