Queue
At the start of your turn, put one card from here into your hand
Workhouse • $6 • Event
At the end of clean up, after drawing a new hand, put your hand and deck into your discard pile.
Queue your discard pile.
(https://trello.com/1/cards/612e2b2455b9a932a20858a9/attachments/612e2b2847b23c1c10cb2123/previews/612e2b2947b23c1c10cb213a/download/image.png)QuoteWorkhouse • $6 • Event
At the end of clean up, after drawing a new hand, put your hand and deck into your discard pile.
Queue your discard pile.
You probably don't want to open this (possible when opening $5/$2 with baker or borrow in kingdom, and probably a couple other ways (cursed gold, etc)) but What if donate but it slowly all comes back to you?
That's right. It's got a time/opportunity cost to it, in addition to coins.(https://trello.com/1/cards/612e2b2455b9a932a20858a9/attachments/612e2b2847b23c1c10cb2123/previews/612e2b2947b23c1c10cb213a/download/image.png)QuoteWorkhouse • $6 • Event
At the end of clean up, after drawing a new hand, put your hand and deck into your discard pile.
Queue your discard pile.
You probably don't want to open this (possible when opening $5/$2 with baker or borrow in kingdom, and probably a couple other ways (cursed gold, etc)) but What if donate but it slowly all comes back to you?
Are you essentially starting your next turn with 1 card in hand (one that you would remove from the Queue)?
That's right. It's got a time/opportunity cost to it, in addition to coins.(https://trello.com/1/cards/612e2b2455b9a932a20858a9/attachments/612e2b2847b23c1c10cb2123/previews/612e2b2947b23c1c10cb213a/download/image.png)QuoteWorkhouse • $6 • Event
At the end of clean up, after drawing a new hand, put your hand and deck into your discard pile.
Queue your discard pile.
You probably don't want to open this (possible when opening $5/$2 with baker or borrow in kingdom, and probably a couple other ways (cursed gold, etc)) but What if donate but it slowly all comes back to you?
Are you essentially starting your next turn with 1 card in hand (one that you would remove from the Queue)?
(https://trello.com/1/cards/612e2b2455b9a932a20858a9/attachments/612e2b2847b23c1c10cb2123/previews/612e2b2947b23c1c10cb213a/download/image.png)QuoteWorkhouse • $6 • Event
At the end of clean up, after drawing a new hand, put your hand and deck into your discard pile.
Queue your discard pile.
You probably don't want to open this (possible when opening $5/$2 with baker or borrow in kingdom, and probably a couple other ways (cursed gold, etc)) but What if donate but it slowly all comes back to you?
better?(https://trello.com/1/cards/612e2b2455b9a932a20858a9/attachments/612e2b2847b23c1c10cb2123/previews/612e2b2947b23c1c10cb213a/download/image.png)QuoteWorkhouse • $6 • Event
At the end of clean up, after drawing a new hand, put your hand and deck into your discard pile.
Queue your discard pile.
You probably don't want to open this (possible when opening $5/$2 with baker or borrow in kingdom, and probably a couple other ways (cursed gold, etc)) but What if donate but it slowly all comes back to you?
I think only you can see the image, (maybe the trello board is private?) and others only can see a blank space
(https://i.imgur.com/dXbbhRl.png)
Limited to exactly 5 so that you can't continually force opponents to set aside the same Action turn after turn nor make opponents miss a turn by setting aside their whole hand.
(https://i.imgur.com/dXbbhRl.png)
Limited to exactly 5 so that you can't continually force opponents to set aside the same Action turn after turn nor make opponents miss a turn by setting aside their whole hand.
why's this a duration?
Breadline - $4
Night
Queue a card from your hand or the top card of your deck.
You may Queue a Copper from play per $1 it costs.
----
Setup: Each player Queues 4 Copper from the supply.
QuoteBreadline - $4
Night
Queue a card from your hand or the top card of your deck.
