Corvidologist - Action Duration, $5 cost.
Gain a card onto your deck costing up to $5. If you do, at the start of your next turn, play the Raven.
Raven - Action Attack, $0* cost.
Each other player reveals their hand. If the cards are not all different, they discard down to 3 and get +2 Curse tokens.
I've tried to put images up; but you probably can't see them!
(https://i.imgur.com/dZnwtorh.png) | Quote from: Dragon Tamers Dragon Tamers • Ally |
Red Dragon / Green Dragon: | Plague Dragon / Gold Dragon: | Ice Dragon / Storm Dragon: | ||
(https://i.imgur.com/l3RND2ph.png) | (https://i.imgur.com/KDK2eNDh.png) | (https://i.imgur.com/cNxJ9Zhh.png) | ||
Quote Red Dragon • $5 • Action - Attack - Dragon | Quote Plague Dragon • $5 • Action - Attack - Dragon | Quote Ice Dragon • $5 • Action - Attack - Dragon | ||
(https://i.imgur.com/BukjECGh.png) | (https://i.imgur.com/S5UsHWJh.png) | (https://i.imgur.com/BUSXd0Th.png) | ||
Quote Green Dragon • $5 • Action - Attack - Dragon | Quote Gold Dragon • $5 • Action - Attack - Dragon | Quote Storm Dragon • $5 • Action - Attack - Dragon |
(https://media.discordapp.net/attachments/827692005160648744/957427942198239312/Forest.png?width=458&height=702)
(https://i.ibb.co/2kd6VXW/Buttons.png) | (https://i.ibb.co/vvQ1hjg/Hobby-Horse.png) | (https://i.ibb.co/qdGwKBz/Toy-Shop.png) | (https://i.ibb.co/BGXBD2g/Child-s-Joy.png) |
(https://i.ibb.co/Lhbd7QT/Parcel.png) | (https://i.ibb.co/7SZz3q4/Gaucho.png) | (https://i.ibb.co/4jQrc7Y/Household.png) | (https://i.ibb.co/fCBzCvj/Retirement.png) |
Way of the Raven
Way
+1 Curse Token
You may play an Action card from your hand that you don't have a copy of in play twice.
Witch's Hut - $4
Action - Victory - Heritage
You may gain a Curse or Exile a Curse from your hand. If you do, -2 Curse Tokens .
-
Worth 3% per 2 Curses you have (round down).
PuppeteerDecided to add the "non-attack" part, so it doesn't work on other Puppeteers.
$5 - Action - Attack
+$2.
Each other player reveals their hand and plays an non-attack Action or Treasure from it that you choose. If they then have less than 5 cards in hand, they get +1 Card.
Marionette(Too bad it doesn't have the "if you didn't spend an action", but it was too wordy like that.)
$5 - Action - Reaction
Reveal the top 4 cards of your deck. From them, set aside an Action and a Treasure. Discard the other revealed cards then play the set aside cards in either order.
-
When another player plays an Attack, you may first set this aside to play this at the start of your next turn.
PuppetChanged this from a kingdom card to a Heritage and added the VP (because I think it's more fitting that way when it replaces an Estate).
$3 - Action - Heritage - Victory
If you didn't spend an Action to play this, +2 Cards. The player whose turn it is gets +$1, +1 Buy, and discards a card.
-
Worth 1 VP.
The new addition to fit with the other two. I'm going with the "if you didn't spend an action" theme of Puppet with a reaction that lets you play it without spending an Action. (Do you think the parenthetical is needed to let players know they can play one action and one treasure?)Marionette
$5 - Action - Reaction
Reveal the top 4 cards of your deck. If you didn't spend an action to play this, play two revealed Actions or Treasures (or one of each). Otherwise, play one revealed Action or Treasure. Discard the other revealed cards.
-
When another player plays an Attack, you may first set this aside to play this at the start of your next turn.
(https://i.ibb.co/DM26Gxf/Maturity.png)What is Heritage? I assume it is the original name of retirement. Also, none of the treasures need "when you play this". What is the purpose of having the cost debt?
