Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Donald X. on May 17, 2022, 03:00:09 am

Title: Seaside 2E Preview 2
Post by: Donald X. on May 17, 2022, 03:00:09 am
Here I am with 3 more new Seaside cards, and 3 cards that get lovely parting gifts.

(https://media.discordapp.net/attachments/946677362215518218/976014180987576370/seaside2e_TUE1.PNG)

Navigator is fine to play if nothing else is claiming your action play, if you can just put this in instead of a Silver and never notice that action cost. And if not then you don't touch it.

Tide Pools has nothing to do with Navigator; it's just some cool new card. Seaside had a few things that pushed bigger or smaller turns, so Tide Pools pursues that angle, making one turn bigger and another smaller, in the reverse order that Tactician does.

(https://media.discordapp.net/attachments/946677362215518218/976014244610965544/seaside2e_TUE2.PNG)

People were telling me how little they liked Sea Hag from the moment it came out. Some people just didn't like that all it does it attacks. And it wasn't very good, and games where you did want it were miserable.

Sea Witch is a more classic Witch. In fact it starts off being classic Witch exactly. Then it hangs around and Cellars a little next turn.

(https://media.discordapp.net/attachments/946677362215518218/976014319970029590/seaside2e_TUE3.PNG)

Pearl Diver is inoffensive but also very low value. You want it when a cantrip that does nothing is useful.

Sea Chart is a better cantrip. It plays into the Duration cards theme: Duration cards are in play more often, and so easier to draw with Sea Charts.
Title: Re: Seaside 2E Preview 2
Post by: m_knox on May 17, 2022, 03:34:33 am
The digital version of Sea Chart differs slightly:

"Put it into your hand if you have a copy of it in play."


Title: Re: Seaside 2E Preview 2
Post by: Donald X. on May 17, 2022, 03:43:58 am
The digital version of Sea Chart differs slightly:

"Put it into your hand if you have a copy of it in play."
My images are from the proofs the printer sends. Accept no substitutes.
Title: Re: Seaside 2E Preview 2
Post by: m_knox on May 17, 2022, 03:52:49 am
Ok, I think we've reversed it in Polish edition as well (I mean, to avoid ambiguity with what the "it" is - the revealed card, or its copy in play). But functionally it is the same.
Title: Re: Seaside 2E Preview 2
Post by: MrHepp on May 17, 2022, 05:12:54 am
I assume that the problem that Pearl Diver and Navigator depicted real people has been solved?
Title: Re: Seaside 2E Preview 2
Post by: arcee on May 17, 2022, 05:47:12 am
I assume that the problem that Pearl Diver and Navigator depicted real people has been solved?
And without murder?
Title: Re: Seaside 2E Preview 2
Post by: GendoIkari on May 17, 2022, 09:26:35 am
Tide Pools + Guide could be pretty crazy.
Title: Re: Seaside 2E Preview 2
Post by: AJD on May 17, 2022, 09:40:20 am
At a glance, Sea Witch looks strictly better than Witch for the same cost. Aside from (the relatively infrequent) occasions when the Dungeon effect is detrimental, I guess it's not strictly better just because it stays in play, so you may have fewer opportunities to play it?
Title: Re: Seaside 2E Preview 2
Post by: GendoIkari on May 17, 2022, 09:41:06 am
At a glance, Sea Witch looks strictly better than Witch for the same cost. Aside from (the relatively infrequent) occasions when the Dungeon effect is detrimental, I guess it's not strictly better just because it stays in play, so you may have fewer opportunities to play it?

Just being the Duration type makes it weaker, both due to missing the shuffle more often, and being impossible to play a single one every turn.
Title: Re: Seaside 2E Preview 2
Post by: mxdata on May 17, 2022, 09:45:31 am
Tide Pool would be pretty bad in a game with discard attacks. Unless Guide was in the kingdom, I'd probably skip this card completely if a discard attack was also in the game. Imagine getting hit with Militia then having to discard another two cards at the start of your turn - you'd have to start your turn with just one card! It would also be bad in multiples

Should be an interesting card to figure out strategy for!
Title: Re: Seaside 2E Preview 2
Post by: IceHot on May 17, 2022, 10:15:13 am
Navigator was a great card for churning your deck:
It was strong with level up card as well as tunnel and one of only a handful of cards that can set a card 2 down for wishing well.

Pearl Diver:
Was a nice cheap more reliable target for Prince as well as cheap access for Herald, Scrying Pool, Peddler, Leprechaun, and any throne room effect.  What may or may not be missed is randomization density of 2 drops.  Dropping two "2's" and adding a "3" and a "4" does not bode as well for the 5-2 split (so far).


Title: Re: Seaside 2E Preview 2
Post by: J Reggie on May 17, 2022, 11:20:40 am
Tide Pools is also interesting with Duration draw. You can fail to discard before you choose to activate your Wharf/Haunted Woods etc, so some of the downside is mitigated. Like, a deck with 6 Tide Pools and 4 HWs starts with a hand of six cards and gets to play 3 double labs per turn. It that worth it? It sounds pretty good. Maybe someone can do the math and prove me wrong.
Title: Re: Seaside 2E Preview 2
Post by: urza on May 17, 2022, 11:31:17 am
I really like the "flavor" of Tide Pools.  The cards come in, the cards come out.

