Dominion Strategy Forum

Dominion => Dominion Online at Shuffle iT => Dominion General Discussion => Dominion Isotropic => Topic started by: Personman on June 23, 2011, 11:08:33 pm

Title: Isotropic Facts & Quirks
Post by: Personman on June 23, 2011, 11:08:33 pm
Seems like a good idea to put some information that's not available in the FAQ in one place. A wiki would be much better for this sort of thing, but I'll try to emulate it by keeping the list in this post up to date.

Title: Re: Isotropic Facts & Quirks
Post by: guided on June 23, 2011, 11:41:21 pm
KC/Wharf bug?

If you're referring to isotropic being very permissive about cleaning up KCs and TRs off duration chains, Donald more recently changed the ruling: the only copies of TR/KC that stay in the play area are those that directly modify a duration card.
Title: Re: Isotropic Facts & Quirks
Post by: Personman on June 24, 2011, 12:10:58 am
Oh, wow, okay. I guess it was kinda arbitrary either way, though I think I liked it better before? I assume the reasoning was that it's just less complicated, which is a pretty fine reason.
Title: Re: Isotropic Facts & Quirks
Post by: Death to Sea Hags on June 24, 2011, 07:02:46 am
MOAT:  yes, there's a bug.  You only need to click "Reveal Moat" once.  Really.

I see lots of new players click several times, uncertain of what to do when asked the second time about the moat.
Title: Re: Isotropic Facts & Quirks
Post by: Thisisnotasmile on June 24, 2011, 07:09:18 am
MOAT:  yes, there's a bug.  You only need to click "Reveal Moat" once.  Really.

I see lots of new players click several times, uncertain of what to do when asked the second time about the moat.

That's not a bug though. That's new players not understanding why you might want to reveal multiple reaction cards.
Title: Re: Isotropic Facts & Quirks
Post by: Thisisnotasmile on June 24, 2011, 07:24:06 am
Double post yay.

I had a game yesterday in which something happened that I thought wasn't quite right. Not sure if it was a bug or not though. Maybe this is one for discussion.

On my turn I played a Possession (and other stuff), finished my turn, got my new hand and then began possessing my opponent. During the Possession turn, I made my opponent play his Minion and discard for 4 new cards, obviously attacking myself in the process. However, I could not see MY new hand until the end of the possession turn. Now, normally this wouldn't really matter, but in this case, my opponent's new hand contained a Young Witch and some junk. I knew I had a couple of copies of the Bane card (Ambassador (Possession Ambassador game where you quite possibly need the Ambassador because it's the Bane card wooooo!!!)) in my deck, and I didn't have one in my previous hand (the one I could still see even though it had technically been discarded). I didn't make my opponent play the Young Witch because I didn't know what I was holding in my hand, and ended the Possession turn without really accomplishing much. Afterwards, however, I discovered that I was, in fact, holding an Ambassador, and would have been fine to play the Young Witch.

Is this correct, or should I have been able to see my new hand during the Possession turn?

QuickEdit: It was a very interesting game in which I won by 1 point.
http://councilroom.com/game?game_id=game-20110623-104700-16c2e3d1.html
My opponent was surprised in turn 13 possession, where I Ambassadored his 2 potions when I could have taken a province. I believe that this won me the game as it kept him from buying his own possession for quite some time, securing my deck from Possession-Ambassador. I took his province(s) later in the game. It's games like this one that make Possession a fun card, to me.

QuickEdit2: Turn 27 possession was also very interesting. I was faced with Young Witch, Ambassador, Gold, Gold, Silver. I had a good think before returning 0 Golds to give myself 1 and buying a Province. I was very tempted by returning 2 Golds too, but that marginally lost out. What would you have done?
Title: Re: Isotropic Facts & Quirks
Post by: Personman on June 24, 2011, 07:38:51 am
Yes, this is a bug, I've noticed it several times myself. Thanks for bringing it up. I would updated the OP, but there's still a timeout on editing posts :/

EDIT: Tested this in text mode, and unsurprisingly the bug exists there as well. No visible state on your half of the screen updates during a Possession turn, including your draw pile. Choice interfaces appear as normal and have the correct choices (if you play minion and then masquerade, you'll get to find out what's in your hand... but maybe too late.)

