Dominion Strategy Forum
Dominion => Puzzles and Challenges => Solo Challenges => Topic started by: Ozle on March 10, 2012, 07:23:35 am
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Ok, round 3
This will last till Midnight Sunday! (So about 18 hours from now, I think its 7pm forum time)
The Challenge:
The Quickest one to run out 3 piles.
Condition: You are not allowed to buy curses
City,Inn,Village,Council Room,Apprentice,Wharf,Spy,Remodel,Royal Seal,Hoard
Bonus point: This time the bonus isn't secret, you will get an extra point if you run out 4 piles by the last turn. So you will have to balance speed over a bonus
Please put Round 3 - X Turns in the message when you send it to me
Thanks
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I was thinking of giving this a try as well as it seems quite fun :). But I noticed your kingdom has 11 cards, so which 1 do you want to remove for the challenge?
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haha, this Kingdom goes all the way up to 11!!
Re-jigging, give me a minute.
Done, bye bye Minion
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Hmm, im told the times were confusing on this one so am extending it to tomorrow
If antone has sub,itted an entry already, ill let you know re-submit if you want
So to clarify, thats 26 hours from the time of this post!
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Wait, to get the bonus point do you have to run out ALL 4 at the same time, or just run out two or more piles in your last turn?
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Have 4 piles empty at the end. (So just need the last two run out on the last turn)
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So I'm in a bit of a conundrum at the moment. I've got an
X-turn X-1-turn 3 pile log, and an X+1-turn 4 pile log. Which to submit?
Maybe I'll try to get an improvement before submitting either... and Ozle, just to confirm so I don't accidentally miss the deadline, you're in GMT?
Edit: Got a better 3-pile log.
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I am indeed in gmt!
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50 minutes to go!
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AND THE RESULTS ARE IN!
I decided to pick out the top 10 or 11 as there were a few different strategies!
Fate 12 Estates, Villages, and Remodels http://dominion.isotropic.org/gamelog/201203/10/game-20120310-194609-cccc7fb8.html
Magnetar 13 Cities, Remodels, and Villages http://dominion.isotropic.org/gamelog/201203/10/game-20120310-062508-cb348fbe.html
DG 13 Villages, Estates, and Wharves http://dominion.isotropic.org/gamelog/201203/11/game-20120311-075148-e3c2ebd5.html
Thisisnotasmile 13 Villages, Estates, and Wharves http://dominion.isotropic.org/gamelog/201203/11/game-20120311-013308-787fdd90.html
kn1tt3r 14 Estates, Remodels, and Villages http://dominion.isotropic.org/gamelog/201203/10/game-20120310-064615-2c451f6f.html
Rabid 15 Remodels, Estates, and Villages http://dominion.isotropic.org/gamelog/201203/10/game-20120310-100649-8a309f65.html
chwhite 15 Estates, Whaves and Cities http://dominion.isotropic.org/gamelog/201203/10/game-20120310-135210-2d8c219b.html
jonts26 15 Estates, Wharves, Villages, and Golds http://dominion.isotropic.org/gamelog/201203/10/game-20120310-182715-81a34321.html
lespeutere 16 Villages, Estates, and Remodels http://dominion.isotropic.org/gamelog/201203/10/game-20120310-054314-1cc35f5e.html
jtotheonah 17 Villages, Remodels, Estates, and Cities http://dominion.isotropic.org/gamelog/201203/10/game-20120310-135938-31ca48e5.html
Voltaire 18 Cities, Council Rooms, and Remodels http://dominion.isotropic.org/gamelog/201203/10/game-20120310-073335-c238ca2d.html
So,
Fate gets 3 points
Magnetar, DG, Thisisnotasmile all get 2 points
kn1tt3r gets 1 point
Bonus points go to jonts26 and jtotheonah (must be something to do with the J's!)
So current table is:
Fate: 7
Thisisnotasmile: 5
CHWhite: 3
DG: 3
Rabid: 2
Magnetar: 2
Jonts26: 2
Voltaire: 1
Lespute: 1
kn1tt3r 1
jtotheonah 1
So, a small lead opened up for our Solo expert, but still lots to play for!
Next round will be after I finish work tomorrow (so about 7pm GMT)
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Very interesting how many different ways people went with their solutions.
I would think that the wharf engine would be quite a bit more reliable (consistently clearing 3 piles quickly) than the remodelling method, but there is more opportunity to take advantage of good shuffle luck when remodelling. The key buys for me were the council rooms so I could draw my remodels and play as many of them as possible every turn.
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I had two 13 turn solutions that only needed to take one card from the supply on turn 13, and the one I didn't submit was like Fate's. I also had similar results through a number of variations, including hoard, so I expect 12 turns is possible through a number of methods with excellent draws. The more risk you take on the draws the better the potential results and the more time you need to spend ditching all the games with bad, average, and less than perfect draws. Fate's solution opened remodel/village and still bought an essential council room on turn 4.
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You should give jonts a second bonus point for running out a Treasure pile!
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Glad I submitted my 13 turn log now, but as nobody submitted one like this here's my 4-pile 15 turn log:
Estates, Wharves, Cities, and Villages: http://dominion.isotropic.org/gamelog/201203/10/game-20120310-093434-3c11f9cc.html
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You should give jonts a second bonus point for running out a Treasure pile!
Yeah, was very impressed! Should have made tht a secret bonus!
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Congrats Fate, was wondering if 12 turns was possible but didn't even think to get Estates as 1 of the 3 piles :). Looking forward to next round. Btw I'm not on the score table yet.
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You should give jonts a second bonus point for running out a Treasure pile!
Well I knew this probably wasn't going to be the fasted solution, but I decided 4 piles was more fun so I just focused on that. And hey, I'll take fastest 4 pile. But basically, I figured wharves, villages and estates had to go. And you only need 4 hoards in play to drain the golds while draining the estates, so it should be the cheapest 4th pile to empty.