You may Queue a Copper from play per $1 it costs.
----
Setup: Each player Queues 4 Copper from the supply.
A Monastery/Chapel variant that uses Queue to get rid of Coppers instead of trashing them. It alters the start of the game as you start with 4 Copper in Queue, so even if you do not Queue anything else, everyone will have a 6 card hand for the first 4 turns. Breadline lets you keep this perpetual extra card effect going and prevents you from being swamped with Copper later in the game. I priced it at $4 for this reason. I imagine games will accelerate quickly with the bonus buying power at the start. Feedback is appreciated.
The setup clause does shake up the opening quite a bit, since players start with a deck of 3 Coppers and 3 Estates. The most amount of coins you can have (in the majority of kingdoms with Breadline) in Turn 1 will be $4. You also have a fairly high probability of seeing your Turn 1 purchase on Turn 2, since you will need to shuffle after Turn 1.
My initial concern when I saw this was that this could lead to swingy openings. Say, for example, Player 1 has $4 (starting hand of 3 Coppers, 2 Estates, and adds a Copper from the Queue) on Turn 1 and buys a Militia. At Clean-up, Player 1 draws their remaining Estate, shuffles, and draws their Militia, 2 Coppers and an Estate. Player 2 only has $3 on Turn 1 (starting hand of 2 Coppers, 3 Estates, and adds a Copper from the Queue) and buys a Silver. At Clean-up, Player 2 draws their remaining Copper, shuffles their deck and unfortunately for them draws 3 Estates and a Copper. On Turn 2, Player 1 adds a Copper from the Queue and plays Militia (Player 2 discards 2 Estates) and is able to buy a $5 cost card. Player 2 adds a Copper from the Queue, but again only has $3 to spend. You essentially end up with an "opening split" of $4/$5 for Player 1 and $3/$3 for Player 2.
QuoteBreadline - $4
Night
Queue a card from your hand or the top card of your deck.
You may Queue a Copper from play per $1 it costs.
----
Setup: Each player Queues 4 Copper from the supply.
A Monastery/Chapel variant that uses Queue to get rid of Coppers instead of trashing them. It alters the start of the game as you start with 4 Copper in Queue, so even if you do not Queue anything else, everyone will have a 6 card hand for the first 4 turns. Breadline lets you keep this perpetual extra card effect going and prevents you from being swamped with Copper later in the game. I priced it at $4 for this reason. I imagine games will accelerate quickly with the bonus buying power at the start. Feedback is appreciated.
The setup clause does shake up the opening quite a bit, since players start with a deck of 3 Coppers and 3 Estates. The most amount of coins you can have (in the majority of kingdoms with Breadline) in Turn 1 will be $4. You also have a fairly high probability of seeing your Turn 1 purchase on Turn 2, since you will need to shuffle after Turn 1.
My initial concern when I saw this was that this could lead to swingy openings. Say, for example, Player 1 has $4 (starting hand of 3 Coppers, 2 Estates, and adds a Copper from the Queue) on Turn 1 and buys a Militia. At Clean-up, Player 1 draws their remaining Estate, shuffles, and draws their Militia, 2 Coppers and an Estate. Player 2 only has $3 on Turn 1 (starting hand of 2 Coppers, 3 Estates, and adds a Copper from the Queue) and buys a Silver. At Clean-up, Player 2 draws their remaining Copper, shuffles their deck and unfortunately for them draws 3 Estates and a Copper. On Turn 2, Player 1 adds a Copper from the Queue and plays Militia (Player 2 discards 2 Estates) and is able to buy a $5 cost card. Player 2 adds a Copper from the Queue, but again only has $3 to spend. You essentially end up with an "opening split" of $4/$5 for Player 1 and $3/$3 for Player 2.
You're misunderstanding the setup clause. You Queue 4 Coppers from the Supply in addition to your starting Coppers, not from among them.
