Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Xen3k on November 02, 2022, 08:07:07 pm

Title: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Xen3k on November 02, 2022, 08:07:07 pm
For the week 47 challenge! Gonna be using a mechanic designed by Violet CLM from the very helpful Atlas of Fan Card Mechanics (http://forum.dominionstrategy.com/index.php?topic=20533.msg855234#msg855234): Mutineers (http://forum.dominionstrategy.com/index.php?topic=18987.msg774544#msg774544). I created a mat for them and modified their function slightly.

(https://live.staticflickr.com/65535/52472753467_e079a767cd_b.jpg)
 
Quote
Mutineers
During your Action phase, if you have at least 1 card in hand, you may remove a token to discard a card. When scoring, -1VP per token here.

Things to note. You must have a card in hand to spend a Mutineers token. Spending a Mutineers token will discard a card from your hand. You cannot spend multiple tokens to discard a single card. You may only spend a Mutineers token when a card is not resolving; this is not part of the rules on the mat, but that is the intention of the mechanics design. When scoring, players get -1 VP for each Mutineers token they still have.

The challenge; design a card shaped thing to interact with the Mutineers mat. All official mechanics and fan mechanics are fair game. I will be judging based on my own preferences, but I will try to be as fair as I can. Factors I try to look at are simplicity of design, thought provoking design/mechanics, flavorful name/concept, and balance/playability.

I will be giving a 24 hour warning a week from yesterday and then close it the following day. I hope to have judging done and posted by the end of Thursday next week, but it may be delayed due to work and such.

This mechanic is similar to the Curse tokens previously showcased in fan mechanics challenge #21, but I think Mutineers are a lot more forgiving, so they fulfill different niches. I look forward to seeing what you all come up with! Have fun!

Update: Extending the close date until Friday due to only 4 entries so far. Will give 24 hour notice on Thursday. This is up for change if people generally don't want to wait that long. Please reply below with your thougts.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: lompeluiten on November 03, 2022, 10:41:25 am
Just wondering, would this wording just be better:
"During your action face you may discard an card to remove an mutineer token"
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: lompeluiten on November 03, 2022, 10:46:25 am
Pirate Recruiter  4$
Action - Attack
+2$
Give all other players 2 mutineers
If another player has at least 5 mutineers tokens, then +2$

Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Udzu on November 03, 2022, 10:49:51 am
Just wondering, would this wording just be better:
"During your action face you may discard an card to remove an mutineer token"

I think that would allow you to discard even if you didn't have any tokens left, so you probably still need an "if you have" subclause.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: LibraryAdventurer on November 03, 2022, 06:45:02 pm
Quote
Buccaneer
$5 - Action - Attack
+1 Card
+1 Action
+$1.
Each other player takes a Mutineer.


I've tried several cards with this mechanic. What I've found it that it's fine for something that's supposed to be a very weak attack (like this one), but in order to make them actually hurt, you need to be giving out a lot of mutineers. And sometimes (including anytime there's draw-to-x or a discard reaction like Trail or Village Green), they can be actively helpful.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Commodore Chuckles on November 03, 2022, 11:34:52 pm
Buckaroo
Action - $4
+1 Card
+1 Action
+1 Mutineer
Gain a Horse.
-
When you gain this, +1 Mutineer.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: segura on November 04, 2022, 01:28:21 pm
Gaining Horses is similar in strength to immediate draw and Mutineers are strictly better than having to discard immediately. So this is roughly as strong as Fugitive which is a $4.5.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: czzzz on November 08, 2022, 02:16:33 am
(https://live.staticflickr.com/65535/52486030308_272daa1f01_n.jpg)
Quote
Greedy Mate
$4 - Action
+3 Cards
+2 Mutineers
You may gain a Copper for +Action


The idea is to tempt you to overuse it and take too many Coppers and Mutineers.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Xen3k on November 08, 2022, 07:28:11 am
Ok, I have 4 entries. I can either put 24 hour notice up later today, or update the OP with an extended entry time phrase. Anyone have a preference?
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: lompeluiten on November 08, 2022, 04:58:40 pm
I really like this mechanic. An pitty you have such few submissions. But do you really think more will come?
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Xen3k on November 08, 2022, 05:21:28 pm
I really like this mechanic. An pitty you have such few submissions. But do you really think more will come?

