Dominion Strategy Forum

Dominion => Variants and Fan Cards => Weekly Design Contest => Topic started by: 4est on April 14, 2022, 11:32:58 pm

Title: Weekly Design Contest #149: The Resurrection
Post by: 4est on April 14, 2022, 11:32:58 pm
With Good Friday and Easter right around the corner, I've got Resurrection on my mind. So here's this week's challenge:

Design a card or landscape that can retrieve another card (or itself) out of the Trash.

Acceptable submissions include:
Other rules and suggestions:

Judgement Details:

Have fun! With trashing historically always feeling like a very permanent act in Dominion, things like Fortress, Graverobber, and Lurker broke my brain when they were released, and I love the way they change up the game. There's a variety of directions people can go this week and I'm excited to see your designs!



Entries:

Pawn Shop by Gubump (http://forum.dominionstrategy.com/index.php?topic=21181.msg890514#msg890514)
Gravedigger by Carline (http://forum.dominionstrategy.com/index.php?topic=21181.msg890526#msg890526)
Reclaim by xyz123 (http://forum.dominionstrategy.com/index.php?topic=21181.msg890530#msg890530)
Debt Collector by NoMoreFun (http://forum.dominionstrategy.com/index.php?topic=21181.msg890559#msg890559)
Copycat by Timinou (http://forum.dominionstrategy.com/index.php?topic=21181.msg890567#msg890567)
Crucifixion and Boulder by Ultimate Geek (http://forum.dominionstrategy.com/index.php?topic=21181.msg890577#msg890577)
Reforge by AJL828 (http://forum.dominionstrategy.com/index.php?topic=21181.msg890579#msg890579)
Locator by jakav (http://forum.dominionstrategy.com/index.php?topic=21181.msg890585#msg890585)
Buried Treasure by Commodore Chuckles (http://forum.dominionstrategy.com/index.php?topic=21181.msg890588#msg890588)
Family Grave by Xen3k (http://forum.dominionstrategy.com/index.php?topic=21181.msg890602#msg890602)
Iron Mine by spineflu (http://forum.dominionstrategy.com/index.php?topic=21181.msg890608#msg890608)
Undead Horse by LibraryAdventurer (http://forum.dominionstrategy.com/index.php?topic=21181.msg890613#msg890613)
Ranch by Joxeft (http://forum.dominionstrategy.com/index.php?topic=21181.msg890623#msg890623)
Phoenix by emtzalex (http://forum.dominionstrategy.com/index.php?topic=21181.msg890624#msg890624)
Ship Captain by faust (http://forum.dominionstrategy.com/index.php?topic=21181.msg890628#msg890628)
Recycled Goods by X-tra (http://forum.dominionstrategy.com/index.php?topic=21181.msg890657#msg890657)
Mass Resurrection by lompeluiten (http://forum.dominionstrategy.com/index.php?topic=21181.msg890677#msg890677)
Tenant by infangthief (http://forum.dominionstrategy.com/index.php?topic=21181.msg890687#msg890687)
Enchanter by JW (http://forum.dominionstrategy.com/index.php?topic=21181.msg890785#msg890785)
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Gubump on April 15, 2022, 12:13:55 am
(https://i.imgur.com/AXNFFIJ.png)
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Carline on April 15, 2022, 05:42:07 am
Have fun! With trashing historically always feeling like a very permanent act in Dominion, things like Fortress, Graverobber, and Lurker broke my brain when they were released, and I love the way they change up the game. There's a variety of directions people can go this week and I'm excited to see your designs!

One thing that would be fun to see is the cards submited in this contest in the same Kingdom.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Carline on April 15, 2022, 05:47:20 am

(https://uploaddeimagens.com.br/images/003/830/678/full/Gravedigger_V2.0.png?1650014244)

In contest 96 I already submited a card with this name and picture. This one is a version I posted in my set Venus thread right after that, which is, however, very different from that contest version.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: xyz123 on April 15, 2022, 12:09:15 pm
Reclaim
Action
$5

$2

Trash a card from your hand. +1$ per $ it costs.
Play any number of treasures from your hand. You may buy a differently named card from the trash.

- A Remodel/Salvager mash up that allows you to buy cards from the trash. You can gain a more expensive card if you pay the difference in cost, similarly you can gain a cheaper card and pocket the difference.
- As you are buying a card from the trash it will trigger any on buy clauses.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: LibraryAdventurer on April 15, 2022, 11:57:13 pm
Wow, so far we already have 3 Salvager variants.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: NoMoreFun on April 16, 2022, 04:56:47 am
Debt Collector
Action - $5
+2 Cards
This turn, at the start of Clean-up, trash a card you would discard from play this turn.
_______
When you trash this, put it on top of your deck.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Timinou on April 16, 2022, 10:21:33 am
(https://i.imgur.com/QuxbYZ6.png)

Quote from: New version
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. If you did, you may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.

Quote from: Original
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. You may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.

