Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: ehunt on July 02, 2022, 02:10:28 pm

Title: why isn't Weaver a "choose one" card?
Post by: ehunt on July 02, 2022, 02:10:28 pm
(This matters for the interaction with Elder -- arguably it shouldn't, given the text of elder just says "choose one" after the "e.g.", but in practice you can't Elder a Weaver on shuffleit)
Title: Re: why isn't Weaver a "choose one" card?
Post by: Imrahil3 on July 02, 2022, 03:35:33 pm
(This matters for the interaction with Elder -- arguably it shouldn't, given the text of elder just says "choose one" after the "e.g.", but in practice you can't Elder a Weaver on shuffleit)

Elder has been repeatedly and consistently ruled by DXV to refer to only cards that use “Choose.” The “e.g.” refers to the fact that some cards say “Choose two” or “Choose one per X.”

So to answer your question, Weaver is not a “choose one” card because Donald didn’t want it to be one.
Title: Re: why isn't Weaver a "choose one" card?
Post by: Shvegait on July 02, 2022, 06:26:15 pm
The on-play effect of Weaver, a "gain" effect varying both quantity and class of cards gained, has wording precedent with the on-trash effect of Hunting Grounds: "When you trash this, gain a Duchy or 3 Estates."

Elder + Weaver doesn't seem to be an especially good or important combo to be worth changing the wording just for that reason (plus they are in different sets).

The longer wording "Choose one: Gain 2 Silvers; or gain a card costing up to (4)." might struggle to fit on two lines with the large font.
Title: Re: why isn't Weaver a "choose one" card?
Post by: Donald X. on July 03, 2022, 12:02:44 pm
It's just how those cards are written. Cards aren't struggling to be combos with Elder. Elder would have included more things if it could have been clear; what could be clear turned out to be, checking for the magic word "choose."