Dominion Strategy Forum

Miscellaneous => Forum Games => Mafia Game Threads => Topic started by: LaLight on January 08, 2017, 12:04:27 pm

Title: M93: Love Letter Mafia (Game over! Scum won!)
Post by: LaLight on January 08, 2017, 12:04:27 pm
Welcome to M93: Love Letter Mafia!

Mod: LaLight, co-mod: ashersky

This is an open micro-setup for 8 players. It uses Love Letter Micro-Setup. See second post for additional information.

Players:
1. Robz888
2. pingpongsam
3. Jimmmmm
4. 2.71828.....
5. mcmcsalot
6. Roadrunner7671
7. gkrieg13
8. Eevee

Spectators tagged: The_Wine_Merchant, Joseph2032, Dylan32, scott_pilgrim

General rules


The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge (http://forum.dominionstrategy.com/index.php?topic=7695.0) before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, purple text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: LaLight on January 08, 2017, 12:04:35 pm
Setup:

Love Letter is an open setup for 8 players. Setup generation is a randomized process that is open and explained below.


There is 2 Mafia Players and 6 Town Players.
Alignments are determined separately. Then each player draws a random role card from the deck of 16. You may use a role card and the mafia kill on the same night, if applicable.

1x Princess - If you are ever forced to discard this card, you die.
1x Countess - If a Prince or a King is targeted for a nightkill, you die in their place.
1x King - Reveal this card at Day to swap it with another player's role card. Only one player may use this card per Day.
2x Prince - Target a player at night (you may choose yourself). At the dawn of the next Day, they must discard their role card and draw a new one from the deck.
2x Handmaid - You may reveal this card at Day if targeted by a Day ability in order to block the ability's effect.
2x Baron - You may target a player each night. If their role card is a Priest or a Guard, they will die. If their role card is a Handmaid, Prince, King, Countess or Princess, you will die. If their role card is the other Baron, nothing happens.
2x Priest - Reveal this card at Day to privately look at another player's role card.
5x Guard - Reveal this card at Day to target a player and guess which role card they have. If you are correct, they must discard it and draw a new one from the deck. Each of the five Guard cards may only be activated once per game.

All day commands and syntax for them is written in the role pms (see post below).
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: LaLight on January 08, 2017, 12:04:42 pm
Role pms:

Quote
Welcome, [playername]!

You drew the Guard card out of the deck!

Reveal this card at Day to target a player and guess which role card they have. If you are correct, they must discard it and draw a new one from the deck. To do this, type Reveal Card: Guess [playername].

You are Town player!

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.
Quote
Welcome, [playername]!

You drew the Priest card out of the deck!

You may reveal this card at Day to privately look at another player's role card. To do this, type Reveal Card: Look at [playername] in the thread.

You are Town player!

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.

Quote
Welcome, [playername]!

You drew the Baron card out of the deck!

You may target a player each night. If their role card is a Priest or a Guard, they will die. If their role card is a Handmaid, Prince, King, Countess or Princess, you will die. If their role card is the other Baron, nothing happens.

You are Town player!

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.

Quote
Welcome, [playername]!

You drew the Handmaid card out of the deck!

You may reveal this card at Day if targeted by a Day ability in order to block the ability's effect.

You are Town player!

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.

Quote
Welcome, [playername]!

You drew the Prince card out of the deck!

You may target a player at night (you may choose yourself). At the beginning of the next Day, they will discard their role card and draw a new one from the deck.

You are Town player!

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.

Quote
Welcome, [playername]!

You drew the King card out of the deck!

You may Reveal this card at Day to swap it with another player's role card. To do this, type Reveal Card: Swap with [playername] in thread.

You are Town player!

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.   

Quote
Welcome, [playername]!

You drew the Countess card out of the deck!

If a Prince or a King is targeted for a nightkill, you die in their place.

You are Town player!

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.

Quote
Welcome, [playername]!

You drew the Princess card out of the deck!

If you are ever forced to discard this card, you die.

You are Town player!

You win when all mafia-aligned players are dead, and there is at least one town-aligned player left alive.

Mafia pm:

Quote
Welcome, [playername]!

You drew the [card name] card out of the deck!

[card text]

You are Mafia player!

You win when all town-aligned players are dead, and there is at least one mafia-aligned player left alive, or nothing can stop that from happening.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Robz888 on January 08, 2017, 12:13:35 pm
Looks cool. /in
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: pingpongsam on January 08, 2017, 12:28:02 pm
Wow, that setup looks like certa/in death for me!
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: The_Wine_Merchant on January 08, 2017, 01:27:50 pm
maybe. tag for now.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Jimmmmm on January 08, 2017, 03:41:32 pm
/in
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: LaLight on January 08, 2017, 03:41:46 pm
/in

Welcome back! :)
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Jimmmmm on January 08, 2017, 03:51:43 pm
/in

Welcome back! :)

Thanks! I'm hoping I can handle a small game.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: 2.71828..... on January 08, 2017, 04:03:46 pm
I love small games.

/in
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: mcmcsalot on January 08, 2017, 04:39:47 pm
/in
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Jimmmmm on January 08, 2017, 04:39:53 pm
A couple of comments on the setup.

Overall the Love Letter cards seem like a fun addition. One thing I find a tad disappointing this: In Love Letter you want to be the Princess or Countess because you could end up winning with them, you're just a bit vulnerable with them. In this however, you're still vulnerable but without any benefit. In fact, you generally want to be firstly a King or Prince, or otherwise a Handmaid or Baron. The Priests and Guards are generally too risky to use without a definite purpose to them.

So again I think the cards will be fun, particularly in the late game when you can POE, but it might be good to have some kind of reward for the Princess/Countess, as well as making it less risky for other characters to use their cards.

Having said that, you've obviously put more thought into it than I, and it will be interesting to see how it plays out as is.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: LaLight on January 08, 2017, 05:06:22 pm
A couple of comments on the setup.

Overall the Love Letter cards seem like a fun addition. One thing I find a tad disappointing this: In Love Letter you want to be the Princess or Countess because you could end up winning with them, you're just a bit vulnerable with them. In this however, you're still vulnerable but without any benefit. In fact, you generally want to be firstly a King or Prince, or otherwise a Handmaid or Baron. The Priests and Guards are generally too risky to use without a definite purpose to them.

So again I think the cards will be fun, particularly in the late game when you can POE, but it might be good to have some kind of reward for the Princess/Countess, as well as making it less risky for other characters to use their cards.

Having said that, you've obviously put more thought into it than I, and it will be interesting to see how it plays out as is.

Remember that Princess and Countess may be scum roles in this game. That should work out as it is, though I will consult with ash about one thing
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Jimmmmm on January 08, 2017, 05:12:49 pm
A couple of comments on the setup.

Overall the Love Letter cards seem like a fun addition. One thing I find a tad disappointing this: In Love Letter you want to be the Princess or Countess because you could end up winning with them, you're just a bit vulnerable with them. In this however, you're still vulnerable but without any benefit. In fact, you generally want to be firstly a King or Prince, or otherwise a Handmaid or Baron. The Priests and Guards are generally too risky to use without a definite purpose to them.

So again I think the cards will be fun, particularly in the late game when you can POE, but it might be good to have some kind of reward for the Princess/Countess, as well as making it less risky for other characters to use their cards.

Having said that, you've obviously put more thought into it than I, and it will be interesting to see how it plays out as is.

Remember that Princess and Countess may be scum roles in this game. That should work out as it is, though I will consult with ash about one thing

Right. Whether Town or Mafia, you don't really want to be holding Princess or Countess. Obviously the mechanics of the game are more important than reflecting the theme, but the idea of the Princess being the most valuable is missing.

Also, I'm not suggesting you change it for this game; just discussing.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Joseph2302 on January 08, 2017, 05:16:32 pm
/tag
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Roadrunner7671 on January 08, 2017, 05:37:59 pm
/in
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: mcmcsalot on January 08, 2017, 08:01:55 pm
/in

Yaaaay!
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Jimmmmm on January 08, 2017, 08:51:35 pm
/in

/in

Yaaaay!
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: gkrieg13 on January 08, 2017, 09:04:22 pm
/in
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: ashersky on January 08, 2017, 10:13:31 pm
Boom.
Title: Re: M93: Love Letter Mafia (1 spot left!)
Post by: Dylan32 on January 09, 2017, 12:18:55 am
I would love to play, but I'm not joining another game until I get back on campus. So /tag.
Title: Re: M93: Love Letter Mafia (1 spot left!)
Post by: LaLight on January 10, 2017, 08:07:58 am
Bump.
Title: Re: M93: Love Letter Mafia (1 spot left!)
Post by: Eevee on January 10, 2017, 08:12:40 am
Me! In.
Title: Re: M93: Love Letter Mafia (Full! PMs soon)
Post by: LaLight on January 10, 2017, 08:15:57 am
Is everyone okay if I start it now?
Title: Re: M93: Love Letter Mafia (Full! PMs soon)
Post by: scott_pilgrim on January 10, 2017, 08:36:22 am
/tag
Title: Re: M93: Love Letter Mafia (Full! PMs soon)
Post by: Eevee on January 10, 2017, 08:38:06 am
I'm fine with starting immediately.
Title: Re: M93: Love Letter Mafia (Full! PMs soon)
Post by: LaLight on January 10, 2017, 08:52:21 am
well, I guess I will send pms and if someone will feel uncomfortable with it, respond me in your QTs.

pms will be out in 15 minutes. N0 will start after the last person confirms and will go for 24 hours.

Edit: N0 started and ends in 24 hours after the last confirmation.


Title: Re: M93: Love Letter Mafia (Full! PMs soon)
Post by: LaLight on January 10, 2017, 08:52:46 am
Thread locked except for tags
Title: Re: M93: Love Letter Mafia (PMs are out! N0)
Post by: LaLight on January 11, 2017, 07:15:46 am
I have just got the last confirmation. Day 1 will start in 24-36 hours.
Title: Re: M93: Love Letter Mafia (PMs are out! N0)
Post by: SpaceAnemone on January 11, 2017, 06:49:00 pm
/tag :-)
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 12, 2017, 12:58:23 pm
You all came here to conquer the heart of a beautiful princess. You all wrote your letters to her and you know for sure, that if she reads your one, she will fall in love with you. Instantly.

But having approached to castle you saw other people heading the same way. Other contestants.

You sighed. You need to deliver a letter whatever it takes. Even if you need to kill others. Even if you need to make an alliance. Whatever it takes.

The Princess will be yours.

Day 1 begins.

Vote Count 1.0


Not Voting ( 8 ): mcmcsalot, Robz888, gkrieg13, Jimmmmm, 2.71828....., Roadrunner7671, pingpongsam, Eevee


With 8 alive, it takes 5 to lynch. Day 1 starts now and ends Thursday, January 19th at 1 pm forum time
Title: Re: M93: Love Letter Mafia (PMs are out! N0)
Post by: gkrieg13 on January 12, 2017, 01:01:38 pm
Haha I love the actual flavor of Love Letter.  It is just so ridiculous.

vote: WW
Title: Re: M93: Love Letter Mafia (PMs are out! N0)
Post by: Robz888 on January 12, 2017, 01:03:23 pm
I'll just wait for Calamitas to tell us what to do about the setup.

*Checks to see that Calamitas is not in this game.*

I'll just wait for Space to tell us what to do about the setup.

*Checks to see that Space is not in this game.*

Uh, okay, who's up then?
Title: Re: M93: Love Letter Mafia (PMs are out! N0)
Post by: gkrieg13 on January 12, 2017, 01:10:24 pm
I'll just wait for Calamitas to tell us what to do about the setup.

*Checks to see that Calamitas is not in this game.*

I'll just wait for Space to tell us what to do about the setup.

*Checks to see that Space is not in this game.*

Uh, okay, who's up then?

ash usually does...

uh, uh, uh...

uh oh...
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 01:50:57 pm
Oh, yeah, that's my cue. So, in this setup, clearly the best strategy is...
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 01:51:27 pm
Actually gkrieg is this game's resident setup king.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 01:53:33 pm
So, looking at the setup I think the King, if there is one, should do that thing now just to kick things off.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 01:54:03 pm
Meanwhile, Vote: RR
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: gkrieg13 on January 12, 2017, 02:13:30 pm
Setup:

Love Letter is an open setup for 8 players. Setup generation is a randomized process that is open and explained below.


There is 2 Mafia Players and 6 Town Players.
Alignments are determined separately. Then each player draws a random role card from the deck of 16. You may use a role card and the mafia kill on the same night, if applicable.

1x Princess - If you are ever forced to discard this card, you die.
1x Countess - If a Prince or a King is targeted for a nightkill, you die in their place.
1x King - Reveal this card at Day to swap it with another player's role card. Only one player may use this card per Day.
2x Prince - Target a player at night (you may choose yourself). At the dawn of the next Day, they must discard their role card and draw a new one from the deck.
2x Handmaid - You may reveal this card at Day if targeted by a Day ability in order to block the ability's effect.
2x Baron - You may target a player each night. If their role card is a Priest or a Guard, they will die. If their role card is a Handmaid, Prince, King, Countess or Princess, you will die. If their role card is the other Baron, nothing happens.
2x Priest - Reveal this card at Day to privately look at another player's role card.
5x Guard - Reveal this card at Day to target a player and guess which role card they have. If you are correct, they must discard it and draw a new one from the deck. Each of the five Guard cards may only be activated once per game.

All day commands and syntax for them is written in the role pms (see post below).

So it looks like we want scum to have the countess.
priests are useful to scum, less useful to town.

Actually, there aren't many of these that town really cares about.  We want to keep barons out of the hands of scum.

Priests should never use their ability because of this, neither should guards really.

So I'm thinking that everyone should really just keep quiet about what roles they have.  We don't want guards and priests to be caught, and we also don't want the princess to be unearthed.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: pingpongsam on January 12, 2017, 02:24:50 pm
Setup:

Love Letter is an open setup for 8 players. Setup generation is a randomized process that is open and explained below.


There is 2 Mafia Players and 6 Town Players.
Alignments are determined separately. Then each player draws a random role card from the deck of 16. You may use a role card and the mafia kill on the same night, if applicable.

