Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: GendoIkari on July 24, 2017, 08:44:07 am
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We have interesting moments, uninteresting moments, semi-interesting moments... but I don't see a thread for just complaining about bad luck.
Anyway, I had this come up yesterday in a IRL 2 player game:
I opened Silver/Potion so I could get a jump on Scrying Pool. My opponent opened Silver/Monument. Turn 3 was (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) and no (http://wiki.dominionstrategy.com/images/thumb/7/7a/Potion.png/9px-Potion.png), so I bought a Monument. Turn 4... (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) and no (http://wiki.dominionstrategy.com/images/thumb/7/7a/Potion.png/9px-Potion.png). Knowing my Potion had missed the reshuffle, I bought a second Potion.
Turn 5... Potion, Potion, Copper, Shelter, Shelter.
Although my opponent (who had only played fewer than a dozen games of Dominion before) played great with buying up most of the Cities and Monuments; I managed to pull off a win with Scrying Pools anyway.
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(http://i.imgur.com/1NcSoIl.png)
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We have interesting moments, uninteresting moments, semi-interesting moments... but I don't see a thread for just complaining about bad luck.
Now we just need threads for good luck and mediocre luck.
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We have interesting moments, uninteresting moments, semi-interesting moments... but I don't see a thread for just complaining about bad luck.
Now we just need threads for good luck and mediocre luck.
They'll all end up just consisting of debates about which thread each post belongs in anyway.
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I recently failed to collide a Chapel with any of my Estates in three consecutive shuffles to start a game.
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Probably my most frustrating bad luck experience was an IRL game, some years ago. Since it was a long time ago I don't really remember the details. But basically, Lookout was on the board. Nobody else went for it (they were mostly beginners). I was running a deck that, I don't remember the details, but I really wanted to get rid of my Estates for it. Not only did my Lookout never trash an Estate in the entire game, but on I think the second and maybe third or fourth time I used it it hit three other cards I'd bought, forcing me to trash something useful twice. The end result was that one Lookout probably trashed something like four Copper and two or three Silvers over the course of the game.
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Opponent opened 5/2 and got to open Sentry/Page. Sentry is the only trasher, except for Jack of All Trades. I opened Page/Jack, maybe a mistake in retrospect, but none of the alternatives seemed very appealing.
My Page was at the end of my 2nd shuffle so it misses reshuffle. At least I bought a 2nd page on turn 3.
My Treasure Hunter gains 3 Silvers, which I don't want because Sentry + Market Square is enough to gain all the Golds you want, after you get Champion online.
My two Warriors collide, but at least they don't miss the shuffle.
My opponent's Warrior discards the Hero I gained, delaying my Champion by another shuffle.
By the time I get Champion in play the game is resignable.
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Alms game with Torturer and platinum. I started 4/3 (Smithy/ Silver), then drew 7 (Gold), 4 (Smithy).
Meanwhile, Lord Rattington was playing the following:
Turn 1 - Lord Rattington
plays 5 Coppers
buys and gains a Torturer
Turn 2 - Lord Rattington
plays 2 Coppers
Turn 3 - Lord Rattington
plays a Torturer
draws 3 cards
plays 7 Coppers
buys and gains a Gold
Turn 4 - Lord Rattington
plays 2 Coppers
draws 5 cards
Turn 5 - Lord Rattington
plays a Torturer
draws 3 cards
plays 6 Coppers
and a Gold
buys and gains a Platinum
It felt brutal already, while I was playing, but copying the Log I realized that Lord Ratington did not even use Alms - twice! :o
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Turn 3:
C draws 2 Coppers, an Estate, a Lookout and a Potion
Turn 5:
C draws a Silver, 2 Estates, a Moneylender and a Potion
Turn 7:
C draws 2 Coppers, an Estate, a Lookout and a Potion
Bought first Alchemist on turn 10. Somehow up with 8 of them and won.
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A few days later, and turn 3 was Estate-Estate-Estate-Moneylender-Silver. I think the universe is trying to make up for the difference in experience/skill between my friend and I.
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A few days later, and turn 3 was Estate-Estate-Estate-Moneylender-Silver. I think the universe is trying to make up for the difference in experience/skill between my friend and I.
By coincidence, today my turn 3 E/E/E/M/S screenshot was my Facebook memory from exactly 3 years ago.
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It looks that this is turning into a meme thread.
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Turn 3 - madd4math
m plays a Swindler.
T trashes an Estate.
T gains an Estate.
Turn 4 - madd4math
m plays a Swindler.
T trashes an Estate.
T gains an Estate.
Turn 5 - madd4math
m plays a Procession.
m plays a Swindler.
T trashes an Estate.
T gains an Estate.
m plays a Swindler again.
T shuffles their deck.
T trashes an Estate.
T gains an Estate.
m trashes a Swindler.
m gains a Worker's Village.
My first 4 swindles all hit Estates. The estates ran out turn 9 from all the swindlers hitting estates.
My swindles until turn 9: estate, estate, estate, estate, gold, copper, estate, curse, gold, copper, estate
My opponent's swindles until turn 9: copper, estate, estate
Amusingly, my opponent's turn 14 swindler hits the 9th estate of the game, giving me a lighthouse since all the estates ran out.
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Playing a three-player game with Knights and Cultists... Someone strung together Sir Bailey and another Knight early, revealing Copper and Cultist twice, killing all my junkers and knocking me out of the game. I then got to sit and watch them slug it out while they trashed whatever I bought and junked me.
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Was playing online and we had both greened our decks and were trying to get the last province. I had hit seven a lot, so instead of getting a Duchy, I got a Mandarin and topdecked 2 Silvers and a Bank. I then failed to draw any other treasure or action card for three turns until my opponent finally bought the province.
