Which cards do you think work well with this? Explorer is the only one I can think of that somewhat reliably gains both Silver and Gold, and well that's not the best combo ever.Hero and mint can gain any treasure.
Which cards do you think work well with this? Explorer is the only one I can think of that somewhat reliably gains both Silver and Gold, and well that's not the best combo ever.Hero and mint can gain any treasure.
In my opinion/experience, Palace is one of the weaker landmarks. I will pick up Palace points opportunistically, buying the limiting Treasure card instead of a Duchy, but it's not worth it to take any major detours for it.
Reasons: Copper/silver/gold costs much more than a Duchy, while also taking up more space in your deck. The advantage of copper/silver/gold over Duchy is that the payoff helps build your deck. But in a basic-money-dense deck, your goal is usually one Province per turn. And if you're getting only one province per turn, you'd rather end the game early than muck around with Palace.
In my opinion/experience, Palace is one of the weaker landmarks. I will pick up Palace points opportunistically, buying the limiting Treasure card instead of a Duchy, but it's not worth it to take any major detours for it.
Reasons: Copper/silver/gold costs much more than a Duchy, while also taking up more space in your deck. The advantage of copper/silver/gold over Duchy is that the payoff helps build your deck. But in a basic-money-dense deck, your goal is usually one Province per turn. And if you're getting only one province per turn, you'd rather end the game early than muck around with Palace.
Yeah; what you'd need is a Big Money deck with multiple +buys, and those aren't too common.
6 Bridges is a free province worth of points
6 Bridges is a free province worth of points
Or 6 Bridges is, you know, 3 actual Provinces.
This seems backwards. If you're buy-limited, copper/silver/gold is expensive because that's 3 buys! It's also 3 stop cards, which is a big deal if you're building a thin engine that can play 5 highways consistently. Finally, it doesn't do a thing to end the game, which is extremely important in a megaturn mirror game. Are you saying this actually happened in a game you played, and that it was the best move?6 Bridges is a free province worth of points
Or 6 Bridges is, you know, 3 actual Provinces.
You don't say? And here I thought it was 3 Provinces and 3 Duchies which is even more points.
You will note that I did not say it was two free provinces worth of points, though that is an option, precisely because I assumed you would want all the provinces you can afford.
The point is, that because you are looking at your VP being spread over mutliple cards, the premium for cost reduction is larger. Likewise, once you hit some critical mass of cost reduction, you become +buy limited and on a lot of cost-reduction boards that means you really can score more VP with treasures than with Provinces. E.g. 5 Hwy is around the critical point for making golds +buy limited rather than $ limited; thus a setup of Hwy/Kc/+buy is pretty easy to get to more VP in a turn from treasure than are in the province pile. Getting to the critical point for provinces is around 7 Hwy and that is far more difficult if the pile is remotely contested.
And that is what will make the rare Palace game totally warped - when the marginal value of +buy starts to beat out the marginal value of $. That is when you can Palace for the big stuff.
a setup of Hwy/Kc/+buy is pretty easy to get to more VP in a turn from treasure than are in the province pile.
If the province is down to 0 it is very easy.a setup of Hwy/Kc/+buy is pretty easy to get to more VP in a turn from treasure than are in the province pile.
Err... I debate that claim? That would be 48 Buys. 41 if you're generous and assume you still have your starting Coppers. KC'ing all Market Squares leaves you with 31 buys.
Yes, you can either Kc eleven/twelve +buy cards or do any of several really easy things with more specific cards (e.g. Squire, Haggler, Talisman, Beggar, etc.). Assuming your opponent goes off early and tanks on green (e.g. something like buying 4 Provinces, 8 Duchies) you can then overbuild if there are enough +buy. With Kc even a lot of the really crappy +buy count, but two piles with +buy is not exactly uncommon.a setup of Hwy/Kc/+buy is pretty easy to get to more VP in a turn from treasure than are in the province pile.
Err... I debate that claim? That would be 48 Buys. 41 if you're generous and assume you still have your starting Coppers. KC'ing all Market Squares leaves you with 31 buys.
This seems backwards. If you're buy-limited, copper/silver/gold is expensive because that's 3 buys! It's also 3 stop cards, which is a big deal if you're building a thin engine that can play 5 highways consistently. Finally, it doesn't do a thing to end the game, which is extremely important in a megaturn mirror game. Are you saying this actually happened in a game you played, and that it was the best move?6 Bridges is a free province worth of points
Or 6 Bridges is, you know, 3 actual Provinces.
You don't say? And here I thought it was 3 Provinces and 3 Duchies which is even more points.
You will note that I did not say it was two free provinces worth of points, though that is an option, precisely because I assumed you would want all the provinces you can afford.
The point is, that because you are looking at your VP being spread over mutliple cards, the premium for cost reduction is larger. Likewise, once you hit some critical mass of cost reduction, you become +buy limited and on a lot of cost-reduction boards that means you really can score more VP with treasures than with Provinces. E.g. 5 Hwy is around the critical point for making golds +buy limited rather than $ limited; thus a setup of Hwy/Kc/+buy is pretty easy to get to more VP in a turn from treasure than are in the province pile. Getting to the critical point for provinces is around 7 Hwy and that is far more difficult if the pile is remotely contested.
And that is what will make the rare Palace game totally warped - when the marginal value of +buy starts to beat out the marginal value of $. That is when you can Palace for the big stuff.