1x Princess - If you are ever forced to discard this card, you die.
1x Countess - If a Prince or a King is targeted for a nightkill, you die in their place.
1x King - Reveal this card at Day to swap it with another player's role card. Only one player may use this card per Day.
2x Prince - Target a player at night (you may choose yourself). At the dawn of the next Day, they must discard their role card and draw a new one from the deck.
2x Handmaid - You may reveal this card at Day if targeted by a Day ability in order to block the ability's effect.
2x Baron - You may target a player each night. If their role card is a Priest or a Guard, they will die. If their role card is a Handmaid, Prince, King, Countess or Princess, you will die. If their role card is the other Baron, nothing happens.
2x Priest - Reveal this card at Day to privately look at another player's role card.
5x Guard - Reveal this card at Day to target a player and guess which role card they have. If you are correct, they must discard it and draw a new one from the deck. Each of the five Guard cards may only be activated once per game.

All day commands and syntax for them is written in the role pms (see post below).

So it looks like we want scum to have the countess.
priests are useful to scum, less useful to town.

Actually, there aren't many of these that town really cares about.  We want to keep barons out of the hands of scum.

Priests should never use their ability because of this, neither should guards really.

So I'm thinking that everyone should really just keep quiet about what roles they have.  We don't want guards and priests to be caught, and we also don't want the princess to be unearthed.

You do realize that scum can just as easily be holding the same cards and so negative utility works against them as well, right?
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: gkrieg13 on January 12, 2017, 02:28:05 pm
Setup:

Love Letter is an open setup for 8 players. Setup generation is a randomized process that is open and explained below.


There is 2 Mafia Players and 6 Town Players.
Alignments are determined separately. Then each player draws a random role card from the deck of 16. You may use a role card and the mafia kill on the same night, if applicable.

1x Princess - If you are ever forced to discard this card, you die.
1x Countess - If a Prince or a King is targeted for a nightkill, you die in their place.
1x King - Reveal this card at Day to swap it with another player's role card. Only one player may use this card per Day.
2x Prince - Target a player at night (you may choose yourself). At the dawn of the next Day, they must discard their role card and draw a new one from the deck.
2x Handmaid - You may reveal this card at Day if targeted by a Day ability in order to block the ability's effect.
2x Baron - You may target a player each night. If their role card is a Priest or a Guard, they will die. If their role card is a Handmaid, Prince, King, Countess or Princess, you will die. If their role card is the other Baron, nothing happens.
2x Priest - Reveal this card at Day to privately look at another player's role card.
5x Guard - Reveal this card at Day to target a player and guess which role card they have. If you are correct, they must discard it and draw a new one from the deck. Each of the five Guard cards may only be activated once per game.

All day commands and syntax for them is written in the role pms (see post below).

So it looks like we want scum to have the countess.
priests are useful to scum, less useful to town.

Actually, there aren't many of these that town really cares about.  We want to keep barons out of the hands of scum.

Priests should never use their ability because of this, neither should guards really.

So I'm thinking that everyone should really just keep quiet about what roles they have.  We don't want guards and priests to be caught, and we also don't want the princess to be unearthed.

You do realize that scum can just as easily be holding the same cards and so negative utility works against them as well, right?

Yes but town!barons are risking a lot more than scum!barons.  For town, they need to know someone is scum, AND have the right card.  Scum just has to have the right card to get an extra kill.  I think we don't do anything with the cards until we are in a situation that we can do some cool stuff with them, which is not D1.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 12, 2017, 02:29:40 pm
But I want to do cool stuff with them now.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 02:40:02 pm
Dang, mow I'm torn if I'm sposed to vote Robz or Gkrieg. Gkrieg for not making the bomb go boom to see who gets hit and Robz for wanting to make the bomb go boom to see who gets hit. I want to see it go boom too so Vote: pingpongsam.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 12, 2017, 03:18:58 pm
What about claiming?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 04:02:08 pm
What about claiming?

oh oh, Vote: RR
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 04:04:48 pm
But seriously claiming looks dumb, here. Seems being a Guard would be problematic as it is a good way to get dead to begin with and to use the power you out yourself but don't opt out of being a Guard in doing so. But if we're gonna claim it might as well be guards starting with using their ability, no?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 04:05:59 pm
Wait, wait. If we all claim and the guards pick who they think is lying they could out a liar although the liar's role will change. Assuming we have guards who aren't scum in the first place...
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 12, 2017, 04:08:00 pm
It isn't clear whether guards are discarded after they use their power.

@LaLight?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 04:08:07 pm
Wait, wait, wait... why does gkrieg say Guards shouldn't EVER use their ability?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 04:08:42 pm
I think it is clear they do not but would love to hear the clarification because you know setups look one way to me and some other way to everyone else on earth.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 04:09:38 pm
Reminds me when I started playing Dominion on isotropic and came to sudden understandings of how cards I had been playing IRL for months worked.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 12, 2017, 04:12:20 pm
I think it is clear they do not but would love to hear the clarification because you know setups look one way to me and some other way to everyone else on earth.

Well, in the real game, you definitely discard them.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 12, 2017, 04:18:25 pm
It does not sound to me like the Guards discard their card after using it.

Do you think it's beneficial for town to lie in this setup? I think possibly yes.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 12, 2017, 04:41:51 pm
It isn't clear whether guards are discarded after they use their power.

@LaLight?

No
Title: Re: M93: Love Letter Mafia (PMs are out! N0)
Post by: Jimmmmm on January 12, 2017, 05:46:54 pm
I'll just wait for Calamitas to tell us what to do about the setup.

*Checks to see that Calamitas is not in this game.*

I'll just wait for Space to tell us what to do about the setup.

*Checks to see that Space is not in this game.*

Uh, okay, who's up then?

Me! And the answer is... NOTHING. Seriously.

The cards are centred around Barons, and specifically the possibility of a scum Baron getting an extra NK. So...

If you're the King, you should not use your ability or you reveal who the King is and help scum PoE. You're the King anyway, why would you want to change?
If you're a Prince, you should not use your ability or you will be considered to be scum trying to help set up a Baron kill or hunt down the Princess.
If you're a Baron... well duh. Don't kill yourself.
If you're a Guard or a Priest, your ability is nowhere near powerful enough to be worth giving yourself up as an extra NK.

So if you're Town, don't use your card at all, and no card claiming whatsoever. Save it for lylo.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 12, 2017, 05:59:32 pm
Geesh, we all have powers but nobody is sposed to use them. Where is the fun in that? I mean I guess winning is sposed to be fun in itself but I want fireworks.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 12, 2017, 06:36:38 pm
Geesh, we all have powers but nobody is sposed to use them. Where is the fun in that? I mean I guess winning is sposed to be fun in itself but I want fireworks.

Well using them later might be good. But right now I don't think there is a point.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 12, 2017, 07:43:09 pm
Geesh, we all have powers but nobody is sposed to use them. Where is the fun in that? I mean I guess winning is sposed to be fun in itself but I want fireworks.

I so so so want the correct strategy to be using cards willy nilly, but alas, I think I agree with Jimm.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 12, 2017, 11:07:01 pm
I have been at work 22 of the last 36 hours. Thankfully, I have a 4 day weekend. When I remember how to think again I recall having thoughts about the setup.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 05:50:10 am
We need eevee to come in here and be friendly and non commital. Actually like my vote on RR right now since he's pretty absent for RR.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 05:51:31 am
Mcmc hasn't made an appearance yet, either. Good thing I've already solved that him and RR are the scums.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 13, 2017, 06:44:17 am
We need eevee to come in here and be friendly and non commital. Actually like my vote on RR right now since he's pretty absent for RR.
I don't really have anything. I've played the game a bunch, but this is a different animal of course.

We should play this like a normal mafia game until the roles start mattering, right?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 09:25:10 am
We need eevee to come in here and be friendly and non commital. Actually like my vote on RR right now since he's pretty absent for RR.
I don't really have anything. I've played the game a bunch, but this is a different animal of course.

We should play this like a normal mafia game until the roles start mattering, right?

Agreed except this animal is like all the others by virtue of having scum lurking about that we need to find and extinguish on our road to glory and greatness.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 09:26:46 am
It's a smaller game with significantly higher likelihood of multiple deaths although said deaths have fairly equalized chances of hitting scum as town. So it seems finding teh scumz becomes more important than trying to analyze night results.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 13, 2017, 10:23:10 am
With that in mind, Vote: Jimmmm. Long time no see!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 13, 2017, 10:31:25 am
Yes, now that we have figured all of that out, we need to find a different way out of RVS.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 13, 2017, 10:36:34 am
With that in mind, Vote: Jimmmm. Long time no see!

OMGUS Vote: Eevee

Hi Eevee!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 13, 2017, 10:39:08 am
Yes, now that we have figured all of that out, we need to find a different way out of RVS.

Well, someone using their card would certainly get us out of RVS...
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 11:34:19 am
Yes, now that we have figured all of that out, we need to find a different way out of RVS.

Well, someone using their card would certainly get us out of RVS...

But no, that would make things happen and the game move forward and upset people who only have fun in very specific ways.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 11:35:03 am
Yes, now that we have figured all of that out, we need to find a different way out of RVS.

Well, someone using their card would certainly get us out of RVS...

But no, that would make things happen and the game move forward and upset people who only have fun in very specific ways.

I mean, obviously someone should do it.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 11:35:34 am
I'd do it but I don't have day power. There's some information to start with, anyhow.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 13, 2017, 11:45:56 am
I'd do it but I don't have day power. There's some information to start with, anyhow.

That was an extremely unhelpful early claim.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 11:54:15 am
I'd do it but I don't have day power. There's some information to start with, anyhow.

That was an extremely unhelpful early claim.

You might be surprised. First off we narrow down to who does hold day power, which is a good thing if you want somebody to do something already, which I know you don't. Secondly, it doesn't exactly narrow down my card very far at all. Thirdly, does scum make this claim in this way? If not, then I just provided some polarisation of who may or may not be scum that was previously lacking.

So, I take issue with your use of the word "extremely" as no extremes have been crossed. I can respect your position that it is unhelpful and premature but can you respect mine that I'm actually doing something besides flopping around and posturing?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 13, 2017, 01:01:25 pm
I'd do it but I don't have day power. There's some information to start with, anyhow.

That was an extremely unhelpful early claim.

You might be surprised. First off we narrow down to who does hold day power, which is a good thing if you want somebody to do something already, which I know you don't. Secondly, it doesn't exactly narrow down my card very far at all. Thirdly, does scum make this claim in this way? If not, then I just provided some polarisation of who may or may not be scum that was previously lacking.

So, I take issue with your use of the word "extremely" as no extremes have been crossed. I can respect your position that it is unhelpful and premature but can you respect mine that I'm actually doing something besides flopping around and posturing?

Uh, it narrows down who you are quite a bit!  It also tells a scum!baron not to target you!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 13, 2017, 01:12:43 pm
We don't know there's a scum Baron though, right?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 13, 2017, 01:25:10 pm
I completely agree with the general consensus that claiming cards D1 is not in our best interest.  I disagree with saying that cards should not be played at all.  I think there is definitely utility in a priest playing their card on someone who is at L-1 before we lynch them.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 01:26:03 pm
I'd do it but I don't have day power. There's some information to start with, anyhow.

That was an extremely unhelpful early claim.

You might be surprised. First off we narrow down to who does hold day power, which is a good thing if you want somebody to do something already, which I know you don't. Secondly, it doesn't exactly narrow down my card very far at all. Thirdly, does scum make this claim in this way? If not, then I just provided some polarisation of who may or may not be scum that was previously lacking.

So, I take issue with your use of the word "extremely" as no extremes have been crossed. I can respect your position that it is unhelpful and premature but can you respect mine that I'm actually doing something besides flopping around and posturing?

Uh, it narrows down who you are quite a bit!  It also tells a scum!baron not to target you!

What do you think Baron does, exactly? It's not like a super power card. Yeah, okay, I don't have a day power so a scum baron can't outright kill me with his power. So he targets someone else and probably dies himself, anyways.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 13, 2017, 01:27:00 pm
Hi friendly people!!!! So happy to see you all.

I don't like pingpong's claim at all, though I have been tempted to claim like theee times while reading the thread so I get why he did it.

In fact I think town chickens out of doing it. Scum decides to do it and act like only town would do because why attract attention as scum.

vote: pingpongsam
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 01:30:47 pm
I completely agree with the general consensus that claiming cards D1 is not in our best interest.  I disagree with saying that cards should not be played at all.  I think there is definitely utility in a priest playing their card on someone who is at L-1 before we lynch them.

I dunno if we had guards claim first and knew there were some we could then have a mass claim and have the guards target a random selection that are not Princess and if they find a liar we have a lynch candidate.

I mean, I'm not advocating this, just saying there is a logical process to D1 claiming that could potentially work. We'd have to actually have some guards and them not be lying scum for that to be truly viable.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 13, 2017, 01:32:27 pm
Other thing to note: we are only playing with 8/16 cards.  There are still 8 more cards in the deck.  It is very likely that at least one of the roles is not even in play.  I know if I were a handmaid I would totally claim and ask a guard to get me to discard my card so I could draw a new one that would hopefully be a little more exciting to play with.  Because handmaid is kind of pointless if you ask me.  (other than making you safe from the baron)
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 13, 2017, 01:32:40 pm
I completely agree with the general consensus that claiming cards D1 is not in our best interest.  I disagree with saying that cards should not be played at all.  I think there is definitely utility in a priest playing their card on someone who is at L-1 before we lynch them.

This! I think.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 01:34:42 pm
In fact I think town chickens out of doing it. Scum decides to do it and act like only town would do because why attract attention as scum.

This doesn't add up on several levels.

A) I don't chicken out of much and this certainly fits a category of thing I wouldn't bat an eye at so even if the rest of this wasn't full of holes it still wouldn't apply to me.

B) Most importantly, your statement is not congruent with your vote. My claim clearly draws attention. In fact, I stated that the tactic was partially to get town cred specifically because scum would not draw attention in this way (which I have a town track record of doing and not a scum track record of doing). Your statement clearly agrees scum would not draw attention unnecessarily.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 13, 2017, 01:39:58 pm
In fact I think town chickens out of doing it. Scum decides to do it and act like only town would do because why attract attention as scum.

This doesn't add up on several levels.

A) I don't chicken out of much and this certainly fits a category of thing I wouldn't bat an eye at so even if the rest of this wasn't full of holes it still wouldn't apply to me.

B) Most importantly, your statement is not congruent with your vote. My claim clearly draws attention. In fact, I stated that the tactic was partially to get town cred specifically because scum would not draw attention in this way (which I have a town track record of doing and not a scum track record of doing). Your statement clearly agrees scum would not draw attention unnecessarily.

