Dominion Strategy Forum

Dominion => Dominion General Discussion => Let's Discuss ... => Topic started by: faust on September 04, 2016, 12:58:17 pm

Title: Let's Discuss Landmarks: Labyrinth
Post by: faust on September 04, 2016, 12:58:17 pm
(http://wiki.dominionstrategy.com/images/thumb/c/c0/Labyrinth.jpg/320px-Labyrinth.jpg)
The depicted structure is actually a maze. Boo!

This seems a lot like Basilica. It has no potential for multi-VP gain, but on the other hand you do not necessarily need +buys. Is it kinda boring? Yeah. Sorry.

- Is it different enough from Basilica to warrant being its own Landmark?
- Does it make you want to open Stonemason+2 $2-costs?
- Wouldn't it be more interesting if you needed like 3 gains, from the reward was higher? Or like "once per turn: when you gain a card, take 1 VP per card you gained this turn"? What, are you telling me this isn't the Variants subforum?
Title: Re: Let's Discuss Landmarks: Labyrinth
Post by: schadd on September 04, 2016, 04:09:46 pm
unfortunately does not combo with opponents' mountebanks
Title: Re: Let's Discuss Landmarks: Labyrinth
Post by: trivialknot on September 04, 2016, 06:20:20 pm
unfortunately does not combo with opponents' mountebanks
But it does combo with opponents' Swamp Hags!

I played a game with Labyrinth & Donate where the only way to gain multiple cards in a turn was Mint.  Mint was a key card that game!  This had me imagining kingdoms where Transmute is mandatory.
Title: Re: Let's Discuss Landmarks: Labyrinth
Post by: Limetime on September 04, 2016, 06:31:28 pm
unfortunately does not combo with opponents' mountebanks
Read mountebank as monuments at first.
Title: Re: Let's Discuss Landmarks: Labyrinth
Post by: xyz123 on September 15, 2016, 07:09:31 pm

I played a game with Labyrinth & Donate where the only way to gain multiple cards in a turn was Mint.  Mint was a key card that game!  This had me imagining kingdoms where Transmute is mandatory.

I think this is where Labyrinth is at its most interesting, when you can only gain additional cards per turn by means that you would normally ignore. I have had a game with it where the only way to gain a second card was Thief.
Title: Re: Let's Discuss Landmarks: Labyrinth
Post by: Chris is me on December 20, 2016, 09:22:15 pm
I played an okay game with this, where the trashing choices were Doctor, Hermit, and Trading Post. I went for Hermit and Trading Post, and my opponent went for, I think, Hermit and Doctor overpay. Maybe there was a Baker token involved? I can't remember. Anyhow, Doctor on that board would have been better than Trading Post, but by opening with these two I got to gain 2 cards a turn basically every turn for awhile. Won the Landmark split 10-2 here, which helped me win the game. Fun times!

Anyhow this is one of the coolest landmarks I think, lots of dumb stuff like rushing CSM gets better with this.