Design a card(-shaped thing) that costs $7 or more.
It can be a normal Kingdom card, an Event or a Project.
I will judge based on how well it merits its high price tag, its simplicity and how fun it looks to play.
For simplicity's sake, I will disallow split piles, or anything that requires an additional card in order to gain it.
Process
$8 - Action
+1 Action
Trash a non-duration card you have in play. Gain a card with the same cost.
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On your turns, this costs $1 less per Action you have in play
Regenerate - Event, $7 cost.Assess how much you want to play during the turn, and you much you want to remodel.
Set aside any number of cards from your hand. For each one, trash it, then gain a card costing up to $2 more than it.
(https://i.imgur.com/48PTM83.png)
There's probably some crazy combo with Sceptre, but you said to go big.
(https://i.imgur.com/48PTM83.png)
There's probably some crazy combo with Sceptre, but you said to go big.
Quick question: who chooses whether the other players receive the next hex or discard a copy of the card gained? The wording is ambiguous currently.
I've also gone down a tfb route:QuoteRegenerate - Event, $7 cost.Differently named because Villa and Cavalry. If both cards are in the game, then... well it's a 3 card combo, so I'd let it pass.
Do this any number of times: trash a card from your hand. Gain a differently named card costing up to $2 more than it.
Assess how much you want to play during the turn, and you much you want to remodel.
First to play this on Fortress wins the game by piling Duchess+Estate+Copper.
It should be the opponent - thanks for pointing out the ambiguity. I will add “their choice” similar to how Torturer is worded.(https://i.imgur.com/48PTM83.png)Quick question: who chooses whether the other players receive the next hex or discard a copy of the card gained? The wording is ambiguous currently.
There's probably some crazy combo with Sceptre, but you said to go big.
(https://i.ibb.co/ryC76CP/image.png) | Armada $7 - Action - Attack - Duration Each other player with 4 or more cards in hand discards a card. If any Victory card discarded this way, +2VP. At start of your next turn: +4 Cards. |
It should be the opponent - thanks for pointing out the ambiguity. I will add “their choice” similar to how Torturer is worded.(https://i.imgur.com/48PTM83.png)Quick question: who chooses whether the other players receive the next hex or discard a copy of the card gained? The wording is ambiguous currently.
There's probably some crazy combo with Sceptre, but you said to go big.
If you do this, you should technically add "(or reveals they can't)" after "discards a copy of it" to deal with accountability issues (see Villain).
When I first saw the card I presumed they had to discard the copy to avoid the Hex (akin to Mountebank). In that case the language should be: "Each other player may discard a copy of it. If they don’t, they receive the next Hex."
Landscaper
$7 Action - Reserve
+1 Action.
+$1.
Put this on your tavern mat.
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When you gain a victory card, you may call this for +1 VP and +1 Coffers. If it cost at least $5, +2 VP and +1 Coffers instead.
Border Wall • $7 • Project
When you gain a card, you may immediately Exile it by discarding cards from your hand equal to the number of copies of it on your Exile mat.
Border Wall - $7 - Project
When you gain a card, if you do not have a copy of it in Exile, you may Exile it.
(https://trello.com/1/cards/619e252c8e8fd953f86d500f/attachments/619e2534701b595dd97b8c8b/previews/619e2535701b595dd97b8cdb/download/image.png)QuoteBorder Wall - $7 - Project
When you gain a card, if you do not have a copy of it in Exile, you may Exile it.
(https://trello.com/1/cards/619e252c8e8fd953f86d500f/attachments/619e2534701b595dd97b8c8b/previews/619e2535701b595dd97b8cdb/download/image.png)QuoteBorder Wall - $7 - Project
When you gain a card, if you do not have a copy of it in Exile, you may Exile it.
Is this suppose to work with green cards because that feels insane right? Gain a Province gain another for free and the 2nd one does not clutter the deck.
You might wanna word it as something like "Exile it instead".
( ... )
I think that card wordings should be simple and reflect how you actually play (I never considered the blue dog issue you referred to to be an actual issue). Nobody puts the card in their discard pile and the moves it onto their Exile mat, they directly put it there. So „Exile instead“ makes more sense than „ gain and then Exile“.
But it is a trivial difference as you rarely want the junk to be able to leave the Exile mat (what your „gain and Exile“ Version enables you to do). This brings us back to my initial point: with your version most folks would not even be aware that you could discard stuff from Exile because they would intuitively read the card, no matter how it is worded as „ah OK, I can directly put it on the mat“.
What matters is that the wording should be clearer because currently you can easily misread the card, as arowdok did, as „gain and Exile another copy from the Supply“.
(https://i.imgur.com/raRQnNf.jpg) | Quote from: Colossus Colossus ($8+ Victory) |
(https://i.imgur.com/48cGYn0.jpg) | Quote from: Colossus Mat Colossus Mat |
Master
Action $7
Choose 2: +2 Cards; +2 Actions; +2 Buys; +$2; gain 2 Silvers or trash 2 cards from your hand.
The choices must be different.
I found this challenge harder than it first appears. It seems high powered concepts are more likely to have issues when you start thinking through the implications of them. I had a few ideas that I scrapped when trying to think them through. As a result I decided to go back to basics and go for a high powered member of the Pawn/Steward family.
Master
Action $7
Choose 2: +2 Cards; +2 Actions; +2 Buys; +$2; gain 2 Silvers or trash 2 cards from your hand.
The choices must be different.
I found this challenge harder than it first appears. It seems high powered concepts are more likely to have issues when you start thinking through the implications of them. I had a few ideas that I scrapped when trying to think them through. As a result I decided to go back to basics and go for a high powered member of the Pawn/Steward family.
I don't know if this is intentional, but there seems to be a theme of super pricey cards (Prince, KC, Expand, Forge -- I think also the 6$s though there I'm not sure) not working by themselves. They're all terminals, for one. Your card seems very similar to a certain price card
Coronation Site - $7
Action - Victory
Reveal your hand. If you have no Action cards in hand, +2 Cards and +1 Action. Otherwise, play an Action card from your hand twice.
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2VP
(https://i.imgur.com/WRenyEwh.png) | Quote from: Charge CHARGE |
Revitalize (JW)
Displace as a Project, roughly. This feels useful and fairly priced, and particularly nice with TFB cards.
Revitalize
$7 - Project
At the start of your turn, you may trash a card from your hand. If you do, you may gain a differently-named card to your hand that costs equal to or less than it.