Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Xen3k on March 10, 2022, 08:57:12 pm

Title: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Xen3k on March 10, 2022, 08:57:12 pm
For the week 31 challenge we are going to be using a mechanic designed by gambit05 that I pulled from the very helpful Atlas of Fan Card Mechanics (http://forum.dominionstrategy.com/index.php?topic=20533.msg855234#msg855234): Carts (http://forum.dominionstrategy.com/index.php?topic=20541.msg855734#msg855734).

(https://i.ibb.co/s5TFJqM/Cart-lI.png)
 
Quote
Cart - $3*
Action
+2 Actions
+$2
+1 Card per empty pile.
Return this to its pile.
(This is not in the Supply.)
Here is the explanation.
This is a one-shot non-Supply card like Horse. Notable differences
are that the strength of Cart depends on the number of empty piles
(note: any piles, not only Supply piles) and that the number of
cards in the Cart pile is more limited, i.e. 8 for 2 players and 2
more for each additional player.

Edit: An additional quote from the original post.
Please note that for both versions, all empty piles (not only Supply piles) count for an upgrade of Cart. While there is no official card that has such an instruction as far as I am aware of, piles should be defined as being set up at the start of the game (or if a Fan-made or future official card would allow to form a pile later in the game, it should define it as such). All cards of a non-Supply pile are labeled with “(This is not in the Supply.)” and I think no other cards (e.g. Heirlooms, Shelters, Zombies) that are not part of a non-Supply pile have this note. An exception is the Black Market deck for obvious reasons. It is defined as a “deck” by the card’s set-up instructions. In relation to Cart, I count it as a pile, though in practice that should be rarely relevant anyway.
I will be interpreting this as  meaning that landscape cards such as Artifacts and States are not considered piles that can be depleted and power up Cart. /End of Edit

Examples from the original post
(https://i.ibb.co/K7nkvB0/Glass-Slipper.png)  (https://i.ibb.co/6BQvJ7w/Hector.png)  (https://i.ibb.co/QHjt0Wk/Sleepy-Hollow.png)

Glass Slipper
$3 - Action
Quote

+2 Cards

             You may discard a card             
to gain a Cart.

Hector
$3 – Action
Quote
+$2

If one or more piles are
empty, gain a Cart.
-----------------------
When you gain this, if no
             pile is empty, +1 Villager.             
Sleepy Hollow
$4 – Action – Attack - Looter
Quote

Gain a Cart.
 
Each other player may
             discard a Cart to draw a             
card. If they don’t, they
gain a Ruins.


Please have a look at the original post (http://forum.dominionstrategy.com/index.php?topic=20541.msg855734#msg855734) for additional examples.

The challenge is simple; design a card shaped thing to interact with Carts. All official mechanics (including from Allies) and fan mechanics are fair game. As before I will be judging based on my own preferences, but I will try to be as fair as I can. Factors I try to look at are simplicity of design, thought provoking design/mechanics, flavorful name/concept, and balance/playability.

I will be giving a 24 hour warning a week from yesterday and then close it the following day. Ideally I will have judging done and posted by the end of Friday next week. I look forward to seeing what you call come up with! Have fun!
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Augie279 on March 10, 2022, 09:55:30 pm
(https://media.discordapp.net/attachments/827692005160648744/951674572355301416/Sweets_Shop.png?width=441&height=676)

don't question the name I don't know either
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: emtzalex on March 11, 2022, 12:16:11 am
My Submission:
(https://i.imgur.com/LsmiDGbh.png)

Quote from: Advocatus
Advocatus • $5 • Action
+3 Cards
Choose one: +1 Buy; or you may discard an Action card to gain a Cart.