I'm saying this:

A) claiming a card as scum atracks unwanted attention. They wouldn't do this.
B) claiming a card as town seems fun but is bad and atracks unwanted attention. They wouldn't do this.

Knowing that and seeing you did do it I come to this conclusion
C) scum decided they can claim and use the defense "scum would never want to atrackt attention like this" and thus hopefully look townie.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 13, 2017, 01:43:39 pm
Other thing to note: we are only playing with 8/16 cards.  There are still 8 more cards in the deck.  It is very likely that at least one of the roles is not even in play.  I know if I were a handmaid I would totally claim and ask a guard to get me to discard my card so I could draw a new one that would hopefully be a little more exciting to play with.  Because handmaid is kind of pointless if you ask me.  (other than making you safe from the baron)

No! I think. Cards can only help mafia I feel like, none of them really help us find or lynch scum, a haindmaiden may get a more "fun" card but they don't want a new card since baron protection is good. We want barons out of scums hands and we want the scum to have princess and countess. Princess hurts scum during day, countess hurts scum at night also there is one of each and two scum! Did I do a setup thing!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 13, 2017, 01:45:43 pm
In fact I think town chickens out of doing it. Scum decides to do it and act like only town would do because why attract attention as scum.

This doesn't add up on several levels.

A) I don't chicken out of much and this certainly fits a category of thing I wouldn't bat an eye at so even if the rest of this wasn't full of holes it still wouldn't apply to me.

B) Most importantly, your statement is not congruent with your vote. My claim clearly draws attention. In fact, I stated that the tactic was partially to get town cred specifically because scum would not draw attention in this way (which I have a town track record of doing and not a scum track record of doing). Your statement clearly agrees scum would not draw attention unnecessarily.

I'm saying this:

A) claiming a card as scum atracks unwanted attention. They wouldn't do this.
B) claiming a card as town seems fun but is bad and atracks unwanted attention. They wouldn't do this.

Knowing that and seeing you did do it I come to this conclusion
C) scum decided they can claim and use the defense "scum would never want to atrackt attention like this" and thus hopefully look townie.

I think there is a caveat to all this because pps didn't actually claim a card.  He claimed a category of "not day action" card.  And I also disagree with the whole concept that claiming and creating discussion around yourself is necessarily "unwanted."  Flying under the radar is one option for scum, but I think that the dynamic is different in a game this small.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 13, 2017, 01:50:31 pm
vote: 2.7182 for forcing me to explain yes my case on pps was a huuuuge stretch but I was getting us out of rvs by taking it super seriously and you pointing out how weak it is only backslides us. Plus I think you posted one helpful setup analysis and one super unhelpful one trying to get handmaidens to reveal their cards which is bad. Actually scummy
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 13, 2017, 01:51:14 pm
Other thing to note: we are only playing with 8/16 cards.  There are still 8 more cards in the deck.  It is very likely that at least one of the roles is not even in play.  I know if I were a handmaid I would totally claim and ask a guard to get me to discard my card so I could draw a new one that would hopefully be a little more exciting to play with.  Because handmaid is kind of pointless if you ask me.  (other than making you safe from the baron)

While handmaid might be pointless, it outs a guard, which can then be killed by a baron at night.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 13, 2017, 01:52:38 pm
Other thing to note: we are only playing with 8/16 cards.  There are still 8 more cards in the deck.  It is very likely that at least one of the roles is not even in play.  I know if I were a handmaid I would totally claim and ask a guard to get me to discard my card so I could draw a new one that would hopefully be a little more exciting to play with.  Because handmaid is kind of pointless if you ask me.  (other than making you safe from the baron)

No! I think. Cards can only help mafia I feel like, none of them really help us find or lynch scum, a haindmaiden may get a more "fun" card but they don't want a new card since baron protection is good. We want barons out of scums hands and we want the scum to have princess and countess. Princess hurts scum during day, countess hurts scum at night also there is one of each and two scum! Did I do a setup thing!

I don't think princess really hurts scum though.  What town player is going to play their guard (or prince) on a claimed princess?  If the princess is town and you use guard, you can pretty much bet we are going to lynch you.  I actually think that princess is one of the more likely fake claims that scum might potentially use if they were about to get lynched.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 13, 2017, 01:52:58 pm
In fact I think town chickens out of doing it. Scum decides to do it and act like only town would do because why attract attention as scum.

This doesn't add up on several levels.

A) I don't chicken out of much and this certainly fits a category of thing I wouldn't bat an eye at so even if the rest of this wasn't full of holes it still wouldn't apply to me.

B) Most importantly, your statement is not congruent with your vote. My claim clearly draws attention. In fact, I stated that the tactic was partially to get town cred specifically because scum would not draw attention in this way (which I have a town track record of doing and not a scum track record of doing). Your statement clearly agrees scum would not draw attention unnecessarily.

I'm saying this:

A) claiming a card as scum atracks unwanted attention. They wouldn't do this.
B) claiming a card as town seems fun but is bad and atracks unwanted attention. They wouldn't do this.

Knowing that and seeing you did do it I come to this conclusion
C) scum decided they can claim and use the defense "scum would never want to atrackt attention like this" and thus hopefully look townie.

I think there is a caveat to all this because pps didn't actually claim a card.  He claimed a category of "not day action" card.  And I also disagree with the whole concept that claiming and creating discussion around yourself is necessarily "unwanted."  Flying under the radar is one option for scum, but I think that the dynamic is different in a game this small.

Yes, but there are so few options (in #cards) that he could be.  The fact that half of the deck is killable (or baron itself) by baron should make it so you don't even want to claim which half you are on because that greatly increases the chances of a scum!baron hitting someone and getting a double-kill.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 01:54:27 pm
And I also disagree with the whole concept that claiming and creating discussion around yourself is necessarily "unwanted."

Well, it's my actual playstyle. But I think the undertone is that it is somehow anti-town. The fact is, the game is more or less won by which faction controls the direction and information available in the game. Assuming I am town then controlling the direction and information to the extent that I can is part and parcel to winning the game and thus is patently pro-town.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 01:55:48 pm
In fact I think town chickens out of doing it. Scum decides to do it and act like only town would do because why attract attention as scum.

This doesn't add up on several levels.

A) I don't chicken out of much and this certainly fits a category of thing I wouldn't bat an eye at so even if the rest of this wasn't full of holes it still wouldn't apply to me.

B) Most importantly, your statement is not congruent with your vote. My claim clearly draws attention. In fact, I stated that the tactic was partially to get town cred specifically because scum would not draw attention in this way (which I have a town track record of doing and not a scum track record of doing). Your statement clearly agrees scum would not draw attention unnecessarily.

I'm saying this:

A) claiming a card as scum atracks unwanted attention. They wouldn't do this.
B) claiming a card as town seems fun but is bad and atracks unwanted attention. They wouldn't do this.

Knowing that and seeing you did do it I come to this conclusion
C) scum decided they can claim and use the defense "scum would never want to atrackt attention like this" and thus hopefully look townie.

I think there is a caveat to all this because pps didn't actually claim a card.  He claimed a category of "not day action" card.  And I also disagree with the whole concept that claiming and creating discussion around yourself is necessarily "unwanted."  Flying under the radar is one option for scum, but I think that the dynamic is different in a game this small.

Yes, but there are so few options (in #cards) that he could be.  The fact that half of the deck is killable (or baron itself) by baron should make it so you don't even want to claim which half you are on because that greatly increases the chances of a scum!baron hitting someone and getting a double-kill.

You seem deeply convinced that there are scum barons out there. Since we're talking about chances, that looks pretty low, not only of it happening at all but especially for it being the case right now.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 13, 2017, 01:58:10 pm
In fact I think town chickens out of doing it. Scum decides to do it and act like only town would do because why attract attention as scum.

This doesn't add up on several levels.

A) I don't chicken out of much and this certainly fits a category of thing I wouldn't bat an eye at so even if the rest of this wasn't full of holes it still wouldn't apply to me.

B) Most importantly, your statement is not congruent with your vote. My claim clearly draws attention. In fact, I stated that the tactic was partially to get town cred specifically because scum would not draw attention in this way (which I have a town track record of doing and not a scum track record of doing). Your statement clearly agrees scum would not draw attention unnecessarily.

I'm saying this:

A) claiming a card as scum atracks unwanted attention. They wouldn't do this.
B) claiming a card as town seems fun but is bad and atracks unwanted attention. They wouldn't do this.

Knowing that and seeing you did do it I come to this conclusion
C) scum decided they can claim and use the defense "scum would never want to atrackt attention like this" and thus hopefully look townie.

I think there is a caveat to all this because pps didn't actually claim a card.  He claimed a category of "not day action" card.  And I also disagree with the whole concept that claiming and creating discussion around yourself is necessarily "unwanted."  Flying under the radar is one option for scum, but I think that the dynamic is different in a game this small.

Yes, but there are so few options (in #cards) that he could be.  The fact that half of the deck is killable (or baron itself) by baron should make it so you don't even want to claim which half you are on because that greatly increases the chances of a scum!baron hitting someone and getting a double-kill.

You seem deeply convinced that there are scum barons out there. Since we're talking about chances, that looks pretty low, not only of it happening at all but especially for it being the case right now.

True.  I guess I'm just looking at the worst case scenario.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 13, 2017, 02:01:42 pm
Town vibes from gkrieg I support his thoughts!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 13, 2017, 02:05:15 pm
And I also disagree with the whole concept that claiming and creating discussion around yourself is necessarily "unwanted."

Well, it's my actual playstyle. But I think the undertone is that it is somehow anti-town. The fact is, the game is more or less won by which faction controls the direction and information available in the game. Assuming I am town then controlling the direction and information to the extent that I can is part and parcel to winning the game and thus is patently pro-town.

which is why I think mcmc calling you scummy for doing that is more scummy than you actually doing it.  Except you didn't actually claim, you partially claimed.  I am still trying to figure out which one of you is scummier.  The person who called you out for something that is not inherently anti-town, or you for creating this whole discussion by coming out with a half-claim
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 13, 2017, 02:12:23 pm
Put me in the "everyone stop freaking out about scum Barons, it's a very long shot" camp.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 13, 2017, 02:21:25 pm
And I also disagree with the whole concept that claiming and creating discussion around yourself is necessarily "unwanted."

Well, it's my actual playstyle. But I think the undertone is that it is somehow anti-town. The fact is, the game is more or less won by which faction controls the direction and information available in the game. Assuming I am town then controlling the direction and information to the extent that I can is part and parcel to winning the game and thus is patently pro-town.

which is why I think mcmc calling you scummy for doing that is more scummy than you actually doing it.  Except you didn't actually claim, you partially claimed.  I am still trying to figure out which one of you is scummier.  The person who called you out for something that is not inherently anti-town, or you for creating this whole discussion by coming out with a half-claim

How about door number three which is you are more scummy for being sort of no committal toward the whole thing and now waiting to see which one of us town people will gravitate toward voting while not pushing the game forward.

I do think pps most likely did what he did because he is pps and because he wanted to get things gong, I liked his response to my voting him. I don't like yours.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 13, 2017, 02:27:40 pm
And I also disagree with the whole concept that claiming and creating discussion around yourself is necessarily "unwanted."

Well, it's my actual playstyle. But I think the undertone is that it is somehow anti-town. The fact is, the game is more or less won by which faction controls the direction and information available in the game. Assuming I am town then controlling the direction and information to the extent that I can is part and parcel to winning the game and thus is patently pro-town.

which is why I think mcmc calling you scummy for doing that is more scummy than you actually doing it.  Except you didn't actually claim, you partially claimed.  I am still trying to figure out which one of you is scummier.  The person who called you out for something that is not inherently anti-town, or you for creating this whole discussion by coming out with a half-claim

How about door number three which is you are more scummy for being sort of no committal toward the whole thing and now waiting to see which one of us town people will gravitate toward voting while not pushing the game forward.

I do think pps most likely did what he did because he is pps and because he wanted to get things gong, I liked his response to my voting him. I don't like yours.

Oh, I haven't responded to you voting me yet.  I have responded to you voting for pps.  I can respond to you voting me though.  vote: mcmc
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 13, 2017, 02:30:32 pm
Vote Count 1.1

Roadrunner7671 (1): pingpongsam
Jimmmmm (1): Eevee
Eevee (1): Jimmmmm
2.71828..... (1): mcmcsalot
mcmcsalot (1): 2.71828.....

Not Voting (3):, Robz888, gkrieg13, Roadrunner7671,

With 8 alive, it takes 5 to lynch. Day 1 starts now and ends Thursday, January 19th at 1 pm forum time
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 13, 2017, 03:02:59 pm
I think mcmc is looking towny.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 13, 2017, 03:05:18 pm
I think mcmc is looking towny.

How nice of you. Do you think the friction between mcmc and and e casts any suspicion on e, then?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 13, 2017, 04:25:54 pm
I think mcmc is looking towny.

How nice of you. Do you think the friction between mcmc and and e casts any suspicion on e, then?

Sketchy hit and run buddying, I was excited about the post originally and excited to see the answer. Let's not do this again eevee!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 13, 2017, 04:45:29 pm
I disagree with e's analysis, but it doesn't look scummy to me at all.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 13, 2017, 05:17:20 pm
Put me in the "everyone stop freaking out about scum Barons, it's a very long shot" camp.

It's a fairly long shot. But it's by far the most impactful scenario with regards to the cards. If using them somehow helped Town in a significant way then this point would be valid, but little to no gain is not worth a low probability / high impact risk.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 14, 2017, 10:17:54 am
Bleh

Prod: Roadrunner
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 14, 2017, 11:27:19 am
Prod sent.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 14, 2017, 01:00:04 pm
Oh hi!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 14, 2017, 01:01:18 pm
I haven't really been posting because I'm sort of nervous about my card. I don't want to say more because I don't want to claim.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 14, 2017, 02:44:36 pm
Okay... that's sort of a weird thing to say, no?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 14, 2017, 02:47:35 pm
Okay... that's sort of a weird thing to say

no
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 14, 2017, 03:23:49 pm
We should try to approach this more as a normal mafia game and worry about the roles later when they come into play.

No idea how, though..

I'm town! For sure. Discuss?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 14, 2017, 04:53:09 pm
I'm town! For sure. Discuss?
Prove
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 14, 2017, 05:40:10 pm
I'm town! For sure. Discuss?
Prove

Town is my friend
Eevee is friendly
Friendly people are my friends
Eevee is town
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 14, 2017, 05:43:32 pm
We should try to approach this more as a normal mafia game and worry about the roles later when they come into play.