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Every time I've ever played a Treasure Map kingdom, one of two things would happen:
1. I ignore it, my opponent goes for it, and they crush me.
2. I try to get it, but fail, and fall behind as a result.
Last night, thanks to Baker, I went for it and they collided on Turn 4!
. . . which just made them easier pickings for Noble Brigand, and I lost anyways.
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Maybe the newer people on the Forums never saw this, the most insane ending to a game ever.
https://www.youtube.com/watch?v=NlUXDs6mrtI
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I was winning by a lot, but then my internet cut out.
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I played game versus weaker player that initially ignored cultist. After opening silver/lookout got one cultist and next shuffle two more.
Next shuffle I played lookout vs 7 cards left. I didn't get choice trashed one cultist and discarded and could play only one with 9 ruins remaining.
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Yesterday, it was cloudy in the Midwest for the eclipse.
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I recently had an IRL game in which not only did I get the Golden Sombrero, but after my Turn 3, an opponent's Rabble (the only opening Rabble in the game), discarded not only my Turn 1-2 buys but (after reshuffling) my Turn 3 buy as well, forcing me to play 5 turns with my starting cards.
I calculate the odds of this happening at less than 1:950 (chance of Golden Sombrero=(2/12)*(1/11); chance of opponent who bought Rabble playing it Turn 4=5/12; chance of Rabble's third card being my Turn 3 purchase=1/6).
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I recently had an IRL game in which not only did I get the Golden Sombrero, but after my Turn 3, an opponent's Rabble (the only opening Rabble in the game), discarded not only my Turn 1-2 buys but (after reshuffling) my Turn 3 buy as well, forcing me to play 5 turns with my starting cards.
I calculate the odds of this happening at less than 1:950 (chance of Golden Sombrero=(2/12)*(1/11); chance of opponent who bought Rabble playing it Turn 4=5/12; chance of Rabble's third card being my Turn 3 purchase=1/6).
Ouch. OUCH.
Did your opponent have the presence of mind to offer sympathy?
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I recently had an IRL game in which not only did I get the Golden Sombrero, but after my Turn 3, an opponent's Rabble (the only opening Rabble in the game), discarded not only my Turn 1-2 buys but (after reshuffling) my Turn 3 buy as well, forcing me to play 5 turns with my starting cards.
I calculate the odds of this happening at less than 1:950 (chance of Golden Sombrero=(2/12)*(1/11); chance of opponent who bought Rabble playing it Turn 4=5/12; chance of Rabble's third card being my Turn 3 purchase=1/6).
Well, that is quite remarkable indeed. Given that Rabble is required for it, it's pretty safe to say that most players will never experience that.
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I recently had an IRL game in which not only did I get the Golden Sombrero, but after my Turn 3, an opponent's Rabble (the only opening Rabble in the game), discarded not only my Turn 1-2 buys but (after reshuffling) my Turn 3 buy as well, forcing me to play 5 turns with my starting cards.
I calculate the odds of this happening at less than 1:950 (chance of Golden Sombrero=(2/12)*(1/11); chance of opponent who bought Rabble playing it Turn 4=5/12; chance of Rabble's third card being my Turn 3 purchase=1/6).
Ouch. OUCH.
Did your opponent have the presence of mind to offer sympathy?
Not sure if it's just me, but when I get unlucky in IRL games, most of the people I get unlucky against aren't even good enough to realize they've gotten lucky.
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I recently had an IRL game in which not only did I get the Golden Sombrero, but after my Turn 3, an opponent's Rabble (the only opening Rabble in the game), discarded not only my Turn 1-2 buys but (after reshuffling) my Turn 3 buy as well, forcing me to play 5 turns with my starting cards.
I calculate the odds of this happening at less than 1:950 (chance of Golden Sombrero=(2/12)*(1/11); chance of opponent who bought Rabble playing it Turn 4=5/12; chance of Rabble's third card being my Turn 3 purchase=1/6).
This sounds like one of those Dominion puzzles. "How can I make my opponent most likely ragequit the game?"
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Not Dominion, but in a certain other Donald X. game, I recently drew a canyon card on eight consecutive turns. )-8
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Not Dominion, but in a certain other Donald X. game, I recently drew a canyon card on eight consecutive turns. )-8
That's awful. I played that game yesterday. Ironically, Canyon wasn't in my game because we were playing with Scouts (I think that's the one that removes a type from the game). I guess I transferred all the canyons to you.
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I recently had an IRL game in which not only did I get the Golden Sombrero, but after my Turn 3, an opponent's Rabble (the only opening Rabble in the game), discarded not only my Turn 1-2 buys but (after reshuffling) my Turn 3 buy as well, forcing me to play 5 turns with my starting cards.
I calculate the odds of this happening at less than 1:950 (chance of Golden Sombrero=(2/12)*(1/11); chance of opponent who bought Rabble playing it Turn 4=5/12; chance of Rabble's third card being my Turn 3 purchase=1/6).
There are some unfortunate things in this thread, but this one hurts to just read lol
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My all-time worst Dominion moment was back in the ol' BSW days. I mistook my Chapel for a Cellar and Chapeled three Provinces in the late game :/
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I recently had an IRL game in which not only did I get the Golden Sombrero, but after my Turn 3, an opponent's Rabble (the only opening Rabble in the game), discarded not only my Turn 1-2 buys but (after reshuffling) my Turn 3 buy as well, forcing me to play 5 turns with my starting cards.
I calculate the odds of this happening at less than 1:950 (chance of Golden Sombrero=(2/12)*(1/11); chance of opponent who bought Rabble playing it Turn 4=5/12; chance of Rabble's third card being my Turn 3 purchase=1/6).
Ouch. OUCH.
Did your opponent have the presence of mind to offer sympathy?
