Horse Thief
Action-Attack (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)
+ (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png)
Gain a Horse. Each other player Gains an Idle Hands.
Loafing • Edictwithdrawing this
At the start of your Buy phase, -1 Action (you can't go below 0), then gain an Idle Hands for each Action (not action card) you have.
(https://i.imgur.com/RKCdu2C.png)This suffers from infinite VP situations, since the Idle Hands return to the pile.
I initially wanted this to be able to give an Idle Hands and VP per unused Action, but I think that would be broken with Champion.
Buried Village - Action, $3 cost.Unlock its power over time.
+2 Cards
+2 Actions
-
When you gain this, gain 2 Idle Hands.
(https://i.imgur.com/u4ZsPZ7h.jpg) | Quote from: Bacchanal
|
Playful Devil - $4
Action - Attack
+1 Card
If this is the first time you played a Playful Devil this turn, +2 Actions, otherwise +1 Card.
Each other player may reveal an Idle Hands from their hand; if they don't, they discard a card and gain an Idle Hands to their hand.
Resort
Action - $4
+3 Actions
You may gain an Idle Hands to your hand.
_____
When you gain this, each player (including you) takes an Idle Hands
It's a slightly different Village that involves playing 2 cards to get the normal Village effect, but also has some flexibility.
each player (including you) gainstakesan Idle Hands.
(https://i.imgur.com/lugBIEE.png)
(https://i.imgur.com/lugBIEE.png)
(https://i.imgur.com/RKCdu2C.png)This suffers from infinite VP situations, since the Idle Hands return to the pile.
I initially wanted this to be able to give an Idle Hands and VP per unused Action, but I think that would be broken with Champion.
(https://i.imgur.com/WN4hB46.png)This is broken.... you can play the card as Way of the Copycat and then each of the plays you can play as Way of the Copycat again, leading to unlimited plays.
Play the action card your holding twice! but gain two Idle hands...
(https://i.imgur.com/WN4hB46.png)
Play the action card your holding twice! but gain two Idle hands...
Play this twice.
Play this card twice.
(https://i.imgur.com/WN4hB46.png)This is broken.... you can play the card as Way of the Copycat and then each of the plays you can play as Way of the Copycat again, leading to unlimited plays.
Play the action card your holding twice! but gain two Idle hands...
Gain two Idle Hands. If you did, play this card twice.
If you haven't done so this turn, gain two Idle Hands. If you did, play this card twice.
Play this card twice (not using Way of the Copy Cat either time). Gain two Idle Hands.
(https://i.imgur.com/lugBIEE.png)This is strictly better than Smithy (if you Throne the Idle Hands the net effects are -1 Action +2 Cards which is the same as Smithy).
This compares quite well to vanilla Throne Room, given that if you draw this without any other Action cards in your starting hand, you have the option of playing it as a Moat. Likewise, if you have two Lieges in your starting hand without any other Actions, you can still draw up to 4 cards even if you don't draw any additional Action cards.I reckon it's better at drawing your deck than TR, but worse at multiplying your payload. Ideally you'd play it on villages, which is totally different from normal TR. I changed it to cost $4 though, as then you can't open double.
Of course there is the downside of adding an Idle Hands to your deck, but as NoMoreFun pointed out, since it is gained to hand, they are easier to mop up (and could actually help more than hinder).
(https://i.imgur.com/WN4hB46.png)
Play the action card your holding twice! but gain two Idle hands...
Edit:
(https://i.imgur.com/aDndMHv.png)
Ooops. The card was pretty broken. This one should reflect my intention of the card, that you can play it once per card an extra time, but get junk into your deck. Should have some interaction with inspecting top of your deck cards, which are usually somewhat boring.
Idle hands are, essentially, -1 Action tokens akin to horses being +1 Card tokens, so if you play a cantrip with copycat, your get +1 Action and card! but have to pay it next turn with two actions. i think thats balanced?
Exhaust • $4 • Event
Once per turn: If the previous turn wasn't yours, gain up to 7 Idle Hands and take another turn after this one, drawing the same number of cards as the number of Idle Hands gained with this for your next hand.
(https://i.imgur.com/zWEUNoQ.png)
This compares quite well to vanilla Throne Room, given that if you draw this without any other Action cards in your starting hand, you have the option of playing it as a Moat. Likewise, if you have two Lieges in your starting hand without any other Actions, you can still draw up to 4 cards even if you don't draw any additional Action cards.I reckon it's better at drawing your deck than TR, but worse at multiplying your payload. Ideally you'd play it on villages, which is totally different from normal TR. I changed it to cost $4 though, as then you can't open double.
Of course there is the downside of adding an Idle Hands to your deck, but as NoMoreFun pointed out, since it is gained to hand, they are easier to mop up (and could actually help more than hinder).
