Dominion Strategy Forum

Dominion => Dominion General Discussion => Let's Discuss ... => Topic started by: schadd on January 12, 2017, 12:44:46 am

Title: let's discuss guilds cards: doctor
Post by: schadd on January 12, 2017, 12:44:46 am
(http://wiki.dominionstrategy.com/images/b/b2/Doctor.jpg)
"...and which disease would you like to name today?"

   nothing more effectively captures the spirit of trashing in dominion like inconsistency. trashing with doctor is not the finest art; you generally want to be good at remembering what your junks are, counting your deck, and not having any good cards in your draw pile. indeed, doctor is a strong card that is plagued by how much it sucks, sometimes.


-something something 3/4 or 4/3?
-do you have some sort of rule of thumb for when to name estate over copper? or is that really boring?
-what do you do if you accidentally purchase a doctor and then be distributed ruins?
Title: Re: let's discuss guilds cards: doctor
Post by: luser on January 12, 2017, 02:01:40 am
Later trashing using doctor isn't that important. Important part of it is overpay, ideally 5/2 where you could pretty reliably trash 2 estates. 2/5 Is worse due to reshuffling making drawing doctor less probable. Other strategy is to use middle game big overpay. Note that for 4 doctor doesn't increase deck size much as it often replaces junk that you trashed.

As trashing copper its most of times correct move unless you are sure there are likely more estates than coppers or you trashed down lot of copper. That is because multiple trashing with doctor is more effective as it cycles coppers that you trashed.

In midgame doctor is almost useless as there is rarely junk in next three cards, unless you have warehouse/other sifter to discard three curses after drawing deck and trash them.
Title: Re: let's discuss guilds cards: doctor
Post by: werothegreat on January 12, 2017, 09:28:45 am
It goes nicely with Cartographer, though Cartographer kind of obviates the need for Doctor in the first place.
Title: Re: let's discuss guilds cards: doctor
Post by: McGarnacle on January 12, 2017, 10:13:27 am
It's very thematic of a medieval doctor. Kinda iffy, but the more you pay for him, the more likely he is to work.
Title: Re: let's discuss guilds cards: doctor
Post by: ThetaSigma12 on January 12, 2017, 10:28:48 am
It's very thematic of essentially everyone. Kinda iffy, but the more you pay them, the more likely they are to work.
FTFY
Title: Re: let's discuss guilds cards: doctor
Post by: Jack Rudd on January 12, 2017, 12:13:48 pm
Good counter to Sea Hag.
Title: Re: let's discuss guilds cards: doctor
Post by: JW on January 12, 2017, 01:00:51 pm
It goes nicely with Cartographer, though Cartographer kind of obviates the need for Doctor in the first place.

Cartographer doesn't obviate the usefulness of trashing. For example, on a board with Sentry as the only trashing and Cartographer, you'll almost always want to buy at least one Sentry before buying any Cartographers.