(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/62b499288e9eb6814d5ace3f/download/Outskirts_(2).png) | Quote Outskirts - Action - Cost: 5 |
How come snow isnt included? i dont mind it, just curious
Feedback is appreciated.
(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/62b47024e3a777796905627d/download/Outskirts_(1).png) QuoteOutskirts - Action - Cost: 4
+1 Card
+2 Actions
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§:Combine 2 action cards you have in play with each other.
Merger - Origin
During your cleanup phase, you may return this to combine two cards you would discard from play.
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When a player gains a province, they take a merger.
(https://i.imgur.com/fSXxaGN.png) | Quote from: Industrial Town Industrial Town ($3 Action - Level) |
(https://i.imgur.com/PIOQbemh.png) | Quote Stealth Training $4 Event |
(https://i.imgur.com/JVsIOP0h.png) | Quote Stealth $4* Sneak |
Glacier $3 Action
+3 Cards
Gain 2 Snows.
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(https://trello.com/1/cards/6242c46dc5dc0c3b8828597f/attachments/6242c5cc879b28274e5427e2/download/BurnAbilityIcon.png): +1 Card. Play any number of Snows from your hand.
Conspiracy Trefoil
Trefoils all have "Sneak: play this card, ignoring any instructions for +Cards"
Origin: Surreptitious
Surreptitious Origin
When you Sneak, you may return this to replay that card as though you hadn't Snuck.
(https://cdn.discordapp.com/attachments/872709707893198908/991430202997620917/Northern_Nomads.png) | (https://cdn.discordapp.com/attachments/872709707893198908/991429490850930698/Ice_Settlement.png) |
Quote Northern Nomads | Quote Ice Settlement |
(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/62b499288e9eb6814d5ace3f/download/Outskirts_(2).png) | Outskirts by Joxeft Quote Outskirts - $5 | Judgement One of the simpler entries, Outskirts gives access to Combining Actions at the cost of trashing it. I think $5 is a good cost for access to such a strong effect. I like that Outskirts design makes it a bad candidate for Combining, so that along with its cost encourages buying other Action cards earlier on. I think if there is a way to get Outskirts back with something like Lurker this can get kinda nuts, but I think that potential is part of the appeal of the Combine mechanic. Very nice. |
(https://i.ibb.co/PDQc27y/Smithing-Guild-Erick648.png) (https://i.ibb.co/QryDPBv/Kite-Shield-Erick648.png) (https://i.ibb.co/mNPXytR/Halberd-Erick648.png) (https://i.ibb.co/z6Ztrzc/Royal-Helm-Erick648.png) | Smithing Guild/Halberd/Kite Shield/Royal Helm by Erick648 Quote Smithing Guild Quote Kite Shield - $0 Quote Halberd - $2 Quote Royal Helm - $4 | Judgement This has a great variety of mechanical interaction. I really like this combination of Equipment and Combine that gives some structure to what Combined cards you can build and gives reasonable limits to the ability. The use of an Ally to enable both the Equipping and Combining is a great way to regulate the speed at which you can Combine cards. Kite Shield and Halberd are good compliments to each other, with Kite Shield being slightly more appealing to me just because of the Fortress effect it grants cards. Royal Helm is an interesting inclusion; it both solves the Importer Favor limit issue and allows players to go full bore into using Smithing Guild to its fullest, faster. The Kings Court effect on it is a good sink for Favors, and there only being one makes you really careful on choosing what to Combine with it. Great use of these mechanics in a very novel and clever way. |
(https://i.imgur.com/Gs6XXXZ.png) | Merger by fika monster Quote Merger | Judgement Merger is a very clean design. I like that the Combine effect is mostly unrestricted, but limited by the number of Provinces in the game. As worded, it does seem like a player would be able to take more than one Merger. I am not sure if that is intended or not. If the intention was to only allow one Merger per player max at any given time, perhaps a double sided Origin would be more appropriate, where one side is when active and the other side requiring a Province gain to flip it over. Never the less, this is a really solid and simple design. I really do like it. |
(https://i.imgur.com/fSXxaGN.png) | Industrial Town by Firestix Quote Industrial Town - $3 | Judgement This is a great little build a village. I like the idea if investing into something you are gonna burn later on a mega turn, or just to get a bit more cash to make an early purchase. I think $3 is the right price for this, as making it cheaper may make leveling it too easy. I do wonder if just buying a bunch of these and then making them Lost Cities may be the correct course of action though. I would really like to try this out at some point and see if that is what people do with it more often than not. Good design! |
(https://i.imgur.com/PIOQbemh.png) (https://i.imgur.com/JVsIOP0h.png) | Stealth Training/Stealth by emtzalex Quote Stealth Training - $4 Quote Stealth - $4* | Judgement I really like Stealth as a normal Kingdom version of Fugitive, and the use of the Event to both give access to Stealth and Combine it with an Action is great. The limit of 10 Stealth is smart. Sneak being limited to only once a turn is a natural limiter to the power of the combined cards you make. A really clean and interesting design that makes good use of both mechanics. |
(https://i.imgur.com/7OiRLiC.png) | Glacier by Dubdubdubdub Quote Glacier - $3 | Judgement Glacier is a great design for a cheap Smithy. Getting 2 Snow seems like too much for drawing 3 cards, but the Burn ability makes up for it. This design is really fascinating for me, because gaining all that Snow will encourage you to use the Burn ability if you find yourself with enough Snow in hand. I like that this card is a solution to its own draw back, and that the benefits of using it for the draw 3 lessens the more you use it. A great design. |
(https://trello.com/1/cards/62ba28acd75f2408d90e1361/attachments/62ba28b44e911b01d5e34d38/previews/62ba28b54e911b01d5e34d82/download/image.png) (https://trello.com/1/cards/62ba28acd75f2408d90e1361/attachments/62ba28baf618305729f0c6d2/previews/62ba28bbf618305729f0c6ef/download/image.png) | Conspiracy/Surreptitious by spineflu Quote Conspiracy Quote Surreptitious | Judgement Conspiracy is a nifty Trefoil that gives Sneak to 3 random Actions in the Kingdom. I like that it limits the Sneak to not drawing cards, but I do think there will be quire a few times when a card does not benefit from Sneak. Balancing that out, however, is Surreptitious. A nice one shot Origin that ignores the card draw limit to a Trefoil that you Sneak into play. A really cool, simple design that does not overly complicate the game. |
(https://cdn.discordapp.com/attachments/872709707893198908/991430202997620917/Northern_Nomads.png) (https://cdn.discordapp.com/attachments/872709707893198908/991429490850930698/Ice_Settlement.png) | Northern Nomads/Ice Settlement by MochaMoko Quote Northern Nomads - $5 Quote Ice Settlement | Judgement I really like Forum, so Northern Nomads is great already! The interesting stuff happens with Ice Settlement which is a cool game augmenting Origin. As said in the submission post, buying Actions gets you up to one Snow a turn, which acts as a vanishing Lucky coin as long as you still have the Origin. This Origin sets players up on a path to accelerate their deck nicely with Silver just by buying Actions. I like the use of Northern Nomads as a way to get rid of your Ice Settlement and stop the flood of Silver. I really like Heirlooms, and this use of the Origin mechanic has a similar feel, which is very nice. Great design. |
Winner
Stealth Training (w/ Stealth) by emtzalex
Shall I host the next set contest in the set contest thread? I remember winning the promo contest and not being able to create the next contest due to someone else taking over and hosting the first iteration of the fan mechanic contest.