Not sure if it's just me, but when I get unlucky in IRL games, most of the people I get unlucky against aren't even good enough to realize they've gotten lucky.
This was sort of the case here. They knew I'd gotten unlucky, but they were less experienced than me and I'd beaten them pretty hard in previous games, so they didn't really pay attention to my bad luck, instead focusing on their own decks. Which I don't really blame them for; it was probably only fair that I have a bit of a handicap anyway.
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My all-time worst Dominion moment was back in the ol' BSW days. I mistook my Chapel for a Cellar and Chapeled three Provinces in the late game :/
Yeah, I've occasionally done that too.
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Did someone seriously create an alt just to make that joke?
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Did someone seriously create an alt just to make that joke?
It is not the first time someone has made an alt just for a 1-post joke.
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Did someone seriously create an alt just to make that joke?
It is not the first time someone has made an alt just for a 1-post joke.
I don't know what you're talking about.
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I had an IRL game yesterday with a friend with the Page line. We were both going for it somewhat (me moreso than him), I got to my Warrior first. Played a Page, then my Warrior, and trashed both his Warrior and Treasure Hunter with it. The game turned pretty heavily in my favor at that point. It wasn't bad luck for me, but for him it was pretty deflating. IIRC he hadn't picked up a third Page at that point, so it was his entire traveller line dead.
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I had "wait for expansions" checked, and just by chance the game was an all-base game. What are the chances of that??
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I had "wait for expansions" checked, and just by chance the game was an all-base game. What are the chances of that??
If you were playing against someone who just owned one small expansion on MF and didn't upgrade to Gold or Silver on ShiT, about 0.6%. If they had one big expansion, 0.03%.
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I had "wait for expansions" checked, and just by chance the game was an all-base game. What are the chances of that??
If you were playing against someone who just owned one small expansion on MF and didn't upgrade to Gold or Silver on ShiT, about 0.6%.
I assume that doesn't include the odds of getting paired with such a person in the first place, though? Because we couldn't calculate that without knowing exactly how many people are in that situation, vs total users, including the time of day that he was playing, etc.
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I assume that doesn't include the odds of getting paired with such a person in the first place, though?
Yeah, just the odds of getting an all-base kingdom out of base set + small expansion.
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I think that checking "wait for expansions" guarantees playing against someone with at least half the expansions.
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I don't know what you're talking about.
Come on!
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I don't know what you're talking about.
Come on!
You post as you played: so predictable...
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Bad luck for my opponent. I got 3 Saunas, 3 Avantos and Orchard was on the board. I felt pretty dirty that game.
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(https://i.imgur.com/nV5XyEF.png)
Each of us only had one Sea Hag.
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(https://i.imgur.com/nV5XyEF.png)
Each of us only had one Sea Hag.
You accidentally played a multiplayer game? That's pretty bad luck indeed.
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(https://i.imgur.com/nV5XyEF.png)
Each of us only had one Sea Hag.
Ah yes, the Sea Hag Knock-out.
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One of the first ever Dominion memes: "Yo dawg, I hope you like curses, 'cause my opening Sea Hag just Sea Hagged your Sea Hag".
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Another RL example: I bought a Harbinger. I played the Harbinger 4 times. Every time I did, it was with an empty discard pile.
Had I just bought a silver there instead, I would have won instead of losing by a point.
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Yesterday:
Colony board with Alchemist, Transmogrify, Shanty Town and Haggler. I get 2/5, which I'm not so happy about.
I buy Haggler, opponent buys Potion/Shanty.
After the shuffle, my Haggler is at the bottom. I buy Potion/Shanty. They buy Alchemist/Transmog.
Turn 5, I draw Shanty with my Haggler, and only 1 Copper. I don't want to buy another Shanty or a Silver, because then I have to gain a $2. So I buy nothing!
Turn 6 I buy Transmog.
Turn 7 I draw Potion and Transmog with 2 Coppers. Time to give up.
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One of the first ever Dominion memes: "Yo dawg, I hope you like curses, 'cause my opening Sea Hag just Sea Hagged your Sea Hag".
That meme is honestly so cringe in my opinion...
I recently had a game where Loan skipped over all my good cards. The other 5 cards in my deck were Silver, copper x 3, and estate.
(https://i.imgur.com/70o7tmH.jpg)
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K plays an Overlord.
K plays a Soothsayer.
K gains a Gold.
C gains a Curse.
C shuffles their deck.
C draws a Curse.
This was the first curse I got in the game. The only trasher was Sentry.
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Your opponent messed up and should have played Overlord as Sentry.
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All of the following were pulled from the Bm deck by my opponent:
Masq
Amb
Possession
Regardless of green lead, there is precisely nothing that can be done why you get Masqed and then Possessed.
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All of the following were pulled from the Bm deck by my opponent:
Masq
Amb
Possession
Regardless of green lead, there is precisely nothing that can be done why you get Masqed and then Possessed.
This would elicit at least one "ffs" from me in the chat window, and then probably a resignation, because that would be miserable to play against.
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All of the following were pulled from the Bm deck by my opponent:
Masq
Amb
Possession
Regardless of green lead, there is precisely nothing that can be done why you get Masqed and then Possessed.
At least they didn't pass you the Amb with Masq, then Amb all your stuff back to them with Possession .. or did they?
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All of the following were pulled from the Bm deck by my opponent:
Masq
Amb
Possession
Regardless of green lead, there is precisely nothing that can be done why you get Masqed and then Possessed.
So they Masqed you the Ambassador and you had no way to trash it?
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All of the following were pulled from the Bm deck by my opponent:
Masq
Amb
Possession
Regardless of green lead, there is precisely nothing that can be done why you get Masqed and then Possessed.
So they Masqed you the Ambassador and you had no way to trash it?
