Young PirateI've realized that Pirate has grown on me. I like how nice it feels to play a card both when I gain a treasure and when my opponent does. This might be a little under-costed, I hope that won't count against me.
At the start of your next turn, +1 Card and +$2.
-
When any player gains a Treasure, you may play this from your hand.
$3 : Action - Duration - Reaction
(https://i.imgur.com/J25d9aw.png) | (https://i.imgur.com/DzbvnDw.png) |
Gilded City Guardian
$5 Action
+1 Card
+2 Actions
Set aside the top Boon.
You may receive it now or at the start of your next turn.Gilded Staff
$4 Treasure
$3
Set aside the top Hex. Receive at the start of your next turn.
Young Pirate
At the start of your next turn, +$2 and +1 Card.
-
When any player gains a Treasure, you may play this from your hand.
$3 : Action - Duration - Reaction
I've realized that Pirate has grown on me. I like how nice it feels to play a card both when I gain a treasure and when my opponent does.
These should be Durations
(https://i.imgur.com/iIixKe5.png) (https://i.imgur.com/YW5YtmM.png) Quote
Gilded City Guardian
$5 Action
+1 Card
+2 Actions
You may receive the next Boon now or at the start of your next turn.Gilded Staff
$4 Action
$3
Receive the next Hex at the start of your next turn.
My favorite card is possession :(
These should be Durations
(https://i.imgur.com/iIixKe5.png) (https://i.imgur.com/YW5YtmM.png) Quote
Gilded City Guardian
$5 Action
+1 Card
+2 Actions
You may receive the next Boon now or at the start of your next turn.Gilded Staff
$4 Action
$3
Receive the next Hex at the start of your next turn.
My favorite card is possession :(
Have you considered doing something like Visit/Relative (https://dominionstrategy.com/2017/12/25/2017-holiday-kingdom/)?
Or it could just set aside the next Hex like Blessed Village's on-gain effect does.
I went ahead and adjusted the wording on my cards to match Pixie's wording of Discard the next Hex/Boon for better clarification as I agree. They would not be durations just as Blessed Village is not.
I went ahead and adjusted the wording on my cards to match Pixie's wording of Discard the next Hex/Boon for better clarification as I agree. They would not be durations just as Blessed Village is not.
My favorite card is tournament.
In games with tournament I'm more interested in winning prizes than actually winning the game.
I like the tricky to trigger concept and unique cards with no other way to get them.
So here's my submission: the Lost City Explorer
(https://i.imgur.com/mb8zfQJ.png)
And the Lost Cities:
(https://i.imgur.com/iEss1AN.png)(https://i.imgur.com/Mm2QR49.png)(https://i.imgur.com/8kFW7Du.png)(https://i.imgur.com/jscWQ8v.png)(https://i.imgur.com/aCIHlJh.png)
They're a little wordy, Should probably get simplified down.
(http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)
Worth 1(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png) per Treasure you have costing (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) or more.
Gain a card to your hand.
Worth 8(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png) if the last turn wasn't yours (otherwise worth 0(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png)).
+1 Card
+1 Action
+(http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png)
Until your next turn, each other player can't play Action cards from their hand that they have any copies of in play.
Worth 4(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png). When you trash this, discard it.
My favorite card is tournament.
In games with tournament I'm more interested in winning prizes than actually winning the game.
I like the tricky to trigger concept and unique cards with no other way to get them.
So here's my submission: the Lost City Explorer
(https://i.imgur.com/mb8zfQJ.png)
And the Lost Cities:
(https://i.imgur.com/iEss1AN.png)(https://i.imgur.com/Mm2QR49.png)(https://i.imgur.com/8kFW7Du.png)(https://i.imgur.com/jscWQ8v.png)(https://i.imgur.com/aCIHlJh.png)
They're a little wordy, Should probably get simplified down.
If the game ends on your turn, trash this before scoring
When the game ends, if you were the last player to gain a card, look through your cards and trash this.
(https://dominion-township.weebly.com/uploads/1/3/6/2/136286056/sepulcher-4-v0-2_orig.png)
Kind of a loose connection here, but I love Trail because it's a Reaction card with lots of cool combos, designed specifically around said combos. So, this is a Reaction card with cool combos, designed specifically to enable said combos.
(https://dominion-township.weebly.com/uploads/1/3/6/2/136286056/sepulcher-4-v0-2_orig.png)
Kind of a loose connection here, but I love Trail because it's a Reaction card with lots of cool combos, designed specifically around said combos. So, this is a Reaction card with cool combos, designed specifically to enable said combos.
Am I missing something? How does this enable its combo? It can't even trash!
Herder - $4
Action/Duration
+2 Cards
Set aside any number of Victory cards from your hand, face up (under this). While any remain, at the start of each of your turns, put one of them into your hand for +1 Action.
