Dominion Strategy Forum
Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: infangthief on February 15, 2022, 05:28:33 am
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With the recent popularity in Wordle (Nerdle, Worldle, Birdle), why don't we start playing Cardle?
Specifically, Dominion Cardle.
Pick a Dominion card (let's start with just cards, if it works we can try events, landmarks etc later) and choose 5 attributes of it. Tell everyone what attributes you've chosen, but not what value your card has for each one.
For example, if I pick Smithy, I could pick the following attributes and values:
- Cards (drawing, discarding or topdecking): +3 Cards
- Cost: $4
- Types: Action
- Coins/Coffers: 0
- Effect on other players: None
Then other people try to guess the card. For each guess, you score it against the attributes you chose. Green if it matches, Red if it doesn't, Orange if it's close.
For example, if someone guesses Torturer, I'd say:
Torturer: Cards; Cost; Types; Coins/Coffers; Effect on others
The difference between Red and Orange could be a bit subjective, but just do what you think is best. Maybe for cost I would give an Orange if the cost was 4* or 4P.
The aim is to guess a card which scores green on all five categories. Probably this will be the originally chosen card. If it isn't then reveal the chosen card anyway. Then start the next round!
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I'll go first. I've picked a card. Here are the attributes I will be scoring against:
- Cost
- Cards (drawing, discarding or topdecking)
- Actions / Villagers
- Buys / Gains
- Expansion
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Smithy
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Smithy: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
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Sure, this can work well enough, maybe.
Woodcutter
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Smithy: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
Woodcutter: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
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Actually, going to change my Woodcutter answer, sorry.
Smithy: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
Woodcutter: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
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Artisan
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Smithy: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
Woodcutter: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
Artisan: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
Got it in 3, well done :) Your turn?
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Sure! I got one.
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What attributes are you using?
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Oh right, we can choose. I assumed the same when I thought of the card, so let's go with those. Same as last time.
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Explorer
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Explorer: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
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Market
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Explorer: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
Market: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
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Storyteller
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Explorer: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
Market: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
Storyteller: Cost; Cards; Actions/Villagers; Buys/Gains; Expansion;
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Archive
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Correct! Definitely expected that to take longer.
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There is potential for a variant of this game where you only reveal the sum of green attributes. In this case, all orange-y things should probably be red.
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There is potential for a variant of this game where you only reveal the sum of green attributes. In this case, all orange-y things should probably be red.
Or you could say number of greens, number of oranges. I feel like oranges are probably quite useful for guessing, even though there is ambiguity in what they might mean.
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Right, that would also work. Agree that would make it a lot easier; the oranges for Woodcutter were very helpful.
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Right, I got one. Original rules still.
Attributes are:
- Cards (drawing/discarding/top-decking)
- Actions/Villagers
- Buys/Gains
- Number of copies in a 4-player game
- Effect on other players
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Farmland
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Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
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Ill-Gotten Gains
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Sorry, I missed the on-buy gain effect of Farmland, so I've updated that answer. It is tricky to decide exactly what you mean by an attribute!
Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Ill-Gotten Gains: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
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Sir Vander
The Gold Knight.
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Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Ill-Gotten Gains: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Sir Vander: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
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Marauder
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Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Ill-Gotten Gains: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Sir Vander: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Marauder: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
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Knights (or if this by principle doesn't count, don't score it)
Duchy
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Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Ill-Gotten Gains: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Sir Vander: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Marauder: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Duchy: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
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Small Castle
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Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Ill-Gotten Gains: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Sir Vander: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Marauder: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Duchy: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Small Castle: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
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(confirm we're talking about a card and not a horizontal? you've restricted it to cards in the OP.)
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Wish
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Soldier
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(confirm we're talking about a card and not a horizontal? you've restricted it to cards in the OP.)
Yes it is a card.
Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Ill-Gotten Gains: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Sir Vander: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Marauder: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Duchy: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Small Castle: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Wish: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Soldier: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
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Teacher
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Disciple
Teacher (PPEd :()
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Treasure Hunter
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Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Ill-Gotten Gains: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Sir Vander: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Marauder: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Duchy: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Small Castle: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Wish: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Soldier: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Teacher: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Disciple: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Treasure Hunter: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
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CATAPULT
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Farmland: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Ill-Gotten Gains: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Sir Vander: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Marauder: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Duchy: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Small Castle: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Wish: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Soldier: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Teacher: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Disciple: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Treasure Hunter: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Catapult: Cards; Actions/Villagers; Buys/Gains; Copies; Effect on others;
Well done scolapasta :)
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scola game new create now gogo wow?
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scola game new create now gogo wow?
What?
But yes, working on it.
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Hmm, that was along one. OK I've got one.
I am going to incorporate a new process rule: no repeat guesses from the same person, unless someone has guessed in between or 24 hours have passed (this could be a shorter time, if people think it's too long).
Does that seem reasonable?
OK, let's try this one:
Attributes are:
- Actions/Villagers
- Buys/Gains
- Coins/Coffers
- Number of Types
- Number of cards in hand after playing as first played card on your turn/li]
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Haunted Woods
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Haunted Woods: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
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nailed it
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That's our first all red, no? :)
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Market
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It's hard to find a card that is so off base, as Haunted Woods does nothing when played. Bravo, silver.
