Have fun! With trashing historically always feeling like a very permanent act in Dominion, things like Fortress, Graverobber, and Lurker broke my brain when they were released, and I love the way they change up the game. There's a variety of directions people can go this week and I'm excited to see your designs!
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. If you did, you may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.
Copycat
Action - $4
Play an Action card from your hand twice. Trash it. You may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.
(https://github.com/UltimateGeek/dominion-fan-cards/raw/main/design-contests/crucifixion/event-crucifixion.png) | (https://github.com/UltimateGeek/dominion-fan-cards/raw/main/design-contests/crucifixion/state-boulder.png) |
$2 Event: Crucifixion +1 Buy Trash a card from your hand for +$1 per $1 it costs. You may gain a card out of the trash. Take the Boulder. | State: Boulder While you have this, you can't gain cards out of the trash. At the start of your Buy phase, return this. |
CopycatShould probably say "non-Victory Action card" in the Setup. (I don't think of any official $5 Action-Victory cards offhand, but there's always fan cards.)
Action - $4
Play an Action card from your hand twice. Trash it. You may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.
$2 Event: CrucifixionI know it works thematically as-is, but I think mechanically it'd be better just to put "once per turn" on the Event so you'd have no need for the State.
+1 Buy
Trash a card from your hand for +$1 per $1 it costs.
You may gain a card out of the trash. Take the Boulder.
State: Boulder
While you have this, you can't gain cards out of the trash.
At the start of your Buy phase, return this.
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625b7b59aad6e1409d8f540e/download/League_of_Bishops_(2).png) | Quote from: League of Bishops League of Bishops - Action - Liason - Cost: 4 |
(Edit I have removed League of Masons) (Edit 2: I am removing this submission for Ranch) Feedback appreciated. |
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625b78c6fa51878a3e8bde1c/download/Locator_v1.2.png) | Quote from: Locator Locator • Action • Cost: 4 |
$2 Event: Crucifixion
+1 Buy
Trash a card from your hand for +$1 per $1 it costs.
You may gain a card out of the trash. Take the Boulder.
State: Boulder
While you have this, you can't gain cards out of the trash.
At the start of your Buy phase, return this.
$2 Event: Crucifixion
+1 Buy
Trash a card from your hand for +$1 per $1 it costs.
You may gain a card out of the trash. Take the Boulder.
State: Boulder
While you have this, you can't gain cards out of the trash.
At the start of your Buy phase, return this.
Is it intended that it can trash and regain a Province to buy a Province?
Family Grave - $4
Night
Trash this and choose two different things: Trash up to three differently named cards from your hand; or gain an Action from the trash; or gain a Spoils.
----
When you buy this, trash an Action from the supply and gain a Family Grave from the trash.
Iron Mine • $4 • Action
+1 Action
Trash a card from your hand. Gain a differently named card from the trash. If the gained card was...
...a Treasure, +$2.
...a Victory, Trash a card with the same name from the Supply.
...Neither a Treasure nor a Victory, +2 Cards.
Undead Horse
$3 - Action
Choose one: +1 Action and trash a card from your hand, or +2 Cards.
-
When you trash this, you may play it (putting it into play).
Recover$1 - Event
Discard any number of cards. Gain a card from the trash with cost up to $2 x the number of cards you discarded.
You may only buy this if you have at least one Action card in play.
-
Setup: Put the top card from each supply pile costing up to $6 into the trash.
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625ddf81c396834d46e4e1e2/download/Ranch_(2).png) | Quote from: Ranch Ranch • Action • Cost: 6 |
(https://i.imgur.com/cL2vVFDh.png) | Quote Phoenix • $5 • Action |
Ship Chaplain - $4
Action/Duration/Attack
+2 Cards
At the start of your next turn, trash 2 cards from your hand or an Action supply pile.
Until then, the first time each other player trashes a card from their hand, they gain a card from the trash.
Is it intentional that you can always gain all the Ranches in the trash at once?
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625c99e5730c9f5215f70c72/download/Ranch_(1).png) Quote from: RanchRanch • Action • Cost: 6
+1 Card
+2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, trash this.
-
When you gain this, gain a Ranch from the trash and +1 Buy.
This is my current submission. Ranch is a Lost City variant with a Mountain Village effect, but there is a disadvantage. If Ranch is played when there are no cards in the discard pile, it will be trashed. It can be double-gained, but only if one has been trashed already.
Feedback appreciated.
(https://i.imgur.com/b1ednRO.png)QuoteShip Chaplain - $4
Action/Duration/Attack
+2 Cards
At the start of your next turn, trash 2 cards from your hand or the Supply.
Until then, the first time any player trashes a card from their hand, they gain a card from the trash.
Is it intentional that you can always gain all the Ranches in the trash at once?
(https://trello.com/1/cards/625b710b0acfeb37f3f59729/attachments/625c99e5730c9f5215f70c72/download/Ranch_(1).png) Quote from: RanchRanch • Action • Cost: 6
+1 Card
+2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, trash this.
-
When you gain this, gain a Ranch from the trash and +1 Buy.
This is my current submission. Ranch is a Lost City variant with a Mountain Village effect, but there is a disadvantage. If Ranch is played when there are no cards in the discard pile, it will be trashed. It can be double-gained, but only if one has been trashed already.
Feedback appreciated.
(https://i.imgur.com/b1ednRO.png)QuoteShip Chaplain - $4
Action/Duration/Attack
+2 Cards
At the start of your next turn, trash 2 cards from your hand or the Supply.
Until then, the first time any player trashes a card from their hand, they gain a card from the trash.
fortress as a penalty is really interesting design space
Part of the point is that you can make use to the effect yourself if you have other trashing. But I suppose it can be reworded to "each player".(https://i.imgur.com/b1ednRO.png)QuoteShip Chaplain - $4
Action/Duration/Attack
+2 Cards
At the start of your next turn, trash 2 cards from your hand or the Supply.