Effectively, yes. We had Tr/Alchemist stacks, so the turn he hit Possession I was Masqed the Amb. He then returned my trashing (Altar) which I could not gain back and then play before he would return it.
Possession desperately needs to be banned from the Bm deck.
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All of the following were pulled from the Bm deck by my opponent:
Masq
Amb
Possession
Regardless of green lead, there is precisely nothing that can be done why you get Masqed and then Possessed.
So they Masqed you the Ambassador and you had no way to trash it?
Effectively, yes. We had Tr/Alchemist stacks, so the turn he hit Possession I was Masqed the Amb. He then returned my trashing (Altar) which I could not gain back and then play before he would return it.
Possession desperately needs to be banned from the Bm deck.
It's already super rare on shuffle it cause there needs to be a potion card in the supply for it.
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I just played a game with Magpie and Tower. We split the Magpies 5-5, but then my opponent's Warriors trashed FOUR of mine. I trashed exactly zero of his. I still managed to get a tie somehow.
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then my opponent's Warriors trashed FOUR of mine.
I assume there was cost reduction if his Warriors were able to trash Mines.
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All of the following were pulled from the Bm deck by my opponent:
Masq
Amb
Possession
Regardless of green lead, there is precisely nothing that can be done why you get Masqed and then Possessed.
Their happening to have $6+P to spend at the appropriate moment seems even more ridiculously unlucky than Possession merely turning up in the Black Market deck. Boggle.
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Bought 3 Urchins in the first 3 turns. Got my first Mercenary on turn 14. Also had to trigger a reshuffle to get it. Played it for the first time on turn 17, but couldn't trash with it.
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r plays a Disciple.
r plays a Giant.
r flips Journey token face up.
4 reveals a Disciple.
4 trashes a Disciple.
r plays a Giant again.
r flips Journey token face down.
r gains a Giant.
r plays a Giant.
r flips Journey token face up.
4 reveals a Soldier.
4 trashes a Soldier.
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Opponent opens 5/2 with Giant/Chapel, I open Silver/Chapel.
After 10 turns, we each have 1 Giant, 1 Artisan and 3 villages, but they also have a Margrave and an additional village. There are 3 villages left.
Turn 11 they trash one of my villages and gets one. I get one on my turn.
Turn 12 they get the last village, for 6 total. I have 3. I now buy Wishing Wells, since I can't support more terminals.
Turn 13 they trash one of my villages, I have 2 left. I buy more Wishing Wells, for 5 total.
Turn 14 they trash one of my villages again. Time to give up.
(I reloaded this game now. For fun I played one more turn against Lord Rattington. He trashed his Province. Then he trashed my last village. Sometimes I wonder if there's something wrong with the randomizer algorithm.)
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The other day I was playing a game and opened sauna/silver and ended up with 2 saunas and 3 avantos. I believe goons was a big part of it, but long story short I went the whole game only trashing one estate and one copper. It was absolutely amazing. I wasn't even mad because while I certainly didn't play perfectly, and probably got a terminal or two to clog myself up, I don't think I could ever get that unlucky again if I tried. I had to blindly play an avanto several times hoping to hit a sauna and it never happened. The only time in the entire game that I was actually able to chain my saunas and avantos together, the last 2 cards in my deck that I couldn't get to were my 2 silvers. I hate to resign games ever, but it got so out of hand so fast.
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4p game... everyone, including myself went for Cutpurses. 3 players in-a-row before me each play one, leaving me with just 1 Copper, and not enough to buy anything... except for a Curse. Or more Copper >:(
3p game, one player went heavily on Alchemists and Potion. He managed to play chain them for many turns in a row, but failed to one turn b/c he just missed drawing a Potion! That slowed his engine down enough for one of us to catch up.
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After a nothing/Pooka opening:
(http://i2.aijaa.com/b/00457/14486701.jpg)
Pookas gonna pook.
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(https://i.imgur.com/MJa1gCq.png)
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(https://i.imgur.com/MJa1gCq.png)
This happened to me today. I seem to have the worst luck with Locusts. They have eaten my goat in a game without other trashing. Then they have triggered one of the worst shuffles ever in my Cursed Village/Storeroom engine (deck was suddenly 10 victory cards thank you very much), and at the same time hit a critical Province.
When I attack with them, it's usually "trash an estate, gain a curse" or in one case "let me take that curse back". >:( ;D
Anyway, my warrior just hit my opponent's only warrior (his deck being made of an unwise 6 cards) so I shouldn't complain too loud.
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(https://i.imgur.com/MJa1gCq.png)
This happened to me today. I seem to have the worst luck with Locusts. They have eaten my goat in a game without other trashing. Then they have triggered one of the worst shuffles ever in my Cursed Village/Storeroom engine (deck was suddenly 10 victory cards thank you very much), and at the same time hit a critical Province.
When I attack with them, it's usually "trash an estate, gain a curse" or in one case "let me take that curse back". >:( ;D
Anyway, my warrior just hit my opponent's only warrior (his deck being made of an unwise 6 cards) so I shouldn't complain too loud.
I literally had just finished writing this and it happened again. Another Curse bites the dust.
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Right after buying the last scrying pool:
A buys and gains a Scrying Pool.
A plays a Vampire.
A takes Locusts.
t receives Locusts
t reveals a Potion.
t trashes a Potion.
t gains a Silver.
A discards Locusts.
This is getting old.
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(https://i.imgur.com/9NFNGzU.png)
Why does Mercenary's cost have to be 0...
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(https://i.imgur.com/9NFNGzU.png)
Why does Mercenary's cost have to be 0...
It's so you can't get back Madman with Graverobber!
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I opened Hermit/Engineer. Not only do I get a terminal-colliding golden sombrero, it's not possible for me to trash an Estate until Turn 10.