Also, I'm really excited for this set (I've been holding off buying Seaside for years in anticipation of a 2E) and I don't want to complain too much, but I just wish Sea Witch was a bit more different than Basic Witch.  I know it's not strictly better because it can miss the shuffle, but it seems like such a small variation.
Title: Re: Seaside 2E Preview 2
Post by: NoMoreFun on May 17, 2022, 12:08:46 pm
At a glance, Sea Witch looks strictly better than Witch for the same cost. Aside from (the relatively infrequent) occasions when the Dungeon effect is detrimental, I guess it's not strictly better just because it stays in play, so you may have fewer opportunities to play it?

It's a good card to teach about the detrimental effect of being a duration and missing reshuffles. Also the sifting is even better when you have a few curses
Title: Re: Seaside 2E Preview 2
Post by: Donald X. on May 17, 2022, 01:11:12 pm
I assume that the problem that Pearl Diver and Navigator depicted real people has been solved?
Apparently!
Title: Re: Seaside 2E Preview 2
Post by: BraydonM on May 17, 2022, 01:45:53 pm
Tide Pool would be pretty bad in a game with discard attacks. Unless Guide was in the kingdom, I'd probably skip this card completely if a discard attack was also in the game. Imagine getting hit with Militia then having to discard another two cards at the start of your turn - you'd have to start your turn with just one card! It would also be bad in multiples

Should be an interesting card to figure out strategy for!
While guide or desert guides is obviously the best combo allowing you to play any number of tide pools with no downside I think one is good with a lot of things. Draw to X, enemy junkers, discard for benefit cards and possible mega turns such as inventor are all good uses.

It is kind of sad that discard reactions is only three cards. Hopefully another one will be added soon.
Title: Re: Seaside 2E Preview 2
Post by: trivialknot on May 17, 2022, 02:26:32 pm
Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.
Title: Re: Seaside 2E Preview 2
Post by: trivialknot on May 17, 2022, 04:05:34 pm
Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.
So I just realized that there's a problem with this strategy, which is also a problem for the Voyage/Mission/Outpost strategies.  If you play a bunch of tide pools to draw deck, then during cleanup, you shuffle your deck without the tide pools, and draw a new hand.  The next turn, you discard your hand, but you still have the rest of the shuffle to get through before reaching your tide pools again.
Title: Re: Seaside 2E Preview 2
Post by: Meta on May 17, 2022, 05:38:20 pm
According to the german promotional photo, Island (http://wiki.dominionstrategy.com/index.php/Island), Native Village (http://wiki.dominionstrategy.com/index.php/Native_Village), and its mats are confirmed to stay.
Also one of the replacement cards is going to be an Action-Duration-Reaction, called "Piratin" (female pirate) as seen here (https://www.spielkarten.com/wp-content/uploads/2022/02/NP22111_SM_Dominion_HPNews_Sea_1080x1080.jpg).
Title: Re: Seaside 2E Preview 2
Post by: Commodore Chuckles on May 17, 2022, 06:36:14 pm
Well, if you ask me, the new art alone is reason enough for these replacements.
Title: Re: Seaside 2E Preview 2
Post by: beri on May 17, 2022, 06:43:33 pm
OK, you can buy a sea chart, you can hire a witch, but… buying tide pools IRL, really??
Title: Re: Seaside 2E Preview 2
Post by: Eran of Arcadia on May 17, 2022, 09:46:13 pm
OK, you can buy a sea chart, you can hire a witch, but… buying tide pools IRL, really??

The only weird thing is that it's not a victory card.
Title: Re: Seaside 2E Preview 2
Post by: Holger on May 18, 2022, 04:11:02 am
Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.

Well, you already need to play 3 TPs in one turn to get an effect comparable to Lich (net +6 cards vs. net +5 cards +1 Action). So your deck needs to be small enough that you can reliably draw >3TPs per non-skipped turn for this to be better than Lich. Probably doable with good trashing available.
To prevent shuffling, you could leave the last 5 cards undrawn in your deck, which however might contain a TP or two... :-\
Title: Re: Seaside 2E Preview 2
Post by: Holger on May 18, 2022, 04:20:27 am
According to the german promotional photo, Island (http://wiki.dominionstrategy.com/index.php/Island), Native Village (http://wiki.dominionstrategy.com/index.php/Native_Village), and its mats are confirmed to stay.
Also one of the replacement cards is going to be an Action-Duration-Reaction, called "Piratin" (female pirate) as seen here (https://www.spielkarten.com/wp-content/uploads/2022/02/NP22111_SM_Dominion_HPNews_Sea_1080x1080.jpg).

The mats are also confirmed by Donald's 3rd preview post, as Island and NV still refer to them.
Title: Re: Seaside 2E Preview 2
Post by: markusin on May 18, 2022, 09:02:23 am
OK, you can buy a sea chart, you can hire a witch, but… buying tide pools IRL, really??