Heirloom: Pasture
Adventurer
cost $5 - Action
Gain a Copper and a Gold into your hand.
Like Wine Merchant, it earns $4 with drawback. Like Explore, it directly gains into your hand. Like Treasure Trove, it can gain a Gold!
I went ahead and adjusted the wording on my cards to match Pixie's wording of Discard the next Hex/Boon for better clarification as I agree. They would not be durations just as Blessed Village is not.
The problem there would be if you choose the discarded Boons/Hexes for next turn, but more Boons/Hexes get discarded atop of them (this has a good chance of happening, since the Boons are tied to a Village; and other players may flip some on their turn as well). The Boon and Hex piles could even get reshuffled until then! This is why the set aside seems handier in this situation.
Naming a favorite is tough.
My first venture game had WotT, which greatly changes the gameplay.
+1 action
+(2)
You may play a terminal from your hand.
Take an extra turn after this one, where when you play an action from your hand, set it aside and play it at the start of your next turn.
———
Action - Duration
———
(6)
Story - $4
Treasure
$1
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events. Its Events cost $2 less.
Story - $5
Treasure
$2
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events.
Black Market (http://wiki.dominionstrategy.com/index.php/Black_Market) is the card for people who can’t pick just one favorite Dominion card. Story gives you that same experience, but with Events.
(https://i.imgur.com/ILX9CEe.png)QuoteStory - $5
Treasure
$2
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events.
Black Market (http://wiki.dominionstrategy.com/index.php/Black_Market) is the card for people who can’t pick just one favorite Dominion card. Story gives you that same experience, but with Events.
(https://i.imgur.com/ILX9CEe.png)QuoteStory - $5
Treasure
$2
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events.
(https://i.imgur.com/PcKXDgT.png)
https://shardofhonor.github.io/dominion-card-generator/?title=Portcullis&description=%2B1%20Coffers%0A%2B1%20Villager%0AYou%20may%20trash%20a%20card%20from%20your%20hand.%0A-%0AWhen%20another%20player%20plays%20an%20Attack%20card%2C%20you%20may%20first%20play%20this%20from%20your%20hand.&type=Action-Reaction&credit=Illustration%3A%20Wikimedia&creator=v1.0%20MrHiTech&price=%243&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&picture=https%3A%2F%2Fi.imgur.com%2FJACV5fe.png&expansion=&custom-icon=&color0=3&color1=0&size=0
One of the things that I really like about Watchtower, Secret Chamber, Horse Traders, etc. is how they're anti-Attack cards, but they don't just tell you that outright like Moat does. Instead, they just counter different Attack card types.
Take Watchtower for instance. The top is draw-to-X, which removes the penalty from discard attacks (albeit in a terminal way). The bottom is a defense against junkers, since it lets you trash a gained card.
Portcullis is kind of like a reverse Watchtower. Its top trashes junk, and its bottom protects against discard attacks (playing it and trashing a card gets you down to 3 cards in hand). It also has some of that Caravan Guard next-turn stuff without ripping it off too completely.
Black Market (http://wiki.dominionstrategy.com/index.php/Black_Market) is the card for people who can’t pick just one favorite Dominion card. Story gives you that same experience, but with Events.
(https://i.imgur.com/ILX9CEe.png)QuoteStory - $5
Treasure
$2
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events.
Thanks for the feedback guys. I reworked the Lost City Explorer into Hidden City Explorer with your helpful suggestions.
(https://i.imgur.com/YpHUWvk.png)
And the Reworked Hidden Cities:
(https://i.imgur.com/Co8EUu4.png)(https://i.imgur.com/LBFMMuX.png)(https://i.imgur.com/aubCG6S.png)(https://i.imgur.com/DTrAbND.png)(https://i.imgur.com/uleHuLi.png)
Black Market (http://wiki.dominionstrategy.com/index.php/Black_Market) is the card for people who can’t pick just one favorite Dominion card. Story gives you that same experience, but with Events.
(https://i.imgur.com/ILX9CEe.png)QuoteStory - $5
Treasure
$2
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events.
Welcome to the forums!
As you still have to buy the event, i think the card should either cost 4 or even better: get an discount on the event (events cost 1 less to buy this turn)
Should either give +1 Buy or a discount on the events imo
Story - $4
Treasure
$1
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events. Its Events cost $2 less.
1. I assume Terminal is the name of this card?
2. This can easily lead to infinite turns. In fact, it's guaranteed to if you play a Terminal during your extra turn.
1. I assume Terminal is the name of this card?
2. This can easily lead to infinite turns. In fact, it's guaranteed to if you play a Terminal during your extra turn.
1. No. I haven’t chosen a name, and meant a terminal action card. Will clarify. I always have trouble making cards that I first come up with the mechanics for. Suggestions would be nice.