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Haunted Woods: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Market: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
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Wharf
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Oh crap - we did not have our first all red, as I messed up something on Haunted Woods. Fixed below - sorry all.
(also, without being specific, it's true that the distinction between red and orange can be subjective - I have rules for how to handle this round, and will try to stay consistent. But I can explain after why something might be orange when it could be red, and vice versa)
Haunted Woods: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Market: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Wharf: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
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Disciple
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Haunted Woods: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Market: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Wharf: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Disciple: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
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Diplomat
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Haunted Woods: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Market: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Wharf: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Disciple: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Diplomat: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
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Tactician
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Haunted Woods: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Market: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Wharf: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Disciple: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Diplomat: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Tactician: Actions/Villagers; Buys/Gains; Coins/Coffers; Number of Types; Number of Cards in Hand;
Ding, ding, ding!
So I decided for the first 3 attributes, that to not be red, you needed to get the total # granted regardless of turn, so 1, 1, 0. That's why Wharf Buys was red, when it also could have been Orange (since it does give +1 Buy next turn). Market of course has the correct # of Actions and Buys, but wasn't exactly right, hence Orange.
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Yes, good idea to decide beforehand exactly what you'll give orange for (even if you don't tell people).
In my last one, the "effect on other players" would be orange for anything involving gaining a curse or discarding down to 3 cards.
MiX turn?
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I'm not sure how to make a good puzzle out of this, but oh well. Here's my list of properties:
- Hand size: how the number of cards in your hand changes after playing this card
- Actions: the number of actions you can play after playing this card
- Buys/Gains: the number of cards you can gain after playing this card
- Coins/Coffers: the number of coins you gained after playing this card
- Number of Types
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Werewolf
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Courtier :p
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Werewolf: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Courtier: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
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Ratcatcher
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Werewolf: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Courtier: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Ratcatcher: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
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Haunted Woods
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Werewolf: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Courtier: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Ratcatcher: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
I'm confused at how Coins / Coffers can be green for Werewolf and red for Ratcatcher. Would you mind double checking that?
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I'm similarly confused why Courtier is orange for Actions, but not orange for Buys/Gains and Coin/Coffers, if Werewolf is green for that. Is that intentional?
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I'm confused at how Coins / Coffers can be green for Werewolf and red for Ratcatcher. Would you mind double checking that?
Werewolf: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Courtier: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Ratcatcher: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Haunted Woods: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
I'm similarly confused why Courtier is orange for Actions, but not orange for Buys/Gains and Coin/Coffers, if Werewolf is green for that. Is that intentional?
It's orange for actions for the same reason ratcatcher is orange for actions. I'm assuming courtier is doing everything, since it can always do one of the things it can do. It would probably be orange if the correct number of Buy/Gains is 2, since it can't always give a buy and gain a Gold.
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Cultist
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Werewolf: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Courtier: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Ratcatcher: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Haunted Woods: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Cultist: Hand size; Actions; Buys/Gains; Coins/Coffers; Number of Types;
Correct! Was that too easy?
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It's orange for actions for the same reason ratcatcher is orange for actions. I'm assuming courtier is doing everything, since it can always do one of the things it can do. It would probably be orange if the correct number of Buy/Gains is 2, since it can't always give a buy and gain a Gold.
Aaah ok that makes sense. Thanks!
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Not necessary too easy, though once we narrowed down to a 3-typer, there weren't so many options. I introduced the # of Types attribute, because I thought that might be more challenging than straight up Type, but 🤷♂️
OK, next up (and for fun, let's open it up to landscapes, as well):
I'm going to try all simple attributes:
- Actions/Villagers
- Buys/Gains
- Coins/Coffers
- Cards/Horses
- Trash / Discard / Exile
Now I just need to pick a card! :) I'll have one by the time of the first guess.
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Horse
I'm wondering where that goes on the Horse scale.
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Horse: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
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Transport
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Horse: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Transport: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
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Enclave
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Horse: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Transport: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Enclave: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
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Cavalary
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Horse: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Transport: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Enclave: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Cavalry: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
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Displace
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Correct!
Horse: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Transport: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Enclave: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Cavalry: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
Displace: Actions/Villagers; Buys/Gains; Coins/Coffers; Cards/Horses; Trash/Discard/Exile;
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Are people guessing and working out things from memory? Or looking stuff up? I'm unashamedly using the wiki, as I'm not familiar with recent expansions. Like, for that one I checked the wiki page on exiling and it lists all the cards and landscapes which exile stuff. Is that ok or am I cheating?
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wiki all day
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Ok, guessers can play at whatever level they like:
- Easy: Use wiki (or equivalent) as much as you like.
- Medium: Use wiki (or equivalent) to look up individual cards, but not for searching groups of cards which have some property.
- Hard: From memory only.
The scorer should always look up cards if they are in any doubt, so that they don't make errors in scoring.
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Attributes:
- Cost
- Trashing, exiling, returning
- VP and VP tokens
- Effect on others
- Expansion
I have a card.