Copycat is like Counterfeit for Actions.  I think trashing your Action cards in exchange for playing them twice is generally not that desirable, which is why like Procession, Copycat is also essentially a remodeler (with limitations).  Having Copycat in the Kingdom does significantly buff cards like Necromancer and Lurker; I don't think it's a big deal, but one fix could be to limit the number of copies that you add to the trash at the start of the game.

EDIT: Added mockup and description.  Added "if you did" to the card's text.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: UltimateGeek on April 16, 2022, 05:53:06 pm
(https://github.com/UltimateGeek/dominion-fan-cards/raw/main/design-contests/crucifixion/event-crucifixion.png)(https://github.com/UltimateGeek/dominion-fan-cards/raw/main/design-contests/crucifixion/state-boulder.png)
$2 Event: Crucifixion
+1 Buy
Trash a card from your hand for +$1 per $1 it costs.
You may gain a card out of the trash. Take the Boulder.
State: Boulder
While you have this, you can't gain cards out of the trash.
At the start of your Buy phase, return this.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: AJL828 on April 16, 2022, 06:56:24 pm
(https://i.imgur.com/CfiWC9Ah.jpg)

Reforge
Action ($5)

+1 Card
+1 Action
Trash a card from your hand. If it was an Action card, then you may gain an Action card from the trash.

At worst it'll be a $5 cantrip trasher, which isn't terribly strong but will be usable often enough. The more interesting part will be trashing Action cards, you can convert them into whatever Action card you want... provided it is already in the trash. You may also choose to gain back the Action card you just trashed, which will be very good with cards like Border Village or Silk Merchant. The gaining was intentionally made optional so that you may freely trash Ruins or other Actions that have outlived their usefulness without being forced to gain them back if there is nothing else in the trash.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: LibraryAdventurer on April 16, 2022, 09:58:19 pm
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. You may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.
Should probably say "non-Victory Action card" in the Setup. (I don't think of any official $5 Action-Victory cards offhand, but there's always fan cards.)

$2 Event: Crucifixion
+1 Buy
Trash a card from your hand for +$1 per $1 it costs.
You may gain a card out of the trash. Take the Boulder.

State: Boulder
While you have this, you can't gain cards out of the trash.
At the start of your Buy phase, return this.
I know it works thematically as-is, but I think mechanically it'd be better just to put "once per turn" on the Event so you'd have no need for the State.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Joxeft on April 16, 2022, 10:14:13 pm
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625b7b59aad6e1409d8f540e/download/League_of_Bishops_(2).png)
Quote from: League of Bishops
League of Bishops - Action - Liason - Cost: 4
+1 Card
+1 Action
Choose one: Trash a card from your hand, if it does not cost $0: +1 Favor and +1% per $3 it costs; or gain a card from the trash.

(Edit I have removed League of Masons)
(Edit 2: I am removing this submission for Ranch)
Feedback appreciated.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: jakav on April 16, 2022, 10:22:27 pm
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625b78c6fa51878a3e8bde1c/download/Locator_v1.2.png)
Quote from: Locator
Locator • Action • Cost: 4
+1 Card
+1 Action
Gain a card from the trash, then trash a card costing between $1 and $6 from the Supply.



Locators are always good at finding things, and some can even find expensive things. The work of one Locator gets passed onto the next. Locator is a cantrip gainer, and functions as a useful engine part. It can get you Golds or even Duchies, but your opponent might take it before you can. It incentivizes engines, and is much better when lined up. It should be well priced at 4, considering that you can hurt your opponent's Locators, and vice versa. They are a powerful card if uncontested, so they will often be bought by both players. Occasionally, no one will play Locators because of an Estate in the trash, but this should be a rare occurrence, and an even rarer one with other trashers.

Feedback is appreciated.

Title: Re: Weekly Design Contest #149: The Resurrection
Post by: jakav on April 16, 2022, 10:30:16 pm
$2 Event: Crucifixion
+1 Buy
Trash a card from your hand for +$1 per $1 it costs.
You may gain a card out of the trash. Take the Boulder.
State: Boulder
While you have this, you can't gain cards out of the trash.
At the start of your Buy phase, return this.

Is it intended that it can trash and regain a Province to buy a Province?
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Commodore Chuckles on April 16, 2022, 10:50:16 pm
Buried Treasure
Treasure - $3
+$3
+1 Buy
Trash this.
-
In games using this, when you gain a Victory card, you may gain a Buried treasure from the trash.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: UltimateGeek on April 17, 2022, 06:48:57 am
$2 Event: Crucifixion
+1 Buy
Trash a card from your hand for +$1 per $1 it costs.
You may gain a card out of the trash. Take the Boulder.
State: Boulder
While you have this, you can't gain cards out of the trash.
At the start of your Buy phase, return this.

Is it intended that it can trash and regain a Province to buy a Province?

