Dominion Strategy Forum

Dominion => Game Reports => Topic started by: Empathy on February 04, 2012, 01:10:01 pm

Title: Embargo
Post by: Empathy on February 04, 2012, 01:10:01 pm
http://councilroom.com/game?game_id=game-20120203-135714-3012606a.html

Embargo decisions were, in order: apo, apo, minion and city. Next one would have been gold.

While the game is frankly boring, I think it illustrates well embargo dynamics. I am very fond of those because I used to overrate embargo a lot, but now it has become one of the cards I am most comfortable with.

So here is some piece of advice, though feel free to criticize and comment.

I'm sure most of those don't come as surprises.
Title: Re: Embargo
Post by: jotheonah on February 04, 2012, 01:19:39 pm
But when gainers like Workshop, Feast, University, or Ironworks are on the board, don't waste an embargo on those cards.
Title: Re: Embargo
Post by: Anon79 on February 05, 2012, 09:28:24 am
Ignore it if ambassador, masquerade, JoaT or chapel are on the board. (http://councilroom.com/game?game_id=game-20120114-085710-15ddf643.html)
Interesting, I just happened to read michaeljb's description of his Isodom 3 match against Marcus316 right before this thread:

Game 5 (http://dominion.isotropic.org/gamelog/201202/04/game-20120204-184535-1be24006.html): michaeljb 39 - 32 Marcus316
Ambassador, Apothecary, Chapel, Coppersmith, Embargo, Highway, Ill-Gotten Gains, Loan, Stables, Trade Route
The first thing I notice is that I want to Embargo IGG. (...)
Title: Re: Embargo
Post by: Voltgloss on February 05, 2012, 09:43:29 am
Ignore it if ambassador, masquerade, JoaT or chapel are on the board. (http://councilroom.com/game?game_id=game-20120114-085710-15ddf643.html)
Interesting, I just happened to read michaeljb's description of his Isodom 3 match against Marcus316 right before this thread:

Game 5 (http://dominion.isotropic.org/gamelog/201202/04/game-20120204-184535-1be24006.html): michaeljb 39 - 32 Marcus316
Ambassador, Apothecary, Chapel, Coppersmith, Embargo, Highway, Ill-Gotten Gains, Loan, Stables, Trade Route
The first thing I notice is that I want to Embargo IGG. (...)

However, note further that - as michaeljb pointed out - this was a really bad board for Ambassador, as things like Stables, Coppersmith, and Apothecary all like having Coppers around.  Which was also why Embargoing the Copper-generating IGGs was even more important than normal.  Plus, just a single Embargo completely wrecks the IGG rush strategy.  It's not like michaeljb was aiming for a multiple-Embargo-based strategy.

So, in most boards, Ambassador's presence (or other game-warping cheap cards) renders Embargo suboptimal.  But in michaeljb's match game, Ambassador was much less potent than it normally is, and Embargo was much more so (due to the IGG rush problem).

That said, I note that the game linked in the OP as an example of "ignore Embargo with Ambassador around" is really an example of "ignore Embargo with gainers around."  Especially where Highway + Workshop/Feast shenanigans are coughing out Provinces. 
Title: Re: Embargo
Post by: Empathy on February 05, 2012, 09:47:07 am
Ignore it if ambassador, masquerade, JoaT or chapel are on the board. (http://councilroom.com/game?game_id=game-20120114-085710-15ddf643.html)
Interesting, I just happened to read michaeljb's description of his Isodom 3 match against Marcus316 right before this thread:

Game 5 (http://dominion.isotropic.org/gamelog/201202/04/game-20120204-184535-1be24006.html): michaeljb 39 - 32 Marcus316
Ambassador, Apothecary, Chapel, Coppersmith, Embargo, Highway, Ill-Gotten Gains, Loan, Stables, Trade Route
The first thing I notice is that I want to Embargo IGG. (...)

Hm, forgot to mention embargoing IGG. That board has both ambassador and IGG, making the embargo decision slightly awkward. That being said, I don't feel like IGG is particularly dangerous on a board with amb.

Also, maybe I'm not reading that board correctly, but amb+potion => coppersmith sounds pretty fun to me.