(https://i.ibb.co/s5TFJqM/Cart-lI.png) Cart $3* - Action Quote +2 Actions | I have followed segura’s suggestion and simplified Cart (i.e. I deleted the discarding part). I will leave the original image and its now obsolete description below. Please note that for both versions, all empty piles (not only Supply piles) count for an upgrade of Cart. While there is no official card that has such an instruction as far as I am aware of, piles should be defined as being set up at the start of the game (or if a Fan-made or future official card would allow to form a pile later in the game, it should define it as such). All cards of a non-Supply pile are labeled with “(This is not in the Supply.)” and I think no other cards (e.g. Heirlooms, Shelters, Zombies) that are not part of a non-Supply pile have this note. An exception is the Black Market deck for obvious reasons. It is defined as a “deck” by the card’s set-up instructions. In relation to Cart, I count it as a pile, though in practice that should be rarely relevant anyway. |
Cart This is a one-shot non-Supply card like Horse. Notable differences are that the strength of Cart depends on the number of empty piles (note: any piles, not only Supply piles) and that the number of cards in the Cart pile is more limited, i.e. 8 for 2 players and 2 more for each additional player. I hope the text of Cart is unambiguous. If not, here is an example of how it works: Alice plays a Cart. At that time two piles are empty, one of them being Carts. Therefore, she draws 2 cards, then discards one and then returns the played Cart to its pile. When Alice (or another player) plays a Cart again, she draws one card now (since the Cart pile is not empty; but the other one still is) and does not discard a card. Then she returns the Cart to its pile. Of course, all the way along the Carts produced Actions and $. To illustrate how Carts interact in the game, I start with three of the cards that can gain them: | (https://i.ibb.co/5R93h7m/Cart.png) | Cart $3* - Action Quote +2 Actions |
Glass Slipper $3 - Action Quote
| Hector $3 – Action Quote +$2 | Sleepy Hollow $4 – Action – Attack - Looter Quote
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I’d make it simpler and get rid of the discarding. The average number of turns in which two or more Supply piles are empty (during the Action phase) is fairly low (I’d guess, below 1).
I’d make it simpler and get rid of the discarding. The average number of turns in which two or more Supply piles are empty (during the Action phase) is fairly low (I’d guess, below 1).
I was concerned that Cart might be too powerful with certain cards (e.g. Travelers), but after a second thought, I agree. Those situations are not very common.
I’d make it simpler and get rid of the discarding. The average number of turns in which two or more Supply piles are empty (during the Action phase) is fairly low (I’d guess, below 1).
I was concerned that Cart might be too powerful with certain cards (e.g. Travelers), but after a second thought, I agree. Those situations are not very common.
Is "per empty pile" supposed to be "per empty supply pile", like City or Poacher? If so, how would Travelers affect it? If not, that seems like a bad idea; it would be really weird to be affected by things like Prizes, etc.
I’d make it simpler and get rid of the discarding. The average number of turns in which two or more Supply piles are empty (during the Action phase) is fairly low (I’d guess, below 1).
I was concerned that Cart might be too powerful with certain cards (e.g. Travelers), but after a second thought, I agree. Those situations are not very common.
Is "per empty pile" supposed to be "per empty supply pile", like City or Poacher? If so, how would Travelers affect it? If not, that seems like a bad idea; it would be really weird to be affected by things like Prizes, etc.
That was what I worried about. It is indeed any pile not just Supply piles. That is crucial to make Cart interesting, as it is itself a non-Supply pile with a limited number of cards (8 for 2 players; +2 for each additional player). Therefore, as you pointed out, Travelers and Prizes would count. However, those are only 2 Traveler lines and 1 Prize pile. In the latter case, the game would be pretty much over anyway. Are there other non-Supply piles around that may get emptied frequently (I cannot think of any)? Do you think those 3 cards could spoil the idea to simplifying Cart's text?
I’d make it simpler and get rid of the discarding. The average number of turns in which two or more Supply piles are empty (during the Action phase) is fairly low (I’d guess, below 1).
I was concerned that Cart might be too powerful with certain cards (e.g. Travelers), but after a second thought, I agree. Those situations are not very common.
Is "per empty pile" supposed to be "per empty supply pile", like City or Poacher? If so, how would Travelers affect it? If not, that seems like a bad idea; it would be really weird to be affected by things like Prizes, etc.
That was what I worried about. It is indeed any pile not just Supply piles. That is crucial to make Cart interesting, as it is itself a non-Supply pile with a limited number of cards (8 for 2 players; +2 for each additional player). Therefore, as you pointed out, Travelers and Prizes would count. However, those are only 2 Traveler lines and 1 Prize pile. In the latter case, the game would be pretty much over anyway. Are there other non-Supply piles around that may get emptied frequently (I cannot think of any)? Do you think those 3 cards could spoil the idea to simplifying Cart's text?
Maybe I only think it's really weird because nothing in the game currently deals with it. But maybe it's also because I don't know how to clearly define what counts as a pile. What about the trash? Obviously you didn't intend that to be counted; but what makes it "not a pile"? We do know that things like Shelters and Heirlooms don't have a pile; that has mattered before for things like Ambassador.
That aside, Black Market could be a weird one; as rules allow for the Black Market deck to be any size you want.
Even with limited numbers in the Cart pile, is it actually common to run out when every play of them returns them to the pile?
(https://i.ibb.co/SfwcWYB/Cart-v2.png) | Cart $3* - Action Quote +2 Actions |
Nausicaa $2 – Action - Duration Quote Choose one: Take 1 Debt for | Achilles $4 – Action Quote
| Town Musicians $4 – Action Quote
| Scriptorium $6 – Action - Reaction Quote
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