Sure, you can generate $6 out of one Province. The Boulder prevents some overuse like trashing two Provinces because your opponent would easily gain a Province out of the trash on their turn. I mainly intended it to be to make economy out of unused cards like higher cost Actions and Treasure that no longer have much use.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Xen3k on April 17, 2022, 12:01:19 pm
(https://live.staticflickr.com/65535/52010666396_17e5e5b35f_b.jpg)
Quote
Family Grave - $4
Night
Trash this and choose two different things: Trash up to three differently named cards from your hand; or gain an Action from the trash; or gain a Spoils.
----
When you buy this, trash an Action from the supply and gain a Family Grave from the trash.

A weird self trashing Night card that can do a few different things. I can trash, it can retrieve Actions from the trash, and it can give you a Spoils.
It also has an on buy effect that sets up the trash for you to gain something nice from it and can grab a copy of itself from the trash as well. The on buy effect makes it tricky to use for your own benefit alone and makes it dangerous to trash a really strong card from the supply as you may be setting up your opponent to get it instead.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: spineflu on April 17, 2022, 01:15:30 pm
(https://trello.com/1/cards/625c49ec21338f3587498c76/attachments/625c4b1aecfc356cd3eabbe4/previews/625c4b1decfc356cd3eabc92/download/image.png)
Quote
Iron Mine • $4 • Action
+1 Action
Trash a card from your hand. Gain a differently named card from the trash. If the gained card was...
...a Treasure, +$2.
...a Victory, Trash a card with the same name from the Supply.
...Neither a Treasure nor a Victory, +2 Cards.

Not the strongest entry. Phrased as "neither a treasure nor a victory" to cover the bases with action/night cards (and hovel), as well as fan innovations like monotype reserves and what have you. Sorry for the small font.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: LibraryAdventurer on April 17, 2022, 03:21:16 pm
Just remembered I do have a card that fits this contest:

EDIT: Withdrawing my first entry; Just remembered I have a newer card that fits this contest that I haven't entered in one of these contests before:

Real Entry:
Quote
Undead Horse
$3 - Action
Choose one: +1 Action and trash a card from your hand, or +2 Cards.
-
When you trash this, you may play it (putting it into play).


Withdrawn card:
Quote
Recover
$1 - Event
Discard any number of cards. Gain a card from the trash with cost up to $2 x the number of cards you discarded.
You may only buy this if you have at least one Action card in play.
-
Setup: Put the top card from each supply pile costing up to $6 into the trash.

The version I use IRL only has the top line, and we just only include it in games where good cards can end up in the trash, but that won't fly in one of these contests so I added the Setup. Then I added the restriction to keep it from affecting the opening turns.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Joxeft on April 17, 2022, 06:40:56 pm
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625ddf81c396834d46e4e1e2/download/Ranch_(2).png)
Quote from: Ranch
Ranch • Action • Cost: 6
+1 Card
+2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, trash this.
-
When you buy this, gain a Ranch from the trash and +1 Buy.
(Edit I have changed on gain to on buy)
This is my current submission. Ranch is a Lost City variant with a Mountain Village effect, but there is a disadvantage. If Ranch is played when there are no cards in the discard pile, it will be trashed. It can be double-gained, but only if one has been trashed already.

Feedback appreciated.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: emtzalex on April 17, 2022, 11:46:56 pm
My Submission:
(https://i.imgur.com/cL2vVFDh.png)


Quote
Phoenix • $5 • Action
+4 Cards
Discard 2 cards. You may trash one of them.

When you trash this, play it.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: faust on April 18, 2022, 03:19:04 am
(https://i.imgur.com/u67k2BM.png)

Quote
Ship Chaplain - $4
Action/Duration/Attack

+2 Cards
At the start of your next turn, trash 2 cards from your hand or an Action supply pile.
Until then, the first time each other player trashes a card from their hand, they gain a card from the trash.

Clarification: You may opt to trash one card from your hand and one card from the supply.

EDIT: This needed a nerf to avoid combos that easily let you gain Provinces. Now only the other players can gain from the trash. Changed what you can trash form the supply so more interesting cards end up there.

Old version:
(https://i.imgur.com/b1ednRO.png)
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: faust on April 18, 2022, 03:33:28 am
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625c99e5730c9f5215f70c72/download/Ranch_(1).png)
Quote from: Ranch
Ranch • Action • Cost: 6
+1 Card
+2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, trash this.
-
When you gain this, gain a Ranch from the trash and +1 Buy.

This is my current submission. Ranch is a Lost City variant with a Mountain Village effect, but there is a disadvantage. If Ranch is played when there are no cards in the discard pile, it will be trashed. It can be double-gained, but only if one has been trashed already.

Feedback appreciated.
Is it intentional that you can always gain all the Ranches in the trash at once?
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: spineflu on April 18, 2022, 09:48:14 am
(https://i.imgur.com/b1ednRO.png)

Quote
Ship Chaplain - $4
Action/Duration/Attack

+2 Cards
At the start of your next turn, trash 2 cards from your hand or the Supply.
Until then, the first time any player trashes a card from their hand, they gain a card from the trash.

fortress as a penalty is really interesting design space
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Joxeft on April 18, 2022, 09:55:29 am
No I will fix that later to day.
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625c99e5730c9f5215f70c72/download/Ranch_(1).png)
Quote from: Ranch
Ranch • Action • Cost: 6
+1 Card
+2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, trash this.
-
When you gain this, gain a Ranch from the trash and +1 Buy.