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(https://i.imgur.com/9NFNGzU.png)
Why does Mercenary's cost have to be 0...
It's so you can't get back Madman with Graverobber!
Wait, how would it be possible to get Madman with Graverobber? Aren't Madmen returned to their pile?
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(https://i.imgur.com/9NFNGzU.png)
Why does Mercenary's cost have to be 0...
It's so you can't get back Madman with Graverobber!
Wait, how would it be possible to get Madman with Graverobber? Aren't Madmen returned to their pile?
That is *also* so you can't get back Madman with Graverobber!
Getting back Madman with Graverobber was nuts. So Graverobber and Rogue only gain the $3-$6 range, and Madman costs $0. Hey Madman could return to its pile, that also does the trick. But what if there's some other card with this same problem, that that part won't work on? Let's just make all these hard-to-get things cost $0.
These days I recognize that for the most part it's best if cost relates to power level, even for un-buyable cards. But there are still good reasons sometimes to have a cost that doesn't relate so much. And there's Magic Lamp, costing $0, where Graverobber can't touch it.
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I'm trying to think... Is there any way to use trashed Madmen repeatedly? You could use Necromancer, but I think that would make the Madmen go back to its pile, and you could only use them once per turn.
EDIT: Never mind that first point, I just looked at the FAQ.
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But now Lurker can pull any of those Actions from the Trash.
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But now Lurker can pull any of those Actions from the Trash.
As long as you aren't playing Madman, just trashing it and getting it back, I'm willing to let you have that fun.
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Well, I managed to get Moon's Gift twice in one turn with an empty discard pile. This after pulling Miserable from my first Cursed Village.
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Not as bad as that other thing that can happen with Sea Hag, but still bad:
K plays a Sea Hag.
C discards a Lookout.
C gains a Curse.
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Turn 3 - Awaclus
A plays a Necromancer.
A plays a Zombie Mason.
A trashes a Goat.
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Turn 3 - Awaclus
A plays a Necromancer.
A plays a Zombie Mason.
A trashes a Goat.
I felt really bad for my opponent when I swindled his Goat into an Estate near the beginning. I don't think there was any other trashing, either.
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I opened 5/2 on a Sauna board with no other trashing. I bought my first Sauna on turn 4, and lost the Sauna split 4-1.
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Turn 3 - Awaclus
A plays a Necromancer.
A plays a Zombie Mason.
A trashes a Goat.
I felt really bad for my opponent when I swindled his Goat into an Estate near the beginning. I don't think there was any other trashing, either.
I just recently got my Goat Locusted into a Copper early in the game.
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I got my Haunted Mirror Locusted into a Ghost today. #Luckbag
To keep things on topic my Ambassadors collided and didn't line up with any junk 3 shuffles in a row.
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Language warning... lol, I was pretty unlucky to be matched with this guy :P
https://i.imgur.com/g8PRk4a.png
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My opponent and I were having an extreme swindler battle with prince in the kingdom. He collided prince and swindler almost right after he got a prince. I made sure I bought a lot of cellars so that I could discard everything except for princes and swindlers so that they would collide but they never collided that whole game.
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(https://i.imgur.com/wdfStPC.jpg)
Just got this hand on turn 3. And then again on turn 5.
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Another oh-so-fun Swingler story: I had 2 Madmen Swindled in a single game. And then near the end of that game, one of my Estates was hit. There were no other 2s... but the Estates were empty as well.
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(https://i.imgur.com/wdfStPC.jpg)
Just got this hand on turn 3. And then again on turn 5.
That's pretty bad luck for sure.
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Posted this on Semi-Interesting Dominion Moments before I knew this thread existed. That being said, the post(s) belong here far more than they do on the other thread, so I'll repost em for the sake of things.
I was playing a game with Lurker and Cursed Village. I had one cursed village and two lurkers in my deck, and after drawing both lurkers at once (and with no other actions in the trash) I decided to gain another cursed village. After gaining it, I recieved Locusts, revealing the top card of my deck to be my other cursed village. After trashing it and reluctantly swapping it out for a 4 cost, my opponent drew his Lurker on the following turn, and immediately gained the cursed village I had just been forced to trash.
Literally the very next time I used a set with Cursed Village, I bought my first Cursed Village on an empty draw pile, triggered Locusts, causing my deck to shuffle, and the top card of my deck to be trashed post-shuffle was the Cursed Village I had literally just bought. As insult to injury, the next cheapest action card in that particular set was a 2.
...I'm pretty sure that the game is trying to tell me to stop buying Cursed Villages at this point.
stupid amazing village watchtowers
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Turn 2 - J Reggie
J plays 2 Coppers and a Cursed Gold.
J gains a Curse.
J buys and gains a Pooka.
J shuffles their deck.
J draws a Curse, 2 Estates, a Pooka and a Cursed Gold.
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(Turn 10)
M plays a Swindler.
v trashes a Province.
v gains a Peddler.
[There was 1 Province in my deck.]
(Turn 15)
v plays a Swindler.
M trashes a Peddler.
M gains a Province.
[There were 2 Peddlers in his deck, and that was the last Province. I could have bought it...but I needed the $2 from Swindler.]
Final score: M 34 - 23 v
EDIT: Aw man, I've been relegated from Swindler to Chancellor...or is that a promotion?
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(https://i.imgur.com/xJGIcOP.png)
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We have interesting moments, uninteresting moments, semi-interesting moments... but I don't see a thread for just complaining about bad luck.
Now we just need threads for good luck and mediocre luck.
They'll all end up just consisting of debates about which thread each post belongs in anyway.
Umm this is a thread about luck and not a place to debate/have a discussion about what constitutes acceptable verbiage in other threads... Thanks in advance.