Advocatus is a terminal draw card that can also gives the player the opportunity to gain an extra card, either with +Buy or by discarding an Action to gain a Cart. The second option can mitigate some of the pain of a terminal collision, and (hopefully) provide a source of +Actions for the subsequent play of Advocatus.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: lompeluiten on March 11, 2022, 02:02:54 am
Garbage day $3
Event
You may trash an card in play
Trash an action card from the suply
+1 buy
Gain an cart
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Carline on March 11, 2022, 03:46:45 am

(https://uploaddeimagens.com.br/images/003/765/970/full/Cart_Renew.png?1646988072)
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: fika monster on March 11, 2022, 08:32:42 am
Redacted entry: not my entry anymore, way too much text tbh.

(https://i.imgur.com/HtPBdJL.png)

Get a ton of cards with this packrat! First you can play a card with it, and then you later get some draw with a horse, some actions with the cart and some money too! This clogs your deck of course, But if you happen to get one of those in your hand with this, you can play that non-supply card again! And if you happen to have travellers or spirits in the mix, well, this whole kingdom can explode.

- Wanted to make a card that just creates a lot of non supply cards: seems like a fun idea.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Timinou on March 11, 2022, 09:50:45 am
Are States and Artifacts part of non-supply piles?  If, for instance, someone takes “Lost in the Woods”, does that power up Carts?
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Xen3k on March 11, 2022, 12:20:04 pm
Are States and Artifacts part of non-supply piles?  If, for instance, someone takes “Lost in the Woods”, does that power up Carts?

Good question, and this is what I got from the original post from gambit 05.

Please note that for both versions, all empty piles (not only Supply piles) count for an upgrade of Cart. While there is no official card that has such an instruction as far as I am aware of, piles should be defined as being set up at the start of the game (or if a Fan-made or future official card would allow to form a pile later in the game, it should define it as such). All cards of a non-Supply pile are labeled with “(This is not in the Supply.)” and I think no other cards (e.g. Heirlooms, Shelters, Zombies) that are not part of a non-Supply pile have this note. An exception is the Black Market deck for obvious reasons. It is defined as a “deck” by the card’s set-up instructions. In relation to Cart, I count it as a pile, though in practice that should be rarely relevant anyway.

So, from what it says, Landscape cards are not considered a pile. I will add this to the original post.

Edit: It is not very clear, but that is the interpretation I am going with.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Timinou on March 11, 2022, 02:19:22 pm
EDIT: Revised wording
(https://i.imgur.com/aABJpDi.png)

Original:
(https://i.imgur.com/dXPUlw7.png)
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Carline on March 11, 2022, 02:38:20 pm
(https://i.imgur.com/dXPUlw7.png)

Is it intended for you to gain a Cart anyway? So, why put it conditionally?
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Timinou on March 11, 2022, 04:35:29 pm
(https://i.imgur.com/dXPUlw7.png)

Is it intended for you to gain a Cart anyway? So, why put it conditionally?

Oh yeah, good point.  You always get a Cart. It should just say "Gain a cart." I'll fix it later
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Gubump on March 11, 2022, 05:28:06 pm
(https://i.imgur.com/dXPUlw7.png)

Is it intended for you to gain a Cart anyway? So, why put it conditionally?

Oh yeah, good point.  You always get a Cart. It should just say "Gain a cart." I'll fix it later

Technically, there is a way to not gain a Cart.

1. Get exactly (http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png) cost reduction.
2. Gain a card that costs (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) (after cost reduction).
3. Play Farrier and gain a Wayfarer (which currently costs (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)).
4. Use Architects' Guild to gain a Skulk off of gaining the Wayfarer.
5. Gain Gold from Skulk's on-gain.
^ All of this occurs as part of resolving Farrier's "gain a card costing up to (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)" instruction.
6. Wayfarer now costs (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), so Farrier does not gain a Cart.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: emtzalex on March 11, 2022, 05:51:30 pm
(https://i.imgur.com/dXPUlw7.png)

Is it intended for you to gain a Cart anyway? So, why put it conditionally?

Oh yeah, good point.  You always get a Cart. It should just say "Gain a cart." I'll fix it later

Technically, there is a way to not gain a Cart.