No idea how, though..

I'm town! For sure. Discuss?

So, the issue with that is we don't have normal roles even for a normal game.  I still like my idea of instead of claiming (which I don't think we should do) we should discuss how to use roles if they are to be used. 

Like, priests should investigate people at L-1.  Discuss?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 14, 2017, 05:56:27 pm
Like, priests should investigate people at L-1.  Discuss?

Strong disagreement. Learning what card someone has provides nothing about their alignment.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 15, 2017, 03:05:29 am
Is anyone around?  This feels really slow.  Maybe because no one is posting.

I can keep requesting prods all day, but it won't do us any good.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 15, 2017, 03:07:10 am
Like, priests should investigate people at L-1.  Discuss?

Strong disagreement. Learning what card someone has provides nothing about their alignment.

So, according to this logic no one should really ever use cards ever.  Is that what you are proposing?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 15, 2017, 03:08:12 am
Like, priests should investigate people at L-1.  Discuss?

Strong disagreement. Learning what card someone has provides nothing about their alignment.

So, according to this logic no one should really ever use cards ever.  Is that what you are proposing?

More or less. Maybe at lylo if they're helpful.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 15, 2017, 03:10:45 am
I guess if a Prince was being used each night we could possibly hunt for the scummy Prince.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 15, 2017, 03:14:45 am
Like, priests should investigate people at L-1.  Discuss?

Strong disagreement. Learning what card someone has provides nothing about their alignment.

So, according to this logic no one should really ever use cards ever.  Is that what you are proposing?

More or less. Maybe at lylo if they're helpful.

I mean, I see your point of view.  But....vigs gonna vig.  Point being, if someone uses a card it does not mean that they are scum.  Nor does it mean that they are town.  I just think that the discussion should be had about how to use cards.  For example, what is the best use of prince?  Target someone that you think is scum?  Target someone you think is town but is breadcrumbing random stuff about their card (see RR and PPS)? 

I know prince could prove extremely useful for us to use against someone who might be scum.  It eliminates some level of coordination between scum in using their cards together.

PPE your comment on Prince.  I don't think using your card is scummy there.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 15, 2017, 05:10:11 am
I've had the discussion. The best use of Prince is in the hands of scum, to either shoot for the Princess, PoE a Baron target or try to get a Baron in the hands of their partner. Town using it is a wash, potentially helps scum use Baron, and is just as likely to put a Baron in the hands of scum as remove it.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 15, 2017, 05:13:28 am
I mean, the cards ultimately add up to a potential extra night kill available to either side. Chances are the result is an extra Town death. The best way to play this game is to ignore the cards until there's such a time as they could actually be useful (say in lylo), and try to lynch scum.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 15, 2017, 05:22:33 am
For the record, the (neutral) likelihood that scum are currently holding a Baron is ~24%.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 15, 2017, 07:10:46 am
I think jimmm's arguments make sense, as boring as it may be. unvote
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 15, 2017, 10:07:07 am
I don't disagree with Jimmmm. Feel like I've already posited ideas for what we could do per e's suggestion. I've got one more. Probably terrible. Let's roll a die for a number then each player rolls a die and the player closest to the original number claims their card. If there is a guard they investigate for truthiness. Yep, terrible. We out two cards and even if the claimant was scum he gets truth cred and a new card I presume we won't know the type of.

Anybody else got a more terrible idea?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 15, 2017, 10:46:59 am
Yea for realz I think 2.7 is scummily pushing the claim stuff holding us back from leaving setup discussion and card fishing.

Also yea rr's post was weird

Also eevee' shut and run buddy then explanation right after me calling him out is slightly scummy.

Towny on jimm and pps
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 15, 2017, 11:17:36 am

Also eevee' shut and run buddy then explanation right after me calling him out is slightly scummy.

Why? I made a post, then clarifying post 40 minutes after being asked a question? Is the timing or content scummy?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 15, 2017, 01:13:52 pm
I think 2.7 is townue, not scummy, for lightly pushing claiming. All previous mafia experience suggests to me that when people rush into claiming stuff, they are town.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 15, 2017, 01:19:02 pm
That is true, but does it extend to people lightly pushing others to claim? I think that's less clear.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 15, 2017, 01:49:04 pm

Also eevee' shut eevee's hit and run buddy then explanation right after me calling him out is slightly scummy.

Why? I made a post, then clarifying post 40 minutes after being asked a question? Is the timing or content scummy?
FTFM
Its more the timing.

You come in and comment that i'm towny without referencing why (Reply #98 on: January 13, 2017, 03:02:59 pm)
I think mcmc is looking towny.

three min later pps responds and asks you to comment (Reply #99 on: January 13, 2017, 03:05:18 pm)
How nice of you. Do you think the friction between mcmc and and e casts any suspicion on e, then?

I wait an hour to see your response and then decide it's a bit skethy to just say i'm towny with no reference to why and then dissapear. (Reply #100 on: January 13, 2017, 04:25:54 pm)
Sketchy hit and run buddying, I was excited about the post originally and excited to see the answer. Let's not do this again eevee!

three min later you respond (Reply #101 on: January 13, 2017, 04:45:29 pm)
I disagree with e's analysis, but it doesn't look scummy to me at all.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 15, 2017, 01:50:38 pm
That is true, but does it extend to people lightly pushing others to claim? I think that's less clear.
I'm with you here I think pushing others is the big issue I have with it. It's not that he's rushing to claim the way pps did it's that he is advocating for others to do something that I think is potentially harmful to town
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 15, 2017, 05:25:57 pm
vote: Eevee
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 15, 2017, 09:52:19 pm
Vote: e
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 16, 2017, 11:35:51 am
Neither of the previous two votes were explained.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 16, 2017, 12:32:41 pm
My vote was to agree with mcmc's analysis. I did get the inital feeling that one of them was scum when they first interacted.

I'm still good with a RR vote, though.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 16, 2017, 01:13:09 pm
So, I am getting the feeling that no one wants to discuss cards anymore and we should just find scum.  In that case, vote: Roadrunner

Very absent, no real comments other than his very soft claim.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 16, 2017, 01:16:22 pm
very soft claim.
My what?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 16, 2017, 01:23:04 pm
Vote Count 1.2

Roadrunner7671 (1): 2.71828.....
Eevee (2): Jimmmmm, gkrieg13
2.71828..... (2): mcmcsalot, pingpongsam

Not Voting (3):, Robz888, Roadrunner7671, Eevee

With 8 alive, it takes 5 to lynch. Day 1 starts now and ends Thursday, January 19th at 1 pm forum time
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 16, 2017, 01:34:20 pm
I haven't really been posting because I'm sort of nervous about my card. I don't want to say more because I don't want to claim.

Your card is something that would make you nervous.  A very soft claim about what you have.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 16, 2017, 01:37:57 pm
To paraphrase:

I'm claiming to not want to claim the thing that I'm claiming because it's not a claim.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 16, 2017, 01:49:00 pm
To paraphrase:

I'm claiming to not want to claim the thing that I'm claiming because it's not a claim.
Exactly!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 16, 2017, 01:58:23 pm
Neither of the previous two votes were explained.

Pretty much read mcmc's post and wanted to vote for Eevee.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 16, 2017, 02:02:51 pm
I think RR's softclaim was the kind of anti-town mistake that usually comes from town.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 16, 2017, 09:26:54 pm
Am I just that bad at creating content without other people to play off?  I do enjoy having wagons and stuff against me because that gives me something to fight back against.

The two votes I have against me are based on my stance on claiming and such.  I get it, people disagree with me and so you vote for me.  I dont think that makes me scummy though.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:39:29 am
Other player: Wow, e, that makes a lot of sense. Good point.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:39:57 am
Why thanks, other player. Now, who do you want to lynch?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:40:42 am
Other player: well, e, I think we should look at some of the lurkers.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:41:22 am
Hmmmm, interesting. I think you might be right. But which one? There are so many of them.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:41:58 am
Other player: well, I would say Roadrunner, has has only posted like 5 times.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:42:43 am
But, that post count is SO low. You really think scum would just not post like that?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:44:23 am
Other player: well, yeah. WIFOM. And yeah, RR tends to come across scummy to you all the time, so I get your hesitancy.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:45:30 am
Hm, yeah. I do tend to over-read RR as scum. Maybe I should switch up. Who do you think other than RR?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:47:41 am
Other player: well, Robz really hasn't done anything. I think mcmc could be town, his arguments were very logical and worked, it is just boring not using roles which is why you disagreed with him. Eevee could be another possibility for a lynch
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 08:48:26 am
Meh, not sure about all that. I think I will stuck with RR for now. Have to run now, talk later!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 08:54:19 am
What about claiming?
Oh hi!
I'm town! For sure. Discuss?
Prove
very soft claim.
My what?
To paraphrase:

I'm claiming to not want to claim the thing that I'm claiming because it's not a claim.
Exactly!
It's not good when we are counting your word count, not your post count. RR is currently at 9 words.

Vote: RR
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 17, 2017, 09:31:28 am
Nine words! Vote: Roadrunner
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 17, 2017, 10:33:11 am
Roadrunner let's see if this helps.

1) Specifically how do you feel about my case on 2.7
2) About my case on eevee
3) And give me your overall thoughts on one other player(you choose)
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 10:48:17 am
Intent to hammer RR. This is not anything like RR meta so I presume scum.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 17, 2017, 10:51:30 am
Vote Count 1.2

Roadrunner7671 (3): 2.71828....., Robz888, Eevee
Eevee (2): Jimmmmm, gkrieg13
2.71828..... (2): mcmcsalot, pingpongsam

Not Voting (1): Roadrunner7671,

With 8 alive, it takes 5 to lynch. Day 1 starts now and ends Thursday, January 19th at 1 pm forum time
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 11:08:22 am
I am worried that if RR flips town, this is going to look like I'm scum with Robz or PPS and we derailed my lynch with the easiest lurker target.

Unvote

Don't think I want a hammer for that reason (yet anyways), also want to hear from RR. Mcmc had good questions.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 11:09:27 am
Wait, it wasn't L-1 yet. So L-3 now..
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 11:30:37 am
I am worried that if RR flips town, this is going to look like I'm scum with Robz or PPS and we derailed my lynch with the easiest lurker target.

Unvote

Don't think I want a hammer for that reason (yet anyways), also want to hear from RR. Mcmc had good questions.


Well, that was scummy.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 11:47:34 am
I know, right?

RR would be a pretty much shot in the dark lynch. I think he is a little more likely (than pure random) to be scum just due to lack of towny content and PoE, but not by much. So, about half the time, he is going to flip town if we lynch him (barring future information we get from him from posts or even claims). Maybe even more if his partner would really work to save him. As a town player it would be against my wincon to become tomorrow's mislynch because it looked like my lynch got deflected for RR, so I feel I should address this potential problem already.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 17, 2017, 11:53:43 am
I am worried that if RR flips town, this is going to look like I'm scum with Robz or PPS and we derailed my lynch with the easiest lurker target.

Unvote

Don't think I want a hammer for that reason (yet anyways), also want to hear from RR. Mcmc had good questions.


Well, that was scummy.

Mega agreement. Vote: Eevee
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 11:57:24 am
Robz and PPS, explanations please! What part of my reasoning didn't make sense? You don't think I realize that's a traditional scum tell when I'm posting?

We are for all intents and purposes random lynching RR, and if he is town the first person to look scummy is me. Should I stay on RR despite of that?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Robz888 on January 17, 2017, 12:04:25 pm
Robz and PPS, explanations please! What part of my reasoning didn't make sense? You don't think I realize that's a traditional scum tell when I'm posting?

We are for all intents and purposes random lynching RR, and if he is town the first person to look scummy is me. Should I stay on RR despite of that?

Your reasoning is excessively worried. It presumes the person you are voting for RR, is actually town, and that the flip will make you look bad. This is scum paranoia.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 12:06:51 pm
Robz and PPS, explanations please! What part of my reasoning didn't make sense? You don't think I realize that's a traditional scum tell when I'm posting?

We are for all intents and purposes random lynching RR, and if he is town the first person to look scummy is me. Should I stay on RR despite of that?

My emphasis added. My interpretation: "don't you realize my post was way too scummy for me to be scum?"

I want RR to come back and answer mcmc's questions before I change anything.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 12:08:08 pm
Roadrunner let's see if this helps.

1) Specifically how do you feel about my case on 2.7
2) About my case on eevee
3) And give me your overall thoughts on one other player(you choose)

This feels townie to me. Not abandoning RR to a lynch but trying to help him out on getting back into this game.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 12:16:42 pm
Robz and PPS, explanations please! What part of my reasoning didn't make sense? You don't think I realize that's a traditional scum tell when I'm posting?

We are for all intents and purposes random lynching RR, and if he is town the first person to look scummy is me. Should I stay on RR despite of that?

Your reasoning is excessively worried. It presumes the person you are voting for RR, is actually town, and that the flip will make you look bad. This is scum paranoia.
It is not, it's town caution. 2/7 of you are scum, I don't claim to have such a strong read of RR's 9 words that I'd think he is more likely to flip scum than town (and if someone does, please make the argument and show us why so we can lynch him). I was the leading wagon, then in a short span we diverted into RR, a very easy lurker lynch (because, again, he has only posted 9 words this far). I don't think it's paranoia to think that I would look bad from a RR flipping town here, I think it's the most obvious form of wagon analysis.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 12:26:22 pm
Robz and PPS, explanations please! What part of my reasoning didn't make sense? You don't think I realize that's a traditional scum tell when I'm posting?

We are for all intents and purposes random lynching RR, and if he is town the first person to look scummy is me. Should I stay on RR despite of that?

Your reasoning is excessively worried. It presumes the person you are voting for RR, is actually town, and that the flip will make you look bad. This is scum paranoia.

This. which is exactly the type of reaction a quick run-up hopes to out.

Vote: Eevee
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 12:26:59 pm
Robz and PPS, explanations please! What part of my reasoning didn't make sense? You don't think I realize that's a traditional scum tell when I'm posting?

We are for all intents and purposes random lynching RR, and if he is town the first person to look scummy is me. Should I stay on RR despite of that?

My emphasis added. My interpretation: "don't you realize my post was way too scummy for me to be scum?"