I haven't tried out what happens when you force a reshuffle on yourself when you have a Stash under Possession. Presumably it works...
Title: Re: Isotropic Facts & Quirks
Post by: guided on June 24, 2011, 08:19:25 am
Now that you mention it I've seen that Possession/Minion bug before. It's an awfully rare situation, but when it happens (and it matters that you can't see your hand) it's really annoying.
Title: Re: Isotropic Facts & Quirks
Post by: guided on June 24, 2011, 08:22:00 am
Oh, wow, okay. I guess it was kinda arbitrary either way, though I think I liked it better before? I assume the reasoning was that it's just less complicated, which is a pretty fine reason.
Yeah, that's exactly the reason. If you've followed Donald's posts on BGG, you definitely start to understand that in weird edge cases he cares way more about simplicity than power levels. The old ruling was quite difficult to adjudicate for complex duration chains.
Title: Re: Isotropic Facts & Quirks
Post by: Death to Sea Hags on June 24, 2011, 08:25:43 am
MOAT:  yes, there's a bug.  You only need to click "Reveal Moat" once.  Really.

I see lots of new players click several times, uncertain of what to do when asked the second time about the moat.

That's not a bug though. That's new players not understanding why you might want to reveal multiple reaction cards.

This isn't when you have two Moats and reveal each one.  This is revealing the same Moat twice or more.
Title: Re: Isotropic Facts & Quirks
Post by: mypetrock on June 24, 2011, 08:30:17 am
Black Market + Contraband
I've had a lot of trouble picking a relevant card to Contraband when Black Market is in play. I usually end up picking something irrelevant like Trusty Steeds.
Title: Re: Isotropic Facts & Quirks
Post by: Thisisnotasmile on June 24, 2011, 08:41:55 am
MOAT:  yes, there's a bug.  You only need to click "Reveal Moat" once.  Really.

I see lots of new players click several times, uncertain of what to do when asked the second time about the moat.

That's not a bug though. That's new players not understanding why you might want to reveal multiple reaction cards.

This isn't when you have two Moats and reveal each one.  This is revealing the same Moat twice or more.

Well in the case of Moat, it makes no difference whether it is revealed once or more, but for some reaction cards it can matter.

Imagine you hold Secret Chamber, Filler x4. Your opponent plays an attack (say Mountebank). You reveal your Secret Chamber and draw Moat + Filler, putting 2xFiller back on your deck. You can now reveal your Moat, negating the attack of Mountebank. Now, if you wish, you can reveal your Secret Chamber again, drawing your 2xFiller that you just put on your deck. You can now put your Moat (Or even Secret Chamber) back on your deck for use next turn.

If you could only reveal each reaction card once, you would not be able to do this, thus you can reveal them multiple times.
Title: Re: Isotropic Facts & Quirks
Post by: guided on June 24, 2011, 08:44:04 am
This isn't when you have two Moats and reveal each one.  This is revealing the same Moat twice or more.

Read the isotropic FAQ sometime; it mentions this specific point ;)

In any case, it's not a bug. You can reveal a Moat (or Secret Chamber) as many times as you want. This is pointless if you just have a Moat in hand and no other Reaction cards. But it's not forbidden, and it might conceivably matter, so isotropic lets you do it rather than trying to decide that it couldn't possibly matter. And indeed, there is already a situation where you might want to reveal the same reaction card more than once:


ed: beaten by TINAS!
Title: Re: Isotropic Facts & Quirks
Post by: Personman on June 24, 2011, 08:56:08 am
While all of this is very true, it is quite provably the case that with the existing cards, when Moats are the only reaction cards in your hand, there is no reason to reveal a moat more than once (or to reveal more than one of them). Given how much more common this situation is than the secret chamber interaction, I think it would be reasonable for Isotropic to special case it until a card is printed that somehow makes it matter.
Title: Re: Isotropic Facts & Quirks
Post by: guided on June 24, 2011, 09:04:09 am
I don't think the platform needs to get into the business of analyzing card interactions to prove which things that are allowed are not useful. And as an engineer, I can definitely respect the desire not to make maintenance work for yourself every time new cards come out....
Title: Re: Isotropic Facts & Quirks
Post by: Personman on June 24, 2011, 09:33:10 am
I absolutely agree in general, but I think the common case here is unfriendly enough to new players that it's worth it.
Title: Re: Isotropic Facts & Quirks
Post by: DsnowMan on June 24, 2011, 09:34:50 am
I think that isotropic recently started not automatically playing coppers when there is grand market in play. Quirky.

