In a Shelters game you always buy an Estate over nothing on a 5/2You might do that. I, on the other hand, prefer trying to win.
In a Shelters game you always buy an Estate over nothing on a 5/2You might do that. I, on the other hand, prefer trying to win.
With more Alt-VP that costs less than $5, estates are more skippable then they used to be.In a Shelters game you always buy an Estate over nothing on a 5/2You might do that. I, on the other hand, prefer trying to win.
Buying Estate on a 5/2 Shelters board is far less skippable than people think. ;)
In a Shelters game you always buy an Estate over nothing on a 5/2You might do that. I, on the other hand, prefer trying to win.
In a Shelters game you always buy an Estate over nothing on a 5/2You might do that. I, on the other hand, prefer trying to win.
What's wrong with exchaning an hovel for an estate?
If someone asks a question, answering with 'it's pretty clear' is usually not helpful. I do like the article part: where?In a Shelters game you always buy an Estate over nothing on a 5/2You might do that. I, on the other hand, prefer trying to win.
What's wrong with exchaning an hovel for an estate?
There have been articles on this topic, and it's pretty clear. But the point is that Battlefield changes that.
If someone asks a question, answering with 'it's pretty clear' is usually not helpful. I do like the article part: where?In a Shelters game you always buy an Estate over nothing on a 5/2You might do that. I, on the other hand, prefer trying to win.
What's wrong with exchaning an hovel for an estate?
There have been articles on this topic, and it's pretty clear. But the point is that Battlefield changes that.
Battlefield says: you can open $5/Duchy* seems solid enough. (Except when trash for benefit counts.)
The trade off between having a useless card in your deck most of the game versus having an Estate in your deck the entire game is more favorable to the latter case in 74.57* instances. See this article for further details: http://forum.dominionstrategy.com/index.php?topic=16136.new#newI used to believe as you did, Roadrunner, but now I have seen the light.
Baron with an Estate in hand becomes more interesting.
Discard for $4 or keep for 3 VP.
Also trashing Hunting Grounds for 3 Estates instead of 1 Duchy is a net gain of 4 VP!
No! You're wrong! Because you can't draw a Hovel with a Scout, but you can draw an Estate!The trade off between having a useless card in your deck most of the game versus having an Estate in your deck the entire game is more favorable to the latter case in 74.57* instances. See this article for further details: http://forum.dominionstrategy.com/index.php?topic=16136.new#newI used to believe as you did, Roadrunner, but now I have seen the light.
http://forum.dominionstrategy.com/index.php?topic=8231.msg247594#msg247594
The question, "How early do you go for those Battlefield VP?" is analogous to the question, "How much do you bid on Mountain Pass?" If you bid too low, I can win by bidding just a bit higher than you (that is, I green a few turns earlier than you, receiving 4-8 more VP). If you bid too high, I let you fill your deck with junk, and then win. If we bid about the same, we split the VP.
Alas, the point about provinces will have to wait for the Let's Discuss Basic Cards threads.The question, "How early do you go for those Battlefield VP?" is analogous to the question, "How much do you bid on Mountain Pass?" If you bid too low, I can win by bidding just a bit higher than you (that is, I green a few turns earlier than you, receiving 4-8 more VP). If you bid too high, I let you fill your deck with junk, and then win. If we bid about the same, we split the VP.
I don't know how far this bidding analogy really works. By the same reasoning I might argue that when to buy the first Province in a normal game is also a form of bidding, and soon we arrive at a point where bidding doesn't really mean anything anymore, since every single decision is some kind of bid.
Well, it's fun that it's at least an option so there's more incentive to choose Estates over a Duchy. :)Baron with an Estate in hand becomes more interesting.
Discard for $4 or keep for 3 VP.
Also trashing Hunting Grounds for 3 Estates instead of 1 Duchy is a net gain of 4 VP!
I think usually the Battlefield will be empty before either of these becomes a viable move. The Hunting Grounds thing might be useful in some megaturn engines.