This is my current submission. Ranch is a Lost City variant with a Mountain Village effect, but there is a disadvantage. If Ranch is played when there are no cards in the discard pile, it will be trashed. It can be double-gained, but only if one has been trashed already.

Feedback appreciated.
Is it intentional that you can always gain all the Ranches in the trash at once?
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: JW on April 18, 2022, 10:18:59 am
(https://i.imgur.com/b1ednRO.png)

Quote
Ship Chaplain - $4
Action/Duration/Attack

+2 Cards
At the start of your next turn, trash 2 cards from your hand or the Supply.
Until then, the first time any player trashes a card from their hand, they gain a card from the trash.

fortress as a penalty is really interesting design space

It seems strange for the duration effect to be worded in a way that suggests it applies to only the first other player to trash a card from their hand. I’d suggest rewording to apply to “each other player” the first time they trash a card from hand.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: faust on April 18, 2022, 10:29:10 am
(https://i.imgur.com/b1ednRO.png)

Quote
Ship Chaplain - $4
Action/Duration/Attack

+2 Cards
At the start of your next turn, trash 2 cards from your hand or the Supply.
Until then, the first time any player trashes a card from their hand, they gain a card from the trash.

fortress as a penalty is really interesting design space

It seems strange for the duration effect to be worded in a way that suggests it applies to only the first other player to trash a card from their hand. I’d suggest rewording to apply to “each other player” the first time they trash a card from hand.
Part of the point is that you can make use to the effect yourself if you have other trashing. But I suppose it can be reworded to "each player".
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: X-tra on April 18, 2022, 01:40:12 pm
(https://i.postimg.cc/nck675S6/Recycled-Goods.png)

Used to be "[...] you may gain this from the trash", as in, you could reclaimed all Recycled Goods from the trash. After a few degenerative games, the version above was the best compromise found.

The Reaction (alongside the blue colouring) is a friendly reminder that this does something whilst in the trash. It is also a nifty way of avoiding the "in games using this" wording which I usually am not keen on. And hey, if Patron can be a Reaction card, then Recycled Goods is fair game too.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Timinou on April 18, 2022, 04:12:46 pm
(https://i.imgur.com/QuxbYZ6.png)

Quote from: New version
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. If you did, you may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.

Quote from: Original
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. You may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.

I'm looking for feedback on the wording of this card on a couple of aspects:
(1) Is the "If you did" restriction necessary?  It is technically possible to play Copycat without having any other Actions in hand, so in that case it may not be clear what "differently named" would mean (could be interpreted as differently named from Copycat).  However, having it there probably weakens the card quite a bit in some cases.
(2) Is the non-Duration restriction that Procession has necessary?  You still can have tracking issues with Procession (e.g. if you play Procession on Throne Room and then a Duration card).
   
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: LibraryAdventurer on April 18, 2022, 07:15:29 pm
I have withdrawing my first entry because I remembered I had submitted that one to a contest before, and I have a newer card that fits that I haven't submitted before:

Undead Horse
$3 - Action
Choose one: +1 Action and trash a card from your hand, or +2 Cards.
-
When you trash this, you may play it (putting it into play).
(I also updated my earlier post)
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: lompeluiten on April 19, 2022, 03:07:29 am
Mass resurrection $5
action
Choose 1:
+2 card and trash 2 cards
-or-
Gain up to 10 cards from the trash. +1$ per card gained this way.



I do not know if it is any balanced, but I love the idea of gaining the whole trash for benefit. Maybe it is even an trap card, but an trapcard that promises power is an good trap card.

Balancing suggestion more then welcome
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: faust on April 19, 2022, 03:52:39 am
(https://i.imgur.com/QuxbYZ6.png)

Quote from: New version
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. If you did, you may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.

Quote from: Original
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. You may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.

I'm looking for feedback on the wording of this card on a couple of aspects:
(1) Is the "If you did" restriction necessary?  It is technically possible to play Copycat without having any other Actions in hand, so in that case it may not be clear what "differently named" would mean (could be interpreted as differently named from Copycat).  However, having it there probably weakens the card quite a bit in some cases.
(2) Is the non-Duration restriction that Procession has necessary?  You still can have tracking issues with Procession (e.g. if you play Procession on Throne Room and then a Duration card).
 
(1) First of all, the current text has no check whether you actually have an Action card in hand, which is a bit of a problem in itself, but even worse on this than on say, Throne Room because there is actually an incentive not to play an Action twice with it. A fix which keeps card text at a reasonable length might be one of these:
"You may play an Action card from your hand twice. If you did, gain an Action from the trash, then trash the played card."
"You may play an Action card from your hand twice and trash it, to gain a differently named non-Victory card from the trash."