I want RR to come back and answer mcmc's questions before I change anything.
I'm aware that being worried of how you are perceived and wanting to live are considered scum tells, yet I posted what I did thinking "at least I can help create some alignment-indicative content for this game finally". Fwiw, to exhibit another scum tell: I don't think I would have posted that if I was scum.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 12:29:24 pm
I don't entirely buy you didn't know it was L-1. you know Imma hammer so you WERE worried it would go L-1. There were several minutes between LaLight's vote count and your unvote so I have to assume you read it beforehand.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 12:30:43 pm
Robz and PPS, explanations please! What part of my reasoning didn't make sense? You don't think I realize that's a traditional scum tell when I'm posting?

We are for all intents and purposes random lynching RR, and if he is town the first person to look scummy is me. Should I stay on RR despite of that?

Your reasoning is excessively worried. It presumes the person you are voting for RR, is actually town, and that the flip will make you look bad. This is scum paranoia.

This. which is exactly the type of reaction a quick run-up hopes to out.

Vote: Eevee
What do you mean by this post? Sorry, don't get it!

Also, you guys are wrong about this, but I don't really have any other arguments for my side - we simply disagree on what's scum behavior from me, or you are scum and dishonest (directed to PPS and Robz). I guess it's a mistake from me to post things as town I think others might mistakenly suspect me for, but meh, I don't really think what I did was scummy, and we are not getting any alignment-indicative content ever if towns censors their thoughts to much in the fear of looking scummy (and I think that would actually wind up looking even scummier in the long run, if not for day 1).
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 12:34:09 pm
I don't entirely buy you didn't know it was L-1. you know Imma hammer so you WERE worried it would go L-1. There were several minutes between LaLight's vote count and your unvote so I have to assume you read it beforehand.
But it wasn't ever L-1, right? High point was L-2 (e, me and Robz) with you posting intend to hammer. I don't get what you are insinuating here: I did think it was L-1 because your post said so, until I checked the vote count and realized you had been mistaken (or trying to trick someone?).
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 12:35:44 pm
I'm not sure how much has to be explained. In fact, you've already owned that it looks scummy despite your claim you're just bumbling town doing everything scum does.

You got on the RR wagon because, hey a lurker wagon is a safe wagon for anyone to join. Then it took off and looked like an early lynch. This wasn't rightly the plan, it was more about having a safe place to sit while the game developed more. Now maybe you and your partner are on a quick mislynch wagon so you need to get off while you still can. Unfortunately for you a quick run up like that is hopeful to get someone to bail out of fear. Only scum would feel fear because town is hoping it is a scum about to get lynched.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 12:36:51 pm
I don't entirely buy you didn't know it was L-1. you know Imma hammer so you WERE worried it would go L-1. There were several minutes between LaLight's vote count and your unvote so I have to assume you read it beforehand.
But it wasn't ever L-1, right? High point was L-2 (e, me and Robz) with you posting intend to hammer. I don't get what you are insinuating here: I did think it was L-1 because your post said so, until I checked the vote count and realized you had been mistaken (or trying to trick someone?).

There was no intent to trick. I intended to hammer to prevent an early L-1 vote because scum loves those situations. This was a technique I discovered in my last game. Scum hates it and calls it trickery...
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 12:44:40 pm
I mean, I think it is trickery, you were trying to be deceptive about the true state of the vote count to trick people into behaving differently (for the common good as you explain, sure).

And I can see the advantages (now that you explained it), but I'm not sure they outweigh the negatives of everyone not being aware of the correct vote count. I appreciate the effort, especially in a game that needs action like this one, but there are probably some unforeseen hazards that could come out of that. Maybe better to encourage people to pro-town behavior without tricking them about the state of the vote count. I would have stayed on RR had you not made it seem like he was about to get hammered.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 17, 2017, 01:02:05 pm
What was mcmc's question? I'll find it!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 01:03:07 pm
It was not trickery just because you were confused. I claimed intent hammer not because it was L-1 but to stop it going to L-1 or to make the person going to L-1 give damn good reason.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 17, 2017, 01:03:28 pm
Roadrunner let's see if this helps.

1) Specifically how do you feel about my case on 2.7
2) About my case on eevee
3) And give me your overall thoughts on one other player(you choose)
Oh.

2.7 feels scummy to me, but I don't think it's because of your case.
I could get behind an Eevee vote, but again, not really because of your case.
I think you're town.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 01:03:59 pm
It was not trickery just because you were confused. I claimed intent hammer not because it was L-1 but to stop it going to L-1 or to make the person going to L-1 give damn good reason.

To be clear, I was not in any way trying to make it unclear what the vote count was.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 01:06:40 pm
Where do you think I lied then? I didn't really get what you were insinuating.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 01:22:17 pm
Where do you think I lied then? I didn't really get what you were insinuating.

The part where you said you thought it was L-1. The vote count came well ahead of that claim and after my intent to hammer so I'm not sure how you could be misunderstanding it.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 01:33:59 pm
Well, I did. I really only pay attention to vote counts before voting myself, or when doing wagon analysis. Why would I lie about that?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 01:35:12 pm
Well, I did. I really only pay attention to vote counts before voting myself, or when doing wagon analysis. Why would I lie about that?
To clarify: What's your scum narrative, what is it you think that happened?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 01:35:29 pm
Well, I did. I really only pay attention to vote counts before voting myself, or when doing wagon analysis. Why would I lie about that?

You wouldn't. Unvote
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 17, 2017, 02:14:40 pm
Roadrunner let's see if this helps.

1) Specifically how do you feel about my case on 2.7
2) About my case on eevee
3) And give me your overall thoughts on one other player(you choose)
Oh.

2.7 feels scummy to me, but I don't think it's because of your case.
I could get behind an Eevee vote, but again, not really because of your case.
I think you're town.
So that's all great but i've got some follow up:

1) why do you feel 2.7 is scummy
2) why could you get behind an eevee vote
3) why do you think I'm Town
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 17, 2017, 02:22:12 pm
So this recent thing from eevee/pps is wierd.

First off someone says intent to hammer and as town I'm on a wagon that feels really really fresh and not everyone has commented, I'm unvoting before I read ANYTHING. You can always hop back on I don't think that's a scummy thing to do.

However the explaination of the unvote is overly paranoid which usually means scum. If anything I think if rr is scum I think it's likely eevee wanted to unvote but rather than provide a normal reason like oh I want to wait to see if he will defend himself, he thought that might look scummy so he made up a wierd reasoning about not wanting to look like scum with robz/pps? I don't know it's out there but either way I guess I don't find eevees post towny.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 17, 2017, 02:24:03 pm
Really the read I get out of that is I find pps towny for the whole preventing scum from an easy l-1, I think in theory it's actually a silly thing to do and confused people but I thought that about the first thing he talked about this game too and I think that's just how pps towns.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 17, 2017, 02:26:30 pm
Roadrunner let's see if this helps.

1) Specifically how do you feel about my case on 2.7
2) About my case on eevee
3) And give me your overall thoughts on one other player(you choose)
Oh.

2.7 feels scummy to me, but I don't think it's because of your case.
I could get behind an Eevee vote, but again, not really because of your case.
I think you're town.
So that's all great but i've got some follow up:

1) why do you feel 2.7 is scummy
2) why could you get behind an eevee vote
3) why do you think I'm Town
Keep in mind, all my reads are mild.

1. Mostly because of the conversation with himself. It clutters the thread, but it also seems like a cry like 'Look at me! I'm contributing!'
2. The way he reacted to my 'soft claim.'
3. You're sort of the opposite of 2.7. You've been contributing, but you've been sort of under the radar about it, like you don't care about town points and only want to do good stuff.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 17, 2017, 03:02:58 pm
At roadrunner:
1) totally agree, it hasn't changed my opinion he is scummy
2) hmm this is eevee's reaction.
I think RR's softclaim was the kind of anti-town mistake that usually comes from town.
I can see that feeling like awkward buddying to you.
3) yay
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 03:24:21 pm
Roadrunner let's see if this helps.

1) Specifically how do you feel about my case on 2.7
2) About my case on eevee
3) And give me your overall thoughts on one other player(you choose)
Oh.

2.7 feels scummy to me, but I don't think it's because of your case.
I could get behind an Eevee vote, but again, not really because of your case.
I think you're town.
So that's all great but i've got some follow up:

1) why do you feel 2.7 is scummy
2) why could you get behind an eevee vote
3) why do you think I'm Town
Keep in mind, all my reads are mild.

1. Mostly because of the conversation with himself. It clutters the thread, but it also seems like a cry like 'Look at me! I'm contributing!'
2. The way he reacted to my 'soft claim.'
3. You're sort of the opposite of 2.7. You've been contributing, but you've been sort of under the radar about it, like you don't care about town points and only want to do good stuff.

I know, I can hardly find any of your posts through all the clutter
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 03:28:20 pm
It appears I may have been on the wrong about the optics of us lynching RR like that, but I don't think paranoia is the word - feels you are using it because it paints me in a scummy light.

I still think it's reasonable of me to take something like that into account, but seems I shouldn't have posted it. As town I try to err on the side of sharing too much, hoping someone can formulate a town read from some of it. Feels counterproductive if it only makes me people want to lynch me.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 17, 2017, 03:31:37 pm
When I started the conversation with myself, there had been 11 posts by 5 players in the last 24 hours. I felt like I was talking to myself, so I did
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 17, 2017, 03:33:33 pm
When I started the conversation with myself
See there's your problem!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 17, 2017, 03:52:45 pm
Yea still think 2.7 is th best lynch option so far, I would vote for eevee pending a more fully fleshed out case.

Jimm/eevee thoughts on robz play so far, he seems dostan
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 17, 2017, 03:53:56 pm
Yea still think 2.7 is th best lynch option so far, I would vote for eevee pending a more fully fleshed out case.

Jimm/eevee thoughts on robz play so far, he seems dostan distant and uninterested so for sure town?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 04:00:40 pm
Robz has been very lurky as well, first he participated in the setup discussion, then sheeped my 9 words- case on RR, then sheeped PPS saying I'm mega scummy with a vote (no explanation).

I mean, it's hard to say, Robz has played uninterested and distant as scum before day 1, and his early theory discussion was clearly an attempt to participate and engage anyways.

I could actually see a Robz lynch, the body of work isn't great as far as giving opinions on other people goes (or explaining them, at least, although the RR vote was pretty self-explanatory).

Then again I would guess most people here don't have a lot of actual reads, since so little has happened before the past few hours. I would be up for a Robz lynch, though.

Vote: Robz Ah, first time in forever! Still feels just as good.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 17, 2017, 04:04:07 pm
Robz is well within his D1 meta.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Jimmmmm on January 17, 2017, 04:36:14 pm
Unvote while catching up.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 17, 2017, 04:46:40 pm
Oh, Robz has posted he was VLA this week though, I didn't see that until now. I guess I'll Unvote, since most of my reason for the vote was him not really weighing in on anything since the early claim talk.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 18, 2017, 03:00:06 pm
Vote: eevee
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 18, 2017, 03:14:23 pm
Ah, very good point, there, e. That's an astute and discerning case you've put together...
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 18, 2017, 03:27:00 pm
Ah, very good point, there, e. That's an astute and discerning case you've put together...

I thought so to
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 18, 2017, 03:27:22 pm
Ah, very good point, there, e. That's an astute and discerning case you've put together...

I thought so to

Too*
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 18, 2017, 03:37:28 pm
I truly have no idea how to defend myself.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 18, 2017, 03:38:07 pm
I truly have no idea how to defend myself.
OMGUS vote is clearly the most useful means...
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 18, 2017, 03:52:36 pm
As far as cases, the I thought the vote/unvote on RR then Robz was pretty scummy.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 18, 2017, 04:13:50 pm
As far as cases, the I thought the vote/unvote on RR then Robz was pretty scummy.

I could see that. I thought it was somewhat townish, myself but I see what you're saying... looking for traction.

I'm partial to the RR vote, though and Robz is scary alkthough he looks like typical town!Robz right now (which is also scary).
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 18, 2017, 04:19:06 pm
Looking for traction? Wasn't it like 5 minutes?

I don't know, feels things are just proclaimed scummy without any explanation as to why it's scummy. Why is that behavior more likely to come from scum? I'm just town trying to give off reads and figure out other people, pretty much saying whatever thoughts enter my head to achieve those goals.

I have no defense to "that's scummy what you did".
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 18, 2017, 06:38:08 pm
Still voting for 2.7, eevee you can sheep my case instead of omgusing if you want
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 18, 2017, 06:43:35 pm
Vote Count 1.3

Eevee (3):, gkrieg13, Robz888, 2.71828.....
2.71828..... (1): mcmcsalot

Not Voting (4): Roadrunner7671, Jimmmmm, pingpongsam, Eevee

With 8 alive, it takes 5 to lynch. Day 1 starts now and ends Thursday, January 19th at 1 pm forum time, in 18 hours
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 18, 2017, 06:59:07 pm
Really want Jimmmmm to weigh in around here.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 18, 2017, 07:15:34 pm
This is a very interesting group of mafia players.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 18, 2017, 07:17:44 pm
This is a very interesting group of mafia players.
We're all vets!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 18, 2017, 09:45:42 pm
This is a very interesting group of mafia players.
True.

Vote: e There is a saying it's better to vote e than it is to vote Eevee. (At least now there is. Not the best saying, admittedly.)
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 19, 2017, 12:43:47 am
Vote Count 1.3

Eevee (3):, gkrieg13, Robz888, 2.71828.....
2.71828..... (2): mcmcsalot, Eevee

Not Voting (3): Roadrunner7671, Jimmmmm, pingpongsam

With 8 alive, it takes 5 to lynch. Day 1 starts now and ends Thursday, January 19th at 1 pm forum time. That is in 12 hours.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 19, 2017, 12:48:09 am
wait, the deadline is in 12 hours?  I did not realize that.

Would lynch Eevee or RR.  Not really excited about lynching anyone else.  I will be around but at work and on my phone for the deadline.  Sleep now and I will see what happens overnight.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 12:51:15 am
I would lynch RR as well.

And really, guys. My lynch is no bueno!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 01:19:14 am
I would rather lynch Eevee
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 19, 2017, 07:06:09 am
I feel like the RR lynch sort of got pulled out of a hat. "Who's in this game? RR? Yeah, he's fine."
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 07:08:27 am
Guys, 6 hours until deadline. We need to do something!

RR, sure, but I think it's the default to go to the player with the least towny content if no one seems scummy, and well..

I'm interested in other targets that aren't me, though, if you have any ideas.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 19, 2017, 07:10:01 am
That bit about soft soft claiming should probably be towny, but oh well. It's easier for me to read RR than it is for you guys, cause I've seen his PM.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 07:12:02 am
I don't think e is happening, people have had their chance to join for a while.

