Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: Builder_Roberts on July 29, 2022, 11:36:28 pm
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This is a Work in Progress
So I've been making a whole bunch of cards without ever putting them together into sets. This is my first fan-expansion.
Main mechanic: Dread. Certain cards make you "Take Dread" - a state that encourages you not to play very many cards.
(https://i.vgy.me/m6vaMT.png)
Basically. each time you play 5 cards from your hand on a turn, you gain Terror.
FAQ: Dread:
Like other states, you can only have one Dread at a time. taking Dread when you already have it does nothing.
There's a copy of Dread for each player.
This is Terror.
(https://i.vgy.me/p0XSaL.png)
FAQ: Terror:
I'm still debating how many copies of Terror should be in the pile. I'm comparing them to Horses, with the return-to pile thing, so I'm starting with 25. The pile isn't supposed to run out, is what I'm saying.
Current cards I've made that give Dread:
(https://i.vgy.me/HuoKja.png)(https://i.vgy.me/N3mUJ3.png)(https://i.vgy.me/zzzcQN.png)(https://i.vgy.me/YNQ7QH.png)(https://i.vgy.me/JJ3Fij.png)
Cards that can gain you Terror on their own:
(https://i.vgy.me/3uUh2G.png)(https://i.vgy.me/2FV6ka.png)
Second mechanic: Removing cards from play.
(https://i.vgy.me/om2UYL.png)(https://i.vgy.me/YKMBfV.png)
Other cards for the expansion:
(https://i.vgy.me/a2aKKv.png)(https://i.vgy.me/vBCiEx.png)(https://i.vgy.me/3oFqh3.png)(https://i.vgy.me/uY8nwl.png)(https://i.vgy.me/bCmc0a.png)(https://i.vgy.me/6IdXVR.png)(https://i.vgy.me/7aLLrg.png)
FAQ: Eclipse
Eclipse can play Night cards during your Action phase, (and vice-versa). That's the reason it gives +1 Action.
FAQ: Spectre
Spectre will never be discarded from play on the turn you play it; it either sets itself aside, or it sets another card aside. The turn after is fair game, like any other duration.
Events:
(https://i.vgy.me/8kSKLE.png)(https://i.vgy.me/yf84Kd.png)(https://i.vgy.me/fP5h9t.png)
And that's all I got. A total of 14 different Kingdom cards, 7 of which I made previous to thinking up Dread + 3 Events.
The other concept I have is a reverse side to Dread called Contentment, which prevents an instance of dread, perhaps? I'm debating just throwing that idea out of the window, but I might change my mind.
Another mechanic, with the new wording for dread, is cards that remove themselves from play (like horses)
Clearly, just this is not enough for a full expansion. I'll be working on this more, if anyone has any suggestions I'd love to hear them.
Cards I am working on at the moment:
(https://i.vgy.me/GzwMG4.png)
(thank you SignError for the Dread wording help)
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If Dread's counter carries over between turns, it should probably use tokens or similar, as-is it doesn't have any tracking.
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yeah, probably. Wording is hard to keep short. I'll try
"Each time you play a card on your turn, take a Dread token. When you have 5 Dread tokens, exchange them for a Terror. When you gain a card from the supply, return this."
and see if that works.
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Except it'll rarely actually carry over to next turn because you usually buy cards after playing actions.
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Thanks to Sign Error on Reddit - moving dread's trigger, and combining both halves made sense.
wait a second, never mind. This doesn't count Night cards very often. I'll have to think about whether or not I really want to include it now.
Yeah, it's fine. I should really playtest dread & terror at some point.
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Inquisitor comboes with the discard reaction cards (tunnel, trail, weaver and village green). Maybe it should trash itself if it fails to find the named card.