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Monument
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Monument: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
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Cultist
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Monument: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Cultist: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
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Witch
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Monument: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Cultist: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Witch: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
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Vault
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Monument: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Cultist: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Witch: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Vault: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
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Lost City
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Monument: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Cultist: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Witch: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Vault: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Lost City: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
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Sacred Grove
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Monument: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Cultist: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Witch: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Vault: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Lost City: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Sacred Grove: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
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Margrave
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Monument: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Cultist: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Witch: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Vault: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Lost City: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Sacred Grove: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
Margrave: Cost; Trash/Exile/Return; VP; Effect on others; Expansion;
That's the one!
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Hmmm I'll lead then:
Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Kind of an odd one for at least one of the categories, but I don't want to edit them to not give it away too much. Hopefully you agree with my calls after the fact?
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Market
Let's see which one's the odd one!
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Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
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Ride
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Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
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Farming Village
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Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
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bump? Oh, it's been 24 hours so I can take another guess...
Hostelry
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Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
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Wandering Minstrel
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Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
color];
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
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Shoot, I just realized I made a mistake with the last category, sorry. Let me fix my answers then:
Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
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Plaza
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Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
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The Trash/Discard/Exile has got me stumped here... combined with +2 Actions. I'm not sure where to go with it. Someone else want to try and solve this one? I'd guess again, but I don't have anything that seems to meet all requirements. Oh well, I guess we don't have a limit on guesses, and even a wrong guess might help sort out the last 2 categories.
Mountain Village
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Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Mountain Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
I should also remind about this:
Kind of an odd one for at least one of the categories, but I don't want to edit them to not give it away too much. Hopefully you agree with my calls after the fact?
In particular, I've been marking one category based on a common interpretation of a "mechanic", but didn't want to add a keyword to the relevant category because it would almost fully give away the card. If you need an extra hint, I can say what category that is. You're honestly pretty close to figuring it out.
-
Ghost
-
Market: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Mountain Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ghost: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
That was the card!
I didn't want to change the second category into Actions/Villagers/Plays because it would have heavily implied it was a command-like card, of which there aren't that many. And Cards/Horses was arguable too, since the card pulled by Ghost never actually reaches your hand. My bad on the fourth category though, I copy-pasted it and didn't notice it included "discard" until fairly late.
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Cool. Yes, I also have missed "discard" being included in that last attribute. Seems strange.
I'm going to go with more thorough descriptions of attributes for this time, wondering if I can come up with something comprehensive enough yet simple enough to work for Quardle (http://forum.dominionstrategy.com/index.php?topic=21077.0).
Also, Cards only, no Landscapes this time.
Attributes:
- Cost - coins component only (Smithy, Fugitive, Herald, Golem and Wedding are all equal).
- Expansion - promos lumped together; base cards lumped together (Silver, Curse, Potion, Colony etc); no distinction between 1st/2nd editions.
- Handsize - maximum possible, after playing the card from a normal starting hand.
- Coins - maximum possible sum of coins+coffers, after playing the card from a normal starting hand.
- Purpose - the main purpose(s) of the card (trasher, cycler, junker, drawer, village, VP, gainer etc) as judged by the scorer.
For (3) and (4):
- ignore possible side effects caused by specific other cards or landscapes (Fortress, Sheepdog, Guildhall etc)
- assume no further cards are played during the resolution of the card (due to Throne Room, Venture etc)
- if it is a treasure (or night) card, assume that the action (and buy) phases have been skipped with no cards played or bought
- special value of 0 for non-playable cards
(1), (2), (3) and (4) are intended to be precise and allow an unambiguous red/green decision (no orange).
(5) is more subjective, totally up to the scorer, and may be scored orange for similar or overlapping purposes.
I have a card (randomly picked this time).
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Wharf
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Wharf: Cost Expansion Handsize Coins Purpose
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Legionary
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Wharf: | Cost | Expansion | Handsize | Coins | Purpose |
Legionary: | Cost | Expansion | Handsize | Coins | Purpose |
I'm trying with grey instead of red, because it looks nicer. And it's fewer characters to change between "grey" and "green"
EDIT: Actually green/grey are too similar. Let's try blue / grey / orange for yes / no / almost.
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Market... because why not?
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Wharf: | Cost | Expansion | Handsize | Coins | Purpose |
Legionary: | Cost | Expansion | Handsize | Coins | Purpose |
Market: | Cost | Expansion | Handsize | Coins | Purpose |
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Mountebank
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Wharf: | Cost | Expansion | Handsize | Coins | Purpose |
Legionary: | Cost | Expansion | Handsize | Coins | Purpose |
Market: | Cost | Expansion | Handsize | Coins | Purpose |
Mountebank: | Cost | Expansion | Handsize | Coins | Purpose |
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Treasure Trove
I think "purpose" is too vague a category, unless you list all possible categories ahead of time.
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Wharf: | Cost | Expansion | Handsize | Coins | Purpose |
Legionary: | Cost | Expansion | Handsize | Coins | Purpose |
Market: | Cost | Expansion | Handsize | Coins | Purpose |
Mountebank: | Cost | Expansion | Handsize | Coins | Purpose |
Treasure Trove: | Cost | Expansion | Handsize | Coins | Purpose |
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I think "purpose" is too vague a category, unless you list all possible categories ahead of time.
Perhaps yes.