That's right. It's got a time/opportunity cost to it, in addition to coins.(https://trello.com/1/cards/612e2b2455b9a932a20858a9/attachments/612e2b2847b23c1c10cb2123/previews/612e2b2947b23c1c10cb213a/download/image.png)QuoteWorkhouse • $6 • Event
At the end of clean up, after drawing a new hand, put your hand and deck into your discard pile.
Queue your discard pile.
You probably don't want to open this (possible when opening $5/$2 with baker or borrow in kingdom, and probably a couple other ways (cursed gold, etc)) but What if donate but it slowly all comes back to you?
Are you essentially starting your next turn with 1 card in hand (one that you would remove from the Queue)?
It’s not too bad if you get a Hunting Lodge in the Queue or have a Guide on your mat.
I’m also thinking this wouldn’t be the worst idea in the opening.
(https://i.imgur.com/LVeibFQ.png)
(https://i.imgur.com/LVeibFQ.png)
Isn't this strictly better than Caravan (http://wiki.dominionstrategy.com/index.php/Caravan)?
(https://i.imgur.com/LVeibFQ.png)
Isn't this strictly better than Caravan (http://wiki.dominionstrategy.com/index.php/Caravan)?
Not when stacked!
That's right. It's got a time/opportunity cost to it, in addition to coins.(https://trello.com/1/cards/612e2b2455b9a932a20858a9/attachments/612e2b2847b23c1c10cb2123/previews/612e2b2947b23c1c10cb213a/download/image.png)QuoteWorkhouse • $6 • Event
At the end of clean up, after drawing a new hand, put your hand and deck into your discard pile.
Queue your discard pile.
You probably don't want to open this (possible when opening $5/$2 with baker or borrow in kingdom, and probably a couple other ways (cursed gold, etc)) but What if donate but it slowly all comes back to you?
Are you essentially starting your next turn with 1 card in hand (one that you would remove from the Queue)?
It’s not too bad if you get a Hunting Lodge in the Queue or have a Guide on your mat.
I’m also thinking this wouldn’t be the worst idea in the opening.
can you explain how you think Hunting Lodge/Guide would help with this?
By the way No More Fun, none of your Queue versions of Canon cards work, because Queue can't stack whereas almost all of those do. Crypt lets you put a Treasure into your hand for each Crypt you've played, but your version only lets you put one regardless. Likewise you can't Crypt and Reap at the same time with your version of things. I think Queues need to be modified to be able to stack.he literally mentions that in the post. they aren't equivalent, they're translations.
Overpay Meets Queue meets +1 Card token... for a price
(https://i.imgur.com/emrLROP.png)
Its quite wordy as it is, and i would appreciate wording suggestions.
At first it was just its top part, but i thought "hey, what if there is no other Queue cards or no surplus actions?". So i added the Overpay option. Now, for 1$, you can essentially scheme a card you have in play. And hopefully be able to activate Consultants positive effect for a while...
What would a Duration version look like even? If you look at Invest for example, it seems okay to leave tracking these things to the player.Overpay Meets Queue meets +1 Card token... for a price
(https://i.imgur.com/emrLROP.png)
Its quite wordy as it is, and i would appreciate wording suggestions.
At first it was just its top part, but i thought "hey, what if there is no other Queue cards or no surplus actions?". So i added the Overpay option. Now, for 1$, you can essentially scheme a card you have in play. And hopefully be able to activate Consultants positive effect for a while...
this should probably be a duration to track which cards it has queued. Also you'll want the "+" in the cost to signal overpay is available.
Overpay Meets Queue meets +1 Card token... for a price
(https://i.imgur.com/emrLROP.png)
Its quite wordy as it is, and i would appreciate wording suggestions.
At first it was just its top part, but i thought "hey, what if there is no other Queue cards or no surplus actions?". So i added the Overpay option. Now, for 1$, you can essentially scheme a card you have in play. And hopefully be able to activate Consultants positive effect for a while...
this should probably be a duration to track which cards it has queued. Also you'll want the "+" in the cost to signal overpay is available.