1. Get exactly (http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png) cost reduction.
2. Gain a card that costs (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) (after cost reduction).
3. Play Farrier and gain a Wayfarer (which currently costs (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)).
4. Use Architects' Guild to gain a Skulk off of gaining the Wayfarer.
5. Gain Gold from Skulk's on-gain.
^ All of this occurs as part of resolving Farrier's "gain a card costing up to (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)" instruction.
6. Wayfarer now costs (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), so Farrier does not gain a Cart.

Along these lines, you could also react with a Sheepdog, play it using Way of the Mouse, and play a set aside Leprechaun (then take a Hex that doesn't cause you to gain something cheaper); Smugglers (so long as your opponent gained a sufficiently expensive card on their previous turn); Black Market; Fool/Druid/Tracker (if you get the Sky's Gift and discard), Develop; Herb Gatherer (playing Sunken Treasure or Horn of Plenty); Vassal (which then plays something that gains you a $5+ card), Workshop (gaining a Skulk); Swindler; or any trasher (Chapel, Forager, Scrap) (trashing Lich and gaining a $5 card from it.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: NoMoreFun on March 14, 2022, 02:39:03 am
Roadway
Action - $5
Gain a Cart.
Gain a card costing less than this. You may put it in your hand. If you did, each other player gains a copy of that card.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: fika monster on March 14, 2022, 03:51:53 am
New entry: Wanted a simpler card, and wanted to make an ally.
going with v1 since people seem to like that beter
(https://i.imgur.com/26N5m2H.png)

Tiny edit: corrected grammar in tite
Gaining extra actions with favors seemed like a niche that wasnt filled in this expansion. Since extra actions AND money is very good, i made it cost 2 favors. Might still be too good. maybe it should be topdecked or put in the discard pile?

Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Timinou on March 14, 2022, 08:50:59 am
New entry: Wanted a simpler card, and wanted to make an ally.

(https://i.imgur.com/u2RPHQn.png)

Gaining extra actions with favors seemed like a niche that wasnt filled in this expansion. Since extra actions AND money is very good, i made it cost 2 favors. Might still be too good. maybe it should be topdecked or put in the discard pile?

Should the correct terminology here be "gain a Cart to your hand"?

I would consider making it cost 3 Favors.  That way, players wouldn't be able to open with two $5-cost cards in games with Importer.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: gambit05 on March 14, 2022, 01:58:29 pm
Are States and Artifacts part of non-supply piles?  If, for instance, someone takes “Lost in the Woods”, does that power up Carts?

No. They are not part of a pile.

Nice to see that you are all using one of my mechanics. Have fun.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Gubump on March 14, 2022, 07:21:44 pm
Redacted entry: not my entry anymore, way too much text tbh.

(https://i.imgur.com/HtPBdJL.png)

Get a ton of cards with this packrat! First you can play a card with it, and then you later get some draw with a horse, some actions with the cart and some money too! This clogs your deck of course, But if you happen to get one of those in your hand with this, you can play that non-supply card again! And if you happen to have travellers or spirits in the mix, well, this whole kingdom can explode.

- Wanted to make a card that just creates a lot of non supply cards: seems like a fun idea.

My recommended wording:
Quote
You may play an Action or Treasure from your hand. If it's from a Supply pile, gain a Horse, a Spoils, and a Cart. Otherwise, play it again and then return it to its pile.
It doesn't work the way you intend as you worded it, because the Action or Treasure you play is never in the Supply; it's in play. Its pile is in the Supply and copies of it are in the Supply (assuming the pile isn't empty), but the card itself is not in the Supply.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: spineflu on March 14, 2022, 08:33:04 pm
Salt Merchant • $5 • Action - Attack
Trash an Action from the Supply.
Each other player discards a copy of it from their hand (or reveals they can't).
For each additional type it has, gain a Cart.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Carline on March 14, 2022, 08:39:31 pm

My recommended wording:
Quote
You may play an Action or Treasure from your hand. If it's from a Supply pile, gain a Horse, a Spoils, and a Cart. Otherwise, play it again and then return it to its pile.