It is hard to define a category precisely without being complicated, so I was trying an ultra-vague category that really just lets someone say "you're getting close" or not. But probably guesses will always be aimed at trying to solve the better-defined categories first, so the vague one ends up not being useful.
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For this one, Treasure Trove, "Purpose" was something like "buying power". So most treasure cards and gold-gainers would be blue. Mint, Mine, Relic would have scored orange because they have trashing / remodelling / attacking purposes as well as buying power.
Maybe I should have cast the net wider and given orange for action cards which give lots of coins: Legionary, Wine Merchant, Giant etc?
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I feel like splitting between just Support (draw/actions/sifters), deck building (trashers/gainers), payload (coins/+VP/attacks) would be a better split. Some cards would be straddling categories, but that's what orange is for. Not saying these three are the only way to split it (e.g. is Duchy payload? I would argue it isn't, it's a stop card. It doesn't do anything for you once it's in your deck), but your distinctions were too narrow / numerous.
Even then, it can still be redundant depending on the other categories in the round. If you put cards in, and you find out it gives +3 cards, you don't learn anything from also figuring out it's a Support card.
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OK, good idea to have a small number of "purposes". I'm sure there are several cards that are hard to categorise (eg you mentioned Duchy), but that would be true however many "purposes" you use. In the end it is up to the scorer, but a small number of categories is best.
- Deck building (trashing and gaining)
- Support (+Actions, +Cards, sifting)
- Payload (+Coin(s), +Buy(s), VP, attacking)
- Negative (Coppers, Ruins etc)
And if someone can't assign their card based on those, well nothing to stop them tweaking the categories a bit or adding a 5th category.
Do you want to take a turn? Or we could wait till the Allies excitement dies down a bit.
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Ok, it's been too long, so I'm going to resurrect this thread.
The categories are:
Cost / Expansion / Handsize / Player Interaction / Coins
Cost needs to be exact, and orange may be given if you only get the right number value (could affect Potion, Debt, even * or +).
Expansion is obvious (though specific to 1st or 2nd Ed could result in orange).
Handsize is after play from a normal starting hand of 5 cards.
Player interaction may be slightly subjective, but I'll try to answer as honestly and helpfully as possible.
Coins is how much it produces on the turn it's played (if your guess or the card can produce multiple values like Bank, orange will mean partial match).
I'm thinking of a card. Guess away.
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Shepherd
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Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
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Journeyman
Hi, all. This looks fun. :)
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Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
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Village
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Distant Shore
Only one guess at a time, right? Every 24 hours, or if someone else made their guess.
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Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
Village: Cost / Expansion / Handsize / Player Interaction / Coins
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Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
Village: Cost / Expansion / Handsize / Player Interaction / Coins
And Distant Shore?
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Sorry, usually the next guess doesn't happen until the previous one is resolved.
Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
Village: Cost / Expansion / Handsize / Player Interaction / Coins
Distant Shore: Cost / Expansion / Handsize / Player Interaction / Coins
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Oh, is that a rule? I don’t think I saw that.
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Hamlet
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Oh, is that a rule? I don’t think I saw that.
There's no written rules. It's just easier for tracking.
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Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
Village: Cost / Expansion / Handsize / Player Interaction / Coins
Distant Shore: Cost / Expansion / Handsize / Player Interaction / Coins
[/quote]
Hamlet: Cost / Expansion / Handsize / Player Interaction / Coins
You've got it.
Hamlet could end up with a handsize of 3, 4, or 5. Shepherd could end up with 4, 5, 6, 7, or 8. The others were obvious.
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Nice.
I've got a card, here are my attributes.
Playability: When can I play it, and how does it help with playing other cards? (Consider turn phases, +Actions, +Villagers and text such as "play a card".)
Deckbuilding: How does it change what cards belong to me? (Consider gain, trash, exile from supply, return, exchange etc.)
Card management: How does it move my cards between my drawpile, hand, discard pile and set-aside areas? (Consider +Cards, discard, topdeck, exile, set aside etc.)
Payout: What can it give me in terms of Coins, Coffers, Buys, Favors and VP?
Expansion: Which set(s) is it in?
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King's Court
-
King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
-
Forgot to say, I'm using blue for correct, orange for nearly, grey for no.
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Hamlet
Nice! I was thinking that exact card after 3-6¢ was ruled out, and the oranges on Handsize.
Contract
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Hmm, I'm going to change my King's Court answer slightly, sorry.
King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
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Procession
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King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Procession: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
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... and I've changed my mind on King's Court again. It seems this is what comes of having attributes that care about too many things at once. It can be "correct" in many ways still without being "close". Grey here does not mean entirely wrong, it just means not close enough for orange.
I'm aiming to be generous with blues and as helpful as possible with oranges. I think it is more helpful if I score King's Court and Procession this way:
King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Procession: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
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Royal Galley
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King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Procession: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Royal Galley: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
That may well be the first all-wrong guess!
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Scepter
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King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Procession: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Royal Galley: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Scepter: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Why's everyone going for cards that play/replay other cards?? I feel like I must have badly misled everyone somehow!
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To clarify (because yes that "playability" property is too big, bad choice), if my card allowed you to play/replay another card I would have no doubts about scoring all of the above orange/blue for "playability". But I am scoring them grey. My card does not allow you to play/replay another card!