Overpay Meets Queue meets +1 Card token... for a price
(https://i.imgur.com/emrLROP.png)
Its quite wordy as it is, and i would appreciate wording suggestions.
At first it was just its top part, but i thought "hey, what if there is no other Queue cards or no surplus actions?". So i added the Overpay option. Now, for 1$, you can essentially scheme a card you have in play. And hopefully be able to activate Consultants positive effect for a while...
Commissioner - Action, $5 cost.
+ $2
You may play an Action card from your Queue. If you don't, Queue this.
-
When you gain this, Queue any number of Actions you have in play.
I thought of queuing commands on a computer program and came to:
(https://trello.com/1/cards/6134d08b49455329ac3a31bd/attachments/6134d0e37833488ef580c02c/download/Commissioner.png)QuoteCommissioner - Action, $5 cost.
+ $2
You may play an Action card from your Queue.
-
When you gain this, Queue any number of Action cards you have in play.
(https://i.imgur.com/SkenWoah.png) | Quote from: Into the Woods
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(https://i.imgur.com/AOROjZHh.png) | Quote from: Rapunzel Tower
|
My Submission:
(https://i.imgur.com/SkenWoah.png) Quote from: Into the WoodsINTO THE WOODS
[Card art shows a black and white drawing of a dark forest, with the outlines of trees covering most of the image and grass in the foreground; an eerie light glows from the center of the image]
Queue all of the Action and Night cards you would discard from play this turn. During your Night phase, you may discard this from your Queue to play an Action card from your hand.
Cost: $3NIGHT
Is the fact that you can play Into the Woods and then immediately "call" it intentional?
I have no idea about the mechanical soundness of the split pile but it is a lovely and very creative design.
True, sometimes waiting for setting up big Queues to condense the deck down to mainly Commissioners won't work. So I added self-Queue if you choose not to play something from your Queue. They can stack themselves up for big payload.I thought of queuing commands on a computer program and came to:
(https://trello.com/1/cards/6134d08b49455329ac3a31bd/attachments/6134d0e37833488ef580c02c/download/Commissioner.png)QuoteCommissioner - Action, $5 cost.
+ $2
You may play an Action card from your Queue.
-
When you gain this, Queue any number of Action cards you have in play.
I really like the concept but I’m not sure about the power level. With the way the Queue mechanic works you will eventually run out of Action cards in the Queue even without playing Commissioner. If gaining Commissioner is the only way to add more Action cards to the Queue, you risk adding a bunch of $5-cost terminal silvers to your deck.
Looks like you missed my Commissioner. Does the mock-up load for you? Just recently they haven't been on one of my devices.
Into the Woods/Rapunzel Tower by emtzalex
(http://forum.dominionstrategy.com/index.php?topic=20894.msg876143#msg876143)Initially I thought it was trying to do too many things, but everything seems to work together very nicely.
Into the Woods sets up increasingly big Queues of cards where you'd actually feel the pain from having good cards too far back in the Queue, then Rapunzel Tower makes that long Queue an asset. You could lose the "Action in the Night" mechanic of into the woods, and the Gathering aspect of Rapunzel Tower, but I also quite like them, they add to the fun of the cards, and it wasn't as if the cards were too hard to understand.
Winner: Into the Woods/Rapunzel Tower by emtzalex
Runners Up: Phoenix by mathdude and Workhouse by Spineflu
Breadline by Xen3k
(http://forum.dominionstrategy.com/index.php?topic=20894.msg875692#msg875692)This is a good use of the queue mechanic. A trash for benefit where the benefit is more trashing wouldn't work easily, but queue for benefit definitely does. As you gain access to better and better cards to put away more coppers, you will have fewer Coppers that need putting away. But do you want to forego playing that power card this turn to queue a bunch of Coppers? Probably, but not necessarily, and that's fun. I'd like to playtest trash for queue and queue for trash as well.
