Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Gubump on June 22, 2019, 10:01:30 pm

Title: Travelling Shop: An unusual terminal coin with setup instructions
Post by: Gubump on June 22, 2019, 10:01:30 pm
(https://i.imgur.com/lDXiO9d.png)

(https://i.imgur.com/LQ2DLeY.png)

This shop sells items that you won't find anywhere else, but it won't stay in one place for very long, so make sure to buy those rare goods when you can!

This is a card with a unique setup instruction that adds 4 new cards to the Kingdom, but the only way to acquire them are by playing a Travelling Shop and buying them. It was made for a fan expansion that I'm working on whose main themes are card combos and Duration cards that stay in play until a certain condition is met. We've played two games with it so far, although they were both the same set.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: majiponi on June 22, 2019, 10:33:47 pm
We already have Black Market and Potion.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: Gubump on June 22, 2019, 10:40:54 pm
We already have Black Market and Potion.

1. Travelling Shop isn't based on luck like Black Market is, and allows acquiring multiple copies of the same Item.
2. Potion doesn't add any extra Kingdom card piles, can only be used once (you can buy multiple Items with one Travelling Shop; you can't buy multiple Potion-costers with only one Potion.)  On the other hand, you can't remodel cards into Items, not even Items into Items. You can, however, remodel Potion-costers into other Potion-costers. Potion is also useless if you don't want Potion-costers; Travelling Shop gives a buy and a coin, which can help towards buying cards that aren't Items.

This isn't redundant to Black Market or Potion at all.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: Jack Rudd on June 23, 2019, 03:26:45 pm
Recommendation: do not put Port, Rats, Changeling or Castles into the Item piles in a game, unless you really want to annoy everyone at the table.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: LibraryAdventurer on June 23, 2019, 03:38:35 pm
Recommendation: do not put Port, Rats, Changeling or Castles into the Item piles in a game, unless you really want to annoy everyone at the table.
Actually Rats works great as an available-but-not-in-the-supply card. And Small Castle is the only castle that wouldn't work (IIRC).
What would be more unbalanced is putting Travelling Shop in the Black Market with Wharf and Mountebank as item piles.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: Commodore Chuckles on June 23, 2019, 04:26:09 pm
Recommendation: do not put Port, Rats, Changeling or Castles into the Item piles in a game, unless you really want to annoy everyone at the table.

How would these behave any differently? If a card says "gain X", you still gain X even if it's not in the supply.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: Jack Rudd on June 23, 2019, 05:34:53 pm
Recommendation: do not put Port, Rats, Changeling or Castles into the Item piles in a game, unless you really want to annoy everyone at the table.

How would these behave any differently? If a card says "gain X", you still gain X even if it's not in the supply.
No you don't. "Gain X" gains from the Supply unless explicitly stated otherwise (usually with some phrase such as "gain an X from the X pile").
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: hhelibebcnofnena on June 23, 2019, 07:05:55 pm
Recommendation: do not put Port, Rats, Changeling or Castles into the Item piles in a game, unless you really want to annoy everyone at the table.

How would these behave any differently? If a card says "gain X", you still gain X even if it's not in the supply.
No you don't. "Gain X" gains from the Supply unless explicitly stated otherwise (usually with some phrase such as "gain an X from the X pile").

Changeling would work fine, though. The Traveller lines don't use that clarification when referring to exchanging, nor does Vampire.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: Commodore Chuckles on June 23, 2019, 09:19:36 pm
Recommendation: do not put Port, Rats, Changeling or Castles into the Item piles in a game, unless you really want to annoy everyone at the table.

How would these behave any differently? If a card says "gain X", you still gain X even if it's not in the supply.
No you don't. "Gain X" gains from the Supply unless explicitly stated otherwise (usually with some phrase such as "gain an X from the X pile").

Oh, right, I forgot about that.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: popsofctown on June 25, 2019, 11:40:32 pm
Yeah on its face this looks like it's probably a more well balanced and strategic variation on Black Market than Black Market itself.   Black Market's role as a promo means "crazy" was a good idea, the idea is for you to go to a convention and look at the thing and say "Wow!" and play two games with it, it's a bit of a surprise or a twist that we've been grinding out a jillion online games with it and then turn around and want to try to administrate the thing in paper even though it's such a pain.

I like this post.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: ipofanes on June 26, 2019, 03:41:59 am
Recommendation: do not put Port, Rats, Changeling or Castles into the Item piles in a game, unless you really want to annoy everyone at the table.

Port is a nuisance only when there's other Villages in the Kingdom; in most games I would gladly pay $4 for a vanilla Village, especially when I only get to do it once in the game.
Title: Re: Travelling Shop: An unusual terminal coin with setup instructions
Post by: segura on June 27, 2019, 05:51:01 pm
This can get away with no price restrictions. $2s are unproblematic, stuff that costs more than $5 is rare, Potion cards are basically dead and Debt cards seem unproblematic. I'd also test 3 as 4 cards could make it too automatic (likelihood of trasher/junker on mat conditional on no trasher/junker in the Kingdom).