(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/62b8eaed571aae380dd234c7/download/Gardener.png) | Quote Gardener - Action - Cost: 4 |
Convent
(https://i.imgur.com/1tA3BeD.png)
Convent
(https://i.imgur.com/1tA3BeD.png)
This is definitely too strong for only $4. A mandatory cantrip trasher at $4 is already too good and this has 2 extra bonuses on top of that. It’s probably ok for a $5 though.
Feedback is appreciated.
(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/62b8ecb81e033d38929e41b8/download/Hospital_(1).png) QuoteHospital - Project - Cost: 6
During your turns, when you gain a card you may Exile it.
(https://i.ibb.co/71gQ23T/Pawn-Shop-v1-0-Copy.png) | Quote Pawn Shop - Action - Cost: $4 |
(https://cdn.discordapp.com/attachments/685147225470271508/990864061703008256/Barrows.png) | Quote Barrows |
What should it cost then.Feedback is appreciated.
(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/62b8ecb81e033d38929e41b8/download/Hospital_(1).png) QuoteHospital - Project - Cost: 6
During your turns, when you gain a card you may Exile it.
Looks superstrong. Buy this before Greening and you dont even have to worry about green cards diluting your deck.
Incredible Workshop - 5$ - ActionShouldnt be self looping, aside from procession
Gain a card costing up to $4. If it's an action or treasure you don't have a copy of in play,, you may play it.
Hey, fun contest!
So, I have no idea if this qualifies. Do tell me if it doesn't, the line's weird here. I have other simpler cards to use if it fails to qualify, but I really wanted to try go wacky here first. 'Sides, now is a good time to see if people like this idea:
(https://i.postimg.cc/NQsFNn4t/Hound-V5.png)
(https://i.postimg.cc/FzNTxxtj/Curse-token.png) are Curse tokens. They don't clog your deck, but are worth -1(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png) at the end of the game. There's a limited amount of Curse tokens to hand out in a game: Use as many as there are Curses in the Supply (10 in a 2-player game, 20 in a 3-player game, etc...).
Imp Meets Workshop!
(https://i.imgur.com/gWKvt57.png)QuoteIncredible Workshop - 5$ - ActionShouldnt be self looping, aside from procession
Gain a card costing up to $4. If you don't have a copy of it in play, you may play it.
Trust • $2+ • Treasure
$1
+1 Buy
-
When you gain this, you may overpay. Overpay: per $1 overpaid, +1 Card.
County (Victory, $6)
6VP
———
When you gain this, trash your hand.
Flea MarketYou can easily 3-pile with this and any cost reducer. Indeed, you can 3-pile on T2 with this+Ferry.
Action - $2
+2 Actions
+2 Buys
You may exchange this for a Silver
________
When you gain this, you may play it.
You can easily 3-pile with this and any cost reducer. Indeed, you can 3-pile on T2 with this+Ferry.
This certainly prevents the most problematic loops.
You can easily 3-pile with this and any cost reducer. Indeed, you can 3-pile on T2 with this+Ferry.
Patched up. It now gives you nothing if it costs nothing, and you can't exchange it for a Silver during your Buy phase, which made it strictly better than Delve.
And you could 3 pile on turn 1 with Ferry and Pouch (so good catch)
Seamstress - $2
+1 Action
You may discard a card for +1 Card.
You may discard a card for +1 Coffers.
----
When you gain or trash this, you may discard a Treasure to gain a card costing $1 or $2 more than this.
Books • $6 • Treasure
Gain an Action card.
-
When you gain this, look through your discard pile. You may play an Action or Treasure card other than this from it.
Books • $6 • Treasure
Gain an Action card.
-
When you gain this, look through your discard pile. You may play an Action or Treasure card from it.
Thanks, I will patch that then. Think I should go for a ‘set this aside’ construction? Those usually get so wordy. But using ‘other that this’ seems confusing to me; you should be able to play another Books.
(https://i.imgur.com/OEQ1ussh.png) | Quote Lumberjack • $4 • Action |
Adding an "on your turn" clause should fix those edge cases.
(https://imgur.com/KoTrTxZ.png)
Gifts:
(https://imgur.com/zWitxe3.png)(https://imgur.com/qKU6Q4s.png)(https://imgur.com/JwfDr7I.png)
(https://imgur.com/w1kRsdJ.png)(https://imgur.com/R6v3U4K.png)(https://imgur.com/jjHKNPy.png)
(https://imgur.com/eRZ3Q5z.png)(https://imgur.com/TKhkZWs.png)
Christmas Tree: lets you gain single use treasures.Shouldn't all +1 Action, +1 Buy "ect" be capitalized. Also the 5th gift should say you may return this and not move this.
Edit: Thanks for helping me fix the images in this post :)
(https://i.imgur.com/KoTrTxZ.png)
Gain a gift
$2 Treasure
Gifts:
(https://i.imgur.com/zWitxe3.png)(https://i.imgur.com/qKU6Q4s.png)(https://i.imgur.com/JwfDr7I.png)(https://i.imgur.com/w1kRsdJ.png)(https://i.imgur.com/R6v3U4K.png)(https://i.imgur.com/jjHKNPy.png)(https://i.imgur.com/eRZ3Q5z.png)(https://i.imgur.com/TKhkZWs.png)
My entry to be judged if the Christmas tree. Gift ideas are changeable filler.
(https://i.imgur.com/656ALcp.png)This looks over priced. All most all Attack cards are terminal so this is really weak. Also in games with no Attack cards this does nothing.
Borough - Action - $2My submission is Borough, which is a cheap village as long as you can collide them. It comes with an extra copy (like Experiment) and a 12 Card pile to help with that.
+1 Card
+1 Action
You may play a Borough from your hand.
-
When you gain this, gain another Borough (that doesn't come with another).