I think this wording maybe would be a bit confusing, because of the different temporal instances of the two words "from". The first "from" means where the card imediatelly came from (the hand) and the second where it came from the first time it was gained (the supply). Sounds a bit weird, "play from your hand"... "if it's from supply...".

Edit: another question: what would you do if the card originally came from Black Market deck? Could we call it "pile"?

Edit 2: Anyway, these are just retoric questions, since fika monster  already changed their entry.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: fika monster on March 15, 2022, 03:48:45 am
Salt Merchant • $5 • Action - Attack
Trash an Action from the Supply.
Each other player discards a copy of it from their hand (or reveals they can't).
For each additional type it has, gain a Cart.

interesting card: how come it costs 5$ and not 4$?

Im not sure why, but it feels like it lacking something. can't pinpoint it.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: fika monster on March 15, 2022, 03:49:31 am

My recommended wording:
Quote
You may play an Action or Treasure from your hand. If it's from a Supply pile, gain a Horse, a Spoils, and a Cart. Otherwise, play it again and then return it to its pile.

I think this wording maybe would be a bit confusing, because of the different temporal instances of the two words "from". The first "from" means where the card imediatelly came from (the hand) and the second where it came from the first time it was gained (the supply). Sounds a bit weird, "play from your hand"... "if it's from supply...".

Edit: another question: what would you do if the card originally came from Black Market deck? Could we call it "pile"?

Edit 2: Anyway, these are just retoric questions, since fika monster  already changed their entry.

Good questions. on edit 2: sorry, yeah i changed it. it just didnt feel good. way to *packed* with words for little effect.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: fika monster on March 15, 2022, 03:52:54 am
New entry: Wanted a simpler card, and wanted to make an ally.

(https://i.imgur.com/u2RPHQn.png)

Gaining extra actions with favors seemed like a niche that wasnt filled in this expansion. Since extra actions AND money is very good, i made it cost 2 favors. Might still be too good. maybe it should be topdecked or put in the discard pile?

v2: (https://i.imgur.com/mCj0Ml7.png)

decided im Going with v1
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: LibraryAdventurer on March 15, 2022, 06:39:11 pm
<Cart's Men Guild v2>
(Personally, I thought it was fine costing 2 favors. There are already some allies with very strong effects for 1 or 2 favors.)
Also, I think the name should be Cartmen's Guild?  Cart's Men Guild sounds weird.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Xen3k on March 16, 2022, 05:43:19 pm
24 HOUR WARNING

These are the entries I have right now.

Augie279 - Sweets Shop (http://forum.dominionstrategy.com/index.php?topic=21124.msg888510#msg888510)
emtzalex - Advocatus (http://forum.dominionstrategy.com/index.php?topic=21124.msg888514#msg888514)
lompeluiten - Garbage Day (http://forum.dominionstrategy.com/index.php?topic=21124.msg888524#msg888524)
Carline - Cart Renew (http://forum.dominionstrategy.com/index.php?topic=21124.msg888531#msg888531)
Timinou - Farrier (http://forum.dominionstrategy.com/index.php?topic=21124.msg888581#msg888581)
NoMoreFun - Roadway (http://forum.dominionstrategy.com/index.php?topic=21124.msg888794#msg888794)
spineflu - Salt Merchant (http://forum.dominionstrategy.com/index.php?topic=21124.msg888896#msg888896)
fika monster - Cartmen's Guild (http://forum.dominionstrategy.com/index.php?topic=21124.msg888797#msg888797)
Joxeft - Way of the Workhorse (http://forum.dominionstrategy.com/index.php?topic=21124.msg889099#msg889099)

Please let me know if I missed anyone.

Edit: added Way of the Workhorse.

Edit 2: Going with V1 for fika monsters entry.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Joxeft on March 16, 2022, 07:52:57 pm
(https://trello.com/1/cards/6221490a7284da048cc36ecd/attachments/623277e54c4f9e70e6beef00/download/Way_of_the_Workhorse.png)

Feedback is appreciated.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Commodore Chuckles on March 16, 2022, 09:56:28 pm
Also, I think the name should be Cartmen's Guild?  Cart's Men Guild sounds weird.