Until then, the first time any player trashes a card from their hand, they gain a card from the trash.
fortress as a penalty is really interesting design space
It seems strange for the duration effect to be worded in a way that suggests it applies to only the first other player to trash a card from their hand. I’d suggest rewording to apply to “each other player” the first time they trash a card from hand.
(https://i.imgur.com/QuxbYZ6.png)Quote from: New versionCopycat
Action - $4
Play an Action card from your hand twice. Trash it. If you did, you may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.Quote from: OriginalCopycat
Action - $4
Play an Action card from your hand twice. Trash it. You may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.
Undead Horse(I also updated my earlier post)
$3 - Action
Choose one: +1 Action and trash a card from your hand, or +2 Cards.
-
When you trash this, you may play it (putting it into play).
(1) First of all, the current text has no check whether you actually have an Action card in hand, which is a bit of a problem in itself, but even worse on this than on say, Throne Room because there is actually an incentive not to play an Action twice with it. A fix which keeps card text at a reasonable length might be one of these:(https://i.imgur.com/QuxbYZ6.png)Quote from: New versionCopycat
Action - $4
Play an Action card from your hand twice. Trash it. If you did, you may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.Quote from: OriginalCopycat
Action - $4
Play an Action card from your hand twice. Trash it. You may gain a differently named non-Victory card from the trash.
-
Setup: Add an unused Action card pile costing $5 to the trash.
I'm looking for feedback on the wording of this card on a couple of aspects:
(1) Is the "If you did" restriction necessary? It is technically possible to play Copycat without having any other Actions in hand, so in that case it may not be clear what "differently named" would mean (could be interpreted as differently named from Copycat). However, having it there probably weakens the card quite a bit in some cases.
(2) Is the non-Duration restriction that Procession has necessary? You still can have tracking issues with Procession (e.g. if you play Procession on Throne Room and then a Duration card).
Tenant
$2+ Action - Command
Play a non-Command Action card from the trash and return it to the Supply.
----
When you buy this, you may overpay for it. At the start of your next turn, for each $1 you overpaid, +1 Coffers and trash an Action card from the Supply.
I believe that you get +2 cards AND trash 2 cards, so it it much better than steward, may even be too strongMass resurrection $5I like this and the microgame it creates. With TfB this might even be a non-last-turn card.
action
Choose 1:
+2 card
trash 2 cards
-or-
Gain up to 10 cards from the trash. +1$ per card gained this way.
I do not know if it is any balanced, but I love the idea of gaining the whole trash for benefit. Maybe it is even an trap card, but an trapcard that promises power is an good trap card.
Balancing suggestion more then welcome
What I would change though is the upper part which is basically just Steward. Sure, it works fine (trash early, card draw in the middle game and the one-shot in the endgame) but I feel that it lacks a little extra spark.
Trash 1 then?I believe that you get +2 cards AND trash 2 cards, so it it much better than steward, may even be too strongMass resurrection $5I like this and the microgame it creates. With TfB this might even be a non-last-turn card.
action
Choose 1:
+2 card
trash 2 cards
-or-
Gain up to 10 cards from the trash. +1$ per card gained this way.
I do not know if it is any balanced, but I love the idea of gaining the whole trash for benefit. Maybe it is even an trap card, but an trapcard that promises power is an good trap card.
Balancing suggestion more then welcome
What I would change though is the upper part which is basically just Steward. Sure, it works fine (trash early, card draw in the middle game and the one-shot in the endgame) but I feel that it lacks a little extra spark.
The uppart part was meant to be +2 cards and trash 2 cards. That wasn't clear?Mass resurrection $5I like this and the microgame it creates. With TfB this might even be a non-last-turn card.
action
Choose 1:
+2 card
trash 2 cards
-or-
Gain up to 10 cards from the trash. +1$ per card gained this way.
I do not know if it is any balanced, but I love the idea of gaining the whole trash for benefit. Maybe it is even an trap card, but an trapcard that promises power is an good trap card.
Balancing suggestion more then welcome
What I would change though is the upper part which is basically just Steward. Sure, it works fine (trash early, card draw in the middle game and the one-shot in the endgame) but I feel that it lacks a little extra spark.
Enchanter
$5 - Action
+1 Card and +1 Action
Trash a card from your hand. If it’s an…
Action card, +2 Cards
Treasure or Victory card, gain an Action card from the trash.
Enchanter, gain a Gold.
Comments: If you play two Enchanters, the first trashing Enchanter and the second trashing Gold, you don’t increase your hand size. So, you’re going to have to work a little harder to make it really strong.
(1) First of all, the current text has no check whether you actually have an Action card in hand, which is a bit of a problem in itself, but even worse on this than on say, Throne Room because there is actually an incentive not to play an Action twice with it. A fix which keeps card text at a reasonable length might be one of these:
"You may play an Action card from your hand twice. If you did, gain an Action from the trash, then trash the played card."
"You may play an Action card from your hand twice and trash it, to gain a differently named non-Victory card from the trash."
(2) I think the worst-case scenario is Captain-Procession, playing Procession with Captain to process a Captain... I think the tracking issues here are pretty bad.
Enchanter
$5 - Action
+1 Card and +1 Action
Trash a card from your hand. If it’s an…
Action card, +2 Cards
Treasure or Victory card, gain an Action card from the trash.
Enchanter, gain a Gold.
Comments: If you play two Enchanters, the first trashing Enchanter and the second trashing Gold, you don’t increase your hand size. So, you’re going to have to work a little harder to make it really strong.
When you trash an Enchanter, you're getting both +2 Cards and a Gold, right?