(2) I think the worst-case scenario is Captain-Procession, playing Procession with Captain to process a Captain... I think the tracking issues here are pretty bad.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: infangthief on April 19, 2022, 07:35:04 am
Quote
Tenant
$2+ Action - Command

Play a non-Command Action card from the trash and return it to the Supply.
----
When you buy this, you may overpay for it. At the start of your next turn, for each $1 you overpaid, +1 Coffers and trash an Action card from the Supply.

FAQ:
Tenant is a mirror image to Overlord in many ways:

"After this turn" is after game ending conditions are checked, so it is not so easy to just buy a Tenant to 3-pile while you're ahead. It also means that the Coins->Coffers exchange is ok even with the new rule of cashing in Coffers any time.

Doing stuff (in this case trashing) when it's not anyone's turn isn't great (http://forum.dominionstrategy.com/index.php?topic=20217.msg828509#msg828509), but, meh, I like my card so I'm going to ignore that unless I can think of something better.

Thought of something better - do the trashing and Coffers at the start of your next turn. This also makes it more likely you'll be the first player to have access to the cards you trash.

21st Apr EDITED some of my thoughts, but left the card unchanged.
21st Apr EDITED again - changed the "when buy" part to do things at the start of your next turn, instead of after this turn. Added FAQ.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: BBobb on April 19, 2022, 02:37:04 pm
Mass resurrection $5
action
Choose 1:
+2 card
trash 2 cards
-or-
Gain up to 10 cards from the trash. +1$ per card gained this way.



I do not know if it is any balanced, but I love the idea of gaining the whole trash for benefit. Maybe it is even an trap card, but an trapcard that promises power is an good trap card.

Balancing suggestion more then welcome
I like this and the microgame it creates. With TfB this might even be a non-last-turn card.

What I would change though is the upper part which is basically just Steward. Sure, it works fine (trash early, card draw in the middle game and the one-shot in the endgame) but I feel that it lacks a little extra spark.
I believe that you get +2 cards AND trash 2 cards, so it it much better than steward, may even be too strong
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: lompeluiten on April 19, 2022, 04:55:22 pm
Mass resurrection $5
action
Choose 1:
+2 card
trash 2 cards
-or-
Gain up to 10 cards from the trash. +1$ per card gained this way.



I do not know if it is any balanced, but I love the idea of gaining the whole trash for benefit. Maybe it is even an trap card, but an trapcard that promises power is an good trap card.

Balancing suggestion more then welcome
I like this and the microgame it creates. With TfB this might even be a non-last-turn card.

What I would change though is the upper part which is basically just Steward. Sure, it works fine (trash early, card draw in the middle game and the one-shot in the endgame) but I feel that it lacks a little extra spark.
I believe that you get +2 cards AND trash 2 cards, so it it much better than steward, may even be too strong
Trash 1 then?
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: lompeluiten on April 19, 2022, 04:57:54 pm
Mass resurrection $5
action
Choose 1:
+2 card
trash 2 cards
-or-
Gain up to 10 cards from the trash. +1$ per card gained this way.



I do not know if it is any balanced, but I love the idea of gaining the whole trash for benefit. Maybe it is even an trap card, but an trapcard that promises power is an good trap card.

Balancing suggestion more then welcome
I like this and the microgame it creates. With TfB this might even be a non-last-turn card.

What I would change though is the upper part which is basically just Steward. Sure, it works fine (trash early, card draw in the middle game and the one-shot in the endgame) but I feel that it lacks a little extra spark.
The uppart part was meant to be +2 cards and trash 2 cards. That wasn't clear?
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: JW on April 21, 2022, 01:37:45 am
Enchanter
(http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) - Action
+1 Card and +1 Action
Trash a card from your hand. If it’s an…
Action card, +2 Cards
Treasure or Victory card, gain an Action card from the trash.
Enchanter, gain a Gold.

Comments: If you play two Enchanters, the first trashing Enchanter and the second trashing Gold, you don’t increase your hand size. So, you’re going to have to work a little harder to make it really strong.

Edited to add FAQ: If you trash a card with multiple types, you get all relevant bonuses; for example if you trash Enchanter, you get +2 Cards and gain a Gold. If you trash a card with no relevant types (such as Curse), you get nothing.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Timinou on April 21, 2022, 10:51:47 am
Enchanter
$5 - Action
+1 Card and +1 Action
Trash a card from your hand. If it’s an…
Action card, +2 Cards
Treasure or Victory card, gain an Action card from the trash.
Enchanter, gain a Gold.

Comments: If you play two Enchanters, the first trashing Enchanter and the second trashing Gold, you don’t increase your hand size. So, you’re going to have to work a little harder to make it really strong.