Cartman's Guild
If you are losing, you may pay a Favor to say "Screw you guys, I'm out of here!" and resign.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Xen3k on March 17, 2022, 05:35:53 pm
SUBMISSIONS CLOSED

I'll try and get the results out today, but may take until the end of tomorrow.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: Xen3k on March 18, 2022, 12:55:45 pm
Fan Card Mechanics Week 31: Putting The Cart Before...
Thank you to everyone who participated in this design challenge. There are a bunch of great ideas in these entries and I had fun going over them. I really had difficulty narrowing down the candidates to just four entries. I hope you all enjoyed yourselves!
Without further delay.

Results

(https://media.discordapp.net/attachments/827692005160648744/951674572355301416/Sweets_Shop.png?width=441&height=676) Sweets Shop by Augie279
Quote
Sweets Shop - $3
Action
+1 Buy
Draw until you have 6 cards in hand.
During your Buy phase this turn, you can buy Carts.
-----
When this is in play, Carts cost $2 less.

Sweets Shop is a terminal draw to 6 card that allows you to purchase Carts. It also reduces the cost of Carts. I really like the interaction between Carts and "Draw to..." cards. I don't like the cost reduction, and having it drop the cost of Carts to $0 with 2 of these in play seems busted, even with the limited size of the Cart pile. I think at $3, this card does a bit too much, but dropping the cost reduction feels more balanced. I wouldn't mind trying out a few other versions of this to see how they play. Good job!

(https://i.imgur.com/LsmiDGbh.png) Advocatus by emtzalex
Quote
Advocatus - $5
Action
+3 Cards
Choose one: +1 Buy; or you may discard an Action card to gain a Cart.

Advocatus is a Smithy+. I really like this card. Carts work well with terminal draw, and the ability to discard an Action card for a Cart after drawing 3 terminally is a great idea. Not much feedback here, but this is a solid design.

  Garbage Day by lompeluiten
Quote
Garbage day - $3
Event
You may trash a card in play.
Trash an action card from the suply.
+1 buy
Gain an cart

Garbage day is an Event that is similar to Bonfire and Ride (only for Carts). This is doing some really cool stuff. In addition to getting you a Cart and trashing junk in play, it trashes an Action card from the supply. This does a few things, it progresses the game state closer to a 3 pile ending, combos with cards like Necromancer, and it works to power up Carts. I really like this. I am unsure how balanced it is at $3, but the +1 Buy can always be removed if it appears to be too easy to use during playtesting.

(https://uploaddeimagens.com.br/images/003/765/970/full/Cart_Renew.png?1646988072) Cart Renew by Carline
Quote
Cart Renew - $5
Action - Duration
Now and at the start of your next turn: gain a Cart.
-----
While this is in play, when you play a Cart, don't return it to its pile.

Cart Renew is a Duration source of Carts that allows you to keep the Carts in your deck instead of returning them to their pile when played. I have always liked this concept of keeping temporary cards around. I am unsure how annoying this will be for others that are unable to get new Carts with the pile being limited, but if Cart Renew is the only source of Carts it will just become a bit of a race for the Carts. Good solid design.

(https://i.imgur.com/aABJpDi.png) Farrier by Timinou
Quote
Farrier - $4
Action
Gain a card costing up to $4. If it costs $3 or less, gain a Horse. Gain a Cart.

Farrier is a Workshop+. I really like the idea of a getting a bunch of Carts and Horses in my deck. It may be a little undercosted, but that would be something to figure during playtesting. Really nice design.

Roadway by NoMoreFun
Quote
Roadway - $5
Action
Gain a Cart.
Gain a card costing less than this. You may put it in your hand. If you did, each other player gains a copy of that card.


