Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: Schneau on January 18, 2017, 07:30:27 pm
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So, I've been essentially out of competitive Dominion since a little after Guilds was released. I've started playing a lot with the release of dominion.games, and want to get up to speed for more competitive play again.
I'm wondering what big shifts in the metagame I should know about. Are Rebuild, Cultist, and Ambassador still dominant cards? What new cards are similarly dominant? What Events and Landmarks make the biggest impact on the game? Are Castles ever the best strategy? How does debt change the game? What questions do I not even know to ask? Have there been any good memes? Etc.
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Scout hasn't been implemented properly into the new Dominion Online yet, we're all still waiting on that.
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Rebuild isn't as dominant because there's more alt-VP and a higher percentage of cards are useful, which tends to enhance non-Rebuild strategies more.
What Events and Landmarks make the biggest impact on the game?
Anyone want to Donate some wisdom?
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Scout hasn't been implemented properly into the new Dominion Online yet, we're all still waiting on that.
I see that the memes metagame hasn't evolved much.
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I've only just felt like I got a handle on some Adventures cards. I have no idea what I'm doing with Empires.
Most Events are pretty impactful. Both the Page and Peasant line are very dominant and until you know better it's best to assume you should always be opening 1 Page or 1 Peasant.
Masquerade pins are dead, which is good because Royal Carriage-Masquerade was a 2 card combo for pinning.
Distant Lands are deceptively strong. I'm not sure what the right timing is, but you buy Distant Lands over Gold very quickly in BM, and almost always want to pick some up in engine games, unless you need the points right now to avoid losing to 3 piles. 4 VP out of your deck is very useful, and because they're an action you can sometimes gain them faster than you'd expect (University, Procession, etc.).
Artificer topdecks the card you gain. I almost always forget this when playing with the card. The only reason I remember Artificer topdecks is because I remember that I always forget it topdecks cards. Funny how that works.
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Artificer topdecks the card you gain. I almost always forget this when playing with the card. The only reason I remember Artificer topdecks is because I remember that I always forget it topdecks cards. Funny how that works.
Wait. Artificer topdecks the card?
Lol, I've played dozens of games with Artificer and I've never realized it does that.
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Artificer topdecks the card you gain. I almost always forget this when playing with the card. The only reason I remember Artificer topdecks is because I remember that I always forget it topdecks cards. Funny how that works.
Wait. Artificer topdecks the card?
Lol, I've played dozens of games with Artificer and I've never realized it does that.
So does graverobber! The only reason why I remember this is that I always point it out when people point out the artificier thing.
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Replace also top decks actions and treasures.
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To catch up, it might be valuable to look through the 2015 Cards Lists (http://forum.dominionstrategy.com/index.php?topic=14011) and in-progress 2016 Cards Lists (http://forum.dominionstrategy.com/index.php?topic=16373.0). Also, there's some speculation and initial impressions of the new cards in the Let's Discuss subforum (http://forum.dominionstrategy.com/index.php?board=68.0).
Terminal draw BM is weaker than ever, as far as I can tell. Many boards don't support a great engine, but there is usually something better to do than terminal draw + BM. Triple Gear (http://forum.dominionstrategy.com/index.php?topic=14655.0) is the new standard for single-terminal BM strategies: it can get 4 Provinces by turn 12-13 on average. But, like Jack of all Trades before it, the presence of Gear usually means you can make a better engine with Gear in it.
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Artificer topdecks the card you gain. I almost always forget this when playing with the card. The only reason I remember Artificer topdecks is because I remember that I always forget it topdecks cards. Funny how that works.
Wait. Artificer topdecks the card?
Lol, I've played dozens of games with Artificer and I've never realized it does that.
So does graverobber! The only reason why I remember this is that I always point it out when people point out the artificier thing.
But only on the gain from the trash, not on the expand, which is also a little confusing (as is the fact that the card you gain from the trash must be 3 to 6 but can be any type whereas the card you trash from your hand must be an action, but can have any cost, and the card you expand into can be anything up to 3 more than the action you trashed....)
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Artificer topdecks the card you gain. I almost always forget this when playing with the card. The only reason I remember Artificer topdecks is because I remember that I always forget it topdecks cards. Funny how that works.
Wait. Artificer topdecks the card?
Lol, I've played dozens of games with Artificer and I've never realized it does that.
So does graverobber! The only reason why I remember this is that I always point it out when people point out the artificier thing.
But only on the gain from the trash, not on the expand, which is also a little confusing (as is the fact that the card you gain from the trash must be 3 to 6 but can be any type whereas the card you trash from your hand must be an action, but can have any cost, and the card you expand into can be anything up to 3 more than the action you trashed....)
Graverobber is seriously weird.
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Cubs won the World Series
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I think people got a lot better at this game.
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Am I the only who hears this song every time I read this thread title?
https://www.youtube.com/watch?v=6FPEwPpSyVE
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Unfortunately, no.
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Cubs won the World Series
I'm painfully aware of this as an Indians fan.
Am I the only who hears this song every time I read this thread title?
https://www.youtube.com/watch?v=6FPEwPpSyVE
This was stuck in my head as I made this thread.