(https://i.ibb.co/2kd6VXW/Buttons.png) (https://i.ibb.co/vvQ1hjg/Hobby-Horse.png) (https://i.ibb.co/qdGwKBz/Toy-Shop.png) (https://i.ibb.co/BGXBD2g/Child-s-Joy.png) (https://i.ibb.co/Lhbd7QT/Parcel.png) (https://i.ibb.co/7SZz3q4/Gaucho.png) (https://i.ibb.co/4jQrc7Y/Household.png) (https://i.ibb.co/fCBzCvj/Retirement.png)
(https://i.ibb.co/DM26Gxf/Maturity.png)What is Heritage? I assume it is the original name of retirement. Also, none of the treasures need "when you play this". What is the purpose of having the cost debt?
(https://i.ibb.co/2kd6VXW/Buttons.png) (https://i.ibb.co/vvQ1hjg/Hobby-Horse.png) (https://i.ibb.co/qdGwKBz/Toy-Shop.png) (https://i.ibb.co/BGXBD2g/Child-s-Joy.png) (https://i.ibb.co/Lhbd7QT/Parcel.png) (https://i.ibb.co/7SZz3q4/Gaucho.png) (https://i.ibb.co/4jQrc7Y/Household.png) (https://i.ibb.co/fCBzCvj/Retirement.png)
If no one minds, I'm going to submit an improved version of the cards I entered for the Pairs contest.
Now the Pair card with Puppeteer is Marionette, and Puppet is a Heritage card that comes with them, replacing an Estate.
EDIT: Revised versions:QuotePuppeteer
$5 - Action - Attack
+$2.
Each other player reveals their hand and plays an non-attack Action or Treasure from it that you choose. If they then have less than 5 cards in hand, they get +1 Card.QuoteMarionette
$5 - Action - Reaction
Reveal the top 4 cards of your deck. From them, set aside an Action and a Treasure. Discard the other revealed cards then play the set aside cards in either order.
-
When another player plays an Attack, you may first set this aside to play this at the start of your next turn.QuotePuppet
$3 - Action - Heritage - Victory
If you didn't spend an Action to play this, +2 Cards. The player whose turn it is gets +$1, +1 Buy, and discards a card.
-
Worth 1 VP.
FAQ: If a card says "Play an Action card" rather than "+1 Action", that does not count as spending an Action.
Here is my entry: paid traveller and cartsSo one thing I noticed with Carts is that you want to push the game towards emptying at least one pile, otherwise they're just vanishing coin, yknow? These don't really do that, which means they're going to be sloggy. Supreme Carter is going to be swingy as heck, especially if one player can proc theirs at the end and the other can't.
(https://i.imgur.com/pCC0WnP.png)(https://i.imgur.com/dO7sdUu.png)(https://i.imgur.com/N7hPVdH.png)(https://i.imgur.com/8ENAS6J.png)
(https://live.staticflickr.com/65535/51965031714_df741b4145_b.jpg) (https://live.staticflickr.com/65535/51965305620_ece26693ac_b.jpg)QuoteWay of the Raven
Way
+1 Curse Token
You may play an Action card from your hand that you don't have a copy of in play twice.QuoteWitch's Hut - $4
Action - Victory - Heritage
You may gain a Curse or Exile a Curse from your hand. If you do, -2 Curse Tokens .
-
Worth 3% per 2 Curses you have (round down).
I am unsure about the VP scaling on Witch's Hut. Right now it makes Curses beneficial, beyond them junking your deck. I was thinking of having it only mitigate the Curses VP penalty, maybe at a "worth 2 VP for every 3 Curses" rate. Could use another opinion on that. This was a bit of a rush design, so I could only get 2 or 3 mechanics into it. Feedback is appreciated.