When you trash an Enchanter, you're getting both +2 Cards and a Gold, right?
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: Timinou on April 21, 2022, 12:22:44 pm
(1) First of all, the current text has no check whether you actually have an Action card in hand, which is a bit of a problem in itself, but even worse on this than on say, Throne Room because there is actually an incentive not to play an Action twice with it. A fix which keeps card text at a reasonable length might be one of these:
"You may play an Action card from your hand twice. If you did, gain an Action from the trash, then trash the played card."
"You may play an Action card from your hand twice and trash it, to gain a differently named non-Victory card from the trash."

(2) I think the worst-case scenario is Captain-Procession, playing Procession with Captain to process a Captain... I think the tracking issues here are pretty bad.

Thanks for the feedback.  I think I'll go with the first suggestion.

I suppose the tracking issue could be solved by setting aside the card that will be trashed and only trashing when you would discard it from play, but maybe that creates other issues and might become too wordy.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: JW on April 21, 2022, 03:29:55 pm
Enchanter
$5 - Action
+1 Card and +1 Action
Trash a card from your hand. If it’s an…
Action card, +2 Cards
Treasure or Victory card, gain an Action card from the trash.
Enchanter, gain a Gold.

Comments: If you play two Enchanters, the first trashing Enchanter and the second trashing Gold, you don’t increase your hand size. So, you’re going to have to work a little harder to make it really strong.

When you trash an Enchanter, you're getting both +2 Cards and a Gold, right?

Yes. I’ll add this as a FAQ. Given the wording of Ironworks, I don’t think the card itself needs any reminder.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: 4est on April 22, 2022, 01:19:34 am
24 HOUR WARNING

I've added the list of entries so far in the OP (http://forum.dominionstrategy.com/index.php?topic=21181.msg890512#msg890512). Please make sure I've got your card (and its most recent iteration). Let me know if I'm missing anything!

I'll close for submissions tomorrow and will post results no later than Sunday.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: 4est on April 23, 2022, 07:45:05 am
SUBMISSIONS CLOSED

I'll post results tomorrow, or possibly later today if I have time.
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: 4est on April 24, 2022, 11:00:08 pm
WDC #149: The Resurrection

Commentary & Results


Appreciate y'all's patience. Thanks everyone for the submissions, there were some tremendous entries this week, and I went back and forth on a winner for quite awhile.

OPs are linked, shortlisted entries are bolded, enjoy!



Pawn Shop by Gubump (http://forum.dominionstrategy.com/index.php?topic=21181.msg890514#msg890514)
Salvager or gain to hand from the trash. Still nice for Estate trashing, though harder to open with, and feels a little weak at $5 when you’ll mainly use it as Salvager at first. It feels like the gain from trash to hand will most often be used on Treasures like Silver or Gold since it’s rare you’ll trash useful Action cards with Pawn Shop, and Treasures can be played non-terminally. I like the player interaction here too—do I trash Gold for $6 and risk my opponent picking it up next turn? Clean design overall.

Gravedigger by Carline (http://forum.dominionstrategy.com/index.php?topic=21181.msg890526#msg890526)
The on-play here will not see much use in the early game (and in some kingdoms, perhaps not at all), though it can help seed the Duration part if you have nothing else to set aside which is neat. On the Duration turn, you either Salvage the set aside card or get +$3 if it cost $0. I find it a little awkward as a Duration, since you don’t get much the turn you play it, and the money doesn’t come until next turn. I do like that it trashes both Estates and Coppers though, unlike Salvager and Moneylender which deal with only one of them.

Reclaim by xyz123 (http://forum.dominionstrategy.com/index.php?topic=21181.msg890530#msg890530)
Another Salvager variant, this one grants a guaranteed +$2 and does a neat thing of letting you buy stuff from the trash, Black Market style. I’m always a fan of ways to get Treasures into play during the Action phase. The differently named clause makes it much more interesting since you can’t just rebuy what you trashed. And like Pawn Shop, you get the player interaction stuff. I like it.

Debt Collector by NoMoreFun (http://forum.dominionstrategy.com/index.php?topic=21181.msg890559#msg890559)
A Moat that does a half Bonfire thing, trashing something you’ll discard from play. You’ll almost always use this exclusively on Coppers, and it’s nice that you get the money from playing them too (it’s better than Recruiter at Copper trashing, though this can’t get rid of Estates). When you run out of Coppers, this can become a Moat that Schemes itself (by trashing itself), which is still pretty useful sometimes. There’s also lots of Fortress-like shenanigans to be had here with the on-trash, though it’s weaker if you don’t have a lot of +Actions. A solid entry.

Copycat by Timinou (http://forum.dominionstrategy.com/index.php?topic=21181.msg890567#msg890567)
This could have worked for last week’s contest too! Copycat is Procession, except you gain from the trash instead of something costing $1 more from the Supply. Seeding the trash with a pile of $5 costs that you can usually only access with this card is super cool, and it ensures the first few plays of Copycat aren’t sad. Depending on the $5 cost it adds, this does feel quite a bit stronger than Procession, especially as it gets better the longer the game goes on and the more options you have in the trash. I do think it should say non-Duration somewhere like Procession now does, and yes, this can have tracking issues (also like Procession does, man that card), but I still really like this entry.