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Ritual
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King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Procession: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Royal Galley: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Scepter: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Ritual: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
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Throne Room
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(it's very important to have all throne room variants even if they can't be the right card!)
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(it's very important to have all throne room variants even if they can't be the right card!)
But does throne room itself count as a throne room variant? :)
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King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Procession: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Royal Galley: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Scepter: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Ritual: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Throne Room: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
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... and I've changed my mind on King's Court again. It seems this is what comes of having attributes that care about too many things at once. It can be "correct" in many ways still without being "close". Grey here does not mean entirely wrong, it just means not close enough for orange.
I'm aiming to be generous with blues and as helpful as possible with oranges. I think it is more helpful if I score King's Court and Procession this way:
Yeah your categories are a little convoluted lol. Keep it simple, I say. Anyway, time to rule out Night phase (and Nocturne) since all Actions/Treasures are grey on Playability?:
Devil’s Workshop
But it looks like signs point to a Remodel variant (thrasher+gainer) that also has some kind of “Payout”. So Butcher, or maybe Trading Post. (Let me know if dropping clues for the other players is considered bad form?)
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King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Procession: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Royal Galley: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Scepter: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Ritual: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Throne Room: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Devil's Workshop: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
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Black Market
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Butcher
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I just noticed I typed “thrasher” earlier. I usually silently judge people who call it that. And here I fat fingered it ;D
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King's Court: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Contract: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Procession: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Royal Galley: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Scepter: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Ritual: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Throne Room: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Devil's Workshop: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Black Market: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Butcher: | Playability / | Deckbuilding / | Card management / | Payout / | Expansion |
Butcher it is. vidicate's turn.
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I have one.
Actions
Coins
Cost
Draw/gains
Number of types
I have an internal criteria (hopefully consistent) for what will get “oranged” and “greened” here. I’m okay with multiple guessers between results (especially from midnight to noon Pacific time), but I get why you don’t want to be stuck as the last guesser when new results are updated. As a reminder, (to myself as much as anybody, since I’m the newbie here) one guess per 24 hours unless someone else posted a guess in the meantime.
A couple more thoughts:
• I’m all for not artificially slowing things (hence the multiple people guessing encouraged), given that the logistics of forum games already gives many reasons that they’re slow.
• I enjoy collaboration in this sort of thing. I like to share my thinking, and maybe even helpful hints (only as a guesser, not the card-picker). But I can see how a lot of that going on could get annoying. Additionally, I understand the competitive spirit that comes with playing games, and the desire to win on your own. So, to answer my own question from earlier, let’s do spoiler tags for thoughts about the current card and clues.
Please let me know any of your thoughts on the above. And thank you @infangthief for creating/hosting this game.
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Nobles
-
Nobles: Actions / Coins / Cost / Draws-gains / No. types
I’ll figure out forum tables later :)
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Nobles: Actions / Coins / Cost / Draws-gains / No. types
Oops, already messed up. Corrected Nobles above.
-
Sir Bailey
-
Nobles: | Actions - | Coins - | Cost - | Draw/gains - | No. types |
Sir Bailey: | Actions - | Coins - | Cost - | Draw/gains - | No. types |
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Courtier
-
Nobles: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Sir Bailey: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Courtier: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
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Le bump
A little too much partying for St. Paddy’s, am I right?
-
Ok, I'll try again. The Actions are bugging me... can you double-check the colours?
Nobles gives +2 Actions or 0, and is red.
Sir Bailey gives +1 Action and is orange.
Couturier can give +1 Action or 0 and is orange.
Let's try
Horn of Plenty
-
Nobles: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Sir Bailey: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Courtier: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Horn of Plenty: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Yup, that’s it. Damn, son! For Courtier I did it like @MiX, actually (see below). I have a few more thoughts on my process to divulge, but wanted to at least get you your win and come back later.
@mathdude is next on the block
I'm similarly confused why Courtier is orange for Actions, but not orange for Buys/Gains and Coin/Coffers, if Werewolf is green for that. Is that intentional?
It's orange for actions for the same reason ratcatcher is orange for actions. I'm assuming courtier is doing everything, since it can always do one of the things it can do. It would probably be orange if the correct number of Buy/Gains is 2, since it can't always give a buy and gain a Gold.
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Nobles: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Sir Bailey: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Courtier: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Horn of Plenty: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Yup, that’s it. Damn, son! For Courtier I did it like @MiX, actually (see below). I have a few more thoughts on my process to divulge, but wanted to at least get you your win and come back later.
@mathdude is next on the block
I'm similarly confused why Courtier is orange for Actions, but not orange for Buys/Gains and Coin/Coffers, if Werewolf is green for that. Is that intentional?
It's orange for actions for the same reason ratcatcher is orange for actions. I'm assuming courtier is doing everything, since it can always do one of the things it can do. It would probably be orange if the correct number of Buy/Gains is 2, since it can't always give a buy and gain a Gold.
I couldn't find a single Action card that worked at $5. So it pretty much had to be Night or Treasure.
Next post will have the start-up for the next word.
-
The categories are:
Cost / Expansion / Handsize / Actions / Buys and Gains
Cost needs to be exact, and orange may be given if you only get the right number value (could affect Potion, Debt, even * or +).
