Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: Augie279 on February 28, 2022, 10:26:21 am
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(https://media.discordapp.net/attachments/827692005160648744/947043488808202240/A_Way_With_Words1.png)
So, uh, this was a surprising hit. Both here and on the Dominion subreddit. So here's my challenge to you all: Find broken things involving this card. You already found ways to end the game turn 3 with Tournament, and I want to see what other interesting things are possible with it.
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Lurker
+1 Action
Choose from one: an Action card from the trash, or trash an Action card
Gain the supply.
Not sure how coherent these are required to be.
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Cellar
Draw any number of cards, then discard 1.
+that many Action
I think the restriction to being perfect Dominionese will make this much harder.
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Not sure how coherent these are required to be.
No need to keep these coherent. Feel free to sacrifice perfect grammar for power level.
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Dominate
Gain a VP. If you do, +9 Province
idk this is harder than it looks
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Camel Train:
Exile a Victory card from the Supply.
When you gain this, Exile a non-Gold from the Supply.
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(https://i.ibb.co/g4yKccY/Bishop.png)
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Also, any card with "otherwise" lets you flip the outcomes, and is almost always broken, including Menagerie (the card, not the expansion),
Jester (gain a Province, give Curses instead of gaining/giving Silver, etc.), Giant (always hit the attack), and Leprechaun (gain a Gold + a Wish every time).
EDIT: Jester not that great, as you'd have to decide to flip it before you see what's discarded.
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Dominate
Gain a VP. If you do, +9 Province
idk this is harder than it looks
Also, Dominate can't be played as a Way.
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Treasure Map
Gain 4 Golds onto your deck. If you trashed two Treasure Maps, trash this and a Treasure Map from your hand.
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Desperation
Once per Curse: You may gain a Turn. If you do, +1 Buy and +$2.
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Dominate
Gain a VP. If you do, +9 Province
idk this is harder than it looks
Also, Dominate can't be played as a Way.
leave if to faust to ruin the fun :-[
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Scout
Reveal the top 4 cards of your deck. Put the revealed Victory cards on top of the other cards in any order. Put your deck into your hand.
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(https://media.discordapp.net/attachments/827692005160648744/948040772714889256/Hireling.png?width=441&height=676)
did I win
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Down in to Militia
Action/Attack - $4
+23 Cards
Each other player discards hand.
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Dominate
Gain a VP. If you do, +9 Province
idk this is harder than it looks
Also, Dominate can't be played as a Way.
to fun faust if to leave the ruin [-:
Thanks!
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Outpost:
Take an extra turn after this one. If you only draw 3 cards for your next hand and this is the first time you've played an outpost this turn, then the previous turn wasn't yours.
(the new card voyager is even sillier with it's +1 action)
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(https://i.imgur.com/nUwunYC.png)
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Counting House
Put your discard pile into your hand, look through any number of Coppers from it, and reveal them.
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Rebuild
+1 Action
Name a card. Gain cards costing up to $3 more than it until you trash a Victory card you did not name. Discard your deck, the Victory card, and reveal a Victory card from the rest.
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(https://i.imgur.com/hFQ2QsD.png)
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I believe this means that all cards in all dominion games now cost 0$ forever
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The Best $5 Card Ever
Gain a Province to your hand. Gain a Gold to your hand. If you do, your hand may reveal. If you don't, a Silver from you.
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Paddock
+(http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png)
Gain 1 Supply pile
+2 Action per empty Horses.
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Artificer
+1 Card
+1 Action
You may discard a card costing exactly $1. +$1 per card discarded. Gain any number of cards onto your deck.
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Probably the simplest (though not most broken) way of breaking a card with this Way:
Village - $3
+1 Action
+2 Cards
(or better yet:
Village - $1
+2 Actions
+3 Cards)
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(https://i.imgur.com/hFQ2QsD.png)
Unfortunately, the only way to change the card this way is to play it ;)
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Unfortunately, the only way to change the card this way is to play it ;)
True. However, as soon as it is played, by definition of the horizontal rule, (This is in the supply.) becomes part of the rules, which means every other game currently ongoing now has a Princess in the supply and thus all cards cost 0$. So whether or not it's in effect depends on whether anyone currently has a game ongoing where the modified princess was played.
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Unfortunately, the only way to change the card this way is to play it ;)
True. However, as soon as it is played, by definition of the horizontal rule, (This is in the supply.) becomes part of the rules, which means every other game currently ongoing now has a Princess in the supply and thus all cards cost 0$. So whether or not it's in effect depends on whether anyone currently has a game ongoing where the modified princess was played.
IDK, the Way says the instructions are returned to normal after following them. So there is a question of exactly how long a timeframe there is between choosing to play Princess as a Way with words and finishing to follow the instructions.
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Ranger
+5 Cards
+1 Buy
Then if it's face up, turn your Journey token over (it starts face up).
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Probably the simplest (though not most broken) way of breaking a card with this Way:
Village - $3
+1 Action
+2 Cards
(or better yet:
Village - $1
+2 Actions
+3 Cards)
Even better:
Port
+2 Cards
+1 Action
Gain another Port.
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When you buy this.
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(https://i.imgur.com/hFQ2QsD.png)
Unfortunately, the only way to change the card this way is to play it ;)
Bonfire OP.
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Probably the simplest (though not most broken) way of breaking a card with this Way:
Village - $3
+1 Action
+2 Cards
(or better yet:
Village - $1
+2 Actions
+3 Cards)
Even better:
Port
+2 Cards
+1 Action
Gain another Port.
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When you buy this.
Better still:
+4 Cards
+2 Actions
Gain another Port.
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When you buy this.
Cost: $1 - Action
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Lich
Discard this and gain a card.
+6 Cards
+2 Actions
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When you trash a cheaper turn from the trash, skip it.
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Lich
+6 Cards
+2 Actions
Gain a turn
When you trash this, discard it and skip a cheaper card from the trash.
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To go with those:
Student
+1 Action
Put the Wizards onto your deck.
You may trash a card from your hand. If it's a Treasure, +1 Favor and rotate this.
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(https://uploaddeimagens.com.br/images/003/765/965/full/Goons_%282%29.png?1646984345)
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Scout
$4
Action
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
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Just swap the amounts around on Poor House.
Poor House
Action
$-1
+$1
Reveal your hand. $4 per Treasure card in your hand. (You can't go below $1).
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(https://uploaddeimagens.com.br/images/003/765/965/full/Goons_%282%29.png?1646984345)
Going from O(n^2) points to O(n). Interesting nerf. Maybe a bit unbalanced because 1$ is a difficult cost. This doesn't even give +buy anymore. I suggest changing the cost to O(1/n) to compensate.
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(https://uploaddeimagens.com.br/images/003/765/965/full/Goons_%282%29.png?1646984345)
I forgot the word "Attack".
(https://uploaddeimagens.com.br/images/003/766/888/full/Goons_%283%29.png?1647020037)