I guess you pay to modify the land so that it becomes a tide pool, uh, eventually.
Title: Re: Seaside 2E Preview 2
Post by: ackmondual on May 19, 2022, 12:44:37 am
Heh.. we can also have Young Sea Witch, and Old Sea Witch  8)
Title: Re: Seaside 2E Preview 2
Post by: Jeebus on May 19, 2022, 03:04:08 am
According to the german promotional photo, Island (http://wiki.dominionstrategy.com/index.php/Island), Native Village (http://wiki.dominionstrategy.com/index.php/Native_Village), and its mats are confirmed to stay.
Also one of the replacement cards is going to be an Action-Duration-Reaction, called "Piratin" (female pirate) as seen here (https://www.spielkarten.com/wp-content/uploads/2022/02/NP22111_SM_Dominion_HPNews_Sea_1080x1080.jpg).

The mats are also confirmed by Donald's 3rd preview post, as Island and NV still refer to them.

The three mats form a complete image. I wonder if a third of that image is removed or the two remaining mats have new art.
Title: Re: Seaside 2E Preview 2
Post by: LastFootnote on May 19, 2022, 09:27:26 am
According to the german promotional photo, Island (http://wiki.dominionstrategy.com/index.php/Island), Native Village (http://wiki.dominionstrategy.com/index.php/Native_Village), and its mats are confirmed to stay.
Also one of the replacement cards is going to be an Action-Duration-Reaction, called "Piratin" (female pirate) as seen here (https://www.spielkarten.com/wp-content/uploads/2022/02/NP22111_SM_Dominion_HPNews_Sea_1080x1080.jpg).

The mats are also confirmed by Donald's 3rd preview post, as Island and NV still refer to them.

The three mats form a complete image. I wonder if a third of that image is removed or the two remaining mats have new art.

No new art. The Pirate Ship mat is just missing.
Title: Re: Seaside 2E Preview 2
Post by: emtzalex on May 20, 2022, 01:21:54 pm
Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.
So I just realized that there's a problem with this strategy, which is also a problem for the Voyage/Mission/Outpost strategies.  If you play a bunch of tide pools to draw deck, then during cleanup, you shuffle your deck without the tide pools, and draw a new hand.  The next turn, you discard your hand, but you still have the rest of the shuffle to get through before reaching your tide pools again.

Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.

Well, you already need to play 3 TPs in one turn to get an effect comparable to Lich (net +6 cards vs. net +5 cards +1 Action). So your deck needs to be small enough that you can reliably draw >3TPs per non-skipped turn for this to be better than Lich. Probably doable with good trashing available.
To prevent shuffling, you could leave the last 5 cards undrawn in your deck, which however might contain a TP or two... :-\

This is where I think Outpost is the best combo with Tide Pool. If you can play an Outpost, you only need to leave 3 cards on your deck in order to avoid the shuffle, and make sure your TPs end up in your deck (after they take out your hand on your Outpost turn). Other things that can help (and avoid having to leave 5+ cards on your deck) is Borrow (you can take the -1 Card token anyway, even if you don't need the $1) and Royal Seal et al (so you can put the cards you gain during your Buy phase onto your deck).
Title: Re: Seaside 2E Preview 2
Post by: Erick648 on May 21, 2022, 02:04:09 am
Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.
So I just realized that there's a problem with this strategy, which is also a problem for the Voyage/Mission/Outpost strategies.  If you play a bunch of tide pools to draw deck, then during cleanup, you shuffle your deck without the tide pools, and draw a new hand.  The next turn, you discard your hand, but you still have the rest of the shuffle to get through before reaching your tide pools again.

Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.

Well, you already need to play 3 TPs in one turn to get an effect comparable to Lich (net +6 cards vs. net +5 cards +1 Action). So your deck needs to be small enough that you can reliably draw >3TPs per non-skipped turn for this to be better than Lich. Probably doable with good trashing available.
To prevent shuffling, you could leave the last 5 cards undrawn in your deck, which however might contain a TP or two... :-\

This is where I think Outpost is the best combo with Tide Pool. If you can play an Outpost, you only need to leave 3 cards on your deck in order to avoid the shuffle, and make sure your TPs end up in your deck (after they take out your hand on your Outpost turn). Other things that can help (and avoid having to leave 5+ cards on your deck) is Borrow (you can take the -1 Card token anyway, even if you don't need the $1) and Royal Seal et al (so you can put the cards you gain during your Buy phase onto your deck).
And Prince of Chancellors.
Title: Re: Seaside 2E Preview 2
Post by: 4est on May 23, 2022, 04:06:21 pm
Sailor has some nice interactions with Tidal Pools as well. Apart from gain and play stuff since it's a Duration (works best with gainers of course), if you can play your Sailors on the same turn you play your Tidal Pools, you can often still get some benefit out of your "bad" Tidal Pool turn by trashing a junk card or two (pick Sailor's Duration effect first), and then you'll get a chunk of virtual coin to buy something even after Tidal Pools eat your hand.