Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Iridium on November 11, 2018, 05:09:58 pm

Title: What's the Weirdest Engine You've Seen?
Post by: Iridium on November 11, 2018, 05:09:58 pm
Literally the title of the post.

I haven't seen many, but the weirdest one I've seen is one that I've made. It was a deck that had Villa and used discarding Faithful Hounds to Forums as "draw".
Title: Re: What's the Weirdest Engine You've Seen?
Post by: greybirdofprey on November 11, 2018, 05:27:11 pm
Throne Room + Guide as village. Not sure what the draw was.
Title: Re: What's the Weirdest Engine You've Seen?
Post by: Gherald on November 11, 2018, 08:47:06 pm
I've played Procession + Guide as the only village, that was fun.

Had to call a few Guides even when my starting hand was fine, just to get them back into circulation.
Title: Re: What's the Weirdest Engine You've Seen?
Post by: Commodore Chuckles on November 11, 2018, 09:40:40 pm
I once did a thing where I drew with Jack of all Trades and then trashed the Silvers with Spice Merchant for +$2 +1 Buy. I was behind the whole game but then eked out a win with a double Province on the final turn.
Title: Re: What's the Weirdest Engine You've Seen?
Post by: Awaclus on November 11, 2018, 10:33:51 pm
Off the top of my head I don't remember a weirder one than this: http://forum.dominionstrategy.com/index.php?topic=17117.0
Title: Re: What's the Weirdest Engine You've Seen?
Post by: DG on November 11, 2018, 11:35:03 pm
Very little can beat the joy of a golem-scout-great hall engine to provide actions in an ambassador game.
Title: Re: What's the Weirdest Engine You've Seen?
Post by: Commodore Chuckles on November 12, 2018, 10:23:43 am
Very little can beat the joy of a golem-scout-great hall engine to provide actions in an ambassador game.

That reminds me of the time I got actions with Golem + Caravan Guard.
Title: Re: What's the Weirdest Engine You've Seen?
Post by: Kirian on November 12, 2018, 05:09:00 pm
Pretty sure Inn-Storeroom-Counting House from one of the championships is still the weirdest.
Title: Re: What's the Weirdest Engine You've Seen?
Post by: JW on November 12, 2018, 06:01:59 pm
Pretty sure Inn-Storeroom-Counting House from one of the championships is still the weirdest.

For anyone who doesn't get the reference:

In GokoDom III (the finals between JOG and Andrew Iannaconne), Stef submitted this designed kingdom.

Kingdom Cards: Scheme, Storeroom, Trade Route, Gardens, Plaza, Throne Room, Counting House, Festival, Inn, Mountebank, with Platinum/Colony

Everybody loves this kingdom, because it turns out there's actually an engine here. You use Counting House to draw lots of Copper, Storeroom to discard the Coppers for $$$, then play Counting House again and repeat. To make the deck work despite having all those Coppers, you use TR-Scheme and Inn to avoid ever shuffling the Coppers back into your draw pile. It only works because of all the pieces working together perfectly - Storeroom turning cards into money, and Counting House letting you draw lots of cards, and Scheme/Inn to let you skip shuffling. In the stream, there was a magical moment where you can see Andrew literally figure out on the fly that this deck is possible. Those are the moments that make Dominion such an interesting game - seeing a web of interactions come together so elegantly and beautifully.