I think it's towny of RR to address his wagon after it has died down, since I would assume scum!RR would be happy laying low and not mentioning it, hoping I'll just get lynched (or someone else).

What about Vote: Robz? He had some early setup discussion, then he voted for RR after I pointed out his 9 words - situation, and then he voted for me (no explanation) after PPS thought what I said was mega scummy and never explained it. All I can see from him, from my perspective that's not very towny play (no original content, happy to join on any wagons that seem to have support from others).
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 19, 2017, 07:13:44 am
Vote Count 1.4

Eevee (3):, gkrieg13, Robz888, 2.71828.....
2.71828..... (1): mcmcsalot,
Robz888 (1): Eevee

Not Voting (3): Roadrunner7671, Jimmmmm, pingpongsam

With 8 alive, it takes 5 to lynch. Day 1 ends Thursday, January 19th at 1 pm forum time. That is in 6 hours.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 19, 2017, 07:14:55 am
Oh I have no votes on me? I can just be happy and lay low without mentioning anything  ;)

But seriously, it's weird that everyone is super excited to lynch RR and no one has dared to vote.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 07:17:10 am
Oh I have no votes on me? I can just be happy and lay low without mentioning anything  ;)

But seriously, it's weird that everyone is super excited to lynch RR and no one has dared to vote.
There were votes, specifically me and Robz, they got moved. I don't know if it's that weird that people were okay with lynching you but not jumping in considering you had 9 words of content. No one really had any way of having a real read on you, but that extent of lurkiness is obviously going to get you some scrutiny. Thoughts on Robz? Not a great time to not be voting given the looming deadline.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 19, 2017, 07:18:05 am
I would lynch Robz. I'll be around from 11:30 to the deadline though.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: ashersky on January 19, 2017, 07:22:09 am
Vote Count 1.5

Eevee (3):, gkrieg13, Robz888, 2.71828.....
2.71828..... (1): mcmcsalot
Robz888 (1): Eevee

Not Voting (3): Roadrunner7671, Jimmmmm, pingpongsam

With 8 alive, it takes 5 to lynch. Day 1 ends Thursday, January 19th at 1 pm forum time. That is in ~5.5 hours.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 19, 2017, 07:23:05 am
Have all the vote counts ever said 'D1 starts now?' Because the last two have and now I feel really unobservant.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 19, 2017, 07:24:19 am
Have all the vote counts ever said 'D1 starts now?' Because the last two have and now I feel really unobservant.

Thanks, fixed
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 19, 2017, 07:44:31 am
Pretty sure I voted RRfor being suspiciously absent. Oh look now he's suspiciously present now the threat has passed and the vote needs controlling at the end. It's a stretch, sure. Still okay with RR lynch though, just don't see it happening soon enough. Let's try anyway, will be around till deadline.

Vote: RR
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 10:02:10 am
I definitely don't want a Robz lynch and I think Eevee is better than Rr
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 19, 2017, 10:11:32 am
Yeah, fully opposed to Robz or Ash lynch.

Would hammer Eevee or e to finish the day but not sold on either of them. I mean, yeah on or the other or even both could be scum but just as likely town in my ind today.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 19, 2017, 10:18:17 am
The amount of people who have supported both my cases on 2.7 and eevee seems to be similar but the vote have always been much faster and heavier for eevee. This makes me think scum is being generally supportive of the few things that have been said but are voting where ts safe for them. This makes me definitely want to lynch 2.7 over eevee.

I think 2.7 flipping gives more info and is more likely to be scum than eevee.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 10:23:18 am
I would jump back to e in a heartbeat.

Or to anyone else for that matter, it being 3.5 hours to deadline and me being the only wagon.

I'm town guys, this is a mistake!
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 19, 2017, 10:34:40 am
I would jump back to e in a heartbeat.

Or to anyone else for that matter, it being 3.5 hours to deadline and me being the only wagon.

I'm town guys, this is a mistake!

See, this looks scummy to me. If I am town I have some well formed opinions on who is and is not in my lynch pool. Having a late wagon on me doesn't make me willing to lynch just anybody to save my own skin. No, I want informative lynches and if it must be I want my flip to provide info so I work towards that end.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 11:06:54 am
I would jump back to e in a heartbeat.

Or to anyone else for that matter, it being 3.5 hours to deadline and me being the only wagon.

I'm town guys, this is a mistake!

See, this looks scummy to me. If I am town I have some well formed opinions on who is and is not in my lynch pool. Having a late wagon on me doesn't make me willing to lynch just anybody to save my own skin. No, I want informative lynches and if it must be I want my flip to provide info so I work towards that end.
I don't think that's fair, I've been offering alternative targets with my reasons ever since I became the leading (only) wagon, no one has liked any of them. I have tried my best to get out of this. No one is even answering my questions about why I'm scummy, including you! It's getting a little frustrating to keep on trying when nothing I say is getting any traction from anyone.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 11:07:22 am
I'm not saying they are super amazing cases, we clearly sucked today and there is very little content. But I don't think it's fair to blame me for lack of trying.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 11:14:41 am
fine.  vote: RR

But will switch back to Eevee if this doesn't go anywhere.

Also, with the lack of a few people being here, it will be extremely hard for us to get a lynch.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 19, 2017, 11:15:22 am
I would jump back to e in a heartbeat.

Or to anyone else for that matter, it being 3.5 hours to deadline and me being the only wagon.

I'm town guys, this is a mistake!

See, this looks scummy to me. If I am town I have some well formed opinions on who is and is not in my lynch pool. Having a late wagon on me doesn't make me willing to lynch just anybody to save my own skin. No, I want informative lynches and if it must be I want my flip to provide info so I work towards that end.
I don't think that's fair, I've been offering alternative targets with my reasons ever since I became the leading (only) wagon, no one has liked any of them. I have tried my best to get out of this. No one is even answering my questions about why I'm scummy, including you! It's getting a little frustrating to keep on trying when nothing I say is getting any traction from anyone.

I have though. I think your voting/unvoting on RR and Robz was scummy. I also highlighted your post where you basically admitted that your play was "too scummy to be scum." Then your response has been, "well, that is just how you feel, can't change that, next case." This is exactly the reaction that I think scum would have. You see a case, you reject it for one reason or another, then protest loudly that there is absolutely no case against you when in fact there is plenty (well, "plenty" for D1) reason to vote for you.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 11:16:40 am
Actually I think Jimmm and Robz being MIA means that we probably can only lynch RR, or one of them.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 19, 2017, 11:17:26 am
Eevee looks like town eevee to me, I just spent an entire game thinking almost every single post eevee made was scummy and I was almost shocked at how right I was. I don't get that with the recent posts.

His recent post reads im town, any lynch other than me is better, I'll do anything.

I actually could be moved to pps if necessary though I think that would be a bit of a shot in the dark lynch, I have flip flopped on him quite a bit.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 19, 2017, 11:17:45 am
I will hammer RR if he gets to L-1, but like keeping my vote on eevee for now.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 19, 2017, 11:20:20 am
I hate the rr lynch, he has posted nothing because he's not engaged, maybe he's mafia but he also could be town. If he was the only one lurking and his lynch would lead to a super active town tomorrow I would be down but robz and jimm were pretty lurker and overall we had a very quiet day 1
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 11:24:30 am
Vote: RR
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Eevee on January 19, 2017, 11:26:05 am
I would jump back to e in a heartbeat.

Or to anyone else for that matter, it being 3.5 hours to deadline and me being the only wagon.

I'm town guys, this is a mistake!

See, this looks scummy to me. If I am town I have some well formed opinions on who is and is not in my lynch pool. Having a late wagon on me doesn't make me willing to lynch just anybody to save my own skin. No, I want informative lynches and if it must be I want my flip to provide info so I work towards that end.
I don't think that's fair, I've been offering alternative targets with my reasons ever since I became the leading (only) wagon, no one has liked any of them. I have tried my best to get out of this. No one is even answering my questions about why I'm scummy, including you! It's getting a little frustrating to keep on trying when nothing I say is getting any traction from anyone.

I have though. I think your voting/unvoting on RR and Robz was scummy. I also highlighted your post where you basically admitted that your play was "too scummy to be scum." Then your response has been, "well, that is just how you feel, can't change that, next case." This is exactly the reaction that I think scum would have. You see a case, you reject it for one reason or another, then protest loudly that there is absolutely no case against you when in fact there is plenty (well, "plenty" for D1) reason to vote for you.
You never explained why it's scummy! Like, why would I do that as scum, isn't that the question?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 19, 2017, 11:28:02 am
I'm finna boutta claim
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 11:32:39 am
I'm finna boutta claim

Claiming card won't help you.  It's alignment independent.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 19, 2017, 11:35:19 am
Yeah, no use in claiming.

RR/e/Eevee all in my pool.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 19, 2017, 11:40:17 am
I would jump back to e in a heartbeat.

Or to anyone else for that matter, it being 3.5 hours to deadline and me being the only wagon.

I'm town guys, this is a mistake!

See, this looks scummy to me. If I am town I have some well formed opinions on who is and is not in my lynch pool. Having a late wagon on me doesn't make me willing to lynch just anybody to save my own skin. No, I want informative lynches and if it must be I want my flip to provide info so I work towards that end.
I don't think that's fair, I've been offering alternative targets with my reasons ever since I became the leading (only) wagon, no one has liked any of them. I have tried my best to get out of this. No one is even answering my questions about why I'm scummy, including you! It's getting a little frustrating to keep on trying when nothing I say is getting any traction from anyone.

I have though. I think your voting/unvoting on RR and Robz was scummy. I also highlighted your post where you basically admitted that your play was "too scummy to be scum." Then your response has been, "well, that is just how you feel, can't change that, next case." This is exactly the reaction that I think scum would have. You see a case, you reject it for one reason or another, then protest loudly that there is absolutely no case against you when in fact there is plenty (well, "plenty" for D1) reason to vote for you.
You never explained why it's scummy! Like, why would I do that as scum, isn't that the question?

I don't think so. Why does anyone post anything as scum? To try to come across townie, avoid lynches, and win the game. I think the point is that the posts themselves were scummy which makes me think you are scum. The fact that "I would never post such a thing as scum" is your defense does not make me feel like you are town at all. Rather, just trying to deflect and change the case into something that can't be argued.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: Roadrunner7671 on January 19, 2017, 11:41:44 am
Claiming card won't help you. 
I think you might be wrong.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 19, 2017, 11:44:22 am
Well if youthink there is utility in it do it wwhilethere is ssomettimeto process it otherwise wwhat'sthe ppointin ppoppingit last minute? 
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: pingpongsam on January 19, 2017, 11:44:58 am
Mobile post all screwyformat sorry 
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 19, 2017, 12:02:59 pm
Vote Count 1.6

Eevee (2):, Robz888, 2.71828.....
2.71828..... (1): mcmcsalot
Roadrunner7671 (3): pingpongsam, gkrieg13, Eevee

Not Voting (2): Roadrunner7671, Jimmmmm,

With 8 alive, it takes 5 to lynch. Day 1 ends Thursday, January 19th at 1 pm forum time. That is in 1 hour.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 19, 2017, 12:07:40 pm
Jimm?rooobz? It's an hour till deadline...
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:12:28 pm
Jimm?rooobz? It's an hour till deadline...

They haven't been here in days.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 19, 2017, 12:18:00 pm
Ugh gkrieg will you vote 2.7? Eevee and pps said they will. That's still only 4 though rr I'm sure would.

Actually why isn't rr voting for anyone?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:24:54 pm
I'd vote for e.  Would much rather go RR
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:25:16 pm
RR seems like the lynch that would actually happen though.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: mcmcsalot on January 19, 2017, 12:28:31 pm
RR seems like the lynch that would actually happen though.

Which means he is totally going to flip town.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 19, 2017, 12:34:15 pm
Ok. I am here at work on my phone, can move my vote as necessary.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:41:13 pm
RR seems like the lynch that would actually happen though.

Which means he is totally going to flip town.

I mean like with the people that we have here.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 19, 2017, 12:47:53 pm
We have less than 15 minutes.  I prefer the eevee lynch, but people who aren't voting eevee or RR need to move one way or the other. We have the people here to get a lynch through
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:49:12 pm
We have less than 15 minutes.  I prefer the eevee lynch, but people who aren't voting eevee or RR need to move one way or the other. We have the people here to get a lynch through

I think we really only have the people here for RR
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 19, 2017, 12:52:27 pm
Vote:  RR
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:55:15 pm
mcmcsalot?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:58:58 pm
Really?
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:59:13 pm
ugh
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: 2.71828..... on January 19, 2017, 12:59:24 pm
Yeah, this doesn't look good
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: gkrieg13 on January 19, 2017, 12:59:45 pm
well RR and mcmcsalot are the scums then.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 19, 2017, 01:00:32 pm
Thread locked.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 19, 2017, 01:01:54 pm
Vote Count 1.final

Eevee (1):, Robz888
2.71828..... (1): mcmcsalot
Roadrunner7671 (4): pingpongsam, gkrieg13, Eevee, 2.71828.....

Not Voting (2): Roadrunner7671, Jimmmmm,

With 8 alive, it takes 5 to lynch.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: LaLight on January 19, 2017, 01:06:38 pm
Everybody was just wondering around trying to get closer to the princess. Then one of the pretendents came up with the idea:
"Hey! Let's choose the most worthy between us!"
"No, let's better choose the least worthy and humiliate him so he will left!" said another voice.

Everybody looked at each other, shrugged and started to tell their life story.

Week passed and people tried to choose the less worthy. Evening came, then night. Everybody was already sleepy, so they decided to go to sleep peacefully.

No Lynch occurred! N1 starts now and ends at ~1 pm ft, 21st of January. Night actions deadline is up to one hour before the deadline.


Title: Re: M93: Love Letter Mafia (Day 1)
Post by: ashersky on January 22, 2017, 05:52:28 am
Sorry for the delay.  Flavor later?

mcmcsalot was killed during the night!  He was Town and had the Handmaid!

Day 2 starts now.
Title: Re: M93: Love Letter Mafia (Day 1)
Post by: ashersky on January 22, 2017, 05:54:38 am
Vote Count 2.0

Not Voting (7): Eevee, Robz888, 2.7, pps, gkrieg13, Roadrunner7671, Jimmmmm

With 7 alive, it takes 4 to lynch.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: pingpongsam on January 22, 2017, 08:19:28 am
Vote: RR
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 10:13:56 am
vote: RR
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: 2.71828..... on January 22, 2017, 11:00:21 am
So, lynch first questions later is the approach we are taking today?