Not sure. Gonna give it a couple more days. If no response by Thursday, I am giving the 24 hour notice.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: NoMoreFun on November 08, 2022, 06:22:43 pm
Corrupted System
Action - $5
+3 Mutineers
This turn, during your Action phase, when you discard any number of cards from your hand, +1 Card

(E.g. you get +1 card after you discard 3 cards from playing Warehouse, +1 card after discarding from a Mutineer spend)
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: weretheruler on November 08, 2022, 07:13:40 pm
Ruined Wharf $4
Now and at the start of your next turn:
+2 cards
+2 Mutineers

Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: BryGuy on November 09, 2022, 05:42:28 pm
(https://i.imgur.com/lAi9sbJ.png)
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Xen3k on November 09, 2022, 10:27:03 pm
(https://i.imgur.com/lAi9sbJ.png)

Could you clarify which discarded cards it refers to?
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Erick648 on November 10, 2022, 01:08:58 am
(https://i.ibb.co/dgftNNZ/Press-Gang-Erick648-1.png)
Quote
Press Gang
$3 Action
+5 Cards
+5 Mutineers
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Builder_Roberts on November 10, 2022, 03:11:41 am
(https://i.vgy.me/krcmRG.png)
Quote
Jinxed Plunder : Treasure - Reaction : $3
$2
+1 Mutineer
-
When you discard this, +2 Actions.
Odd that there aren't any Discard-Reaction cards here yet.
Anyway, a Silver-Necropolis. Gives you something to discard.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Xen3k on November 10, 2022, 07:22:08 am
24 hour warning
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: segura on November 10, 2022, 11:14:35 am
(https://i.vgy.me/krcmRG.png)
Quote
Jinxed Plunder : Treasure - Reaction : $3
$2
+1 Mutineer
-
When you discard this, +2 Actions.
Odd that there aren't any Discard-Reaction cards here yet.
Anyway, a Silver-Necropolis. Gives you something to discard.
To be precise, like Coin of the Realm it is a DoubleNecropolis.
I really like this design. It might be OK at $2 as a DoubleNecro is arguably weaker than a Silver. On the other hand, there are intricacies like using this as a Silver in the early game and as a splitter afterwards, so you gotta price in the flexibility (of course no totally flexibility like with choice cards unless you pay the price of negative VPs).
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: BryGuy on November 10, 2022, 08:23:55 pm
(https://i.imgur.com/lAi9sbJ.png)

Could you clarify which discarded cards it refers to?
Oh, i guess from your hand. Is there discarding from another place?
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Xen3k on November 10, 2022, 09:19:58 pm
(https://i.imgur.com/lAi9sbJ.png)

Could you clarify which discarded cards it refers to?
Oh, i guess from your hand. Is there discarding from another place?
No, I assumed you meant from your hand. I mean what cards are being referred to? The cards that have already been discarded, or the ones that will be discarded? For how long do you have to track this effect, for the rest of the game? The card itself does not discard any cards, so it needs to be a bit more specific.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Commodore Chuckles on November 10, 2022, 09:31:09 pm
Gaining Horses is similar in strength to immediate draw and Mutineers are strictly better than having to discard immediately. So this is roughly as strong as Fugitive which is a $4.5.

Yes, I agree. I bumped it up to $4 and added a Mutineer on-gain.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: BryGuy on November 10, 2022, 09:41:07 pm
(https://i.imgur.com/lAi9sbJ.png)

Could you clarify which discarded cards it refers to?
Oh, i guess from your hand. Is there discarding from another place?
No, I assumed you meant from your hand. I mean what cards are being referred to? The cards that have already been discarded, or the ones that will be discarded? For how long do you have to track this effect, for the rest of the game? The card itself does not discard any cards, so it needs to be a bit more specific.
Oh, i guess for the rest of this turn, meaning after this card is played until the turn ends.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: emtzalex on November 11, 2022, 05:41:13 am
My submission:
(https://i.imgur.com/jpBlRZOh.png)
Quote
Impressment • $0 • Event
+2 Buys
+1 Mutineer
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Xen3k on November 11, 2022, 07:41:41 am
Closed
I'll be working to get the results up later today.
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Xen3k on November 11, 2022, 08:42:27 pm
Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Alright, I am very happy with how many people submitted entries! Mutineers are a really cool idea, but are far weaker than an immediate discard. The -VP is basically there as a threat to ensure players do not allow too many to pile up, but early game accumulation of Mutineers does not seem as much of a penalty. It was pretty interesting seeing the different uses of them, and thank you for your participation! Without further rambling; the results!
Results

Pirate Recruiter by lompeluiten
Quote
Pirate Recruiter - 4$
Action - Attack
+2$
Give all other players 2 mutineers
If another player has at least 5 mutineers tokens, then +2$.
Judgement
Pirate Recruiter is an interesting Militia variant. Handing out Mutineers will always be weaker than immediate discards, but the potential for it to give +$4 instead of +$2 is an appealing prospect. It kinda reminds me of Baron, but far less consistent. If it ever comes online, it will be later into the game due to needing the Mutineers to pile up, or have multiple players go Pirate Recruiter. With the attack being this weak and it being terminal, I am not sure it is as appealing as Militia. I think if it handed out another Mutineers it would be more appealing, but I really do like the concept.


Buccaneer by LibraryAdventurer
Quote
Action - Attack
+1 Card
+1 Action
+$1
Each other player takes a Mutineer.
Judgement
Buccaneer is a Market that trades the +Buy for a Mutineer attack. Being a cantrip, it has a greater potential to flood the other players with enough Mutineers to actually hurt. As long as the Kingdom does not have a card that would benefit from having on demand discarding, I can see this doing some good work.


