Dominion Strategy Forum

Miscellaneous => Forum Games => Topic started by: McGarnacle on November 15, 2016, 05:07:56 pm

Title: Aliens Mafia (How to make?)
Post by: McGarnacle on November 15, 2016, 05:07:56 pm
Okay, so I've been in only 3 games of forum mafia so far, but I really would like to make a game. I really like the whole Aliens franchise and I think it would work pretty well, but I don't really now when to start.
Just some ideas I had.

One mafia Alien Queen, who during the night could turn one town into a mafia.
For town, a synthetic who would be immune to mafia night attacks.

How does modding work? Would anyone be willing to help me with this project?
Title: Re: Aliens Mafia (How to make?)
Post by: Roadrunner7671 on November 15, 2016, 05:09:43 pm
So it's mostly vote counts and making sure everything runs smoothly. If you want to invent your own setup definitely talk to an experienced player, and when you're ready just join the queue in the mafia hub!
Title: Re: Aliens Mafia (How to make?)
Post by: Roadrunner7671 on November 15, 2016, 05:10:44 pm
Oops, I didn't read your entire post. Your Alien Queen wouldn't work, sorry. There's a thing like it called Cultist, you should look into that
Title: Re: Aliens Mafia (How to make?)
Post by: McGarnacle on November 15, 2016, 05:17:57 pm
Oops, I didn't read your entire post. Your Alien Queen wouldn't work, sorry. There's a thing like it called Cultist, you should look into that

Ok, I checked it out, but I don't really understand why it wouldn't work.
Title: Re: Aliens Mafia (How to make?)
Post by: Roadrunner7671 on November 15, 2016, 05:19:40 pm
I can try to explain it but just know it's been tried many times and it's considered to be super unbalanced.

Basically every time you lynch a scum it gets replaced.

Think about how town would win with an Alien Queen present.
Title: Re: Aliens Mafia (How to make?)
Post by: Jimmmmm on November 15, 2016, 06:16:34 pm
As a general rule, alignment changes => Bastard Mafia.

The only time that alignment changes have been in a non-Bastard game here that I can think of was Duel Mafia which was probably about as well as you could do alignment changes in a non-Bastard way, but still had inherent problems (eg the possibility of essentially starting the game over with a newly recruited scum member and therefore not being able to use anything that had occurred in the whole game up until that Day).

On another note, another thing that's considered to be Bastard is Jesters (ie roles that want to be lynched).
Title: Re: Aliens Mafia (How to make?)
Post by: ashersky on November 16, 2016, 05:44:20 am
As a general rule, alignment changes => Bastard Mafia.

The only time that alignment changes have been in a non-Bastard game here that I can think of was Duel Mafia which was probably about as well as you could do alignment changes in a non-Bastard way, but still had inherent problems (eg the possibility of essentially starting the game over with a newly recruited scum member and therefore not being able to use anything that had occurred in the whole game up until that Day).

On another note, another thing that's considered to be Bastard is Jesters (ie roles that want to be lynched).

I used an alignment change to much chagrin in Dune and Walking Dead without being Bastard.  But it's hard.

And Cultists (which the Queen here would be) is definitely defined that way.  I guess if it was open, you could balance a game that would be RMM.
Title: Re: Aliens Mafia (How to make?)
Post by: ashersky on November 16, 2016, 05:45:53 am
As for how to mod a game, ask someone to have you join them as a co-mod to learn the ropes.  That will prepare you for future modding on your own.

Game design is something separate, but check the sticky: http://forum.dominionstrategy.com/index.php?topic=16397.0

It has some collected advice that will be useful.  I usually do my own design in QTs by myself.  Ask around by PM to longtime designers for input, if you want.  It's a good way to work through your first design.
Title: Re: Aliens Mafia (How to make?)
Post by: McGarnacle on November 16, 2016, 08:52:13 am
Thanks for the advice, guys!
Title: Re: Aliens Mafia (How to make?)
Post by: McGarnacle on November 17, 2016, 08:33:55 am
So here is the setup. LaLight is willing to mod with me, so as soon as the board moderators confirm, I can open signups.

MAFIA
1 Alien Queen- can turn one VT into scum (once per game)
1 Alien Goon

TOWN
7 Vanilla Colonial Marines
1 Synthetic (2-shot bulletproof and cannot be turned to scum during night)
Title: Re: Aliens Mafia (How to make?)
Post by: Roadrunner7671 on November 17, 2016, 08:46:48 am
Did you check with an experienced player?

