Budget
4-debt Event
Origin: Frugal.
+1 Buy
If you have Frugal, return it and play the cards under it. Otherwise +$6 and take Frugal.
Frugal
Origin
At the start of your Buy phase choose one: +$1; or reveal a Treasure from your hand and set it aside under this.
You may not buy cards costing more than $4.
If anyone has a good idea for a name for this mechanic, I am open to suggestions.How about "Origin"?
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/6273bd10f335c70660aa5768/download/Traped_In_The_Woods_(2).png) (https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/627319e6cf4f6670f752a2ac/download/Woodsman.png)First turn of the game you just return Trapped in the Woods and do nothing else? Can't buy anything that turn anyway. Unless you have a helpful heirloom.
Feedback is appreciated.
Baroness • $3 • Action
You may discard a Victory card. If you did, +$3, and if it was a Duchy, +2 Buys.
Origin: Fracture
Fracture • Origin
When you gain a Duchy, you may return this to gain an additional Duchy.
Thrifty • State
When you buy a card, you may return this for +$3.
Town Square • $5 • Action
+3 Cards
Discard a card. If it was an...
Action card, +1 Action
Treasure card, +1 Buy
Setup: Each player takes Thrifty.
If anyone has a good idea for a name for this mechanic, I am open to suggestions.How about "Origin"?
As I understand it, this is mostly just a subset of the official States mechanic; all the examples/entries so far do not require any new fan mechanic.
The advantages of coming up with a newly named mechanic here would be:
- you don't need to include "Setup: Each player takes <State>." on a card, just in the rules. (Maybe you would need an "heirloom" type banner instead?)
- as you hinted, a State could be included without anything else refering to it. (It would be referred to by a randomizer which doesn't take up a card/landscape slot.)
Old Farm, while not being strictly better than Vault, is nonetheless far better than it.
Art GalleryI like Augie's idea of the 2-sided origin/state.
$4 - Action - Victory
+2 Cards.
Discard a card to gain a Silver.
-
Worth 1VP for every two Silvers in the trash.
Origin: Appreciation
Appreciation
Origin / State
If you have any unspent $ at the end of your buy phase, you may trash a Treasure you have in play to gain a Treasure costing up to $3 more than it.
Whenever you have $10 or more during your buy phase, flip this over.
Depreciation
State
When you play a Silver, trash it and return this.
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/627c3a68108f4e4f1253d2b7/download/Wheat_Field_(3).png) (https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/627c345be5bd3b3771bebc5d/download/Drought_(2).png) | Wheat Field/Drought by Joxeft Quote Wheat Field - $3 Quote Drought | Judgement Wheat Field is a cheap Gold. Drought acts as a balance for Wheat Field by giving you Ruins every time you play a Wheat Field. Wheat Field has the Burn ability which can be used to get rid of Drought. I like the simplicity of the interaction between each component. Wheat Field is basically a purchasable Cursed Gold that gives you a Ruins instead of a Curse. The ability to get rid of the Ruins gain at the cost of a Wheat Field is a great effect, but I feel it may be too much a "correct" choice to always Burn your first Wheat Field to get rid of Drought. Would like to try it out. Good job. |
Budget/Frugal by infangthief Quote Budget - 4-debt Quote Frugal | Judgement Frugal is a really cool Origin/State. The deck thinning that doubles as payload building, the bonus coin, and the buy limit all work very well together. Budget is a cool Event that lets you take or return Frugal for various effects. Returning Frugal lets you play all the treasures you have been storing away for a nice payload and taking Frugal amounts to +$2 due to the Debt cost of the Event. Great use of the Origin/State and good use of Debt with the Event. |
(https://trello.com/1/cards/6273f421a5a18730cee935b0/attachments/6273f42c5a0a172a686befd4/previews/6273f42e5a0a172a686bf048/download/image.png) (https://trello.com/1/cards/6273f421a5a18730cee935b0/attachments/6273f42830f1331703dc29a1/previews/6273f42930f1331703dc29b5/download/image.png) | Baroness/Fracture by spineflu Quote Baroness • $3 • Action Quote Fracture • Origin | Judgement Fracture is a one-shot Duchy gain when you gain a Duchy. The interesting thing about it is how it can set up Baroness, but even if you never Buy a Baroness it still poses the question of when you pop it for the Duchy. I really like Baron, so seeing a Baron variant is a treat. I like that it is still usable even if you do not use Fracture early on, and the bonus if you discard a Duchy with it is very nice. |
(https://i.imgur.com/k2G29wRh.png) (https://i.imgur.com/RCf6WLSh.png) | Town Square/Thrifty by emtzalex Quote Town Square • $5 • Action Quote Thrifty • State | Judgement Thrifty is a one-shot Spoils, but only can be used after buying a card. This is a smart way to limit its' use early game. Town Square is a Stables variant that can be a source for the needed +Buy or be non-terminal. Discarding after drawing makes seem a bit better than Stables, but not strictly so. Thrifty ends up being an interesting modifier to the game, much like Heirlooms, and Town Square ensures Thrifty can always be relevant even with its limitations. Good design. |
(https://media.discordapp.net/attachments/827692005160648744/972019185670561802/Old_Farm1.png?width=458&height=702) (https://media.discordapp.net/attachments/827692005160648744/972018544415997993/Energized.png?width=1076&height=702) (https://media.discordapp.net/attachments/827692005160648744/972018530386079765/Winding_Down.png?width=1076&height=702) | Old Farm/Energized/Winding Down by Augie279 Quote Old Farm - $5 Quote Energized Quote Winding Down | Judgement Energized/Winding Down is a two-shot Origin/State that has a diminishing effect. It provides actions or buys on demand, so while there is no real way to capitalize on its effect, it provides great utility. I really like the idea of double sided Origins. Old Farm is a fun looking Vault variant that looks like it got mixed up with Scrap. Much like the Origin, it is a solid utility card that appear to always be useful. Great designs! |
Art Gallery/Appreciation/Depreciation by LibraryAdventurer Quote Art Gallery Quote Appreciation Quote Depreciation | Judgement Appreciation/Depreciation is a really interesting double sided Origin/State. While it is on Appreciation, it acts as a free Mine at the end of your Buy phase as long as you have unspent coin. This will automatically push players to go big money, but if you ever have $10 or more during your buy phase you flip it to Depreciation, which basically trashes the next Silver you play and then goes away. I am a huge fan of Mines effect, so I really like how this Origin is designed. I think players can work around the $10 cap pretty easily up until late game. The really cool thing is how this interacts with Art Gallery, which seems to be a Feodum variant. The big difference is that Art Gallery gets better with Silvers in the trash and is an Action that draws cards and gains you Silver. I would have to play with it to get a complete feel for it, but Art Gallery seems pretty dang strong. It is a terminal draw 2, so not a no brainer buy like Great Hall, but it does gain you Silvers that the Origin can turn into Gold. Really cool design that makes me think. I want to try this out. Good job. |