(https://i.ibb.co/DM26Gxf/Maturity.png)
(https://i.ibb.co/2kd6VXW/Buttons.png) (https://i.ibb.co/vvQ1hjg/Hobby-Horse.png) (https://i.ibb.co/qdGwKBz/Toy-Shop.png) (https://i.ibb.co/BGXBD2g/Child-s-Joy.png) (https://i.ibb.co/Lhbd7QT/Parcel.png) (https://i.ibb.co/7SZz3q4/Gaucho.png) (https://i.ibb.co/4jQrc7Y/Household.png) (https://i.ibb.co/fCBzCvj/Retirement.png)
(https://media.discordapp.net/attachments/827692005160648744/957167872071831594/Sawmill2.png?width=458&height=702)(https://media.discordapp.net/attachments/827692005160648744/957165137217855498/Rusty_Saw.png?width=458&height=702)
(https://media.discordapp.net/attachments/827692005160648744/957167251147083796/Forest5.png?width=458&height=702)(https://media.discordapp.net/attachments/827692005160648744/957165417728704543/Seedling1.png?width=458&height=702)
(https://trello.com/1/cards/6237b244e508676405bbccfa/attachments/623d23920c8f4c642cee0937/download/Trading_City.png)
Feedback is appreciated.
My Submission:
(https://i.imgur.com/dZnwtorh.png) Quote from: Dragon TamersDragon Tamers • Ally
At the start of your turn, you may spend 3 Favors to play one of the face up Dragons, leaving it there, then flip it over.
I am using Week 25's Singular "Duration" Attacks. I'm also using the 2-sided cards from Carline's Dominion: Venus (http://forum.dominionstrategy.com/index.php?topic=20585.msg858379#msg858379) expansion. The 2-sided Dragon attack cards are (the card on top starts face-up):
Red Dragon / Green Dragon: Plague Dragon / Gold Dragon: Ice Dragon / Storm Dragon: (https://i.imgur.com/l3RND2ph.png) (https://i.imgur.com/KDK2eNDh.png) (https://i.imgur.com/cNxJ9Zhh.png) QuoteRed Dragon • $5 • Action - Attack - Dragon
Each other player discards down to 3 cards in hand. QuotePlague Dragon • $5 • Action - Attack - Dragon
Discard a card. Each other player may gain a Curse to
their hand. Then, each other player may reveal their
hand. If they didn't reveal a Curse, they get +2§. QuoteIce Dragon • $5 • Action - Attack - Dragon
Each other player reveals the top 2 cards of their
deck. They Freeze one of those cards you choose
three times, then discards the other.(https://i.imgur.com/BukjECGh.png) (https://i.imgur.com/S5UsHWJh.png) (https://i.imgur.com/BUSXd0Th.png) QuoteGreen Dragon • $5 • Action - Attack - Dragon
Choose one: +2 Cards; or gain a card costing up to $4
onto your deck; or each other player with 5 or more
cards in hand puts cards from their hand onto their
deck until they have 4 cards in hand. QuoteGold Dragon • $5 • Action - Attack - Dragon
+$3
Each other player gains a Copper normally (into
their discard pile), to their hand, or onto their deck,
their choice. QuoteStorm Dragon • $5 • Action - Attack - Dragon
+2 Cards
Discard 2 cards, revealing them. Each other player
with 4 or more cards in hand discards a copy of one
of those cards (or reveals they can't).
Merchant City • $5 • Action
+1 Card
+2 Actions
If one or more supply piles are empty: +1 Coffers and you may spend 4 Favors or 4 Coffers to play Trade.
Glass Maker • $4 • Action - Liaison
+1 Card
+1 Action
If you have an even number of Glass Makers in play, +1 Coffers, +$1, and +1 Favor
Trade • Outcome
+1 Villager
+1 Buy
+$6
Merchant City & Glass Maker are paired cards.
Corvidologist • $5 • Action - Duration
Gain a card onto your deck costing up to $5. If you do, at the start of your next turn, play the Raven.
Raven • $0* • Action - Attack
Each other player reveals their hand. If the cards are not all different, they discard down to 3 and get +2 Curse tokens.
Winner: Aquila's Corvidology + RavenOK nice, thanks. Thinking of this card made me wonder how Raven as its own Supply pile (with a self-bonus like +(http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png) at (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) cost) would work.