Expansion is obvious (though specific to 1st or 2nd Ed could result in orange).
Handsize is after play from a normal starting hand of 5 cards. If there are multiple possible handsizes, and you only match some, it will be orange.
Actions is a simplification of the 4th category... basically, the ability to play another card in the current phase (e.g. a Treasure, Night, or Throne Room all allow you to play another card, similar to +1 Action, so any of these would be orange if another of them were correct).
Buys and Gains is the ability to get an extra card on that turn.
I'm thinking of a card, selected pseudo-randomly. Guess away.
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Death Cart
-
Death Cart: Cost / Expansion / Handsize / Actions / Buys and Gains
(note that the buys/gains is for when it's played, so the below-line text on Death Cart, for when you gain it, is not impacting the colour above)
-
I couldn't find a single Action card that worked at $5. So it pretty much had to be Night or Treasure.
I wondered about Sculptor, which I think would have worked if the orange for action was because of +Villager instead of +Action.
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Storyteller
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Mountebank
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Death Cart: Cost / Expansion / Handsize / Actions / Buys and Gains
Storyteller: Cost / Expansion / Handsize / Actions / Buys and Gains
Mountebank: Cost / Expansion / Handsize / Actions / Buys and Gains
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Laboratory
-
Death Cart: Cost / Expansion / Handsize / Actions / Buys and Gains
Storyteller: Cost / Expansion / Handsize / Actions / Buys and Gains
Mountebank: Cost / Expansion / Handsize / Actions / Buys and Gains
Laboratory: Cost / Expansion / Handsize / Actions / Buys and Gains
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Emissary
We’re orange on actions. Only Treasure/Night/TR-variant that I can find is Werewolf, though Den of Sin affects next turn handsize.
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Death Cart: Cost / Expansion / Handsize / Actions / Buys and Gains
Storyteller: Cost / Expansion / Handsize / Actions / Buys and Gains
Mountebank: Cost / Expansion / Handsize / Actions / Buys and Gains
Laboratory: Cost / Expansion / Handsize / Actions / Buys and Gains
Emissary: Cost / Expansion / Handsize / Actions / Buys and Gains
We’re orange on actions. Only Treasure/Night/TR-variant that I can find is Werewolf, though Den of Sin affects next turn handsize.
All categories this round relate only to *this turn*, not to next turn.
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Avanto
-
Avanto
Winner!
The +3 Cards was likely the key here, I'd assume?
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Avanto
Winner!
The +3 Cards was likely the key here, I'd assume?
Yes.
It seems the Expansion property is almost always the last one to turn green!
Shall we get going with Quardle (http://forum.dominionstrategy.com/index.php?topic=21077.0)?
@vidicate, mathdude, thanks for signing up. Everyone else who's been playing along here, do take a look. It's basically everyone having a turn at once.
Anyone who wants to can take a turn here.
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So it’s anyone’s go? I have one in mind, with some crazy twists on the properties. But I went recently, so I’ll wait a few hours for someone else to jump in.
-
Nobles: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Sir Bailey: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Courtier: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Horn of Plenty: | Actions | - | Coins | - | Cost | - | Draw/gains | - | No. types |
Yup, that’s it. Damn, son!
@mathdude is next on the block
I couldn't find a single Action card that worked at $5. So it pretty much had to be Night or Treasure.
So for Actions I had 3 specific, but not necessarily discrete, characteristics in mind that all but about three Treasures have in common. Having 2 of these 3 characteristics (one was the card had to be non-terminal) would earn an orange.
A bonus puzzle: Which one Night card would not have gotten a green, and which one (non-Night) Action card would have gotten a green on the Actions property?
-
Werewolf would not have gotten a green, because it's a terminal action if played in the Action phase.
-
I have a card. I have some new properties to mix things up a bit. We’ll see how it goes, and if people are like “thanks I hate it” after the dust settles.
- Color(s): Not including the art. This might seem subjective. A green (Victory) card could be graded orange for Color(s) if the card is a Treasure or Reaction. If the card is a Duration, then any yellow, red, or tan/brown card could be graded orange. It could get confusing with two-tone cards. I believe there are 10 distinct colors used on Dominion cards (not counting the Heirloom reminder banners). I’m willing to explain any red/orange earned, if needed on any guesses.
- Handsize
- Illustrator initials: If one or more of the initials in the illustrator’s name are present, it will get oranged, if not green.
- Number of types
- Words in name: As an example, Chapel=1.
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Werewolf would not have gotten a green, because it's a terminal action if played in the Action phase.
Good guess! But I was judging Werewolf as non-terminal for this category; it would have been green on Actions.
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I’ll get you started: Beggar
Beggar: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
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Sea Hag
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Beggar: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
Sea Hag: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
(Subjectively, white (Action card) isn’t close enough to any other Dominion card colors, hence Sea Hag couldn’t be orange unless my card was two-tone with white.)
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Fool's gold
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Beggar: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
Sea Hag: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
Fool’s Gold: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
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Abandoned Mine
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Beggar: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
Sea Hag: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
Fool’s Gold: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
Abandoned Mine: | | | Color(s) | | | Handsize | | | Illustrator initials | | | No. types | | | Words in name |
That’s the one. Bravo! Did you have a lock on that one? I would love to hear your process, bro.