I don't see the need for all the extra frills - queueing the top card of your deck makes it too luck based (you will get the card next turn, but its value will vary). I don't really see the point of the setup rule - it won't be too long before you have a full queue of Copper if you play with this card, and you don't need to give someone 4 more Copper to convince them that trashing or pseudo trashing is worth it.
Breadline - $4
Night
Queue a card from your hand. You may Queue a Copper from play per $1 it costs.
----
This is gained to your hand (instead of your discard pile).
(https://i.imgur.com/Hyqwcxah.png) | Quote from: Immurement Immurement |
(https://i.imgur.com/R7r8rILh.png) | Quote from: Immurement Immurement |
(https://i.imgur.com/hMN5ElIh.png) | Quote from: Immurement Immurement |
(https://i.imgur.com/Nxtgc4bh.png) | Quote from: Immurement Immurement |
(https://i.imgur.com/4DRAUxMh.png) | Quote from: Bureaucracy Bureaucracy |
(https://i.imgur.com/9S2sVN7h.png) | Quote from: Mercantilism Mercantilism |
(https://i.imgur.com/4YwjLPDh.png) | Quote from: Irrigation Canal Irrigation Canal |
(https://i.imgur.com/2V2fZrmh.png) | Quote from: Iron Gate Iron Gate |
(https://i.imgur.com/CM4YGZgh.png) | Quote from: Veranda Veranda |
(https://i.imgur.com/RLl1ZJjh.png) | Quote from: Back Door Back Door |
(https://i.imgur.com/xQ82cwth.png) | Quote from: Church Nave Church Nave |
(https://i.imgur.com/CUasnEph.png) | Quote from: Royal Chambers Royal Chambers |
(https://i.imgur.com/05mdl2ih.png) | Quote from: Midsummer Night's Dream Midsummer Night's Dream |
(https://i.imgur.com/AHL5GrGh.png) | Quote from: Weapons Cart Weapons Cart |
(https://i.imgur.com/I2mGeK9h.png) | Quote from: Portico Portico |
(https://i.imgur.com/R2FZJhvh.png) | Quote from: Nomad Scout Nomad Scout |
(https://i.imgur.com/ZAfUGcOh.png) | Quote from: Nomad Village Nomad Village |
(https://i.imgur.com/x9CPwn1h.png) | Quote from: Secret Chamber Secret Chamber |
(https://i.imgur.com/xhgN9wih.png) | Quote from: Gear Gear |
(https://i.imgur.com/8951Gn2h.png) | Quote from: Consulate Card |
(https://i.imgur.com/GLQ6Zzwh.png) | Quote from: Antechamber Antechamber |
(https://i.imgur.com/CfBtz0kh.png) | Quote from: Ancestral Grounds Ancestral Grounds |
(https://i.imgur.com/kaoIHY5h.png) | Quote from: Vanguard Patrol Vanguard Patrol |
(https://i.imgur.com/EXhUNLBh.png) | Quote from: Ivory Tower Card |
(https://i.imgur.com/ACnbbT9h.png) | Quote from: Sandstorm Sandstorm |
(https://i.imgur.com/Ftpbzafh.png) | Quote from: Bronze Mirror Bronze Mirror |
(https://i.imgur.com/4IUWiJih.png) | Quote from: Secluded Estate Secluded Estate |
The only way Queuing can be broadly disadvantageous is when you put too many of your good cards in your Queue, and are stuck waiting a long time to get them back. But even then, this downside is mitigated by multiple turns adding one of your really good cards to your hand. Despite this strength, there are plenty of ways to mitigate the amount of Queuing and make really interesting, balanced cards.
Bureaucracy is broken. Due to the Silver you get you can open with it.
Open T1 with 4 Coppers, T2 you pay back you Debt and T3 you can buy a 5.
Whoever opened with 3 Coppers is likely to auto-lose.
(https://i.imgur.com/YUhDggQh.png) | Quote from: Bureaucracy Bureaucracy |