2. Will fix, I forgot to the Previous turn clause.
(https://i.imgur.com/PcKXDgT.png)
https://shardofhonor.github.io/dominion-card-generator/?title=Portcullis&description=%2B1%20Coffers%0A%2B1%20Villager%0AYou%20may%20trash%20a%20card%20from%20your%20hand.%0A-%0AWhen%20another%20player%20plays%20an%20Attack%20card%2C%20you%20may%20first%20play%20this%20from%20your%20hand.&type=Action-Reaction&credit=Illustration%3A%20Wikimedia&creator=v1.0%20MrHiTech&price=%243&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&picture=https%3A%2F%2Fi.imgur.com%2FJACV5fe.png&expansion=&custom-icon=&color0=3&color1=0&size=0
One of the things that I really like about Watchtower, Secret Chamber, Horse Traders, etc. is how they're anti-Attack cards, but they don't just tell you that outright like Moat does. Instead, they just counter different Attack card types.
Take Watchtower for instance. The top is draw-to-X, which removes the penalty from discard attacks (albeit in a terminal way). The bottom is a defense against junkers, since it lets you trash a gained card.
Portcullis is kind of like a reverse Watchtower. Its top trashes junk, and its bottom protects against discard attacks (playing it and trashing a card gets you down to 3 cards in hand). It also has some of that Caravan Guard next-turn stuff without ripping it off too completely.
this is far too strong for $3. Compare to other $3 trashers like Trade Route, Forager, Goatherd, Student, Loan and you see Portcullis is far stronger just based only on the top-half (villager and coffer giving a huge advantage of the others). AND it is conditional trasher. It would be a good $4 with just the top half, the bottom half makes it a strong $4
I would recommend making it $4 and mandatory trashing
Agreed–thanks for the feedback!(https://i.imgur.com/PcKXDgT.png)
https://shardofhonor.github.io/dominion-card-generator/?title=Portcullis&description=%2B1%20Coffers%0A%2B1%20Villager%0AYou%20may%20trash%20a%20card%20from%20your%20hand.%0A-%0AWhen%20another%20player%20plays%20an%20Attack%20card%2C%20you%20may%20first%20play%20this%20from%20your%20hand.&type=Action-Reaction&credit=Illustration%3A%20Wikimedia&creator=v1.0%20MrHiTech&price=%243&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&picture=https%3A%2F%2Fi.imgur.com%2FJACV5fe.png&expansion=&custom-icon=&color0=3&color1=0&size=0
One of the things that I really like about Watchtower, Secret Chamber, Horse Traders, etc. is how they're anti-Attack cards, but they don't just tell you that outright like Moat does. Instead, they just counter different Attack card types.
Take Watchtower for instance. The top is draw-to-X, which removes the penalty from discard attacks (albeit in a terminal way). The bottom is a defense against junkers, since it lets you trash a gained card.
Portcullis is kind of like a reverse Watchtower. Its top trashes junk, and its bottom protects against discard attacks (playing it and trashing a card gets you down to 3 cards in hand). It also has some of that Caravan Guard next-turn stuff without ripping it off too completely.
this is far too strong for $3. Compare to other $3 trashers like Trade Route, Forager, Goatherd, Student, Loan and you see Portcullis is far stronger just based only on the top-half (villager and coffer giving a huge advantage of the others). AND it is conditional trasher. It would be a good $4 with just the top half, the bottom half makes it a strong $4
I would recommend making it $4 and mandatory trashing
The idea about Event cost reduction is interesting, and I was about to make a cheaper version that only made $1 but gave Event cost reduction, kind of like a Quarry (http://wiki.dominionstrategy.com/index.php/Quarry) for Events. After all, if there are any problematic combos, you would have to go through the Event deck before you get to it again… except if the problematic Event is part of the actual Kingdom. So Delve (http://wiki.dominionstrategy.com/index.php/Delve) can immediately empty the Silvers. Gamble (http://wiki.dominionstrategy.com/index.php/Gamble) + Tunnel (http://wiki.dominionstrategy.com/index.php/Tunnel) can empty and play all the Golds. Traveling Fair (http://wiki.dominionstrategy.com/index.php/Traveling_Fair) can give infinite Buys, so then a second event can be bought infinite times (Salt the Earth (http://wiki.dominionstrategy.com/index.php/Salt_the_earth) can make infinite VP; Tax (http://wiki.dominionstrategy.com/index.php/Tax) can put infinite Debt on every Supply pile).
How about making the Events in the Story deck cheaper by a fixed amount?
To specify what you mean by terminal action on the card, you could try “you may play an Action card from your hand without +Actions in its text.” I would also recommend a clause to prevent throne variants and/or playing multiple of these in one turn, like outpost has.
Thanks for the feedback guys. I reworked the Lost City Explorer into Hidden City Explorer with your helpful suggestions.