Any way to turn this off in game?
Title: Re: Isotropic Facts & Quirks
Post by: guided on June 24, 2011, 09:41:19 am
I think that isotropic recently started not automatically playing coppers when there is grand market in play. Quirky.

Any way to turn this off in game?

Well, not quite. When you could buy a Grand Market without playing any Coppers, it doesn't automatically play Coppers. If you can't afford a Grand Market, it still automatically plays all your Coppers. I think this was an awesome change, as I've accidentally shut myself out of buying GMs by clicking the +$ button on numerous occasions in the past.
Title: Re: Isotropic Facts & Quirks
Post by: Death to Sea Hags on June 24, 2011, 10:26:54 am
This isn't when you have two Moats and reveal each one.  This is revealing the same Moat twice or more.

Read the isotropic FAQ sometime; it mentions this specific point ;)

In any case, it's not a bug. You can reveal a Moat (or Secret Chamber) as many times as you want. This is pointless if you just have a Moat in hand and no other Reaction cards. But it's not forbidden, and it might conceivably matter, so isotropic lets you do it rather than trying to decide that it couldn't possibly matter. And indeed, there is already a situation where you might want to reveal the same reaction card more than once:

Yes, you might want to play it more than once - but even as a corner case, it's easily distinguished: after the SC, now you've got TWO reactions in hand.  There is not yet any case where you want to reveal a single reaction more than once in succession in response to the same prompt, when that reaction is the only reaction in your hand.

The bigger problem is that there's no notice when the Moat is played that you've stopped the attack.  I assume most new players in this situation are concerned that, since the program is still asking if you want to reveal the Moat, that it somehow didn't register - either that you're missing something important, or that it's a bug.

Changing the prompt for the second time to "Do you want to reveal the (reaction) again?" would resolve the confusion, and would still work for all cases.
Title: Re: Isotropic Facts & Quirks
Post by: guided on June 24, 2011, 10:54:33 am
Hey man, suggest it to Doug if you want.

Like I said, for anyone who's confused, it's in the FAQ already.
Title: Re: Isotropic Facts & Quirks
Post by: Teproc on June 24, 2011, 03:19:15 pm
I absolutely agree in general, but I think the common case here is unfriendly enough to new players that it's worth it.

How is it so unfriendly ? First, you have to read the FAQ. The, even if you didn't read the FAQ, the first time you see that you'll probably clik a few times and realize it serves no purpose... not sure how this is such a big annoyance. Yes, the Secret Chamber thing is a corner case, but why not following the rules when the problem is frankly non-existent ?
Title: Re: Isotropic Facts & Quirks
Post by: rrenaud on June 24, 2011, 04:06:15 pm
Software that requires you to read a manual tends to be pretty crappy software.  All other things the same, you'd prefer not to have to do it.

Of course, there is (often) a trade off between simplicity of the software and fluidity of the user experience.

I love isotropic and it's super lean interface, but I think the way it handles moat (and pawn, remember my last choice and preselect it next time, please!) is annoying.  If you have ever moated an attack, you don't need the option to moat again, regardless of funky interactions with secret chamber.  If you have no more meaningful options, unblock the game and progress.
Title: Re: Isotropic Facts & Quirks
Post by: CMAR2P2 on June 24, 2011, 06:26:00 pm
Speaking of the FAQ - Maybe instructions could be added on Solitaire games? I've been around isotropic a while and I have no idea how to start them (obv never been a big issue for me or I would have just asked someone but still probably something that should be in the FAQ).
Title: Re: Isotropic Facts & Quirks
Post by: Personman on June 24, 2011, 06:55:11 pm
To start a solitaire game, click 'propose game with' without checking anybody's name.

Thanks for pointing this out, I didn't realize it wasn't it the FAQ! Added to the OP.
Title: Re: Isotropic Facts & Quirks
Post by: Eagle on June 24, 2011, 08:27:19 pm
I think that isotropic recently started not automatically playing coppers when there is grand market in play. Quirky.

Any way to turn this off in game?

Well, not quite. When you could buy a Grand Market without playing any Coppers, it doesn't automatically play Coppers. If you can't afford a Grand Market, it still automatically plays all your Coppers. I think this was an awesome change, as I've accidentally shut myself out of buying GMs by clicking the +$ button on numerous occasions in the past.