(https://i.imgur.com/zWEUNoQ.png)
Is it action card or an +1 action? Slightly confused
Resort
Action - $4
+3 Actions
You may gain an Idle Hands to your hand.
It's a slightly different Village that involves playing 2 cards to get the normal Village effect, but also has some flexibility.
(https://i.imgur.com/RKCdu2C.png)
I initially wanted this to be able to give an Idle Hands and VP per unused Action, but I think that would be broken with Champion.
As junk, they're lighter than Ruins are, taking Ruined Library as a comparison. I quite like them as -Actions that kinda get in the way of draw, so I thought simple:QuoteBuried Village - Action, $3 cost.Unlock its power over time.
+2 Cards
+2 Actions
-
When you gain this, gain 2 Idle Hands.
My Submission:
(https://i.imgur.com/u4ZsPZ7h.jpg) Quote from: BacchanalBACCHANAL
[Card art is part of the painting Bacchanal by artist Charles-Joseph Natoire. It shows figures sitting around outdoors engaged in celebratory activities, surrounded by others who are providing them with food and wine. A tree appears in the top right corner of the frame.]+2 Actions
+1 Buy
+②
Gain an Idle Hands.
④ ACTION
A Festival that costs $4 but also junks you with an Idle Hands on play. Because each IH is effectively -1 Action, the net effect of each play is +1 Action, +1 Buy +$2. A disappearing Spices at $4 would probably be too strong, but that only happens if they collide. If you miss, you could end up either stuck with an IH you can't play (turning it into a junk card) or drawing a card dead. If you buy more of these in order to increase the chances of collision, you end up with more IHs, and an increased chance that you draw one of these dead when you play your excess IH. And the fact that this card doesn't draw makes it less likely to you will have an IH after you play one.
Of course, if you can increase the likelihood of collisions (e.g. with sifting) or find an additional source of +Actions, this can be a cheap way to get a powerful card.
(https://live.staticflickr.com/65535/51371157604_682dd02d3c_b.jpg)QuotePlayful Devil - $4
Action - Attack
+1 Card
If this is the first time you played a Playful Devil this turn, +2 Actions, otherwise +1 Card.
Each other player may reveal an Idle Hands from their hand; if they don't, they discard a card and gain an Idle Hands to their hand.
A cheap attack card that is non-terminal the first time you play it. The Idle Hands will usually never cycle into your deck so this almost acts like a State attack. I don't think this is a very strong attack, unless it is supplemented by hand-size attacks, so I think the cost is reasonable. Feedback is appreciated.
Resort
Action - $4
+3 Actions
You may gain an Idle Hands to your hand.
It's a slightly different Village that involves playing 2 cards to get the normal Village effect, but also has some flexibility.
(https://i.imgur.com/cKjmwM7.png)
edit: made cost $4
(https://i.imgur.com/uOZp9Cg.png)
Idle hands are, essentially, -1 Action tokens akin to horses being +1 Card tokens, so if you play a cantrip with copycat, your get +1 Action and card! but have to pay it next turn with two actions. i think thats balanced?
Also, i changed Idle hands a little bit: some formatting fixes, added a 2$ worth to it so you can have a weak trashing for benefit, some art i think fits.
(https://i.imgur.com/tgvDgym.png)
(https://i.imgur.com/TMIp0Go.png)
(https://trello-attachments.s3.amazonaws.com/6019de42b869588d9701fbff/61151929ae95a6213c65cf46/729f262a1bac8ff2e45d4b7d04862cbb/image.png)QuoteExhaust • $4 • Event
Once per turn: If the previous turn wasn't yours, gain up to 7 Idle Hands and take another turn after this one, drawing the same number of cards as the number of Idle Hands gained with this for your next hand.
swapping out Loafing for a Mission/Seize the Day variant. What if a bonus turn with seven cards? Well, be prepared to take on some junk for that. Take an extra turn with a zero card hand (on account of the Prince/Guide/Hireling/Summon set up you did) and no junking penalty? Go for it.
(https://media.discordapp.net/attachments/797106542360002570/877204593128382534/Respite.png)
Respite: This is a moat variant that lets you store up spare +Actions for later in the form of villagers. The hard-working denizens of your kingdom get their well-earned rest every now and again!
Modification: for my implementation, the Idle Hands pile has 30 cards regardless of player count, to match Horses.
I'm not sure how balanced or broken this is, but let's see what comments it draws...
Temp Agency
$5 - Night-Duration
Each player (including you) gains an Idle Hands.
At the start of your next turn, +1 Card, 1 Action, you may trash 2 Idle Hands from your hand to gain 2 Horses.
Sometimes when you hire from a Temp Agency, not much good work happens. Other times, things just click and you get a lot of productivity.