Crucifixion and Boulder by Ultimate Geek (http://forum.dominionstrategy.com/index.php?topic=21181.msg890577#msg890577)
Event Salvager (wow, Salvager was a popular inspiration this week) with some trash-gaining. There’s a couple of issues here. As others have pointed out, it’s WAY too automatic to mill Estates here (you even get your $2 and Buy back), and Province-milling in the endgame looks broken as well. The simplest fix is to disallow trashing Victory cards, similar to Enhance which does so for the same reason. The from-trash gaining feels a little tacked on, but most of all, I don’t like at all that you can trash and immediately regain the card you just trashed—pay $2, trash Province, gain Province, buy another Province is busted. The Boulder can help prevent things getting too out of hand, but really the event needs more restrictions than Boulder alone can provide.

Reforge by AJL828 (http://forum.dominionstrategy.com/index.php?topic=21181.msg890579#msg890579)
Cantrip trasher, always a crowd pleaser, and this one can trash an Action to gain an Action from the trash. Given how rarely you want to trash Actions, I’d suggest buffing the from-trash gain, to gain the card to the top of deck or even to hand like Swap. The biggest issue I see here: outside of the combos like Border Village or the presence of trashing attacks, there’s going to be so many games where the Action gain just never happens, making this a much weaker Junk Dealer.

Locator by jakav (http://forum.dominionstrategy.com/index.php?topic=21181.msg890585#msg890585)
It’s sort of like cantrip-Lurker that does both things, gain from trash first, then trash from the Supply. Like Lurker, you want these in pairs so your opponent doesn’t nab the thing you trash before you do, and also like Lurker that is naturally going to create some awkward Locator dances where you have to buy Locator since you opponent did, and then no one plays them. I don’t like that you can be forced to take Coppers or Estates with this, and more critically, the cantrip nature of this means Locator is going to just eat piles so fast, particularly Estates. I’d recommend keeping Supply trashing to non-Victory cards, or perhaps even just Action cards.

Buried Treasure by Commodore Chuckles (http://forum.dominionstrategy.com/index.php?topic=21181.msg890588#msg890588)
On play, this is almost identical to Stockpile—a one-shot Treasure that gives +$3 and +1 Buy, but trashing itself instead of Exiling. However, it plays totally differently since the only way to get it back is to gain a Victory card. There’s a little more player interaction here which I like, and while it does make gaining VP earlier a little more appealing since it will nearly always come with a free one-shot Gold, I’m not sure how often players will go out of their way to green early just for extra Buried Treasure. Better of course with alt-VP.

Family Grave by Xen3k (http://forum.dominionstrategy.com/index.php?topic=21181.msg890602#msg890602)
A one-shot Night card that can trash from hand, gain a trashed Action, or gain a Spoils. On-buy, it also trashes an Action from the Supply, and you can gain a second Family Grave from the trash. Hm. The trash + Spoils option is terrific in the early game, though the on-Buy Action trash can set up a free gain too. There’s the Lurker issue here as well, of not wanting to put something too good in the trash that your opponent might gain first. Not totally sure what the right strategy is for these, but it’s definitely a unique idea.

Iron Mine by spineflu (http://forum.dominionstrategy.com/index.php?topic=21181.msg890608#msg890608)
An Ironworks-style trasher and from-trash gainer. Except in the very beginning of the game when e.g. only Estates or only Coppers have been trashed, this doesn’t actually help you thin since you gain a card for every card you trash. Early on, you’ll mostly be exchanging Estates for Coppers (and $2) or Coppers for Estates (and eating the Estate pile I guess?). Gaining something other than Victory/Treasure cards is going to be rare, unless you want Curses for +2 Cards, or if there’s other trashing. I definitely think there’s potential in this sort of idea, but I think this needs a little more workshopping. 

Undead Horse by LibraryAdventurer (http://forum.dominionstrategy.com/index.php?topic=21181.msg890613#msg890613)
Choice of non-terminal single trash or Moat. This would normally be a little weak for $3, but the on-trash lets you immediately play it, and there’s loads of cute little tricks to be had here. Remodel your Undead Horse for a $5 and +2 Cards, defend against trashing attacks a la Fortress, trash one Undead Horse with another for a janky Lab. A simple yet versatile card that’s different enough from Fortress to add something new to the “untrashable” card idea.

Ranch by Joxeft (http://forum.dominionstrategy.com/index.php?topic=21181.msg890623#msg890623)
A Village that can be a Lost City if you have anything in your discard, and trashes itself if you don’t. You also gain a free Ranch from the trash (if there’s one there) when you buy one. Village for $6 is a really hard sell, even one that’s sometime a Lost City, but given how often discard piles are empty, especially at the start of your turn when you really want to play your villages, making this a one-shot feels really bad. I would price this at $4, and even then, I don’t know if I love the trash if no discard. Perhaps reversing it, where you trash it if you get the Lost City effect, might make it a bit more interesting. 