Btw, for the card color I would have accepted Durations, Reserves, and Nights (subjective) as one-offs, or two-tone Night-Duration.
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Before seeing fang's guess or the result, I had just worked out that it was likely a Ruin or Reserve, so it was just a matter of looking through them, and possibly using artist initials to narrow it down.
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I looked at colours, and thought probably we were after green, but couldn't see any 2-type, 2-word ones with appropriate artist initials (Castles artist doesn't have the right initials).
Then I noticed Ruins brown and looked through their artists. Abandoned Mine was the only ruin that worked.
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I looked at colours, and thought probably we were after green, but couldn't see any 2-type, 2-word ones with appropriate artist initials (Castles artist doesn't have the right initials).
Heh. Beggar was supposed to rule out all Reactions and mono-green (Victory) cards. (And I guess any theoretical two-type Curse ;))
Before seeing fang's guess or the result, I had just worked out that it was likely a Ruin or Reserve, so it was just a matter of looking through them, and possibly using artist initials to narrow it down.
Excellent. The way I was judging it for colors, Durations, Reserves, Ruins, Nights, and Shelters were at least in theory still in the running — as well as any two-tone cards that weren’t white, Reaction, or Treasure. Wine Merchant and Ghost Town are others the clues so far could have led to, for example. Good work, everyone. I hope that was a fun, or at least interesting change-up.
What do people think about the color and/or illustrator related clues for using in future rounds?
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What do people think about the color and/or illustrator related clues for using in future rounds?
Fine, all good, nice to pick some unusual ones, pretty much anything goes, so long as it is public knowledge.
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I've got a card, and some wacky properties:
- Digits - the set of digits on the card (not including copyright year). Eg Steward has {2, 3}.
- People - number of people in the picture (my best guess if it is unclear). Eg Cardinal has 4, I think.
- Drawpile change - how the number of cards in my drawpile changes after playing this card (assume it does not trigger a shuffle).
- Payout - coins, coffers, buys, favors, VP
- Expansion
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Ooo, fun!
Forager
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Forager | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
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Swashbuckler
For “payout” are you judging… • how close it matches to your card on each and all of the items • how close the sum of all items is to the total of your card (example: Monument = 3) • using an unknown method for us to discern?
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Forager | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Swashbuckler | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
I'm judging payout to be green if all of coins, coffers, buys, favors and VPs are exactly right. Orange means at least one element matches exactly, or overlaps if there are multiple possibilities. And I'm allowing coins/coffers to be interchangeable when looking for orange.
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Marquis
I glanced through the Promos, but didn’t see anything. In ruling out Allies I was considering Town Crier, before noticing the mess of people in the background behind the crier, lol.
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Forager | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Swashbuckler | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Marquis | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
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Chancellor
Thoughts on today’s guess and the clues so far: Chancellor is absolutely the only card in base Dominion that fits my interpretation of the clues so far. But I also have to do it for the lolz on “drawpile”. Digits whitelist: 3 / Digits blacklist: 1,6,10. For “payout”- buys are out; it has to be coin/coffer (Forager orange) greater than 1 (Swashbuckler would at least be orange).
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Forager | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Swashbuckler | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Marquis | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Chancellor | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
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I know what card it must be. After guessing Chancellor (and before the results, even), I looked at the whole library and determined there is only one other card that fits my interpretation of the clues so far. But before I post it I have a hypothetical question for you.
If you chose a card that gives exactly +9 coin, and someone guesses a card that has a payout of exactly +8 coin and nothing else, would you grade it red or orange? (Amounts chosen arbitrarily.)
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Anyone else can swoop in and snag the win, btw. Now’s your chance.
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If you chose a card that gives exactly +9 coin, and someone guesses a card that has a payout of exactly +8 coin and nothing else, would you grade it red or orange? (Amounts chosen arbitrarily.)
I choose (or at least review) my properties, and exactly what will count as orange for each property, after I pick my card.
So if I picked Copper and used the "payout" property, I'd probably score Silver as red.
But if I picked Platinum and used the "payout" property, I'd probably score Capital as orange.
All I'll guarantee is that it will still be this:
- Payout - coins, coffers, buys, favors, VP
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Lol well that’s clear as mud ;)
Mandarin
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Forager | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Swashbuckler | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Marquis | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Chancellor | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
Mandarin | | | Digits | | | People | | | Drawpile | | | Payout | | | Expansion |
That was a quick finish!
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Lol yup! And I could have had it a day sooner if I wanted the take the time to scour the library of cards before yesterday’s guess. If your card was actually Chancellor then Forager would have been orange on Drawpile, I assume. I don’t see anything but Mandarin, given the first three guesses and clues. (Ruling out “1” as a digit really pared the pool of cards down a ton, among other clues.)
I’ll wait until this evening (or longer) before starting up a new round. Until then, it’s open for anyone else to take over instead.
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Anyone think we could retire this thread and just keep Quardle going? We don’t have multiple guessers per day anymore… But I’m good either way, retire or not.
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Anyone think we could retire this thread and just keep Quardle going? We don’t have multiple guessers per day anymore… But I’m good either way, retire or not.