Buckaroo by Commodore Chuckles
Quote
Buckaroo - $4
Action
+1 Card
+1 Action
+1 Mutineer
Gain a Horse.
----
When you gain this, +1 Mutineer.
Judgement
I am glad this was changed from the original version, but I think this is still very strong at $4. The Mutineer when you gain it helps balance it, but it still seems too good. I really like the concept, but I think to keep it at $4 it needs something more. Maybe another Mutineer on gain or play? I would like it more with just a little change.


(https://live.staticflickr.com/65535/52486030308_272daa1f01_n.jpg) Greedy Mate by czzzz
Quote
Greedy Mate - $4
Action
+3 Cards
+2 Mutineers
You may gain a Copper for +Action.
Judgement
A really cool Smithy variant. If it only had the option to gain a Copper for +1 Action, it would be underpriced at $4. With the added Mutineers gain, it feels just slightly weaker than Smithy, at least enough so to be optionally non-terminal. Junking yourself with Copper is a pretty rough, but it is a nice option to have available. Nice design.


Corrupted System by NoMoreFun
Quote
Corrupted System - $5
Action
+3 Mutineers
This turn, during your Action phase, when you discard any number of cards from your hand, +1 Card.
Judgement
Ok, this is really cool. Turning Mutineers into Cave Dweller favors as long as Corrupt System is in play is quite nice. The bonus card draw from discarding cards to any other effect is really strong. I’d have to try it out a bit to see just how strong of an effect it is, but it being terminal and priced at $5, I think this feels pretty balanced, depending on the Kingdom.


Ruined Wharf by weretheruler
Quote
Ruined Wharf - $4
(Action - Duration)
Now and at the start of your next turn:
+2 cards
+2 Mutineers
Judgement
A Wharf for $4, minus the Buy, plus Mutineer gain. Solid design, and not much more to say. I like it, and if it is too good there are tweaks that can be made without changing the price.


(https://i.imgur.com/lAi9sbJ.png) Dark Water by BryGuy
Quote
Dark Water - $2
+1 Action
+1 Mutineers
Choose one: (until the end of the turn) +$1 per card discarded; or (until end of turn) +1VP per card discarded.
Judgement
With the clarification on the effect lasting until end of turn, this just seems broken. First, it is nonterminal. Second, it only costs $2 for its effect.  Third, playing a Warehouse after this will net you either +$3 or +3 VP. If it was the only source of discarding (through the Mutineers), I think it may be ok, but there are so many other ways to discard cards. I also just thought of the fact you discard during cleanup, and I think you would gain VP for those cards as well. I like the idea of a cheap Mutineers gainer with a nice effect from discarding cards, but I don’t think this is balanced.


(https://i.ibb.co/dgftNNZ/Press-Gang-Erick648-1.png) Press Gang by Erick648
Quote
Press Gang - $3
Action
+5 Cards
+5 Mutineers
Judgement
Oof, drawing 5 cards is really nice. I do not think the Mutineers have a hope of balancing out that kind of card draw for this price tag. Mutineers will most always be gotten rid of by discarding junk or green. With that in mind I would be more than happy to draw 5 cards and not get rid of any Mutineers that turn if I don’t have the junk or extra cards in hand. The design has a few things that can be modified to make it more reasonable, dropping the draw to +4 Cards would be my first step. I do really like the simplicity of the design though.


(https://i.vgy.me/krcmRG.png) Jinxed Plunder by Builder_Roberts
Quote
Jinxed Plunder - $3
Treasure - Reaction
$2
+1 Mutineer
----
When you discard this, +2 Actions.
Judgement
This is a really cool idea. I like the price at $3. I like that you can’t immediately get rid of the Mutineers the same turn you play it. In a Kingdom without Villages, I can see this getting a lot of use. Otherwise, buying one or two early game for the flexibility would be something I would do. If I would change anything, I would see how it feels with +2 Mutineers. Probably fine as it is. Great design.


(https://i.imgur.com/jpBlRZOh.png) Impressment by emtzalex
Quote
Impressment - $0
Event
+2 Buys
+1 Mutineer
Judgement
I am not sure how I feel about having unlimited buys in a game. I know it comes at the cost of gaining Mutineers, and I like that you must wait for your next turn to get rid of them, certain cards notwithstanding. I can see how it would be quite dangerous to use this late game when another player could end the game before you get another turn. Simple, clean design.



Runner-Up
Greedy Mate by czzzz

Corrupted System by NoMoreFun

Ruined Wharf by weretheruler

Winner
Jinxed Plunder by Builder_Roberts
Title: Re: Fan Card Mechanics Week 47: No Good Mutineering Scallywags!
Post by: Builder_Roberts on November 11, 2022, 10:40:05 pm
Thanks for the win! This is my first time winning a contest, I'll try to get something up by tomorrow.