While I do think RR is a good lynch not going to put him at L-1 quite yet
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 12:07:08 pm
Hey guys, real sorry about yesterday. Has been a pretty bonkers week in DC and New York, where I was.

Why the automatic votes for RR?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 01:38:31 pm
Oi what the hell guys

i'm a princess
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 01:43:17 pm
Oi what the hell guys

i'm a princess

Okay... so, if we have a Guard we could essentially day vig RR.

Is that better than lynching him? I don't know if it is.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 01:43:59 pm
It's statistically pretty likely we have a Guard, right? So we could actually have this conversation without anyone having to claim Guard.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 01:45:23 pm
I'm town
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 01:45:28 pm
And what's the case against RR, by the way? He was acti-lurking and very difficult to actually lynch (again, sorry about that everybody)? That's what I gathered from re-reading the end of day, which I did quickly.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 01:46:26 pm
I'm town

So you say, but your claim doesn't help or hurt your argument that your town, really.

What I'm wondering is IF we decide to lynch you, is better to day vig you.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 01:46:44 pm
Let me ask you this, RR: Why did you claim? What did you expect that would accomplish?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 01:47:56 pm
Let me ask you this, RR: Why did you claim? What did you expect that would accomplish?
No idea man. I'm pretty much doomed but I figured I'd make the picture as clear as I can.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 01:48:41 pm
Let me ask you this, RR: Why did you claim? What did you expect that would accomplish?
No idea man. I'm pretty much doomed but I figured I'd make the picture as clear as I can.

Well, why do you think you're doomed? You only have two people voting for you.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Eevee on January 22, 2017, 01:51:43 pm
Doesn't vigging instead of lynching just essentially take one night kill away from scum?

Does the claim change anything as far as reading RR goes?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 01:58:17 pm
Hey guys, real sorry about yesterday. Has been a pretty bonkers week in DC and New York, where I was. Melbourne.
Why the automatic votes for RR?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 01:58:32 pm
Doesn't vigging instead of lynching just essentially take one night kill away from scum?

Does the claim change anything as far as reading RR goes?

It advances us to a place where we have 6 alive. We still need 4 to lynch. If we mislynch, we go in to night with 5 alive, scum kill, and we have 4 alive tomorrow and we lose, unless we have some combination of cards that could result in scum dying (not sure that's possible.) So if we day vig RR and then mislynch, we lose. But we could day vig RR and then No Lynch.

I guess that's pretty much better than lynching him. If he's scum, we can discuss what that means and then either lynch someone else, or No Lynch. And if he's town, that's bad, but we can just No Lynch and it's the same as if we straight up lynched him instead.

So given that it gives us more options to kill him it's actually not the best claim for scum to make, but there is WIFOM.

Does all that sound right?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 02:02:35 pm
Just looking at the cards again, if we have a Prince, the Prince also has the option to vig RR tonight. But that's much less likely than us having a Guard.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 02:29:22 pm
I agree with Eevee's evaluation of using a dayvig instead of lynching.  If we do that though, we also give scum information that (if they have a baron) they could use to kill the guard at night.  Although the chances of a scum!baron are even lower if RR is scum.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 02:34:37 pm
Let me ask you this, RR: Why did you claim? What did you expect that would accomplish?
No idea man. I'm pretty much doomed but I figured I'd make the picture as clear as I can.

Well, why do you think you're doomed? You only have two people voting for you.
Just a sinking feeling that has gotten worse with all this talk of vigging RR.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 02:46:25 pm
Also, has it ever occurred to you that as scum I'd fake claim Princess and you guys would 'vig' me, but it wouldn't do anything?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: 2.71828..... on January 22, 2017, 03:12:36 pm
It isn't in the rules (maybe I missed it) but do we know if guard-killing RR  (if it works) will keep us in the day phase or would it take us straight to night?  I know it can be played differently in different games.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 04:07:07 pm
What's the benefit of Dayvigging? If Town Dayvigs Town, there's a ~1/4 chance that we just straight up lose.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 04:29:17 pm
What's the benefit of Dayvigging? If Town Dayvigs Town, there's a ~1/4 chance that we just straight up lose.

Elaborate? We could No Lynch and wouldn't have lost, as far as I can tell.

I mean, of course, we shouldn't do it if we think RR is town. I don't particularly have a strong opinion of RR either way, and the people voting for him haven't offered an explanation.

Why is scumhunting so hard this game?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 04:33:28 pm
What's the benefit of Dayvigging? If Town Dayvigs Town, there's a ~1/4 chance that we just straight up lose.

Elaborate? We could No Lynch and wouldn't have lost, as far as I can tell.

I mean, of course, we shouldn't do it if we think RR is town. I don't particularly have a strong opinion of RR either way, and the people voting for him haven't offered an explanation.

Why is scumhunting so hard this game?

If scum has a Baron. I know it's popular to ignore this possibility, but if a Town Guard dayvigs a Town Princess, then scum NKs Town, a scum Baron can kill the Town Guard for the win.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: 2.71828..... on January 22, 2017, 05:06:17 pm
Ok, more thoughts on the RR claim. 

If RR actually has the princess card:

If RR is town:
guard-kill - If we guard kill town!RR, then we are in a 6v2 scenario and we lose with a mislynch.  This will basically put us in another no-lynch scenario, and giving up two lynches in a game is not a good thing, but I think that is what we will have to do.  5v2, lylo.
lynch - Skip the guard-kill, but still lynch RR.  It is basically the same as guard-killing RR, except we removed the option of no-lynch entirely.  All this would do is make us feel better about not being forced into a no-lynch scenario.  The one advantage of this is we don't expose a guard to a possible baron-kill.
leave alone completely - This is extremely dangerous.  If we do this and mislynch we lose if scum has a guard/prince.  A mislynch puts us at 5v2, scum kills town, then kills RR, 4v2 on D3, town loses.  And I think we have to assume that scum have a card that can vig RR.  Guard or prince both work as a vig card against princess and with 7 of those cards in the deck it is too likely that scum will have one of them for us to risk just leaving this alone. 

If RR is scum:
Lynch over guard-kill for sure.  The only reason he would claim princess as scum would be to reveal a guard for his partner to baron-kill.

If RR is fake-claiming princess

If RR is town:
This is actually a really interesting situation.  Possibly very beneficial for us.  If RR has some random card (not princess) and if RR is town, if we leave him alone there is the possibility that if we mislynch today, scum assumes they have the win in the bag with a guard-kill tomorrow, but instead it just outs scum.  So beneficial.  Except we are still at lylo.

If RR is scum:
We need to lynch him, obviously.  But again, fake-claiming princess seems to be beneficial to scum in that it can possibly reveal a guard so that scum can baron-kill that person.  An attempt to guard-kill scum here is not useful to us.


-------------


So my conclusion after all this is that if RR is actually town and RR's claim is actually true, we are basically at lylo right now.  I just don't see RR as being town when I look at it though.  I mean, he was setting up this claim (true or false) back on D1.  Yeah, I can see town!RR doing that, its just that I don't think that is what we have here.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: pingpongsam on January 22, 2017, 05:16:37 pm
Just to be clear because it was asked and not answered; the case on RR is that he was definitely the favorite wagon yesterday yet a lynch could not be obtained by deadline. Case weakened by mcmc flipping town because he was set to be the hammer.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 05:35:04 pm
Just to be clear because it was asked and not answered; the case on RR is that he was definitely the favorite wagon yesterday yet a lynch could not be obtained by deadline.

I don't really think that's a case.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 05:39:56 pm
So RR (if Town and truthful) has kind of screwed us over by claiming; we just can't take him to a lylo situation. Better to just lynch him now I guess?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 05:49:41 pm
Also, has it ever occurred to you that as scum I'd fake claim Princess and you guys would 'vig' me, but it wouldn't do anything?

Well then we'd just lynch you.

Actually I highly doubt you're scum. Unfortunately since you claimed your card I think it's bad to keep you alive. I told you so.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 05:55:55 pm
I think RR is Town. I think pps is Town. I think Eevee is likely Town. Which leaves me with 2 scum in Robz, e and gkrieg.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:09:40 pm
Robz' willingness/eagerness to have people use cards is pretty scummy.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:14:50 pm
gkrieg's views on the game make a lot of sense. I'm not sure yet what I think about his stances on people.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 06:15:20 pm
Vote: Jimmmmmmmmmmmmmmm
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: pingpongsam on January 22, 2017, 06:19:04 pm
Vote: Jimmmmmmmmmmmmmmm

My thing about this is how is it he was so absent yesterday and is mr. solutions and analysis today? Other than that bit of thing he's giving us a way better game than RR is.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 06:20:42 pm
Yeah, I'm not really buying the case on RR. It was hard to lynch him because Jimm and I were VLA, not because he's scum and scum fought it. The only way I'm wrong is if Jimm/RR is the scum team, which... well, I guess that's possible, plausible even, but odds are still against it.

Now, I accept that it's very dangerous to leave RR alive, period. That's a whole different consideration and I don't really know what to do about it.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: pingpongsam on January 22, 2017, 06:22:09 pm
Just to be clear because it was asked and not answered; the case on RR is that he was definitely the favorite wagon yesterday yet a lynch could not be obtained by deadline.

I don't really think that's a case.

I think it is better than any other that can be assembled today which is exactly why nolynch is a bad idea. Either he didn't get lynched because he was scum or because everyone else flaked on deadline. If it's the latter then we probably deserve to lose.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: LaLight on January 22, 2017, 06:26:19 pm
Vote Count 2.1

Roadrunner7671 (2): pps, gkrieg13
Jimmmmm (1): Roadrunner7671


Not Voting (4): Eevee, Robz888, 2.7, Jimmmmm

With 7 alive, it takes 4 to lynch.

Day 2 will end Sunday, 29th of January, at 6 am.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:27:13 pm
Just to be clear because it was asked and not answered; the case on RR is that he was definitely the favorite wagon yesterday yet a lynch could not be obtained by deadline.

I don't really think that's a case.

I think it is better than any other that can be assembled today which is exactly why nolynch is a bad idea. Either he didn't get lynched because he was scum or because everyone else flaked on deadline. If it's the latter then we probably deserve to lose.

People seem to think there's some kind of unexplainable force that prevents scum lynches from going through. If RR is scum, then that entire force is one person. "RR and Person X are scum because Person X did not vote for RR when they normally would have" is a case. "RR is scum because the lynch didn't go through" is not.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:27:31 pm
Since when is RR voting for me?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:28:05 pm
Nvm, missed some PPEs.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 06:28:26 pm
Since when is RR voting for me?
Since you started acting scummy m8
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:29:31 pm
Vote: Jimmmmmmmmmmmmmmm

y u do dis
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 06:29:57 pm
Vote: Jimmmmmmmmmmmmmmm

y u do dis
i do wat i want
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:30:35 pm
Since when is RR voting for me?
Since you started acting scummy m8

When was that?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 06:32:18 pm
Since when is RR voting for me?
Since you started acting scummy m8

When was that?
Right before I voted for you.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:33:21 pm
Vote: Jimmmmmmmmmmmmmmm

My thing about this is how is it he was so absent yesterday and is mr. solutions and analysis today? Other than that bit of thing he's giving us a way better game than RR is.

I had plenty of game-related analysis Yesterday, which went somewhat ignored, leading us to the RR predicament we're in. My player analysis was clearly lacking. What would be a better follow up to that than to try to remedy it Today?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:33:33 pm
Since when is RR voting for me?
Since you started acting scummy m8

When was that?
Right before I voted for you.

Gotcha.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 06:39:41 pm
I say we guard him
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:41:02 pm
I say we guard him

No Gary No!
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 06:41:30 pm
Vote: gkrieg
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 06:47:44 pm
Vote: gkrieg
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: 2.71828..... on January 22, 2017, 06:49:23 pm
I say we guard him

why?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: 2.71828..... on January 22, 2017, 06:51:21 pm
Also, has it ever occurred to you that as scum I'd fake claim Princess and you guys would 'vig' me, but it wouldn't do anything?

Well then we'd just lynch you.

Actually I highly doubt you're scum. Unfortunately since you claimed your card I think it's bad to keep you alive. I told you so.

I also don't really get this.  If RR is not scum, it is always better to lynch scum than town, so we should not lynch RR.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: 2.71828..... on January 22, 2017, 06:54:50 pm
If we are going to kill RR, I think it has to be lynching him.  Using guard is fun and all, but the risks associated with it are just too high in my opinion.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: 2.71828..... on January 22, 2017, 06:56:03 pm
I mean, if we are going to use guard, we might as well go all-out and if someone has a priest use that first
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 06:59:15 pm
I mean, if we are going to use guard, we might as well go all-out and if someone has a priest use that first

True. I like the priest plan. No way is scum double baron
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 07:06:14 pm
Also, has it ever occurred to you that as scum I'd fake claim Princess and you guys would 'vig' me, but it wouldn't do anything?

Well then we'd just lynch you.

Actually I highly doubt you're scum. Unfortunately since you claimed your card I think it's bad to keep you alive. I told you so.

I also don't really get this.  If RR is not scum, it is always better to lynch scum than town, so we should not lynch RR.

If RR claimed Princess and then someone Guarded him and he was not the Princess.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 07:14:42 pm
I mean, if we are going to use guard, we might as well go all-out and if someone has a priest use that first

No.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 07:14:59 pm
If we are going to kill RR, I think it has to be lynching him.  Using guard is fun and all, but the risks associated with it are just too high in my opinion.

Yes.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: Jimmmmm on January 22, 2017, 07:16:13 pm
Priests should never use their ability because of this, neither should guards really.

I say we guard him

I like the priest plan.
Title: Re: M93: Love Letter Mafia (Open for sign-ups!)
Post by: 2.71828..... on January 22, 2017, 07:24:04 pm
Priests should never use their ability because of this, neither should guards really.

I say we guard him

I like the priest plan.

I mean, things change after a claim.  Especially a princess claim.  Before RR claimed I think we all kind of decided that it benefited us the most to just go hunting for the scums and not really even worry about the cards.  Now the cat is out of the bag, and things have changed. 

I do think it is best to lynch RR here and not use guard on him though. 
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 07:37:31 pm
"Never" doesn't change. gkrieg has gone from being really sensible about the setup to being willing to have the Town give up multiple of our vulnerable cards. It would seem that it's because he thought the idea was gaining traction.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 07:47:02 pm
"Never" doesn't change. gkrieg has gone from being really sensible about the setup to being willing to have the Town give up multiple of our vulnerable cards. It would seem that it's because he thought the idea was gaining traction.