Roadway is another gainer like Farrier. This one is closer to the likes of Falconer. I like that every player gets the card gained if you get it to your hand and the price seems spot on with that drawback, however I am unsure if the wording is right for how you intend it to function. As it is right now, it is not optional for the other players to gain a copy of the card gained to hand. That seems more like an Attack, and so the card should get that type if that is how it is intended to function. If the intention is to be an optional gain for other players, the text should be updated to reflect that. Really good design either way.

Salt Merchant by spineflu
Quote
Salt Merchant - $5
Action - Attack
Trash an Action from the Supply.
Each other player discards a copy of it from their hand (or reveals they can't).
For each additional type it has, gain a Cart.

Salt Merchant is a really cool hand size attack card. It enables itself by having more than one type, which also protects the player from Salt Merchants. A really innovative attack. I also like how it powers up Carts by getting rid of cards in the supply as part of it's attack. I can see the Cart gaining portion of the card taking a back seat to the targeted discard attack in some kingdoms, especially if Salt Merchant is the only Action card with additional types, but I really like the strategic choices this poses. Great design!

(https://i.imgur.com/26N5m2H.png) Cartmen's Guild by fika monster
Quote
Cartmen's Guild
Ally
At the start of your turn, you may spend 2 Favors to put a cart into your hand.

Cartmen's Guild is a simple Ally that gains a Cart to your hand at the start of your turn. I agree that 2 Favors is probably the right price, but gaining it to your hand may make Liaisons pretty centralizing. I do like the choice between getting the early boost from Carts, or saving some Favors for later after powering up the Carts. If playtesting shows it is too centralizing you can always bump up the Favor cost. Good design.

(https://trello.com/1/cards/6221490a7284da048cc36ecd/attachments/623277e54c4f9e70e6beef00/download/Way_of_the_Workhorse.png) Way of the Workhorse by Joxeft
Quote
Way of the Workhorse
Way
Gain a cart.

Way of the Workhorse is a simple Way that gets Carts. Getting both Way of the Ox and Sheep, but delayed, seems really strong, but I feel that delay balances this pretty well. I can also see this becoming a Cart race as playing a Cart, returning it, then playing a Cart as Way of the Workhorse sounds like some fun. Could become annoying for those that were late to get Carts. Great simple design!


Runners-Up
Advocatus by emtzalex
Garbage Day by lompeluiten
Way of the Workhorse by Joxeft

Winner
Salt Merchant by spineflu
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: fika monster on March 18, 2022, 04:31:16 pm
nice! congrats spineflue!

Realized that i could probably have nerfedy card a bit by writing "at the start of your turn, you may spend favor to put a cart on top of ypur deck"

That way, it would actually cost a draw instead of having no drawback. and you cant just gain it to your hand to save an terminal hand: you would need to anticipate it.

would also have fun interactions with Plaza, and other "discards topdeck/play it" cards
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: spineflu on March 18, 2022, 06:12:16 pm
oh wild, thanks Xen3k! I think I'm going to just do the season 3 closer/combinatoric thing for mine, but if anyone has any suggestions, feel free to throw them my way via DM. Otherwise I'll post the new contest tomorrow at noon EDT.
Title: Re: Fan Card Mechanics Week 31: Putting The Cart Before...
Post by: spineflu on March 18, 2022, 06:27:10 pm
Salt Merchant • $5 • Action - Attack
Trash an Action from the Supply.
Each other player discards a copy of it from their hand (or reveals they can't).
For each additional type it has, gain a Cart.

interesting card: how come it costs 5$ and not 4$?

Im not sure why, but it feels like it lacking something. can't pinpoint it.

just saw this; $5 because I don't want people opening with it, across the board. It's going to lead to some real 3-pile games if people go hard on these, and since the discard attack is unlimited (that is, if you double-KC one, miss the first play, but get to see the opponent's all-action hand, you'll be able to discard their whole hand by strategically nixing/trashing each action they've got). So $5 keeps it in the "use it as a cart gainer and enabler" territory, rather than "use it for infinity turns" (not that I don't think people can still do that, but it's harder, right? and there's at least a ramp-up to it.)