Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Carline on June 11, 2020, 11:36:55 pm

Title: Which is the best cost for this?
Post by: Carline on June 11, 2020, 11:36:55 pm
Some feedbacks about my fan card Raiser are that in an engine you would always use it to get two Villagers and maybe it could be weak at $5.

So I’m trying to know if it’s ok or not at $5.

Comparing to Bustling Village, another $5 cost card:

(https://uploaddeimagens.com.br/images/002/694/407/full/Raiser_%287%29.png?1591484946)      (http://wiki.dominionstrategy.com/images/thumb/c/c6/Bustling_Village.jpg/376px-Bustling_Village.jpg)

Both give you two extra actions.

Bustling Village draw a card to refill the card slot in your hand. It also can give one or two extra draws, one being a Copper, but this feature doesn’t cost you $5, it costs $7 and two buys.

So, comparing what costs $5 to what costs $5:

Upsides of Bustling Village:*
- You draw a card.
- You can use the actions gained in the same turn.

Corresponding downsides of Raiser:
- It’s a stop card
- You can’t use the actions in the turn you gain them.

Downsides of Bustling Village:
- You have to use the actions gained in the same turn, otherwise you lose them (edge cases apart).
- You can draw it dead.
- Someone has to buy Settlers to it shows up.
- It arrives later in the game, so is used less times.

Corresponding upsides of Raiser:
- You can use the gained actions whenever you want.
- You never draw it dead.
- Always available.

These features of use the actions when you want and not being drawn dead make a deck with Raiser so much reliable than a deck with Bustling Village. You can possibly draw your deck even with a starting hand with only terminals actions. I think this reliability and the extra feature of being able to sometimes gain a Gold compensate the downsides it has when compared to Bustling Village.

What do you think? Which is the best cost for Raiser?

Edit: *Bustling Village can also be throned, commanded and be target of other effects that apply to actions. Maybe it could be a significative difference. I don't know for sure, being able to virtually never draw dead cards to me is a strong feature.
Title: Re: Which is the best cost for this?
Post by: loneXolf on June 12, 2020, 07:49:33 am
I feel that Raiser's main job is being a non-terminal gold gainer, and that part of it's condition is pretty controllable.
But, I don't see the +2 Villagers being the main source of muit-actions in a terminal-focused engine since it can be
hard to proc it.
As for costs, the gold gaining would be too good at 4. Devil's Workshops has to sacrifice all pre-night gains
to gain a gold. (Sure it has more gain targets)
And it anything higher is probably too much, so Raiser is stuck at 5 cost.
Title: Re: Which is the best cost for this?
Post by: spineflu on June 12, 2020, 08:46:51 am
honestly $5 seems appropriate to me. $4 is too cheap, $6, it'll rarely be bought. You could probably also price it at $2P ($2 + potion) or <6> (6 debt) but $5 is fine.
Title: Re: Which is the best cost for this?
Post by: Carline on June 12, 2020, 01:08:48 pm
But, I don't see the +2 Villagers being the main source of muit-actions in a terminal-focused engine since it can be
hard to proc it.

Thank you! It's intended to give reliability to engines, but I think it also could work as a mult-actions source if there's no other Village. As it is, if you play two f them, you can play 5 terminals next turn. Once you do it, probably you can repeat it every turn. I think it's not so hard to begin. It's something like activate a Conspirator, if you have some cantrips. If you have only terminals, you may skip to play treasures one turn.

Would it better give 3 Villagers? Maybe, But it seems too much to me. What do you think?
Title: Re: Which is the best cost for this?
Post by: Carline on June 12, 2020, 01:10:27 pm
honestly $5 seems appropriate to me. $4 is too cheap, $6, it'll rarely be bought. You could probably also price it at $2P ($2 + potion) or <6> (6 debt) but $5 is fine.

Thank you! Besides having appropriate cost, how strong do you think it is?
Title: Re: Which is the best cost for this?
Post by: segura on June 12, 2020, 01:33:01 pm
Would it better give 3 Villagers?
3 is basically (sure, if you do not have to spend any of the just gained Villagers, Acting Troupe is better) an immortal Acting Troupe and thus most likely too good.