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(https://i.imgur.com/xJGIcOP.png)
You can take solace in the fact that had you played the Patrician first, the Vagrant would have missed that Estate anyway. ;)
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A game with no trashing.
I had 7 Ironmongers, 9 Sages and 4 Groundskeepers. I also had 2 Bridge Trolls and 2 Goons that I wanted to play.
26 of my 38 cards were Actions at game end!
Not once did I get a +action from Ironmonger that I was able to use. If I got several Bridge Trolls and/or Goons in hand, Ironmonger never gave me +1 Action. In hands with only one terminal, I got lots and lots of useless +actions.
I lost.
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(https://i.imgur.com/xJGIcOP.png)
That's just mean!
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We have interesting moments, uninteresting moments, semi-interesting moments... but I don't see a thread for just complaining about bad luck.
Now we just need threads for good luck and mediocre luck.
They'll all end up just consisting of debates about which thread each post belongs in anyway.
Umm this is a thread about luck and not a place to debate/have a discussion about what constitutes acceptable verbiage in other threads... Thanks in advance.
You're new around here, aren't you?
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I know this is the exact opposite of bad luck, but I don't know where to put it:
I just played a game where I opened Leprechaun/Silver (8 Kingdom cards cost $5).
1. Turn 3 play resulted in Bad Omens, which allowed me to get my Gold and Leprechaun in hand the next turn.
2. Turn 4 play resulted in Locusts trashing my Hovel.
3. Turn 7 play resulted in Haunting allowing me to topdeck an Action.
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A game with no trashing, my opponent went for knights, I went for Mountebanks.
Here is every time they played a Knight until the 25th turn, and how many trashable cards I had in my deck out of the total count:
turn 4 - 2/12 - hit Silver
turn 7 - 5/15 - hit Mountebank
turn 8 - 5/15 - hit Silver
turn 10 - 5/15 - hit Dame Anna
turn 12 - 7/17 - hit Haunted Woods
turn 13 - 7/17 - hit Silver and Mountebank
turn 18 - 9/20 - hit Changeling
turn 20 - 9/21 - hit Bazaar
turn 22 - 10/22 - hit Haunted Woods
turn 23 - 9/21 - hit Mountebank
turn 24 - 8/20 - hit Mountebank
turn 25 - 7/20 - first miss!
(Even with that extreme luch, they had no chance. They resigned soon after, because they had a deck full of curses.)
I calculated the probabilty of hitting the first 24 times as 0.13%!
I calculated the probabilty of hitting the first 12 times as 0.04% 0.075% 0.28%!
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A game with no trashing, my opponent went for knights, I went for Mountebanks.
Here is every time they played a Knight until the 25th turn, and how many trashable cards I had in my deck out of the total count:
turn 4 - 2/12 - hit Silver
turn 7 - 5/15 - hit Mountebank
turn 8 - 5/15 - hit Silver
turn 10 - 5/15 - hit Dame Anna
turn 12 - 7/17 - hit Haunted Woods
turn 13 - 7/17 - hit Silver and Mountebank
turn 18 - 9/20 - hit Changeling
turn 20 - 9/21 - hit Bazaar
turn 22 - 10/22 - hit Haunted Woods
turn 23 - 9/21 - hit Mountebank
turn 24 - 8/20 - hit Mountebank
turn 25 - 7/20 - first miss!
(Even with that extreme luch, they had no chance. They resigned soon after, because they had a deck full of curses.)
I calculated the probabilty of hitting the first 24 times as 0.13%!
Looks like they just hit the first 12 times, right? 12 times in 24 turns. Still, pretty crazy.
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Looks like they just hit the first 12 times, right? 12 times in 24 turns. Still, pretty crazy.
Right, thanks, the first 12 times. I actually only calculated 11, the correct probability is even less - 0.04%!
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Looks like they just hit the first 12 times, right? 12 times in 24 turns. Still, pretty crazy.
Right, thanks, the first 12 times. I actually only calculated 11, the correct probability is even less - 0.04%!
I think you have an extra zero in there. I calculate 0.414%, or once every 242 games.
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Did I ever tell you about the time Swindler turned my Goat into an Estate on turn 3?
On a board with no other trashing?
Because I'm NOT over it.
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Right, thanks, the first 12 times. I actually only calculated 11, the correct probability is even less - 0.04%!
I think you have an extra zero in there. I calculate 0.414%, or once every 242 games.
I did notice another mistake. I had included the turn when they missed. So now I get 0.075%.
I calculated the chances of each of the 12 hits: 32%, 57%, 57%, 57%, 57%, 43%, 33%, 71%, 69%, 71%, 69%, 65%. And then I multiplied them. I don't know how our calculations differed.
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So, the game I just played.
Opponent bought a Death Cart for some reason. He wasn't doing anything clever with it.
He promptly collides the Cart with a Ruin, and then spends his $8 on a Prince.
So now his deck has a Death Cart, a Ruin... and a Prince.
But! He then gets an Oracle.
And then collides the Oracle with the Prince the first time he draws them.
I had a strong suspicion this meant the game was over, but I kept playing anyway.
I got my own Prince and Oracle later on, after I trash down.
They proceed to spend most of the game avoiding each other.
Eventually I do collide them, and get a Province and a Duchy... while he already has 4 Provinces.
The cherry on top was right after this when I discarded 2 Silvers with my Princed Oracle... and instead draw the Province and the Duchy.
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I know this is the exact opposite of bad luck, but I don't know where to put it:
Isn't that what "Dear My Opponent: I am Sorry" is for?
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I know this is the exact opposite of bad luck, but I don't know where to put it:
Isn't that what "Dear My Opponent: I am Sorry" is for?
Yes, but that thread is a bit more difficult to find because it's actually in the appropriate subforum, which is rare for game reports threads.
