Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: JW on February 12, 2020, 03:41:07 pm

Title: Garrison - an attacking village
Post by: JW on February 12, 2020, 03:41:07 pm
Garrison
$4
Action - Attack
+1 Card
+2 Actions
Each other player with 5 or more cards in hand discards a card.

A village that attacks needs the attack part to be weak and generally not to stack. Garrison's attack intentionally doesn't mimic Urchin ("down to 4 cards") for uniqueness and to avoid negating the disadvantages of Governor/Council Room too easily. As with all hand-size attacks, it becomes less important to get one in 3+ player games because your opponents will often be attacked by a different player anyway.

Original version:
(Same as current)
Title: Re: Garrison - an attacking village
Post by: segura on February 12, 2020, 04:49:57 pm
Obviously too strong for 4 and too weak for 5.
Title: Re: Garrison - an attacking village
Post by: GendoIkari on February 14, 2020, 03:02:09 pm
A problem with this is that you need a Village in almost every game, and at (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png), everyone is going to be getting plenty of these. The result is that rather than this playing out like an actual attack card, it's largely going to play out like a global rule that says "in games using this, each player discards a card at the start of their turn".
Title: Re: Garrison - an attacking village
Post by: somekindoftony on February 14, 2020, 07:02:55 pm
How about making it a choice.
Garrison
Action - Attack
+1 card.
Choose one:
+2 Actions or Each other player discards down to 3 cards.

That would probably be worth $4.
Title: Re: Garrison - an attacking village
Post by: segura on February 14, 2020, 07:21:33 pm
I think you’d rather have a village AND Militia than this. +1 Card looks weird on terminals, even if they are optional terminals.
Title: Re: Garrison - an attacking village
Post by: somekindoftony on February 14, 2020, 09:10:20 pm
I think you’d rather have a village AND Militia than this. +1 Card looks weird on terminals, even if they are optional terminals.
I think I'd definitely rather have in my hand both a village and a militia than this but that would take two buys and a bit of luck in my draw.
Now a curious question is would I rather have a village and a militia than two of these (and I don't want to hijack this thread with my suggest).
And the real question is would I rather have one of these than a random one of a militia and a village.
I think this optional attack does allow people to overinvest in this card knowing they won't suck if they draw multiples.
Title: Re: Garrison - an attacking village
Post by: herw on February 24, 2020, 01:01:45 pm
You can use it only as a militia-variant, so $4 is minimum. As there is a (attractive) alternative it has to cost $5.
Title: Re: Garrison - an attacking village
Post by: segura on February 24, 2020, 01:09:31 pm
You can use it only as a militia-variant, so $4 is minimum. As there is a (attractive) alternative it has to cost $5.
No. It is not strictly better than Militia.