It seems to be like 3 vs. 7 where one scum is a more desirable player
Title: Re: Aliens Mafia (How to make?)
Post by: LaLight on November 17, 2016, 08:50:09 am
Did you check with an experienced player?

It seems to be like 3 vs. 7 where one scum is a more desirable player

That's the point (checking with experienced player in this thread)

1) More desirable player is clear WIFOM.
2) Queen can be lynched before convertion for many reasons. WIFOM again.
Title: Re: Aliens Mafia (How to make?)
Post by: faust on November 17, 2016, 10:03:54 am
I would be against running an alignment change game as a normal setup, especially when it's unrestricted alignment change like in this setup.

Also I would advise that you discuss this setup with a more experienced mod before running it. Again, I am not interested in alignment changes, so please find someone other than me.
Title: Re: Aliens Mafia (How to make?)
Post by: ashersky on November 17, 2016, 12:13:25 pm
Also, there's a queue for running games.

There's a lot of unanswered questions in that proposed setup.  Does the converted VT join the QT?  Can they turn down recruitment?  If the queen chooses the synthetic, is the shot used up?

There's the political problem, too.  VTs could ask to be recruited. 

And as written, after two mislynches and NKs, a successful recruitment ends the game.  That's brutal, especially with basically a Vanilla game.  Not sure what the BP does, either. 
Title: Re: Aliens Mafia (How to make?)
Post by: Calamitas on November 17, 2016, 06:57:08 pm
The syntetic is basically an unkillable IC,  the recruitment can almost be counted as another scum. So we have (in most scenarios) a 3 scum, 6 town game without PRs except one unkillable IC.
Title: Re: Aliens Mafia (How to make?)
Post by: McGarnacle on November 17, 2016, 08:03:17 pm
Okay, what if I increased it to 10 town?
Title: Re: Aliens Mafia (How to make?)
Post by: Roadrunner7671 on November 17, 2016, 08:04:25 pm
Okay, what if I increased it to 10 town?
I think another part of the problem is that alignment changing isn't everyone's favorite. Duel Mafia was pretty hard to fill up.
Title: Re: Aliens Mafia (How to make?)
Post by: McGarnacle on November 17, 2016, 08:15:33 pm
Darn. I really wanted to have an alignment change, because it fits the flavor so well. I was thinking of also adding a motion tracker to the town team.
Title: Re: Aliens Mafia (How to make?)
Post by: silverspawn on November 18, 2016, 08:51:12 am
Darn. I really wanted to have an alignment change, because it fits the flavor so well.

I was going to say this sounds a lot like you just want to have an alignment change in there to have it in there, and now you said it.

That is a bad idea. Generally, assume no-one except you cares about the flavor but everyone cares about the mechanics, so never make any change for flavor over game mechanics.

So my advise is don't do it. You can balance it, but won't be fun. Just balancing a setup isn't hard.
Title: Re: Aliens Mafia (How to make?)
Post by: JaketheBaseballGod22 on November 18, 2016, 08:54:00 am
I would have more Pr's to make the game more interesting because only 1 per side isn't that fun and the funner it looks the faster it will fill up
Title: Re: Aliens Mafia (How to make?)
Post by: LaLight on November 18, 2016, 08:56:21 am
I would have more Pr's to make the game more interesting because only 1 per side isn't that fun and the funner it looks the faster it will fill up

PRs don't make a game fun. People do.
Title: Re: Aliens Mafia (How to make?)
Post by: ashersky on November 18, 2016, 03:33:46 pm
So here is the setup. LaLight is willing to mod with me, so as soon as the board moderators confirm, I can open signups.

MAFIA
1 Alien Queen- can turn one VT into scum (once per game)
1 Alien Goon

TOWN
7 Vanilla Colonial Marines
1 Synthetic (2-shot bulletproof and cannot be turned to scum during night)

One "normal" way to implement what you want would be to roll the game, then on N0 let the Queen choose a player to convert.  That player is informed and joins the scum QT on N1, so until then, they are scumhunting, and it puts town behind a day on one partner, but not so much that it rocks the game on its side.

You'd need to scrap the synthetic.  It'd be three goons vs six VT, which is basically my run of blitz games, which you could check out.  So maybe you have 1 IC, and tell scum on N0 so they can't choose that player.

That's an example of a way to do it.