Phoenix by emtzalex (http://forum.dominionstrategy.com/index.php?topic=21181.msg890624#msg890624)
A powerful terminal sifter and trasher. Really great in the early game for cycling. But the most interesting thing of course is the on-trash, another Fortress thing. This should probably have a parenthetical clause explaining where the card should go when you play it (e.g. “putting it in play”). I’m assuming that’s the intent, correct? (vs. “leaving it there”). I think it’s also a little more interesting to make the trash mandatory (i.e. Discard one, trash one). Tons of combos with trashers obviously, and since Phoenix is a trasher, they can chain together (play a Phoenix, trash another Phoenix, play that one, trash another one, etc.). This might be a bit too strong, and I’d recommend playtesting to see how centralizing it is, but it looks like a fun card, nonetheless. Terrific theming too, Phoenixes are dope.

Ship Captain by faust (http://forum.dominionstrategy.com/index.php?topic=21181.msg890628#msg890628)
The only attack submitted, I was surprised not to see more! A terminal +2 Cards with a trash from the hand or trash Action from the Supply on the Duration turn (I didn’t realize at first that you can do one of each, that’s much better than only 2 either way). While it’s in play, the first time a player trashes a card, they gain a card from the trash, (which affects the player too). I’ve never seen an attack like this, and I love the idea of forcing players to gain stuff from the trash—it will often be junk, but not always. I do wonder if it would be more interesting to have the trigger be something other than trashing (perhaps when players gain a card?) since it most often just means that they miss a single trash (they can even just gain back the thing they trashed). Still a really creative entry that does something different.

Recycled Goods by X-tra (http://forum.dominionstrategy.com/index.php?topic=21181.msg890657#msg890657)
A similar idea to Buried Treasure, it’s a one-shot Plunder, but they come free with your Estates and Duchies. The VP is really nice of course, but again, I don’t know how much more appealing it will be to pick up Estates or Duchies earlier than you usually would. That said, it is really interesting to have this exclude gaining on Provinces as it means the player trying to catch up on Duchies gets the Silvers and VP from Recycled Goods.

Mass Resurrection by lompeluiten (http://forum.dominionstrategy.com/index.php?topic=21181.msg890677#msg890677)
I may be mistaken here, but I think +2 Cards, trash 2 cards is too strong for $5, and makes getting 4/3 against your opponent’s 5/2 basically gg. For that reason, I think I agree with trying at trash 1 card instead to compare with Recruiter. That top part aside, the gain up to 10 cards for +$1 each part is wild. Yes, it’ll be mostly junk, but +$10, gain 6VP (Estates) is solid payload towards the endgame. There will be a dance of who takes the trash first. Interesting idea.

Tenant by infangthief (http://forum.dominionstrategy.com/index.php?topic=21181.msg890687#msg890687)
A cheap Command card that can play Actions from the trash and return them to the Supply, with an overpay to put stuff into the trash. On play, it’s almost identical to Necromancer, except you return the card to the Supply instead of turning it face down. There’s a myriad of issues though. If you want these to keep working, you have to keep buying more or somehow get more Actions back into the trash. I don’t like how a big overpay can eat entire piles in one go (even with the turn delay). While your tracking suggestion of setting aside Coffers works, I guess, the delayed overpay effect still feels super awkward. And even apart from all those, DXV and others have found that 1:1 overpay for Coffers is busted, which is what this card is at the end of the day.

Enchanter by JW (http://forum.dominionstrategy.com/index.php?topic=21181.msg890785#msg890785)
A cantrip trasher with another Ironworks-style effect that depends on what you trash. Early on, these will just be weaker Junk Dealers, but eventually, popping an Enchanter with an Enchanter for an extra +2 Cards and a free Gold is a nice deal. If you’re lucky, you can maybe nab your trashed Enchanter back before your opponent and keep the Enchanter trash Enchanter thing going. You’ll want to keep a few Coppers/Estates around to make use of the trashed Action gains, and keeping tabs of how many Enchanters you have vs. your opponent has will help you know what you can safely trash and what you can’t. Really interesting card with several minigames to think about, and a delightful amount of player interaction. Love this one.



Honorable Mentions: Pawn Shop by Gubump, Undead Horse by LibraryAdventurer, Reclaim by xyz123, Debt Collector by NoMoreFun, Copycat by Timinou, Ship Captain by faust

Runner Up: Phoenix by emtzalex

WINNER: Enchanter by JW



Congrats to JW and thanks everyone for participating!
Title: Re: Weekly Design Contest #149: The Resurrection
Post by: JW on April 25, 2022, 01:37:03 am
Thanks, 4est! I’ll get the next contest up tomorrow (probably about 12 hours from now). I’m proud of Enchanter, I think it’s probably my best weekly design contest submission and it’s the first time I’ve won. :-)