Not it's because I think RR is scum and that we can avoid a scum night kill by guarding him. You guys were all saying that I was being overly cautious toward a scum baron and now it seems it is the opposite.

Priest and guard going together makes sure that only one of them dies, and if a priest shows that RR isn't a princess, at least we haven't shown a guard needlessly.

I think that getting a scum without needing to lynch is pretty awesome.

But on the other hand, RR claimed in such a way that it seems like this was planned, so maybe they were either trying to put the real princess or trying to out a guard.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 07:52:48 pm
Wait, what is the Priest plan?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 07:53:05 pm
Why are you so sure that RR is scum?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 07:53:13 pm
Wait, what is the Priest plan?

Bad.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 07:54:02 pm
Why are you so sure that RR is scum?

How his wagon was yesterday and his reaction to everything today.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 07:56:55 pm
Okay, I don't think RR or Jimm are scum. And I'm getting a townie vibe from PPS and 2.7.

So my not super thorough opinion is to lynch gkrieg or Eevee. And if we hit scum, then we survive the Guarding of RR.

RR, your claim was awfully bad though.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 08:01:02 pm
Wait, what is the Priest plan?

To have a Priest give themselves up to inspect RR, followed by a Guard giving themselves up to force RR to discard (killing him if he's the Princess).
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 08:01:13 pm
Why are you so sure that RR is scum?

How his wagon was yesterday and his reaction to everything today.

Specifically?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 08:41:49 pm
Wait, what is the Priest plan?

To have a Priest give themselves up to inspect RR, followed by a Guard giving themselves up to force RR to discard (killing him if he's the Princess).

Why does anyone need to inspect RR? I really don't think he's lying.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 08:43:17 pm
I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 09:16:56 pm
Wait, what is the Priest plan?

To have a Priest give themselves up to inspect RR, followed by a Guard giving themselves up to force RR to discard (killing him if he's the Princess).

Why does anyone need to inspect RR? I really don't think he's lying.

I agree.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 09:23:08 pm
I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.

Why would we be dead if we lynched you?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 09:25:59 pm
I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.

If you're the Princess, the likelihood of scum having at least one Prince or Guard is ~77%. I do agree obviously that lynching scum > mislynching you > mislynching someone else.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 09:26:33 pm
I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.

2 scum in 5 people is lylo.

Why would we be dead if we lynched you?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 09:27:06 pm
fixed

I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.

Why would we be dead if we lynched you?

2 scum in 5 people is lylo.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 09:30:37 pm
Right. So you wouldn't be dead, you'd just be very close to it.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 09:31:02 pm
fixed

I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.

Why would we be dead if we lynched you?

2 scum in 5 people is lylo.

Yes but he said a mislynch is fine, but lynching him would be an instant lose. I think we lynch RR either way just so that he isn't a liability. I mean claiming princess is like the worst thing to do. If we leave him alive, and scum has a guard or prince, they win. We Have to lynch him here.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 09:32:38 pm
Or we could correctly lynch scum here!

Gkrieg seems like scum who knows scum doesn't have a guard or a prince, so he needs to get me lynched.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 22, 2017, 09:34:00 pm
fixed

I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.

Why would we be dead if we lynched you?

2 scum in 5 people is lylo.

Yes but he said a mislynch is fine, but lynching him would be an instant lose. I think we lynch RR either way just so that he isn't a liability. I mean claiming princess is like the worst thing to do. If we leave him alive, and scum has a guard or prince, they win. We Have to lynch him here.

If we leave him alive, and scum has a guard or prince, scum only wins if we mislynch today. If we lynch correctly today, I think we're okay, right?

Let's say we lynch gkrieg, and gkrieg is scum.

Then we go into night with 6, including 1 scum. Scum shoot, reducing to 5, and can kill RR, reducing to 4 people. So 1 scum, 3 town. It's not gameover.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 09:36:57 pm
Yes, if we knew who to correctly lynch this is true, but if we mislynch, RR is a HUGE liability, seeing as the chances of having a prince or a guard is pretty high.  Like over 50%
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 22, 2017, 09:38:01 pm
Yes, if we knew who to correctly lynch this is true, but if we mislynch, RR is a HUGE liability, seeing as the chances of having a prince or a guard is pretty high.  Like over 50%
Well we're going to have to figure out who to lynch at some point, aren't we?
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 22, 2017, 09:43:50 pm
Ya, but lynching me really is game-losing over 50% of the time, if you believe RR is town!
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 09:51:21 pm
fixed

I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.

Why would we be dead if we lynched you?

2 scum in 5 people is lylo.

Yes but he said a mislynch is fine, but lynching him would be an instant lose. I think we lynch RR either way just so that he isn't a liability. I mean claiming princess is like the worst thing to do. If we leave him alive, and scum has a guard or prince, they win. We Have to lynch him here.

If we leave him alive, and scum has a guard or prince, scum only wins if we mislynch today. If we lynch correctly today, I think we're okay, right?

Let's say we lynch gkrieg, and gkrieg is scum.

Then we go into night with 6, including 1 scum. Scum shoot, reducing to 5, and can kill RR, reducing to 4 people. So 1 scum, 3 town. It's not gameover.

Right, in that case we're already in lylo. Probably better to lynch RR Today and face lylo Tomorrow with more information.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: 2.71828..... on January 22, 2017, 11:06:05 pm
I am town. Lynching me is a complete waste. Doing that puts us at LyLo.

However, if we instead mislynch here, we're not 100% dead (like we'd be if we lynched me) because scum might not have a prince or guard.

If we correctly lynch here, we're in good shape.

So yeah.

If you're the Princess, the likelihood of scum having at least one Prince or Guard is ~77%. I do agree obviously that lynching scum > mislynching you > mislynching someone else.

This.  Obviously we want to lynch scum.  But look at what we know.

If RR is town and we lynch him, we move to a 5v2 lylo.

If RR is scum and we lynch him, we are looking fine at 6v1.

If everything RR says is true and we mislynch town, we lose.  I think I am leaning more and more to lynching RR.  I still think there is a good chance he is scum.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 11:48:13 pm
I'm ready to just do it. Vote: RR
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 22, 2017, 11:53:15 pm
I think that's L-1.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Roadrunner7671 on January 23, 2017, 12:00:34 am
Vote: RR
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: gkrieg13 on January 23, 2017, 12:43:25 am
Too bad LaLight isn't in Russia right now.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 23, 2017, 12:51:36 am
Vote: RR

You know, if you hadn't claimed, I doubt you'd be the lynch Today.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Robz888 on January 23, 2017, 01:16:20 am
Wow, that was really rushed, guys. I mean, RR is the biggest culprit here in terms of anti-town behavior, even though he is quite obviously town. RR! Your claim was bad, and your hammer was also bad! We should have talked about this more, at least. We could have maybe lynched scum, even.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: LaLight on January 23, 2017, 04:12:03 am
Vote Count 2.final

Roadrunner7671 (4): pps, gkrieg13, Jimmmmm, Roadrunner7671


Not Voting (3): Eevee, Robz888, 2.7

With 7 alive, it takes 4 to lynch.

Thread Locked.

Title: Re: M93: Love Letter Mafia (Day 2)
Post by: LaLight on January 23, 2017, 04:15:22 am

The black days came. People were so insistful to give the princess their letters so she just.. killed herself.
Pretendents were staying in the courtyard thinking what to do next. And one by one they have decided to avenge their Beloved one.

Roadrunner7671 has been lynched! He was Town, holding a Princess card.

N2 starts now and ends in 48ish hours. Night actions deadline is 47 hours from now.
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: LaLight on January 25, 2017, 05:03:09 am
People panicked. With Princess dead they have lost their reasons for being. But not all of them! Some maniacs, whose aim was to kill all the innocents has triumphed after all.

The Baron, pingpongsam, killed himself.
The Prince, Jimmmmm, was killed by a scum-team.

Scum-team that consisted of Robz888, the Priest and 2,71828....., the Guard have won!

Mafia QT (https://www.quicktopic.com/52/H/cQB6bkPRep2)
Mod QT (https://www.quicktopic.com/52/H/h4d8vWLHeyQ)
Speccy QT with one message in it (https://www.quicktopic.com/52/H/8Ycb2K4MGiS)
Title: Re: M93: Love Letter Mafia (Day 2)
Post by: Jimmmmm on January 25, 2017, 06:54:25 am
The Baron, pingpongsam, killed himself.

I told you all not to use your cards. :(
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: Roadrunner7671 on January 25, 2017, 07:03:25 am
Well scum had a guard
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: pingpongsam on January 25, 2017, 07:40:16 am
I figured it was game over anyhow for D2 unless I got lucky and hit scum and didn't suicide. I missed on both accounts.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: pingpongsam on January 25, 2017, 07:41:22 am
Note both scum were off wagon (ofc there was a self vote on there).
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: 2.71828..... on January 25, 2017, 08:14:14 am
Well scum had a guard

Yeah, Robz and I talked about how we had the win quick lynching gkrieg, but both of us individually felt like it would have been too much of a risk. Good thing with pps being a guard and able to kill either of us
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: 2.71828..... on January 25, 2017, 08:55:44 am
I definitely had a good time this game though. Setup was really interesting being completely independent of scum/town and as Robz mentioned in our qt favors mafia a bit. It definitely didn't feel lopsided to me, D1 lynch is just so important and town missed a huge play there.

Anyway, definitely helped get that mafia itch back. It looks like I will be switching up jobs here within the next month, I need to figure out my new availability but then likely will look for more games to play
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: gkrieg13 on January 25, 2017, 09:29:21 am
Sad day.

I think we might have been able to get somewhere today, but oh well.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: Robz888 on January 25, 2017, 09:35:58 am
PPS, who did you Baron? Me?

Well, this was a freebie.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: gkrieg13 on January 25, 2017, 09:37:30 am
PPS, who did you Baron? Me?

Well, this was a freebie.

If he had baroned you, you would be dead.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: Robz888 on January 25, 2017, 09:44:40 am
PPS, who did you Baron? Me?

Well, this was a freebie.

If he had baroned you, you would be dead.

Er, yes, that's right.

Well, if PPS didn't suspect me, town was probably doomed anyway. My strategy today was going to be to get him to vote for gkrieg or Eevee along with me and 2.7.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: mcmcsalot on January 25, 2017, 09:53:43 am
well two games in the bag with my d1 read being 100% correct, 2.7 was as I said super scummy. Why are people still not listening to me also sorry for missing deadline, I was on mobile watching a LCS game and it when it ended I realized it was 10 min past deadline. The rr lynch was ridiculous, in shocked after my death people didn't look at my reads and lynch 2.7 but oh well.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: gkrieg13 on January 25, 2017, 10:06:45 am
well two games in the bag with my d1 read being 100% correct, 2.7 was as I said super scummy. Why are people still not listening to me also sorry for missing deadline, I was on mobile watching a LCS game and it when it ended I realized it was 10 min past deadline. The rr lynch was ridiculous, in shocked after my death people didn't look at my reads and lynch 2.7 but oh well.

The RR claim was ridiculous, the lynch was the only way we could've won I think.  I don't think we would've lynched e or Robz D2, so we would've lost with a mislynch.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: pingpongsam on January 25, 2017, 10:43:28 am
I targeted Jimmmmm. In my mind he was the most likely to be scum. Robz was definitely not on my scum radar. I could have been convinced to lynch e but not target him.

It was a long shot for sure but I was pretty certain the game was over for us anyhow unless I managed to hit scum and not die myself. You have to admit that if I had succeeded it would have been glorious.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: Robz888 on January 25, 2017, 11:58:36 am
I targeted Jimmmmm. In my mind he was the most likely to be scum. Robz was definitely not on my scum radar. I could have been convinced to lynch e but not target him.

Oh, well you guys were probably going to lose anyway, then. Usually I have to put in a lot of work to not be suspected. This game, somehow, I was just not suspected by default. You all forgot that I am always scum!
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: Jimmmmm on January 25, 2017, 02:10:54 pm
I targeted Jimmmmm. In my mind he was the most likely to be scum. Robz was definitely not on my scum radar. I could have been convinced to lynch e but not target him.

Oh, well you guys were probably going to lose anyway, then. Usually I have to put in a lot of work to not be suspected. This game, somehow, I was just not suspected by default. You all forgot that I am always scum!

For the record, I definitely suspected you, probably second after gkrieg, but I wasn't sure yet how to argue it.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: Robz888 on January 25, 2017, 02:28:05 pm
I targeted Jimmmmm. In my mind he was the most likely to be scum. Robz was definitely not on my scum radar. I could have been convinced to lynch e but not target him.

Oh, well you guys were probably going to lose anyway, then. Usually I have to put in a lot of work to not be suspected. This game, somehow, I was just not suspected by default. You all forgot that I am always scum!


For the record, I definitely suspected you, probably second after gkrieg, but I wasn't sure yet how to argue it.

You weren't going to get the chance to, though. We night killed you.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: Jimmmmm on January 25, 2017, 03:16:23 pm
I targeted Jimmmmm. In my mind he was the most likely to be scum. Robz was definitely not on my scum radar. I could have been convinced to lynch e but not target him.

Oh, well you guys were probably going to lose anyway, then. Usually I have to put in a lot of work to not be suspected. This game, somehow, I was just not suspected by default. You all forgot that I am always scum!


For the record, I definitely suspected you, probably second after gkrieg, but I wasn't sure yet how to argue it.

You weren't going to get the chance to, though. We night killed you.

Yes I know; and you probably weren't going to be lynched; point is it's not quite true to say that nobody suspected you.
Title: Re: M93: Love Letter Mafia (Game over! Scum won!)
Post by: Jimmmmm on January 25, 2017, 03:16:47 pm
I targeted Jimmmmm. In my mind he was the most likely to be scum. Robz was definitely not on my scum radar. I could have been convinced to lynch e but not target him.

Oh, well you guys were probably going to lose anyway, then. Usually I have to put in a lot of work to not be suspected. This game, somehow, I was just not suspected by default. You all forgot that I am always scum!


For the record, I definitely suspected you, probably second after gkrieg, but I wasn't sure yet how to argue it.

You weren't going to get the chance to, though. We night killed you.

Yes I know; and you probably weren't going to be lynched; point is it's not quite true to say that nobody suspected you.

Ugh too many semi-colons.