I probably couldn't count the number of times I had clicked the button only to realize that I played 2 golds and a copper and couldn't buy a grand market...  I cheered the day it quit doing that!
Title: Re: Isotropic Facts & Quirks
Post by: guided on June 24, 2011, 09:01:30 pm
I was playing michaeljb (I think?) today, and he noted that the +$ button still plays your coppers when Grand Market comes up on a Black Market draw. Because it happened to him, and he had exactly $7 with 1 Copper. Oooooops!
Title: Re: Isotropic Facts & Quirks
Post by: rod- on June 24, 2011, 09:30:16 pm
I made a rather embarassing mistake in a game against theory earlier this week, where I was trying to buy the final province and found myself only looking at the button instead of my hand, and it said +7.  I searched and searched through my deck for something to do for that last coin, to no avail, then pushed the button, said 'whifff', and bought a duchy.

I still had coppers in my hand.
Title: Re: Isotropic Facts & Quirks
Post by: Personman on June 24, 2011, 09:31:30 pm
I was playing michaeljb (I think?) today, and he noted that the +$ button still plays your coppers when Grand Market comes up on a Black Market draw. Because it happened to him, and he had exactly $7 with 1 Copper. Oooooops!

Noted, thanks.
Title: Re: Isotropic Facts & Quirks
Post by: ehunt on June 24, 2011, 10:00:34 pm
Agh! I just noticed that the copper plays automatically when you hit the +$ button with something like quarry quarry copper. That just cost me a game!
Title: Re: Isotropic Facts & Quirks
Post by: CMAR2P2 on June 25, 2011, 02:11:53 pm
Does "[X] identical starting hands" work or am I misunderstanding the concept?

Here's a game log I just played and my first turn was 5 coppers, opponent's 3 coppers:

http://dominion.isotropic.org/gamelog/201106/25/game-20110625-105822-87005e78.html

Or do both players need to have it selected?

My selections were:

[X] 2 players
[X] registered players only
point tracker: Require

[X] identical starting hands
[X] use point tracker


I'm not using the point tracker plugin.

BTW - The way the two point tracker options are laid out seems a little awkward. Is the point tracker checkbox really needed? Maybe instead the combo box could be:

Require
Don't Care - Default On
Don't Care - Default Off
Prohibit

This would mean that valid matchups would be:
Require & Require (tracker is on)
Require & Don't Care - Default On (tracker is on)
Require & Don't Care - Default Off (tracker is on)
Don't Care - Default On & Don't Care - Default Off (flip a coin to determine if tracker is on or off)
Don't Care - Default On & Prohibit (tracker is off)
Don't Care - Default Off & Don't Care - Default Off (tracker is off)
Don't Care - Default Off & Prohibit (tracker is off)
Prohibit & Prohibit (tracker is off)
Title: Re: Isotropic Facts & Quirks
Post by: Randal FTW on June 25, 2011, 02:16:30 pm
Did you use auto match or did you propose a game? I dont use propose that often but you need to propose a game for that to apply, iirc.

And all i can say about the point tracker is that if i dont check the bottom one my score wont show up in place of the exit and FAQ.
Title: Re: Isotropic Facts & Quirks
Post by: CMAR2P2 on June 25, 2011, 02:24:52 pm
Ah, that does make sense - I only auto match - though probably means the UI should be clarified as to which option do and don't apply to auto-match vs proposed matches?
Title: Re: Isotropic Facts & Quirks
Post by: Eagle on June 25, 2011, 02:35:21 pm
Ah, that does make sense - I only auto match - though probably means the UI should be clarified as to which option do and don't apply to auto-match vs proposed matches?

I believe the same thing applies about specifying or prohibiting certain cards (that it doesn't apply to auto-match)
Title: Re: Isotropic Facts & Quirks
Post by: Personman on June 25, 2011, 03:45:27 pm
All the controls below the lobby have no effect on automatch games, and all the automatch controls have no effect on proposed games. Added to the OP, along with info about how Isotropic detects drheld's point tracker.
Title: Re: Isotropic Facts & Quirks
Post by: hyku on June 25, 2011, 05:09:44 pm
That is actually one thing I think should be added to the automatch--The identical starting hand option should be pretty easy to add to the automatch and I would use it all the time.
Title: Re: Isotropic Facts & Quirks
Post by: michaeljb on June 25, 2011, 05:45:09 pm
I was playing michaeljb (I think?) today, and he noted that the +$ button still plays your coppers when Grand Market comes up on a Black Market draw. Because it happened to him, and he had exactly $7 with 1 Copper. Oooooops!
 