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Another entry here:
At the end of turn 16, I was up 40-27 with two piles empty. (This was a game with Fairgrounds.) Then I proceed to not hit $5 for eleven straight turns while my opponent was merrily buying Fairgrounds and Provinces. When the dust settled, the score was 47-46 in his favor. I must admit I whined about my luck a little after the game ended.
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Kind of similar to another one recently:
J plays a Patrician.
J draws a Patrician.
J reveals a Copper.
J plays a Patrician.
J draws a Copper.
J reveals an Estate.
J plays a Will-o'-wisp.
J draws an Estate.
J reveals a Merchant Guild.
J topdecks a Merchant Guild.
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Got lone rebuilfd from black market. Asked the gods to let my rebuild and market square collide. Welll, technically I got what I asked for. The devil is in the details.
(https://s.nimbusweb.me/attachment/2108002/1olt5c6wtbutpqymipn0/p65BZEShubQx2TQF/screenshot--2018.09.23-22-38-12.png)
I won easily though. Turns out Lone rebuild triumph, apprentice, and royal carriage might is much better than even normal rebuild i think. and i didnt play it great as i got a treasury first
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Right, thanks, the first 12 times. I actually only calculated 11, the correct probability is even less - 0.04%!
I think you have an extra zero in there. I calculate 0.414%, or once every 242 games.
I did notice another mistake. I had included the turn when they missed. So now I get 0.075%.
I calculated the chances of each of the 12 hits: 32%, 57%, 57%, 57%, 57%, 43%, 33%, 71%, 69%, 71%, 69%, 65%. And then I multiplied them. I don't know how our calculations differed.
I get 32%, 57%, 57%, 57%, 67%, 67%, 71%, 69%, 71%, 69%, 65%. So it seems you go wrong somewhere in the middle with 57%, 43% and 33% replacing the two 67%'s (from the 7/17's). You also only had 11 hits, not 12 -- the 12th line you listed was the first miss.
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Right, thanks, the first 12 times. I actually only calculated 11, the correct probability is even less - 0.04%!
I think you have an extra zero in there. I calculate 0.414%, or once every 242 games.
I did notice another mistake. I had included the turn when they missed. So now I get 0.075%.
I calculated the chances of each of the 12 hits: 32%, 57%, 57%, 57%, 57%, 43%, 33%, 71%, 69%, 71%, 69%, 65%. And then I multiplied them. I don't know how our calculations differed.
I get 32%, 57%, 57%, 57%, 67%, 67%, 71%, 69%, 71%, 69%, 65%. So it seems you go wrong somewhere in the middle with 57%, 43% and 33% replacing the two 67%'s (from the 7/17's). You also only had 11 hits, not 12 -- the 12th line you listed was the first miss.
Ok, you're right, I put in the wrong numbers for turn 12 and 13. I don't know how I did that. But there were 12 hits, not 11, since my opponent hit twice on turn 13!
The correct percentages are: 32%, 57%, 57%, 57%, 67%, 67%, 67%, 71%, 69%, 71%, 69%, 65%. This makes the probability 0.28%, once in every 361 games.
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Got lone rebuilfd from black market. Asked the gods to let my rebuild and market square collide. Welll, technically I got what I asked for. The devil is in the details.
(https://s.nimbusweb.me/attachment/2108002/1olt5c6wtbutpqymipn0/p65BZEShubQx2TQF/screenshot--2018.09.23-22-38-12.png)
I won easily though. Turns out Lone rebuild triumph, apprentice, and royal carriage might is much better than even normal rebuild i think. and i didnt play it great as i got a treasury first
At least you will presumably have a somewhat decent chance at Mint'ing away a lot of Coppers.
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C draws a Copper, 2 Estates and 2 Misers.
Turn 5 - N
N plays a Taxman.
N trashes a Copper.
C discards a Copper.
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Alas, it happened at last. I got a Prize, Trusty Steed - super-crucial or my deck- swapped to curse by Swindler.
It still hurts.
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I just had a game where Pooka still screwed me over despite one of the very best enablers, Coin of the Realm, being on the board. I drew the Pooka at least 3 times and never once drew a Copper with it.
Of course, this could also just be further evidence that Pooka is a terrible, terrible card. Considering other games I've played with it, I'm starting to lean towards the latter.
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The game I just played had the dominant synergy of IGG + Guildhall. I opened 3/4 and my opponent opened 4/3.
4/3 vs 3/4 made all the difference. There was also Baker, so my opponent could buy Guildhall on turn 1 and then get get a Coffer for his turn 2 Silver, whereas I had to get the Silver on turn 1 and Guildhall on turn 2 and got no Coffers. The extra Coffer let him buy 2 IGGs on the next shuffle, whereas I could only buy 1. His advantage snowballed from there, letting him win the IGG split 6-4 and making it almost mathematically impossible for me to win.
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A game this evening. Knights and Graverobber.
I begin by stocking up on Knights. At just the right moment, when the trash is beginning to be populated with useful stuff, I invest in a Graverobber.
14-card deck; opponent plays a single Knight during that shuffle; it hits Graverobber. So I buy another one.
Next cycle through the deck, the exact same thing happens. And the next.
Meanwhile, opponent has bought their own Graverobber and used it to fish my ones out of the trash. )-8
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I've dead-drawn my first Throne Room in the last 6 games where I bought it.
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I had 4 Coppers in my entire deck, and one Gold. I had about 20-ish cards total in my deck.
I drew my Gold along with my 4 Coppers, and had two Coffers, enough to buy a Platinum (which we were using that game).
My Mom plays a Villain, discarding my Gold. Her Villain was the only one that anybody owned. The odds of her making me discard my Gold was ~1/49,612.8, or ~0.002%. I think this might have been the most pissed-off a single card has ever made me.
