Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: beri on May 16, 2022, 04:59:02 am

Title: Builder / Conqueror
Post by: beri on May 16, 2022, 04:59:02 am
My attempt at a Rebuild variant.

Cost: $6 - Action
+2 Cards
+1 Action

You may trash a Victory card from your hand to gain a Victory card costing up to $3 more than the trashed card.


Feedback welcome.
Title: Re: Builder / Conqueror
Post by: Joxeft on May 17, 2022, 08:37:42 pm
My attempt at a Rebuild variant.

Cost: $6 - Action
+2 Cards
+1 Action

You may trash a Victory card from your hand to gain a Victory card costing up to $3 more than the trashed card.


Feedback welcome.
It think that this is slightly to power full. This is because its a lab  + you have victory trashing which can be normally up your vp by 2 or 3. But of course only if you have a victory card in your hand which you probably will sense you first draw 2 cards. You might just want to make the card trash before you draw.
Title: Re: Builder / Conqueror
Post by: beri on May 24, 2022, 06:10:06 pm
Having the draw effect help trigger the Rebuild effect was somehow the point :-) You think the difference in cost between $5 and $6 isn’t enough to justify the added power? Note that when you buy this you’re not buying Gold.

Also, Lab is good because you can buy many easily enough. This will be much harder to spam.
Title: Re: Builder / Conqueror
Post by: beri on May 25, 2022, 04:57:05 pm
What do you mean by
Quote
Rebuild without the digging
?
Title: Re: Builder / Conqueror
Post by: beri on May 25, 2022, 06:22:55 pm
It’s what I thought and I still don’t understand your message. You say Rebuild without digging is too strong (…). Well it would be tons stronger with digging.
So I’m lost, I don’t see what you meant.
Title: Re: Builder / Conqueror
Post by: Imrahil3 on May 25, 2022, 06:44:02 pm
I like the idea, but I think I would agree that it’s a bit strong. If the trashing and gaining were mandatory I think it’d be in a better spot, and that could probably cost $5 like Rebuild.

Awesome idea overall! Surprisingly simple to just add remodeling to a Lab and have it work.
Title: Re: Builder / Conqueror
Post by: beri on May 28, 2022, 05:27:24 am
How about replacing +2 cards with +1 card +$1?
Title: Re: Builder / Conqueror
Post by: Joxeft on May 28, 2022, 09:43:12 am
How about replacing +2 cards with +1 card +$1?
Looks ok to me.
Title: Re: Builder / Conqueror
Post by: spineflu on May 28, 2022, 11:15:14 am
i'm with segura on this one; a victory remodel shouldn't be nonterminal
Title: Re: Builder / Conqueror
Post by: Holger on May 29, 2022, 07:36:44 am
How about replacing +2 cards with +1 card +$1?

That sounds more reasonable, but is probably still too strong.

Comparing your card e.g. to Distant Shore (which also costs $6, but is much harder to access than a full-pile $6 card): Already after two successful plays (rebuilding Estate to Duchy or Duchy to Province), it nets you 4 to 6 VP without penalty, while DS only gives 2+2*1= 4 VP at the cost of two additional junk cards (which de facto reduce DS from a Lab to a cantrip after the first play, and make it even worse afterwards).

Also, a non-digging Rebuild isn't automatically worse than a digging one: Whenever you have an engine that draws your deck or a substantial portion of it, you have a better chance of an Estate/Duchy in your hand than in the rest of your deck. And you'll often have a choice which card to trash, another significant advantage.

I think I would try your card as just a cantrip non-digging Rebuild at $6 (or without any draw at $5). It's certainly more interesting to rebuild from your hand than from digging, as you need other card draw to make it useful. :)
Title: Re: Builder / Conqueror
Post by: beri on May 30, 2022, 09:42:53 am
One thought about original Rebuild is that you may have a deck with few Victory cards (i.e. strong deck, all other things being equal) and it still works.
With a card that expands Victory cards from your hand, you want to green earlier than you normally would to make the card powerful enough, making your deck more sluggish. Wouldn’t that tone down the power of a cantrip Victory card "expander"?
Title: Re: Builder / Conqueror
Post by: Holger on May 30, 2022, 01:42:46 pm
One thought about original Rebuild is that you may have a deck with few Victory cards (i.e. strong deck, all other things being equal) and it still works.
With a card that expands Victory cards from your hand, you want to green earlier than you normally would to make the card powerful enough, making your deck more sluggish. Wouldn’t that tone down the power of a cantrip Victory card "expander"?

It depends on the board. On a BM board Rebuild-from-hand (Rfh) would indeed be weaker than original Rebuild since it's harder to line it up with a VP card unless you green very early. But on an engine board where you draw (most of) your deck, you can still reliably play Rfh six times (on the starting Estates) before you need new fodder for it, at which time your engine can probably support the extra VP cards; or you can just mill the Provinces instead to rush for an 18 VP win.