(https://i.imgur.com/YpHUWvk.png)
And the Reworked Hidden Cities:
(https://i.imgur.com/Co8EUu4.png)(https://i.imgur.com/LBFMMuX.png)(https://i.imgur.com/aubCG6S.png)(https://i.imgur.com/DTrAbND.png)(https://i.imgur.com/uleHuLi.png)
If you want these to be big, powerful cards obtained near the end, though, then I suspect Shangri'La will usually be grudgingly picked up last.
(https://i.imgur.com/KFhrrGn.png) | Quote Indulgence | This is a low cost source of +1 Buy both in price and deck space since its a cantrip. The trash effect works as stored money which can help players save up to to get a large surge of purchasing power. This card isn't as simple as a strange Event that grants +2 Coffers, as players will not have complete control of when they can spent this. Also also this card can be gained in the late game by workshops which have acquired the needed engine pieces and are looking to transition to the late game payoffs. The card is based on Mining Village with the minor rewording to match what Donald suggested for tracking purposes. The updated text also is a bit stronger as players will know more at the start of Buy phase then at the start or middle of players action chain and can cash this in only when its best. This card isn't a Village, which maybe be a good thing as most players I have meet lament removing such coveted card from there deck, so players may be more willing actually spend these card for quick high costed purchase of a good $6 or $7 costed card. | (http://wiki.dominionstrategy.com/images/7/7f/Mining_Village.jpg) |
Black Market (http://wiki.dominionstrategy.com/index.php/Black_Market) is the card for people who can’t pick just one favorite Dominion card. Story gives you that same experience, but with Events.I kept thinking about that card(because it is awsome) but i found an itsie bitsie issue with it. Normally treasures do not care about order, so you just slam them. If you have mulitples of these, order becomes quite importend.
Edit: Updated this based on feedback. Now it also takes inspiration from Quarry (http://wiki.dominionstrategy.com/index.php/Quarry). (Extra fun because the names kind of rhyme!)
(https://i.imgur.com/ILB98go.png)
Current Version:QuoteStory - $4
Treasure
$1
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events. Its Events cost $2 less.
Previous Version:QuoteStory - $5
Treasure
$2
Reveal the top 3 Events of the Story deck. You may buy one of the revealed Events. Discard the revealed Events.
-
Setup: Make a Story deck out of unused Events.
(https://i.imgur.com/Dply2W4h.png) | Quote Trust Fund • $6 • Event |
(https://i.imgur.com/mUX0GCJh.png) | Quote Res • Mat |
Oil Merchant - $5
Action
+Buy
+$4
-
When you discard this from play, if you did not gain an Action card this turn, put your -1 Card token on your deck.
Oil Merchant
+$3, +1 Buy with a compulsory Borrow - probably too strong for $5 as a BM card. That's without the Action opt out. For much of the game you're buying Actions with this (if you're making an engine) so it's very strong. Probably too strong and will lead to games that are over too quickly.
Based on your feedback which was mostly positive for Gubump's card I would assume they got runner up vs your feedback on MrHiTech's which tend toward the negative.
Also on your feedback for Gubump's card seemed you misunderstood the card, as it clearly says gain a non-Victory card and you mentioned gaining a province out from under a player.
I don't think I agree with the assessment that "Woodcutter +1$ +Borrow" is too strong for $5. Borrow being a "free" event signals to me that adding its effect to an action card is more of a downside than an upside. Look at Sacred Grove (http://wiki.dominionstrategy.com/index.php/Sacred_Grove): assuming all Boons have equal value, it's worth the equivalent of a Woodcutter +$2 with a downside five-sixth of the time, and one-sixth of the time it has no downside.
Thanks for the work and congrats Udzu.
I would like to clarify that the WotT is mandatory, which is why it is non-terminal in a non-stacking way- it needs to stack to be powerful, otherwise it’s “look at the top 5 cards of your deck. Set aside an action and play it at the start of your next turn. Then, play any number of treasures, buy a card, and discard the rest.”
There can only be one winner, and that is
Commander, by Udzu
Runners up: Herder by faust and Sepulcher by Gubump
There can only be one winner, and that is
Commander, by Udzu
Runners up: Herder by faust and Sepulcher by Gubump
Wow! That was unexpected!
I'm afraid real life means I won't have time to judge this time, sorry.
The problem is, the way you've worded your card, when you'd play an Action card during your extra turn, you'd still get the effect as well as setting it aside, since it doesn't say anything to cancel that out. It just says "when you play an Action from your hand, get this additional effect." To achieve the effect you intend, you would need to say something like "when you play an Action card from your hand, set it aside (on this) instead of following its instructions. At the start of the turn after, play the set aside cards."
In that case, since we have 2 runners-up, I'd suggest faust judge the next contest, if he has time. I'm going to be on vacation next week.