Fine to keep this for anyone who wants a one-off game, rather than the ongoing Quardle thing.
Or for experimentation.
On which note, here's a crazy experiment. My card is Smithy; what five properties am I using to score your guesses? (I will call them A, B, C, D, E for now!)
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Militia
Hi, buddy. My free-time lately hasn’t been what it used to be. I’m still hoping to jump back in the Quardle game soon. At a quick glance, I’m surprised the other guy hasn’t tried an Action-Duration guess for your card yet.
Anyway, this looks cool. And I’m reminded I left a puzzle myself in this thread a while back. I might resurrect it at some point.
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Smithy | | | A | | | B | | | C | | | D | | | E |
Militia | | | A | | | B | | | C | | | D | | | E |
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Village
Forgoing the guess limits until anyone else pops in.
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At a quick glance, I’m surprised the other guy hasn’t tried an Action-Duration guess for your card yet.
Self-derp here; didn’t see your Quardle card is in Dark Ages.
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Old Witch
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Smithy | | | A | | | B | | | C | | | D | | | E |
Militia | | | A | | | B | | | C | | | D | | | E |
Village | | | A | | | B | | | C | | | D | | | E |
Old Witch | | | A | | | B | | | C | | | D | | | E |
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Are we submitting the 5 guesses all at once? Actions and Expansion are not here. A/E could be Draw/Handsize (leaning towards A if it’s Draw, E if it’s Handsize), D could be Types, Cost could be B/C. Not seeing anything for Set Of Digits or Payout. B/C could be People.
Caravan
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Smithy | | | A | | | B | | | C | | | D | | | E |
Militia | | | A | | | B | | | C | | | D | | | E |
Village | | | A | | | B | | | C | | | D | | | E |
Old Witch | | | A | | | B | | | C | | | D | | | E |
Caravan | | | A | | | B | | | C | | | D | | | E |
Are we submitting the 5 guesses all at once?
I'm happy for you to submit guesses for individual properties (eg "A is Expansion") and I'll confirm or reject them. I might even provide a counter-example for incorrect guesses, but I think you want to minimise the number of incorrect guesses, rather than using them to get info.
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A is Draw
B is People
C is Cost
D is Player Interaction
E is Handsize
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A is Draw
B is People
C is Cost
D is Player Interaction
E is Handsize
Wow, very close. All correct except for A.
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Awesome
Gold
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I should probably give a counter-example to your guess for A - see Young Witch.
Smithy | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Militia | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Village | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Old Witch | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Caravan | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Gold | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Young Witch | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
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I'll guess that A is the set of basic +'s on the card - cards, actions, money, buys.
I'll guess Forager to try to prove or disprove that.
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Smithy | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Militia | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Village | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Old Witch | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Caravan | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Gold | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Young Witch | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Forager | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Lackeys | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
I'll guess that A is the set of basic +'s on the card - cards, actions, money, buys.
Almost. Counter example is Lackeys.
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Is A similar to your “Payout” property?
Watchtower
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Smithy | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Militia | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Village | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Old Witch | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Caravan | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Gold | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Young Witch | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Forager | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Lackeys | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Watchtower | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Is A similar to your “Payout” property?
Not really.
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I’m tempted to give up here. You got a real head-scratcher. A younger me would be more determined to work it out, lol. @weretheruler you got any more ideas?
I’m going to cheat.
Peddler
Great Hall
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Forgot to add- Is this a property you’ve used before?
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Smithy | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Militia | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Village | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Old Witch | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Caravan | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Gold | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Young Witch | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Forager | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Lackeys | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Watchtower | | | A | | | People | | | Cost | | | Interaction | | | Handsize |
Peddler | | | A | |... |
Great Hall | | | A | |... |
Forgot to add- Is this a property you’ve used before?
No.
weretheruler's guess was very close, there were very few counter-examples I could have given for it.
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All +'s - cards, actions, buys, $, coffers, villagers.
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All +'s - cards, actions, buys, $, coffers, villagers.
Yes. Exact wording I had was "set of bolded items in the card text".
So it is that list, and +VP also. And also $ and VP that appear without the "+" would count. But $ (without "+") never appears with +Cards, so I think the only counter-examples I could give now would be Overgrown Estate and Wild Hunt, which use +Cards and VP.
So that experiment was interesting. I was surprised how quickly vidicate got B,C,D,E. Was it fun from the guessing end or not?
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All +'s - cards, actions, buys, $, coffers, villagers.
Yes. Exact wording I had was "set of bolded items in the card text".
So it is that list, and +VP also. And also $ and VP that appear without the "+" would count. But $ (without "+") never appears with +Cards, so I think the only counter-examples I could give now would be Overgrown Estate and Wild Hunt, which use +Cards and VP.
So that experiment was interesting. I was surprised how quickly vidicate got B,C,D,E. Was it fun from the guessing end or not?
That last property was annoying, lol. Good job weretheruler.
Yeah, I had B/C in some order, and chose Caravan to lock them (and try to figure out A/E). D was just my best guess. E I was pretty sure of. A I threw with the rest just to check it off, since I was certain that A and E couldn’t both be true. That was pretty fun though, really. :D