Yup, that was me. The real lesson I learned is that you should really look at what cards you flip from the BM deck before blindly pressing +$. But maybe it only really matters for Mint and Grand Market. :P
Title: Re: Isotropic Facts & Quirks
Post by: michaeljb on June 25, 2011, 05:48:58 pm
That is actually one thing I think should be added to the automatch--The identical starting hand option should be pretty easy to add to the automatch and I would use it all the time.
I agree. Another thing about the automatch setup, I think it'd be nice to set restrictions on the level of the opponents it matches you with.
Title: Re: Isotropic Facts & Quirks
Post by: Randal FTW on June 25, 2011, 06:59:55 pm
All the controls below the lobby have no effect on automatch games, and all the automatch controls have no effect on proposed games. Added to the OP, along with info about how Isotropic detects drheld's point tracker.

I think the point tracker is different. If I have the PT at the bottom checked I cannot adjust the PT at the top.

Ok, hmm. I just logged into isotropic to test this, the bottom PT was unchecked and I was able to toggle the top PT. As soon as I check the bottom PT I am locked into 'require' on the top with no way to uncheck the bottom or toggle the top. I've tried logging out and switching accounts and Ive used 'play without logging in' but nothing helps.

edit: im using chrome also
Title: Re: Isotropic Facts & Quirks
Post by: Personman on June 25, 2011, 10:13:04 pm
That's weird; this just isn't the case for me in Chrome. Without drheld's extension, I can freely set the two point tracker options differently, for instance checking it for proposed games but prohibiting it for auto-match games, and it behaves appropriately for each type of game. I wonder what's going on here...
Title: Re: Isotropic Facts & Quirks
Post by: WanderingWinder on July 01, 2011, 12:01:30 pm
There's a bug where sometimes, when I am set up to be in automatch but then end up playing a non-automatch game, I continue to be in the automatch pool after returning to the lobby, even without having the automatch box checked any more.
Title: Re: Isotropic Facts & Quirks
Post by: Zaphod on July 06, 2011, 02:02:21 pm
I think it's great that Isotropic doesn't automatically play the Coppers if you have a chance to get Grand Markets; as others have said, this has saved me once or twice.  However, I wish there was a way to play all the Coppers if you so choose, without having to click each individual Copper.  That can be a little annoying if you have four or five Coppers in your hand.  As far as I'm concerned, if you just click the first Copper (or Silver, or Gold, for that matter), it should just put all of them into play.  I can't think of a situation where playing only one would be beneficial, since you're in the buy stage at that point and you can't play any further actions.
Title: Re: Isotropic Facts & Quirks
Post by: Jack Rudd on July 06, 2011, 02:04:00 pm
As far as I'm concerned, if you just click the first Copper (or Silver, or Gold, for that matter), it should just put all of them into play.  I can't think of a situation where playing only one would be beneficial, since you're in the buy stage at that point and you can't play any further actions.
Black Market.
Title: Re: Isotropic Facts & Quirks
Post by: WanderingWinder on July 06, 2011, 02:06:57 pm
Moreover, Mint.
Title: Re: Isotropic Facts & Quirks
Post by: Zaphod on July 06, 2011, 03:10:30 pm
Okay, fine, I concede that point.  But I'd still appreciate a "Play Coppers" button.
Title: Re: Isotropic Facts & Quirks
Post by: rattenversammlung on July 07, 2011, 02:01:05 pm
I'm on Zaphod's side in this issue, and I think the most elegant solution would be, that with GM available you play all noncoppers with the first hit on the +$ button, then you can hit the +$ button again and play all coppers.

easy as π
Title: Re: Isotropic Facts & Quirks
Post by: DsnowMan on July 11, 2011, 08:24:32 pm
I third this suggestion.
Title: Re: Isotropic Facts & Quirks
Post by: Not a Cylon on July 22, 2011, 02:36:16 pm
Or, if you've played one copper, the +$ button now plays all the rest. You can't buy a Grand Market at that point anyway, so it's as if you didn't have the money.

(Changing the +$ button so that it's not idempotent would probably screw me up when things are laggy and I'm impatient …)
Title: Re: Isotropic Facts & Quirks
Post by: How Bazaar on July 22, 2011, 07:34:30 pm
MOAT:  yes, there's a bug.  You only need to click "Reveal Moat" once.  Really.

I see lots of new players click several times, uncertain of what to do when asked the second time about the moat.

You get some funny warnings for clicking moat too many times, which I found out while really bored of an asshole opponent the other day.  I won't spoil it ;)