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When I didn't have any Coppers in hand:
C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.
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When I didn't have any Coppers in hand:
C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.
I take it you had the Lantern at the time?
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When I didn't have any Coppers in hand:
C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.
Why is that bad luck? You could take a Copper, improving your next-turn hand, and still have a Copper to trash next turn. Or am I missing something?
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When I didn't have any Coppers in hand:
C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.
Why is that bad luck? You could take a Copper, improving your next-turn hand, and still have a Copper to trash next turn. Or am I missing something?
Border Guard discards the other cards. He takes a Copper and discards a Copper and a Moneylender, preventing him from being able to trash a Copper with his Moneylender next turn.
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When I didn't have any Coppers in hand:
C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.
Why is that bad luck? You could take a Copper, improving your next-turn hand, and still have a Copper to trash next turn. Or am I missing something?
Border Guard discards the other cards. He takes a Copper and discards a Copper and a Moneylender, preventing him from being able to trash a Copper with his Moneylender next turn.
Oh, right.
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Another reason the Mountain's Gift sucks:
C buys and gains a Blessed Village.
C takes The Mountain's Gift.
C receives The Mountain's Gift.
C gains a Silver.
Cargo Ship loses track of Blessed Village (it was covered up).
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Another reason the Mountain's Gift sucks:
C buys and gains a Blessed Village.
C takes The Mountain's Gift.
C receives The Mountain's Gift.
C gains a Silver.
Cargo Ship loses track of Blessed Village (it was covered up).
You could have just choosed to receive the Boon next turn instead of immediately...
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Another reason the Mountain's Gift sucks:
C buys and gains a Blessed Village.
C takes The Mountain's Gift.
C receives The Mountain's Gift.
C gains a Silver.
Cargo Ship loses track of Blessed Village (it was covered up).
You could have just choosed to receive the Boon next turn instead of immediately...
Yeah, I could have also chosen to set aside the Blessed Village with Cargo Ship before receiving the Boon. This just annoyed me because I didn't realize it would happen.
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Games with no + actions, no trashing, Travelers, Mill (only cantrip), Enoy, Sulk, Gollum on the board.
I buy up 7 of 8 Mills (including discipling one), and via their deck cycling run through the travelers really fast, get my teacher. Buy a couple of envoys waiting for the teacher to come through the shuffle, knowing I'll have a pretty unbreakable Mill/Envoy engine as soon as I get +actions on the Mill. Opponent meanwhile has gone for a couple of Sulk's for economy, then is going for a Gollum type engine (which is some turns off firing), and is some way behind on getting his teacher. Game pretty much in the bag unless I really mess up, or so I thought.
Then this happens... opponent plays one of the Sulks. Hits Locusts (1 in 12 chance). Hits the teacher (1 card in a deck of about 20). To say I was irritated didn't do the situation justice... to add insult to injury, my opponent finally gets his teacher just before a shuffle, and of course it's in the next hand he draws >:(
I think I lost by about 20 points...
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C plays a Chapel.
C trashes 3 Coppers.
C shuffles their deck.
C draws 4 Coppers and a Chapel.
Yes, I did still have 3 Estates in my deck.
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How come you only trashed three cards on that first turn?
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The 5th card was something else, I don't remember what.
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The 5th card was something else, I don't remember what.
Hopefully something capable of producing at least $3!
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The extra golden sombrero
On a board with delve - open up triple silver - as hitting 5 and 6 is crucial on the board
All 3 silvers bottom deck. Turns 3 and 4 wasted. Resulting in being behind both opponents by 2 turns (three player game) in deck progression.
The odds of this happening? 3/13* 2/12 * 1/11 = 0.3% chance.
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The game I just played had the dominant synergy of IGG + Guildhall. I opened 3/4 and my opponent opened 4/3.
4/3 vs 3/4 made all the difference. There was also Baker, so my opponent could buy Guildhall on turn 1 and then get get a Coffer for his turn 2 Silver, whereas I had to get the Silver on turn 1 and Guildhall on turn 2 and got no Coffers. The extra Coffer let him buy 2 IGGs on the next shuffle, whereas I could only buy 1. His advantage snowballed from there, letting him win the IGG split 6-4 and making it almost mathematically impossible for me to win.
Still not as bad as when I had an opponent get 5/2 with Guild hall/Beggar. He now can buy plats for $2. T3 Prov, T4 Beggar. Burnt the entire province pile in something like 12 turns (I had a very outside chance with Colonies).
I have found Guildhall to be underwhelming, but when it hits, it gives huge advantages to the person who gets it running first.
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(https://i.imgur.com/YRIZNdO.png)
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Another reason the Mountain's Gift sucks:
C buys and gains a Blessed Village.
C takes The Mountain's Gift.
C receives The Mountain's Gift.
C gains a Silver.
Cargo Ship loses track of Blessed Village (it was covered up).
A shame you missed the errata by a few months.
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(https://i.imgur.com/G8TF9gl.png)
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A game with Chapel and Minion.
Opponent gets the 5/2 split. And then their Minion discards my Chapel after both the first two reshuffles. )-8
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I once KC:d a Mountebank in a no trashing game. My opponent discarded three curses. I lost that game.
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Play Vampire, gain Duchy. 3 piles are now empty and I have a decent lead.
Then, the Bat exchange happens.
I now have 2 Bats instead of a Bat and a Vampire.
On a Fairgrounds board.
I lose.
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My opponent played a Barbarian, trashing one of my Provinces..
I gained a Farmland, trashing (my only) Farmland from hand and gaining the last Province for the win during their turn.
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Started 2/5 on a Fisherman board..
With Lucky Coin heirloom in first hand
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Started 2/5 on a Fisherman board..
With Lucky Coin heirloom in first hand
I guess that coin wasn’t so lucky after all.